Hey Duskers & Misfits,
Wanted to let you all know that we're busy iterating on the Duskers successor. For anyone keeping track, you're now gonna take a shot at rebooting humanity each run. So we took an initial stab at an art concept for the Colony menu.

So much is still shifting, but I'm going to try to give occasional updates as they come along (they're more frequent on our Misfits Attic Discord). We're a small studio, so it's not always easy to juggle multiple projects - but we're trying.
What multiple projects you ask? I outlined them in a previous update, and we just launched Below the Crown into Early Access. Feels good to be back!
https://store.steampowered.com/app/1883920/Below_the_Crown/
- Tim
The missing toys now taunt you with a live counter, reminding you exactly how many remain.
Just donât turn around while searching⌠you never know what else is counting you.
Disabling the basement power is now clearer with a switch progress tracker.
Five switches. One basement. And something waiting in the dark between each one.
If the shadows sense youâre lost, they will now murmur hintsâsubtle on-screen messages guiding you toward:
Toys to collect
Switches to flip
Rooms youâve forgotten
Objectives you thought you understood
But be careful⌠guidance is not always a blessing.
Fresh ambient noises crawl through the hallwaysâcreaks, breaths, and soft warnings.
The house is more alive than ever⌠and it knows youâre here.
Thank you for stepping into the nightmare and helping shape Not My Child.
Your screamsâand your feedbackâmake the darkness stronger. đЏđď¸My Child.
Your screamsâand your feedbackâmake the darkness stronger. đЏđď¸
TAILS. TAILS. TAILS. TAILS. TAILS. HEADS.
Welcome to the fourth post-launch patch for Unfair Flips! I finally sorted out that save corruption issue. Changes marked with đŞ are community suggestions!
Added an extra layer of backups to the savegame system! Now, hopefully, the game should be able to better handle save corruption issues, as only one file is ever touched at a time. Thank you to everyone who sent in bug reports on this issue!
đŞ Added unique SFX to each of the shop options! This gives the game a little more texture, and makes it easier to differentiate what's going on by sound alone.
Also, I'm excited to report that Unfair Flips has finally passed 1,000 reviews!! At 92% positive!!! That's huge!!! Thank you to everyone who left a review of the game. And also thank you to everyone who played the game but didn't review it. I appreciate you too. <3

Good luck,
Heather Flowers
HEADS! TAILS. TAILS. TAILS. TAILS. TAILS.
Hey everyone!
Ecopunk will be available the first of December 2025! We built a world the we hope you will enjoy as much as we love to make it. Our team of 2 people can't wait to see you playing it and receiving your first feedbacks which will help us to make it better.

Hey Blacksmith's,
You can find this new version on the Alpha test branch.
I'll have more fixes next week.
Fixed issue where only one customer, with a unhealthy obsession with axes, seemed to be interested in visiting player shops. Everyone got the memo now and will be visiting your shop.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
Friends & Chat
Improvements to the chat reporting dialogs
Desktop Mode
Fixed client and chat windows not saving location when moved.
Fixed client windows (and steamwebhelper processes) sometimes remaining open after Steam exits.
Hey everyone!
New big update is here â a mix of things I promised, and a few extras that snuck in along the way. Thanks again for all your support and ideas â this project has grown a lot thanks to you!
You can now open your own charity foundation! Itâll collect donations and support good causes... or help you quietly lower your taxes and move money around. Depends on how you want to play it.

There's now an art market, where you can invest in paintings and sculptures. Some of them can gain a lot of value over time â or not. It's a gamble!

New Prestige stat that tracks your overall status â from real estate to art to stocks. Right now itâs mostly for achievements, but Iâll be using it more in future updates.

A new pachinko machine has been added â good luck!

New setting: you can now choose to auto-stop time at the start of weekdays, weekends, or every day.
Stock market days now end based on your total influence in a company (not just how many shares you bought). Should help a lot with big companies.
Also, the money display system was updated â now supports amounts way bigger than a trillion.
Expense sliders are now easier to use.
Projects now give your company more reserve cash.
Added a Stats tab to help you track company progress over time â and prep for future features.

The âinvite to shareholder meetingâ checkbox now works again.
Red X case in the UFO machine is now counted properly.
UFO machine sound now respects your volume settings (sorry if it was loud before đ ).
Tons of smaller fixes â including some missing localization lines that are now back.
Thatâs it for now! Some stuff I originally planned for 0.8 still needs time, but Iâm aiming to finish it all by the end of the year â including mod support, a real tutorial, and tasks from your board of directors.
Thanks again for sticking with me â Iâll keep building!
This Zoom Out book unlocks 20 additional levels for Coloring Pixels. Each image is zoomed out from the previous image, revealing more and more of the scene!

Grab your magnifying glasses and look really close at the fine details!
Available for $0.99, ÂŁ0.89, or your regional equivalent.
https://store.steampowered.com/app/4022560To win this DLC for FREE, join our Discord and enter the competition!
The long-awaited sequel to Coloring Pixels is here! Taking your favourite coloring game from 2D Pixels to 3D Voxels! Experience color-by-numbers like never before in our evolution of the Coloring genre!
https://store.steampowered.com/app/3634590?utm_source=colpix_DLCposts