Tour de France 2025 - Nacon

Dear players,

After a few days in Open Beta, the major patch (versions 01.08) is going live and is now available for everyone!


šŸ› ļø Patch Notes:

Visuals
  • Added special Vuelta kits for ArkĆ©a B&B Hotels, Lotto, Quick Step, and Uno-X,

  • Updated Giro kit setups to preserve pre–Tour de France kits,

  • Fixed: special Giro and Vuelta kits not displaying in My Tour,

  • Updated national team kits for Germany, Spain, Luxembourg, and the Netherlands,

Pro Team / Leader

  • Adjusted form peaks so more riders are in top form during the Tour de France,

AI Behavior

  • Fixed: opponents entering crisis mode while still having energy,

  • Fixed: outsider teams chasing all day on hilly stages despite low win chance,

  • Fixed: favorite’s team refusing to chase when a GC threat attacks,

  • Fixed: dangerous GC riders attacking too early in stages,

  • New: GC favorites can now target stage wins on hilly stages,

  • Tweaked: peloton now gives a more realistic gap to morning breakaways,

Database

  • Updated post-Worlds and European Championships

Optimizations

  • Fixed MyNacon network errors,

  • Fixed crashes

>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511320/Tour_de_France_2025/

Baddies, Inc. - NandoKRN

We’re happy to announce that Baddies, Inc. will be part of the Indie NSFW Game Festival 2025!

Celebrating the world of adult games with the spiciest titles on Steam! You’re sure to discover your next favorite here!

https://store.steampowered.com/developer/EternalAlice/sale/IndieNSFWGameFestival2025

But before you check out the games participating, make sure to wishlist Baddies, Inc!

Travel to Loho and launch your own dating app startup while meeting lots of Baddies on your way to success. Enjoy fully animated, high-quality scenes that will take your breath away. Immerse yourself in a story where every choice matters and shapes your future.

https://store.steampowered.com/app/3465660/Baddies_Inc/

Oct 28
Car Dealer Simulator - Garage Monkeys S.A.
šŸ›  Patch Notes:
  • Restored the employee management app on the tablet
  • Fixed scaling of the banking app on PC and tablet
  • Fixed amount field validation in negotiations
  • Fixed an issue that allowed closing the negotiation window with the Esc key after negotiations had started
  • Fixed photo display for Aurora Outrider and UMX 800C in the vehicle reset app when using non-default colors
  • Increased the entry zone for entering repair mode through the hood on the ThunderX model



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/

Combat Arms: the Classic - GM_CA04

[šŸŖ– SERVER IS BACK ONLINE, RANGERS!]

Hey Rangers,
GM Elmer here, reporting from the frontlines — the mission’s a success! āœ…

The servers are back online, and you’re all cleared to log in, gear up, and head back into the battlefield.

The team has wrapped up all the maintenance operations, tuned the systems, and prepped everything for smooth combat action.
šŸ’” For full intel on today’s maintenance and updates, check out our Patch Notes/Highlights here:

šŸ‘‰ https://vfun-lounge.valofe.com/page/ca_classic/all/32595
šŸŽ Don’t forget to claim your Maintenance Compensation on the same link!

Now get out there, Ranger — the field’s waiting, and the battle’s heating up! šŸ”„

– GM Elmer, Over and Out
CA Team
Wee Boats - JP

Wee Boats traveled to London this week to be a part of The Leftfield Collection at EGX! It was a hectic few days but absolutely amazing to see people helming their own little boats.

Our papier-mache Wee Wheel alt controller returned to action at the booth allowing players to physically steer the boat and honk their horn!

We are back home again now and full of ideas! Time to get back to work!

Stay tuned! Tell your friends! More to come soon!

Pay 2 Win: The World is Mine - Patriots Division

Hello bosses!

We've just rolled out a small patch update. This is another minimal patch as we are focused on implementing the full version of the game for release. Onwards to 1.0!

Changelist

  • 14 character limit for saves

  • Pause can now be toggled by pressing the spacebar.

  • Fixed issue with first mission completion reducing credits

  • Fixed issue with purchasing excavators when the player no longer needs them

  • Small clarity fix for Link Bonus

  • Fixed incoming call functionality when the player declines several times

Surviving Mars: Relaunched - PDX Nova

Hey Everyone,Ā 

It's Pavel again from Haemimont Games. In today’s DevDiary we’re going to be looking at an important aspect of the game - the ability of players to modify the game. Haemimont Games and Paradox both believe that it’s important for players to be able to express their creativity, change the game in interesting and novel ways, and generally to be able to (fuck around) tinker.

Our tools = Your tools

Our commitment to the modding community extends to providing the same tools our developers use, enabling modders to create richer and more complex modifications. This allows the mods to be better integrated with the game.

Let me give you an example of this. If you want to make a new Mission Sponsor, you will need to make the relevant mod item. In that mod item UI you can now find the button ā€œOpen in Mission Sponsorsā€. If you click that button it will open the OG MissionSponsorPresetEditor where all of the existing Mission Sponsors exist. Besides the actual functionality, this can be a great reference resource as well.

MissionSponsorPreset Editor

To further support modding, we are shipping a debug executable across all PC platforms, including Steam, Epic Games Store, and the Microsoft Store. It will offer developer functionalities, such as additional asserts for debugging, cheats, and a wider array of editors.Ā 

While the full mod authoring experience will be exclusive to PC, players on consoles will still be able to enjoy and play with the mods created by the PC community.

New art pipelineĀ 

Previously, importing assets into Surviving Mars was a more convoluted process. It involved a Blender Exporter addon, which was a separate piece of software that required support and was dependent on specific Blender versions. This presented challenges for modders and for us, as we didn't use Blender internally at the time.Ā 

Surviving Mars Cemetery Sample mod Blender scene

However, since the original Surviving Mars released in 2018, we’ve transitioned to using Blender ourselves, allowing us to streamline the asset import pipeline. Now, modders can directly import FBX files via a simple drag-and-drop mechanism, utilizing the same pipeline we use for our own assets. This change ensures consistent support from our end, making the modding experience much smoother and more integrated.

Mod Managing & Paradox ModsĀ 

As for loading and unloading mods - The mod manager is seamlessly integrated directly into the game, making it easy for players to access, manage and publish mods on Paradox Mods.Ā 

In-game Mod ManagerĀ 

Furthermore, mods published to Paradox Mods are not limited to PC players, as they are fully functional on both Xbox and PlayStation.Ā 

For those who prefer Steam Workshop, rest assured that it's still fully supported and operational. And you can still publish your mods directly from the game.Ā 

Closed Beta for ModdersĀ 

During the past couple of months we’ve invited creators from the modding community to join in a closed beta. They’ve had access to the game (much of which was still in development) and have been experimenting and sharing their opinions with us.Ā 

Some of them have been with us through all of our titles ever since the original game when we first added modding support to our engine. If you are a modder and want to join the Modders Beta you can apply here: Modders Beta Application Form

In closingĀ 

We can’t wait to see what players come up with in the form of mods! Whether it's new buildings, game rules or… statues of pink fluffy unicorns in astronaut suits, we’ll try to keep up with everything.Ā 

Cheers,

PavelĀ 

Gods, Death & Reapers - luci :<

Hey Reapers,Ā 

As you know, Closed Alpha 4 kicks off on November 20, bringing a wide range of updates and improvements. (You can read the full scope here.) Your tremendous support for Gods, Death & ReapersĀ from the beginning of its development to every closed alpha so far means the world to us. We truly can’t thank you enough, but we can make things a little more exciting!Ā  Ā 

To celebrate our growing community, we’re launching a Wishlist Challenge that will unlock a special reveal trailer and Closed Alpha 4 access giveaways once the target is reached.Ā 

Your mission as a Reaper is simple:Ā 

  • Wishlist GDR on SteamĀ 

  • Spread the word; tell your friends and fellow ReapersĀ about the challenge

  • Help usĀ gather 2.5K wishlists by November 5th, 2025Ā 

Once we hit that goal, we’ll unveil a special reveal trailer and host community events where winners will receive Closed Alpha access and more surprises!Ā 

Ready to become a Reaper?

Sign up for Closed Alpha 4 on Steam and join our [url]Discord[/url] community.

Find Our Socials

[url]Official GDR Subreddit[/url]

[url]Official GDR TikTok[/url]

[url]Official GDR Facebook Page[/url]

[url]Official GDR X Page[/url]

[url]Official GDR Instagram[/url]

Tacview - BuzyBee
FEATURES & CHANGES
  • ADDED support for the Nuclear Option exporter written by Gabor Nemeth
  • ADDED 4 additional chart windows
  • ADDED Playback speed of x120
  • ADDED ā€œData Capture Modeā€ option to the DCS World exporter to improve recording performance
  • ADDED Simulation pause recording to DCS World exporter for accurate media playback synchronization
  • ADDED Touchdown velocity addon for MSFS & X-Plane
  • ADDED Gibraltar database and terrain for BMS 4.37.6
  • ADDED support for relative path to DCS World exporter: lfs.writedir() + "path/"
  • ADDED DCS World: CH-47F advanced telemetry
  • ADDED DCS World: F4U-1D advanced telemetry
  • ADDED DCS World Cold War Germany Map and runways
  • ADDED DCS World Iraq Map and runways
  • ADDED DCS World Afghanistan Map terrain and runways
  • ADDED Event Log Extras add-on to edit events and kill-remove aircraft
  • ADDED ComboBoxes to Lua DialogBoxes API
  • ADDED Error messages for telemetry export failures when saving to a CSV file
  • ADDED Support for multiple XML files for custom elevation and texture maps
  • ADDED /ExportTelemetry command line option
  • ADDED Carrier Landing Pattern addon from Tickler
  • ADDED Lua Command Server add-on to remotely execute Lua instructions
  • ADDED Hundredths of seconds to the time displayed in the 3D view
  • ADDED AGL Altitude for DCS World aircraft
  • IMPROVED you can now remove any type of event from the event-log
  • IMPROVED Improved fuel quantity export for most high-fidelity DCS World aircraft
  • IMPROVED Fuel Consumption add-on to calculate over distance or time
  • IMPROVED updated Earth magnetic field up to 2030 (IGRF-14)
  • IMPROVED media synchronization now supports sub-second accuracy via YYYYMMDDThhmmss.ssssZ
  • IMPROVED speed calculations especially at very high altitude
  • IMPROVED Weapon name is now displayed alongside callsign in labels
  • IMPROVED Boats trails
FIXES
  • FIXED crash when merging multiple files via the command line with the event log active
  • FIXED crash when opening shortcuts via the tacview: protocol
  • FIXED crash when reloading addons using the "Pick 3D Point" feature
  • FIXED random crash when joining or hosting an online debriefing
  • FIXED magnetic heading was not always displayed in the 3D view and telemetry windows
  • FIXED custom elevation maps with negative altitudes were not working properly
  • FIXED events deletion from the event log was not always working
  • FIXED bookmarks not always showing in red on the timeline
  • FIXED -OpenMedia command line option not working for windows 5 to 8




From The Dark - ZeroDev

Now that From The Dark is in Early Access, it's time to give a clear picture on what's next. This roadmap will outline major updates, features, and improvements currently planned all the way to 1.0. Keep in mind that the dates presented could shift, or content could change as development goes on.

November
  • This month, in terms of public access, will be solely focused on bug fixing and Q.O.L improvements.

  • Behind the scenes, many items, enemies, rooms, and a couple new systems will be developed in preparation for v0.2.

December
  • v0.2 "Deeper and Deeper"

  • This update will feature floors 3 and 4 of each region; the Labyrinths floor 4 will be omitted for a later update as it focuses heavily on lore.

  • Expect a "class system" consisting of four play-styles. Unless I get to it, expect the selected class to mainly impact stats towards different categories (e.g. "Warrior" deals 25% more melee damage, but lacks Light Aura). Class-specific powers are planned, and ideally should release right alongside this system. If it doesn't, it'll come out shortly after.

  • Realistically, a few new items and enemies should be expected across the game, as well.

January
  • General improvements and bug fixes. Much like November, things are worked on behind the scenes quietly.

February
  • v0.3 "Open Your Eyes"

  • This update will consist of many visual changes, some drastic and some not. Animations should be a bit more characteristic, some enemies (mainly melee) should receive more unique twists, even if small.

  • Magical weapons should also see a slight improvement, namely projectile-based staffs, and every staff should see a slight improvement in casting.

  • Again, there should be a small handful of new items and enemies releasing as well.

March
  • v0.4 "Doors & Keys"

  • This update will focus heavily on dungeon generation.

  • In the Labyrinths, expect some higher-level sections to be closed off behind locked doors that require keys, which will be commonly found in crates or chests.

  • Across all regions, there will be many more types of rooms to be found.

  • There will also be a heavy focus on traps for this update, though you can expect a new trap or two to come out before this.

April
  • v0.5 "The Heart"

  • The Labyrinths Floor 4, and Floor 5 of the Buried Desert and Green Valleys, will all be unlocked.

  • Several enemies and items will be added outside the new floors as well.

  • This update will focus heavily on lore.

June/July
  • v1.0 release

  • This update will finish polish on previous work and release The Facility in its entirety.

  • While this final region won't have a super heavy focus on content quantity, there will be a large focus on story.

Again, this roadmap is loose and things could change. Content could be cut or added, updates could be pushed back or release earlier than expected -- anything can happen. Expect minor updates in between, each containing bug fixes, new items/enemies/rooms, maybe new NPCs, etc etc you get the idea probably.

...