New weapon: Flail
Heavy and hard to master (accuracy/parry penalty for the wielder) and nastier to defend against (harder to parry/block).

Crowd may throw you a weapon
If your weapon breaks, the crowd can toss a crude replacement — if they like you. Build that popularity!
Balance & bug fixes
Crossbows now deal impaling damage as intended
More opponents carry blunt weapons
Dwarf head overlays display correctly in Opponent Selection
Armor stops protecting when broken
Tell us what you think
Please post suggestions and bug reports in Discussions, and if you’re enjoying the game, leave a review — it helps a lot!
Sneak peek
Next boss will drop a unique bow. 🏹
Every horde has them: Cannon Fodder Enemies.
In Games like Left4Dead, they are the simple zombies, in Deep Rock Galactic its the Glyphid Grunt and in Space Marine 2 its the Terminid Hormagaunt.
In Earths Edges first faction, the Lunomites, its the simple Lunom Grunt.
You'll be facing off against these grunts as you explore the Edge of this world. Easy to spot:
Low health
Almost never encountered alone
Highly aggressive and fire sensitive

As some of you might now, we wanted to make a Mech FPS / Horde Shooter hybrid. That obviously means creating some swarm enemies that will keep you on your toes during the missions!
Lunom Grunts are exceptionally harmless on their own, but have their strength in numbers. If you get surrounded, you might be in a bit of trouble.
If you are keen on using shotguns, LMGs or incendiary grenades, you'll have an easy time against those.

[c]They were too human to be called monsters. Too aware, too broken, too shattered. They were more like echoes of something humans once used to be.[/c]
[c]It feels like a simple touch of the ore could infect them with something alive. Their skin cracked, and light seeped from within. Within mere days, crystalline structures began to grow from their flesh and bones, bursting outward as if the Lunom itself was trying to break free.[/c]
[c]They called them Lunomites. Mutated creatures that somehow retained a human resemblance. Lunom controlled them, pulsating within their new host, learning and remembering as they controlled their new body. People claim to have witnessed that the ore held memories and thoughts of an unknowable past and creatures.[/c]
[c]I try not to think about it too much...[/c]
You can check out our game on our Website or directly wishlist the game here on Steam!
https://store.steampowered.com/app/3074980/Earths_Edge/A Wishlist does help a lot in Game Development. If you're curious about this games development, feel free to check it out!

Achievements & Localization
Hello everyone,
This is a small update focused on fixing achievements and improving game translations.
Here’s what’s new for you:
🏆 Achievements
The achievements “Spreading the Gospel”, “Use Bonus Time 10x”, and “Use 3x Stars Bonus 10x” now work correctly.
Players who already met the requirements can unlock them normally after playing again.
Unlock conditions were adjusted to register progress accurately.
No progress was lost — the system now recognizes your actions more reliably.
🌍 Localization
All achievement texts were reviewed and corrected in Portuguese, English, Spanish, and Simplified Chinese.
Titles and descriptions now display correctly without confusion between achievements.
Minor translation improvements to make the text sound more natural in each language.
💬 Support
If you had already met the requirements before this fix and still haven’t received the achievements, contact
https://astrogscompany@gmail.com
for personalized assistance.
Thank you for playing and supporting Bible Trivia!
Your feedback is essential in helping us improve every detail of the game.
RAPH EXPLAINS VISUAL UPDATES
For months now, we have been working on a big overhaul to the visuals in Stars Reach. This has involved redoing most of the shaders in the entire game, and going back and retouching every asset. We started by redoing all the plant life and flora, and we have hundreds of those assets that had to be redone.
Further, they all need to grow, change in response to seasons, be able to catch fire and burn, freeze, shed leaves and die, and so on. The right plants grow in the right places based on the temperature and the humidity and the soil types.
All that means that every tree you see in the game grew there, and propagates across the landscape just like real plants. Seeds fall and grow into trees, forest fires happen and so on.
More details are here: https://Raphkoster.com
STARS REACH LAB PRESENTS: BIOMES UPGRADE VIDEO
We continue our series on incoming visual upgrades (and in some cases performance upgrades at the same time.)
Gorgeous volumetric fog effects, seasonal changes, reactions to frost and fires, multiple biomes, day/night cycles, hydrology changes, and alien species are visually portrayed.
FULL RESET COMING WITH GOVBOT UPDATE
Our next major update is a big one. We will be calling it GovBot Update and it includes the planet ownership feature first revealed in our Kickstarter reward tiers. More details on GovBot Update coming soon.
To implement it (and also to evaluate it), we will need to do full character wipes. Character wipes would also break ownership ties to homesteads effectively orphaning the beautiful constructions on Akacala and other planets. The solution is a full wipe.
We are telling you this now so you can plan, screenshot, record video, etc.
MMORPG.COM & MASSIVELY OP NOTE NEW GRAPHICS AND RAPH’S BLOG “Almost unrecognizable” and “major visual improvements”, they said.
They reference and quote Raph’s devblog describing the new updates and how they are being added to the game. And MMORPG explains how the biomes are simulations rather than pre-designed settings.
Please read both articles here: https://mmorpg.com & https://Massivelyop.com
CODE & CRAFT PODCAST INTERVIEWS LIGHT Code & Craft sat down with Playable Worlds Technical Designer Light Bates to learn more logic and design philosophy behind Stars Reach. They talked about creative problem-solving, building worlds that feel alive, what it really takes to bring vision and engineering together in modern game development, and about Light’s own journey into game development.
FIRESIDE CHAT - OCTOBER 25
If you missed Dave Georgeson and Rick Reynolds’ Fireside Chat on October 25, we have a recording of the livestream.
This is the introduction of Vendor Kiosk Update with some of the thinking behind the features in the update.
PLAYTEST SCHEDULE

We are testing the Vendor Kiosk Update built and new items include the bank in the TPL starbase, homestead crates providing new storage on your homesteads (limit 3 per homestead), and the titular vendor kiosks you can place on your homesteads.
As usual, tests are currently running from Thursday morning straight through to Tuesday morning.
PLAYED WITH THE DEVS LIVESTREAM If you missed Thursday’s Play-with-the-devs livestream, our plan was to show the new bank in the space station, then move to Akacala and tour the local shopping just added this week. We saw the breadth of offerings, the prices, and the organization. Some folks even placed multiple vendor kiosks side-by-side differentiated by the categories of goods for sale within.
We then visit a homestead and built a Homestead Crate for storage and then a Vendor Kiosks so you could see the building and
PLAYABLE WORLDS CO-FOUNDER SPEAKING AT GAMESBEAT NEXT GamesBeat Next runs Wednesday and Thursday, November 12 & 13 in San Francisco.
It's a conference for games industry executives and their support services.
Playable Worlds President and Co-founder Eric Goldberg is moderating a panel on Games M&A at noon on November 13.

The full agenda can be seen on the Gamesbeat website.
LOGO MERCH AVAILABLE
We currently have three sets of logo merchandise in stock:
The Transplanetary League set
The Stars Reach logo set
The Infinite Worlds set
You can visit the store here: Stars Reach Merch Store

HOW YOU CAN HELP
If there is one thing you can do to help us, you can wishlist us on Steam. This makes a difference for the algorithm and also helps on the day we eventually launch on Steam. Thank you for this support.
RAPH EXPLAINS VISUAL UPDATES
For months now, we have been working on a big overhaul to the visuals in Stars Reach. This has involved redoing most of the shaders in the entire game, and going back and retouching every asset. We started by redoing all the plant life and flora, and we have hundreds of those assets that had to be redone.
Further, they all need to grow, change in response to seasons, be able to catch fire and burn, freeze, shed leaves and die, and so on. The right plants grow in the right places based on the temperature and the humidity and the soil types.
All that means that every tree you see in the game grew there, and propagates across the landscape just like real plants. Seeds fall and grow into trees, forest fires happen and so on.
More details are here: https://Raphkoster.com
STARS REACH LAB PRESENTS: BIOMES UPGRADE VIDEO
We continue our series on incoming visual upgrades (and in some cases performance upgrades at the same time.)
Gorgeous volumetric fog effects, seasonal changes, reactions to frost and fires, multiple biomes, day/night cycles, hydrology changes, and alien species are visually portrayed.
FULL RESET COMING WITH GOVBOT UPDATE
Our next major update is a big one. We will be calling it GovBot Update and it includes the planet ownership feature first revealed in our Kickstarter reward tiers. More details on GovBot Update coming soon.
To implement it (and also to evaluate it), we will need to do full character wipes. Character wipes would also break ownership ties to homesteads effectively orphaning the beautiful constructions on Akacala and other planets. The solution is a full wipe.
We are telling you this now so you can plan, screenshot, record video, etc.
MMORPG.COM & MASSIVELY OP NOTE NEW GRAPHICS AND RAPH’S BLOG
“Almost unrecognizable” and “major visual improvements”, they said.
They reference and quote Raph’s devblog describing the new updates and how they are being added to the game. And MMORPG explains how the biomes are simulations rather than pre-designed settings.
Please read both articles here: https://www.mmorpg.com/news/raph-koster-previews-major-stars-reach-visual-improvements-teases-change-in-games-style-2000136459 & https://massivelyop.com/2025/10/30/stars-reachs-visual-upgrades-ensure-it-barely-looks-like-the-same-game-introduced-last-year/
CODE & CRAFT PODCAST INTERVIEWS LIGHT
Code & Craft sat down with Playable Worlds Technical Designer Light Bates to learn more logic and design philosophy behind Stars Reach. They talked about creative problem-solving, building worlds that feel alive, what it really takes to bring vision and engineering together in modern game development, and about Light’s own journey into game development.
FIRESIDE CHAT - OCTOBER 25
If you missed Dave Georgeson and Rick Reynolds’ Fireside Chat on October 25, we have a recording of the livestream.
This is the introduction of Vendor Kiosk Update with some of the thinking behind the features in the update.
PLAYTEST SCHEDULE

We are testing the Vendor Kiosk Update built and new items include the bank in the TPL starbase, homestead crates providing new storage on your homesteads (limit 3 per homestead), and the titular vendor kiosks you can place on your homesteads.
As usual, tests are currently running from Thursday morning straight through to Tuesday morning.
PLAYED WITH THE DEVS LIVESTREAM
If you missed Thursday’s Play-with-the-devs livestream, our plan was to show the new bank in the space station, then move to Akacala and tour the local shopping just added this week. We saw the breadth of offerings, the prices, and the organization. Some folks even placed multiple vendor kiosks side-by-side differentiated by the categories of goods for sale within.
We then visit a homestead and built a Homestead Crate for storage and then a Vendor Kiosks so you could see the building and
PLAYABLE WORLDS CO-FOUNDER SPEAKING AT GAMESBEAT NEXT
GamesBeat Next runs Wednesday and Thursday, November 12 & 13 in San Francisco.
It's a conference for games industry executives and their support services.
Playable Worlds President and Co-founder Eric Goldberg is moderating a panel on Games M&A at noon on November 13.

The full agenda can be seen on the Gamesbeat website.
LOGO MERCH AVAILABLE
We currently have three sets of logo merchandise in stock:
The Transplanetary League set
The Stars Reach logo set
The Infinite Worlds set
You can visit the store here: Stars Reach Merch Store

HOW YOU CAN HELP
If there is one thing you can do to help us, you can wishlist us on Steam. This makes a difference for the algorithm and also helps on the day we eventually launch on Steam. Thank you for this support.

Strength, momentum – and an unbreakable will! The Season of the Rhino is here, ready to stomp through the arena with unstoppable force and thick-skinned rewards!
📅 Season Duration: November 1 – November 30, 2025
🧥 Unlock the powerful Hero Set of the Horned Warrior
🐾 Get the mighty sidekick “Rhinaldo” with a level 20 special skill
🪙 Earn extra coins, skill points, and many more bonus rewards
💣 Enjoy a PvP bonus that increases your throw weapon damage
Grab the Season Pass and charge through your battles like a true armored champion! 🦏🔥
#HeroZero #SeasonOfTheRhino #Rhoxi #HornedWarriorSet #ThrowDamageBoost #PvPPower #HeroicCharge #SeasonPassRewards
New Content:
- Added new items to find and sell.
- Added 6 Steam achievements.
Improvements:
- Improved several visual effects.
Fixes:
- Fixed a bug where the character didn’t re-equip the currently held item after loading a game.
- Fixed a visual error in the previous games menu.
Thank you for your support!