
I am proud to announce that Blood Bear is officially apart of Steam Scream IV! The game will be 20% off, so if you are looking to buy Blood Bear, now is the time! Check it out! Thank you Steam!
Thank you so much everyone,
Rabid Rodent Games 🐀❤️🐀
Hi everyone,
Bloodright is finally out! 🎉
Since it was released just in time for Steam Scream Fest, there’s also an early 10% discount available!
No worries if you’ve already purchased the game at full price — the 10% will automatically be refunded to you.
Happy Halloween, and have fun! 🎃👻
OcO
Thank you to everyone who played and supported High School Hills at MCMEGX and beyond!
We're 15% funded on Kickstarter, and the community support has been incredible! Be part of the journey every pledge gets us closer to launch, link below:
https://www.kickstarter.com/projects/highschoolhills/high-school-hills-dreams-and-nightmares


The game now starts to become complete!
it is now much more interesting and feels much better to unlock levels!
Have a nice day=)
Fixed an issue with climbing slopes and tile-based movement.
Fixed an issue with tile tags losing specified volume.
Fixed an issue with tile tags not playing after stopping movement.
Fixed an issue with Editor selection details when switching maps or switching modes.
Fixed an issue with Result Action Sequence not taking space up properly in the Editor.
Note: These changes are for the online beta. General updates to the main game will be available on the next major update.
Youmu and Alice are now available to try out.
Fixed mirror matches having the opponent activate abilities belonging to the other player..
Remilia's desperation can only be performed by one character at a time in a mirror match
Cirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points.
Hello everyone,
I want to sincerely thank everyone who took the time to play and share feedback about the game. I’ve carefully reviewed your comments and experiences, and I appreciate the honesty behind them.
After assessing the feedback, I’ve decided to retire the game from the Steam store. As a beginner solo developer, I’ve realized that I’m not currently able to meaningfully improve the game or raise it to a level that would meet player expectations. This decision was not made lightly, but I believe it’s the most responsible step to prevent further disappointment.
I never wanted to release a game that wasn’t enjoyable to play, and I take full responsibility for falling short of that goal. This was my first project developed with Unreal Engine, but that’s not an excuse. I’ll take this experience as an opportunity to learn and do better in future projects.
For those who already own the game, it will remain in your Steam libraries. You’ll still be able to download, install, and play it as before.
Thank you again to everyone who gave the game a chance.
- Fogfjell
Added Unit Type symbols to banners
updated UI visuals for selection highlights and deployment zones
updated visuals for UI popup text
units play sfx on receive orders
added new idle sounds
better top down banners and fixed some bugs with them displaying
fixed some crucial bugs with mixed courier/shout commands on shooting units
changed and clarified in-cover banner icon (tree)
improved banner selection of unit
added translations for the manual
improvements to tutorial translations and other tooltip and menu item translations
some fixes to shooting at units in cover
fixes to flank combat fighting coordination
fixes to rout by proximity ally rout while in combat bugs
update shooting combat logs
improve ai find targets and group move, fix to group move stall bug on some deployments
clarified when out of couriers total or when only one general out of couriers, including star visual and sound notifications
more fixes for camera zoom
alt+right-click and drag then single-click now cancels without deselecting units
stop screen edge movement if not focused on program
fix playing wrong click noise on move to shoot if soldier had to turn around to shoot.
fix use thick lasso toggle visual
fix light infantry auto drop flanks
update to friendly fire and damage to units overlapping shooting target
fixes to start/stop shooting at unit beyond max range bug
translations for some missing UI popups and quick controls note
fixed bug with background music on restart
