I made a massive update on the game's controls, camera and environment, completely changing the experience of playing the game!
Happy Halloween everyone!
Racing (reach the finish as fast as possible)
Survival racing (one life, reach the finish as fast as possible without dying)
Survival (one life, stay alive as long as possible)
BIG BALLS (collect BALLS, Get BIG)
7 survival maps
1 survival race map
2 race maps
adjusted gravity of player to be higher while airborne
in air acceleration increased and air control increased allowing for more maneuverability in air
can now slowly roll up steep hills. This will make some of the bigger hills much easier to climb (effective up too about 45 degree)
also makes going up and down slopes more smooth
also allows for a "surfing effect" ill be using more in future maps
Drifting logic remade entirely, should feel more natural now
jumping logic adjusted, super jump sometimes caused jumping on landing to not trigger properly, you can now spam jump with no issues, and also hold for super jump
super jump adjusted to charge faster
Score Board added, displays every players current round score, and their total score which is their progressive score throughout the game. This will update in Realtime, and persist across all maps. This lets player keep track of who is winning and can strategize to win.
Player with the highest total score at the end of the game, wins.
Infected players move faster and have more control of their player (so its easier to catch other players)
Golden Balls now move slower (So its easier to catch them)
many maps spawns adjusted and ball coins added
VoIP (voice chat) should be louder and longer range now
New songs added
Main Menu UI updated
Customize ball UI Upgraded
Victory Map now allows players to move, and places the correct player on each pedestal
hockey rink map has been removed
added announcer speaker
In infection game mode, uninfected players now have a red beam above them, so they are easier to find, and to combat hiding
King of the balls maps adjusted, zone no longer moves around
Available game modes for specific maps adjusted
UI improvements
Customization should work for host and clients now
Various networking fixes
UI fixes
adjusted spectator mode to follow players
fixed Secret teleport, now works for clients too
Victory map upgrades
Trampoline works for clients now
Barriers at map start are removed for clients now
Fixed networking issue that never allowed the host to be the winner
adjusted how nametags work
various optimization upgrades
Hey everyone,
We're now entering the home stretch to release with a little less than 7 days! In this update we're going to talk about our post-release plans and the launch price of the full game. We'll have an ETA for this content as we get closer and talk about it in greater detail! Where applicable this expansion will also add additional content to the Prelude so everyone has something to look forward to!
ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you haven't already be sure to wishlist the game, it helps immensely!

I'm planning out a way to Prestige in Dragaea, you may be able to Prestige skills individually when they reach Level 999, and the Character Level cap will be raised to 9999 so you can keep leveling past Level 2000 (some of you already made it here even in the Prelude)
I have 2 new races planned! They'll also be playable in the Prelude
I'm increasing the amount of tiers of each equip type, as well as introducing more equip types such as Fist weapons and more.
I'm planning on adding 10 or so more Legendaries for the Expansion. Soon I'll have a thread where everyone can suggest ideas for new Legendaries!
I definitely have more perk ideas as well as giving some Skills interesting abilities, like a Taunt Ability for the Blocking skill.
A new section of the map will be opened up after Players have beaten the game, this will open the game up to more Equipment Tiers and Materials and even Enemies!
We'll be launching the game at $9.99 USD with a 10% Discount from November 3rd until November 17th.
We're really looking forward to everyone trying the full game and of course you can play the prelude (and those saves will transfer to the full game) if you want to get a jump start on the game.
Until next time!
Mouse Y-axis can be inverted
Chests can now be opened
Starting point is in the library (currently a placeholder prefab)
Armor now provides defense and is considered in combat
Animations have been improved
Swimming has been adjusted
Hello everyone,
In this update, I added two new buildings. This opens up new possibilities for production chains.
I don’t want to give too much away, so just try it out yourself. :)
Additionally, various recipes have been adjusted and better balanced.

Automatic Drill (Building)
Automatically drills for stone, which can be transported via conveyor belts.
Automatic Crusher (Building)
Takes in stone and has a chance to extract coal, copper ore, or iron ore.
Sales Chest (Object)
An enlarged chest where you can store any items.
Once per day, it will automatically empty and sell the contents.
A 10 percent fee is deducted from the sale value.
The Machine Part can now be crafted. The recipe can be found at the Tech Workbench.
Various recipes have been adjusted.
A faulty interaction between conveyor belts and buildings has been fixed.
The Trader UI no longer opens accidentally when clicking tasks on the notice board.
If you have feedback or suggestions about this update or the game in general, feel free to join my Discord. You can communicate directly with me there.
If you enjoy the game, please add it to your Steam wishlist. It really helps me and the project. ❤️
All the best,
Punched
Hey everyone,
We're now entering the home stretch to release with a little less than 7 days for the game! In this update we're going to talk about our post-release plans and the launch price of the game. We'll have an ETA for this content as we get closer and talk about it in greater detail!
ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you haven't already be sure to wishlist the game, it helps immensely!

I'm planning out a way to Prestige in Dragaea, you may be able to Prestige skills individually when they reach Level 999, and the Character Level cap will be raised to 9999 so you can keep leveling past Level 2000 (some of you already made it here even in the Prelude)
I have 2 new races planned! They'll also be playable in the Prelude
I'm increasing the amount of tiers of each equip type, as well as introducing more equip types such as Fist weapons and more.
I'm planning on adding 10 or so more Legendaries for the Expansion. Soon I'll have a thread where everyone can suggest ideas for new Legendaries!
I definitely have more perk ideas as well as giving some Skills interesting abilities, like a Taunt Ability for the Blocking skill.
A new section of the map will be opened up after Players have beaten the game, this will open the game up to more Equipment Tiers and Materials and even Enemies!
We'll be launching the game at $9.99 USD with a 10% Discount from November 3rd until November 17th.
We're really looking forward to everyone trying the full game and of course you can play the prelude (and those saves will transfer to the full game) if you want to get a jump start on the game.
Until next time!
Racing (reach the finish as fast as possible)
Survival racing (one life, reach the finish as fast as possible without dying)
Survival (one life, stay alive as long as possible)
BIG BALLS (collect BALLS, Get BIG)
7 survival maps
1 survival race map
2 race maps
adjusted gravity of player to be higher while airborne
in air acceleration increased and air control increased allowing for more maneuverability in air
can now slowly roll up steep hills. This will make some of the bigger hills much easier to climb (effective up too about 45 degree)
also makes going up and down slopes more smooth
also allows for a "surfing effect" ill be using more in future maps
Drifting logic remade entirely, should feel more natural now
jumping logic adjusted, super jump sometimes caused jumping on landing to not trigger properly, you can now spam jump with no issues, and also hold for super jump
super jump adjusted to charge faster
Score Board added, displays every players current round score, and their total score which is their progressive score throughout the game. This will update in Realtime, and persist across all maps. This lets player keep track of who is winning and can strategize to win.
Player with the highest total score at the end of the game, wins.
Infected players move faster and have more control of their player (so its easier to catch other players)
Golden Balls now move slower (So its easier to catch them)
many maps spawns adjusted and ball coins added
VoIP (voice chat) should be louder and longer range now
New songs added
Main Menu UI updated
Customize ball UI Upgraded
Victory Map now allows players to move, and places the correct player on each pedestal
hockey rink map has been removed
added announcer speaker
In infection game mode, uninfected players now have a red beam above them, so they are easier to find, and to combat hiding
King of the balls maps adjusted, zone no longer moves around
Available game modes for specific maps adjusted
UI improvements
Customization should work for host and clients now
Various networking fixes
UI fixes
adjusted spectator mode to follow players
fixed Secret teleport, now works for clients too
Victory map upgrades
Trampoline works for clients now
Barriers at map start are removed for clients now
Fixed networking issue that never allowed the host to be the winner
adjusted how nametags work
various optimization upgrades

Before diving into what’s next for Nocturnal Nemesis, we’re taking a moment to spotlight two amazing players who faced the night head-on.
💀 Abid – Nocturnal Nemesis 3.0 Gameplay
😱 Reuhoraga – Back for More – 3.0 Update PlaythroughTheir reactions and insights have helped shape what comes next, and we couldn’t be more thankful for their energy and feedback.
🔗 Check out their videos, share your own playthroughs in our Discord, and help us celebrate one year of sleepless nights together.
More creator spotlights and updates coming soon as we build toward the Anniversary Update!
— Puzzolento & the Mighty Mouseworks team

New:
Added Camera Shake setting — you can now disable camera shake in the options.
Fixes:
Fixed floor texture — it no longer looks like a grid.