Granny - DVloper
* Fixed the issue with the game crashing with Vsync off.
* The spider in the basement no longer respawns when the player dies in practice mode.
* Added an option to choose between lantern and flashlight.
* Optimized for better performance.
Stash: A Card Looter - Jowhee13
- Locked Heroes are no longer available in town selection and starting drafts
- Fixed a bug where selecting a relic would end the starter draft
- Fixed an exploit where a player could surrender immediately to farm souls
- Added an hero overview to all regions during the draft
- Fixed some leader board ranking issues
Fire of Life: New Day - danacraig78
No Gamepad Support

At best, Fire of Life: New Day with the custom screens I did had partial support. I tried to resolve this with an add-on, but it keeps crashing (likely because something I did). Other problems included that it wasn't doing things like the Character Profile screen well. So for this visual novel with all the clutter in it at this point, it might be best to keep it keyboard and mouse. I might explore it in the future for revamping the screens. So despite my plans, it is not feasible at this current point. I do apologize.

Bug Fixes:

THere are a few fixes incoming including exception screens that occur in Early Rise play. One that consistantly happened was cvfight.knockout not found. This is because where the point where that point of the script goes to is after cvfight is initialized. So I added the in replay flag and had it initialize it to prevent that error. Another was if none of the Madison options were selected, it would give a "d1" not found. Fixed that by giving the option in the script to just be false in multiple fronts. :) I am going to do a few more rounds of checking for errors script wise, and make sure the Visual Novel is running as intended.

Ren'Py 8.5:

The final release (new content) will be on Ren'Py 8.5. This fixes plenty of bugs found in Ren'Py 8.4, thus publishing it with that version. :)

Update to Source Code:

I did not do that for the last release. After I get everything checked, I will be doing that for those who got the DLC.

HumanitZ - YozMon

ZEED FEED 007
Dear Survivors! Let's kick off this month's Zeek Feed with telling you about the FormatGG event we attended last Thursday in Liverpool, UK. We showcased an exculsive 1.0 build to get some early feedback and the response to the new changes, features, and performance was very well received. It was great to hang out with gamers and discuss all things HumanitZ. Thanks again to FormatGG for having us! Ok now lets get into the 1.0 development...

New Magazines Update:
We have added new variation of magazines to the game. These can be found in the world and when the player reads them, they get a increase/buff in that area related to the magazine for a full in-game day. For example, reading the fishing magazine before you go fishing will increase your chance of catching fish and you'll get double the xp for all fishing actions. As for the others magazines, we'll let you discover what they do on your own. We are adding a lot of them, so keep an eye out.

Custom Character Update:
The new custom characters, to include the new female models, are now fully implemented in the 1.0 build. Clothing and weapons will now show damage, dirt and blood applied over time. Clothing can be cleaned when walking into lakes or when raining, and melee weapons can be cleaned when repairing.

Game Performance Update:
We want to discuss game performance next as we know we needed to address game stuttering and FPS drops. We have recently made huge steps forward with improving these issues with a drastic increase in performance across single player, multiplayer, and most notably the dedicated servers. We have received overwhelming feedback from our team of testers how much better the performance and expeirence is on the servers, so hopefully you all will enjoy the optimization.

Map Overhaul Update:
Level design and world building is really breathing new life into the map. In every area where updates have been made, the game feels more immersive the feedback for the map as a whole has been resoundingly positive.

Before and After: Before and After: Before and After: Before and After: Before and After: Before and After: Before and After:
Thank you all for your continued support and patience as we continue working out the final touches of 1.0. An official trailer with release date info will be coming soon, but for now here is a sneak peek teaser of how the new characters and clothing is going to look.

https://youtu.be/KlF4T2GcnPI
Regards,
HZ Team

Turnout - r234g12341ddasd

In tutorial rounds entities' first appearance will always be with a warning and only after a certain time.

Developer note: sometimes The Overhead could appear before it was supposed to, and thus the warning might end up being a little bit confusing. The Stalker's warning is now also better timed.

Paranormal Cleanup - Beepbep | ManicMice
hi

Patch 1.4.3
  • fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniture

  • further tweaks to cockroach behavior so they stop running off into the distance

  • cockroaches can now use the unstuck button when granny decides to move furniture on top of them

bye

Yours truly,

Beepbep

Weird Mart - muuuuu
A short in-game tutorial has been added to guide new players through the basic store setup process.
Hermit - Krabworks Studios
  • Fixed an issue with wolves, foxes, and boars not properly animating during death montages caused by the new fall forward/backward preference system

  • Fixed an issue with Navmesh generation around the ends of some retaining walls along roads that could potentially cause enemy NPCs to become stuck (particularly around the ruined cart area on the main road)

  • Fixed an issue with Undead Librarians that could cause them to appear floating a few inches above the ground while walking

  • The Skill Tree is now Live in the Demo - but this is a first implementation and more work is coming in a future update to provide Skill Points as experience/exploration rewards

Tactical Breach Wizards - Pentadact

Hello! We are 40% off in today's daily deal! The cheapest Wizards has ever been. The wizards are questioning if they can get any cheaper without losing the air of mystique to which they've become accustomed. If everyone on Earth buys the game now, we'll never have to find out.

https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Just as importantly, we've made a little community mission pack for you to try! We've been playing the missions folks have been making and sharing on the Steam Workshop, so we made a pack of our favourites so far, and a handy button to grab them all in-game.

Featuring a prison break, a Jen & Banks special, and a mission where you play as the Less Lethal Pryomancer, Bori Kesh.

The key difference between these and the main game's missions is difficulty. When we made missions for the campaign, a high priority was to ensure we never blocked anyone from completing the story with a mission that felt too daunting or punishing.

Our community, god bless em, have no such qualms. These levels are more difficult and more punishing than the main game's - but if you're done with the campaign, that might be just what you fancy.

You can see the selection here, or, as mentioned, just jump in game and there's a convenient button to grab and try them all.

Other patch notes:

  • Added Featured Player Levels.

  • Improved UI for subscribed Workshop missions.

  • Added Back to Missions button when playing Workshop missions.

  • Fixed Charge sometimes being stopped by Overwatch.

  • Fixed Level Complete stats sometimes double-counting downed and defenestrated enemies.

DevilConnection - poshi
  • (Demo version only) Fixed an issue where the menu did not appear on the title screen.
  • Fixed an issue where background music sometimes failed to stop properly.
  • Fixed a bug where certain endings could not be unlocked under specific conditions.
  • Fixed an issue where the choice to save photos in the photo feature was being recorded in conversation history.
  • Fixed an issue where only part of the “Ending” in Collection Mode would display when using the “Return to First Loop” feature.
  • Other direction and script revisions

If you encounter any issues, please report them on the Bug Report Board.
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