Hey Folks!
I have been combing through looking for more ways to increase the game's communication with players. To support that goal, the Portal now has more to say. Since the event log is now being used for more details, when the scoreboard is visible, the middle mouse wheel scrolls the log window.
- Gaps in the floor tiles have been filled
- Longer delay in game mode to start the match allowing for client catch up
- More reliable trap colors on clients
- Twitch now is toggled on and off
- Portals will report the number of crystals required
- Contact with monsters appropriately hurts before initial trap injury
- Loading screen widget anchors have been adjusted to center for wide screens
- Power-Up locations are brighter
I greatly appreciate you for following the development of Mythic Factor: Leaving the Labyrinth <3
Compared to last month, October has been much quieter with a smaller update as I had some more classes and exams to study for. My wife helped a LOT with this update, bringing some new character sprites and text options!
Added in-game days August 2nd to August 4th.
This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.
Added new font and color options for the text
Can now choose between the default pixel sanserif font, a dyslexia-friendly font, or a serif font.
Can change the text, text outline, and background to be any greyscale.
Adjusted the requirements for Clara's route, so it should be easier to start.
Slightly less affection needed to trigger some events.
Reworded June 26th conversation with Nikki to mention Clara more.
Reworded June 26th option to better reflect the state of Clara and Margo's relationship at that point.
2 new first pass versions of sprites: Karina and Alejandra.
2 new background: 1 dream with animation, 1 island memory
Adjustments to Clara's sprite.
Pajamas now includes a bonnet.
Fixed her arm when sitting
Bug fixes.
July 4th: Removed some excess lines from the Bec confession.
July 6th: Fixed dating conditions and responses during Gina conversation.
July 8th: Fixed condition to stay over at Clara's or not.
July 20th: Fixed wrong voice line during Baroness story.
July 24th: Removed redundant line.
August 1st: Some tweaks to music and wording.
General aesthetic improvements to the menu.
Hello, explorers and adventurers!




Patch Notes:
The Halloween Gala event continues for one more week!
Bring your Spectral Invites to Sardinex to exchange for cool rewards!!
New PvP and Trials events have begun!
After the Trials event ends, get ready for a Gauntlet event until November 13th
The Zombo Invasion event is here until November 6th
After the Zombo Invasion event ends, get ready for a Battle BardExpedition event until November 13th
Change Logs:
Fixed a bug with Ads Chests in the first two Zones
Hi everyone,
A quick update from me. I had to hit pause for a while, but... I’m building again.
I’m sorry for the delay and for keeping the release window open-ended. I don’t want to pin a date and then crunch or cut corners. I’d rather ship something I’m proud of than rush it just to meet a deadline.
What’s next
Updates here on Steam: progress notes, screenshots, and tiny clips (or just a release).
Devlog videos on my YouTube channel.
A release date once I’m confident the core is solid and fun.
If you want to follow along, please Follow the store page and subscribe on YouTube-your comments help me decide what to polish first (don't forget to test demo if you didn't do it yet)
Your patience and support mean a lot and keep me going.
-Yours solo dev
Additions:
Fisher unlockable class and associated weapons
Mac Support
Balancing to Classic Mode
Bug Fixes