Fixed an issue with NavMesh generation that could cause abnormal AI navigation behavior for certain entities.
The fix specifically resolves pathfinding and movement glitches affecting Partygoers in the Fun Level and Wretches across multiple areas.
Improved overall AI stability and consistency during pursuit and patrol behaviors.

I am proud to announce that Blood Bear is officially apart of Steam Scream IV! The game will be 20% off, so if you are looking to buy Blood Bear, now is the time! Check it out! Thank you Steam!
Thank you so much everyone,
Rabid Rodent Games 🐀❤️🐀
Hi everyone,
Bloodright is finally out! 🎉
Since it was released just in time for Steam Scream Fest, there’s also an early 10% discount available!
No worries if you’ve already purchased the game at full price — the 10% will automatically be refunded to you.
Happy Halloween, and have fun! 🎃👻
OcO
Thank you to everyone who played and supported High School Hills at MCMEGX and beyond!
We're 15% funded on Kickstarter, and the community support has been incredible! Be part of the journey every pledge gets us closer to launch, link below:
https://www.kickstarter.com/projects/highschoolhills/high-school-hills-dreams-and-nightmares


The game now starts to become complete!
it is now much more interesting and feels much better to unlock levels!
Have a nice day=)
Fixed an issue with climbing slopes and tile-based movement.
Fixed an issue with tile tags losing specified volume.
Fixed an issue with tile tags not playing after stopping movement.
Fixed an issue with Editor selection details when switching maps or switching modes.
Fixed an issue with Result Action Sequence not taking space up properly in the Editor.
Note: These changes are for the online beta. General updates to the main game will be available on the next major update.
Youmu and Alice are now available to try out.
Fixed mirror matches having the opponent activate abilities belonging to the other player..
Remilia's desperation can only be performed by one character at a time in a mirror match
Cirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points.
Hello everyone,
I want to sincerely thank everyone who took the time to play and share feedback about the game. I’ve carefully reviewed your comments and experiences, and I appreciate the honesty behind them.
After assessing the feedback, I’ve decided to retire the game from the Steam store. As a beginner solo developer, I’ve realized that I’m not currently able to meaningfully improve the game or raise it to a level that would meet player expectations. This decision was not made lightly, but I believe it’s the most responsible step to prevent further disappointment.
I never wanted to release a game that wasn’t enjoyable to play, and I take full responsibility for falling short of that goal. This was my first project developed with Unreal Engine, but that’s not an excuse. I’ll take this experience as an opportunity to learn and do better in future projects.
For those who already own the game, it will remain in your Steam libraries. You’ll still be able to download, install, and play it as before.
Thank you again to everyone who gave the game a chance.
- Fogfjell