Astra Bestiary has been successfully funded on Kickstarter and I want to thank every single person who supported, shared, or followed the project. This milestone means a lot and will help shape the game in a meaningful way.
With the campaign complete, I can confirm a few big additions coming to the final release:
Character customization is now officially in the roadmap for the game. Players will be able to create and personalize their Seer before beginning their journey.
Thanks to the support received, I will also be localizing Astra Bestiary into French, German, Portuguese (Brazil), and Italian.
The demo will receive these translations over the next few months so players can try the game in their preferred language.
This is only the beginning. More features and improvements will be added as development continues. I’ll keep you updated each month with news, previews, and progress reports.
Thank you again for helping bring Astra Bestiary to life!
Hey, everyone!
We are Free Particle, the developers behind Toy Smash Kaboom!
Time flies! Only less than a month left until the full release. Now that development is winding down, we wanted to share some insights into the art style behind the game.
You may have noticed that the animation in Toy Smash Kaboom! is a bit special, even carrying a hint of retro charm:

For those familiar with Cuphead, you might recognize that Toy Smash Kaboom! uses a similar animation style that was popular in the early 20th century: Rubber Hose Animation.
This style originated in the early American animation industry, featuring characters’ jointless and bendy body stretching and squashing like rubber hoses. For example, early Mickey Mouse cartoons used this style:

For us, the exaggerated, humorous effect perfectly fits the art style we aim for in Toy Smash Kaboom!
As for toy design, we drew lots of inspiration from childhood memories. For example, Little Crocodile is inspired by the classic Crocodile Dentist:

Burrowing Mole comes from the classic animation Mole’s Story:

Naughty Andy has a Tamagotchi:

And..

In real life, toys require special materials to achieve unique effects. But in a video game, freed from the laws of physics, imagination becomes our most powerful tool.
Ever since Easter Eggs were invented, human life has at least tripled… just kidding.
Many of the toy designs in Toy Smash Kaboom! are indeed inspired by works we love ourselves. For instance, Captain Panda, literally the head of B.A.N.D.I.T, his round shape is inspired by the famous robot BB-8 from Star Wars:

And who could resist a gauntlet perfect for snapping fingers…

Of course, the hidden Easter Eggs in our toys don’t stop here. We’ll leave the rest for you to discover! Feel free to share your findings in the comments ^_-*
Our new hero for the full version, Puppet Musician, is a super-talented rock star! She manipulates melodies to boost her team or disrupt opponents, controlling the rhythm of the battlefield.

Puppet Musician went through several versions. At first, she looked like this:

While this version had a strong witchy vibe, it leaned too much on evilness and lacked the rock star energy we wanted. After much brainstorming, the ultimate image of this full-blown rock enthusiast was born:
Now her cute bright pink twin-tails contrast sharply with her fiery, rebellious personality. Her obsession with rock music drives her to mimic David Bowie’s iconic lightning bolt makeup while covering her electric guitar with Nirvana, Rolling Stones, and Nine Inch Nails stickers!

But Puppet Musician’s life may be more than we imagined. If you see her dressed as a vampire hunter in the game, don’t be too surprised!

When designing her outfit, we initially considered keeping the musician theme while mixing in some Western, country folk elements (Concept Sketch A):

But we just couldn’t imagine this wild card slowing down to sing a gentle country ballad. In the end, we decided that besides rocking out, she can indulge in her vampire-hunting fantasies, perhaps also bringing back her little witchy side.
And she’s not the only one getting new outfits! The full release introduces Skin Change. Players can unlock new looks for each hero by meeting certain conditions, along with new table decorations, allowing you to explore another side of the heroes’ lives! For example, this doctor may look all about modern science, but secretly dabble in alchemy:

We describe ourselves as a tiny 6-person team. But actually, we have a mysterious "seventh member"! Many of the initial toy designs come from her, the studio’s lead creative director: our team member’s daughter, Yuanbao:

Gingerbread Man, taking the spotlight as the game icon, started as a doodle by Yuanbao.

As for why Gingerbread Man has a leaf on his head…, Yuanbao prefers to keep it a secret. But we all guess it’s because of her overwhelming love for Korok!

That’s all for today’s sharing! Feel free to leave a comment or join our official Discord server!
If you want to learn more about Toy Smash Kaboom!, smash the Follow button!
AND, don’t forget to add us to your wishlist!
Hey guys!
The Anomaly Manor demo is now available! steamhappy
You can try it out and see how it works for you, and listen up, you can play it multiple times to discover various surprises.
Feel free to leave any feedback on the discussion page.
We're working throughout November to get the game ready, adding new features and polishing details.
We hope to release the game in early December.
Thanks for your support!
This week's new creature is the Moray Eel, whose abilities are related to the characteristics of its double jaws. Next week's new creature is likely to be the Estuarine Crocodile, a highly requested addition by many players.

Resolved an issue where the Space Bar and the C buttons were not moving the camera up and down in the Eye of Oculus Skill Spell (Construction Level 11).
The demo has been updated!
Update of the runtime environment (Unity) to version 6.0 due to security issues, performance and feature updates.
Projectiles (rockets and cannons) no longer emit shock waves when they hit their target. This caused other incoming projectiles to be pushed away, which in turn made combat more difficult. Shock waves will continue to be emitted when a projectile is shot down in mid-flight.
Projectiles (especially missiles) had a bug where they would occasionally be diverted too much immediately after being fired.
New ships have been added to the demo, a corvette and a gunboat. These have been built into the scenarios and can be shot down.
A link to a YouTube video has been added as a tutorial and proof that the scenarios can be completed!
Other minor updates and bug fixes.
Scenario adjustments:
Scenario A: "ABERRANT IMPERIUAL FREIGHTER"
The enemies will flee after a while. This should prevent the ships from staring at each other when the ammunition has been fired. The frigate has been replaced by a smaller corvette to simplify the situation.
Scenario B: "ROAMING PIRATE SHIP"
After a victory, retreat is not necessary. If the encounter is a trap (which happens occasionally), the reinforcements are corvettes instead of frigates, which makes the situation easier. Furthermore, there is only one ship and no longer a whole gang.
Scenario C: "OUTLAWS MASSACRE"
New encounter, weak opponents, but fast and agile, easy to overwhelm. But if you hesitate too much, they will overrun you. A good exercise for going into battle with a single ship instead of two, for training purposes.





















