The folks in San Vansterdam are more about fun than fright, so Skate-o-Ween isn’t your traditional Halloween festival. San Van’s gotten a spooky makeover, with plenty of eerie vibes and room to flex some of your wildest style. Stomp those tricks, earn some treats, and unlock new rewards that scream Halloween—think creepy-cool costumes, spooky slip-ons, haunted hoodies, and more. Discover more in the shop to trick out your style and shred till you’re dead.
What’s in the event? First, we’re updating the community parks.
Here’s a peak at one of the updated parks, located in Gullcrest Village.
We’ll be adding new Event tasks every week for a total of three weeks. However, don’t worry, the previous week’s tasks will remain available until the end of Skate-o-Ween. Complete the event tasks to earn Chocolate coins (the event currency) to get yourself Skate-o-Ween gear, customization, and Build Kit items.
What are some of the event tasks? Some are pretty easy, like “Land 15 Hippy Jumps”. More intermediate tasks would be like “Earning Score in Sequences that include a Coffin”. For a harder challenge, we’ve got tasks like “Land Sequences with a Body Flip at Skate-O-Ween Community Parks”.
We’ve also got Event Challenges like Skate the Web (Line), Dreadful Drop (Stunt), Ghostly Grind (OTS), and Sinister Sprinfest (Session). But that’s just a few. Throw down some tricks to get those treats.
Not only can you earn Chocolate coins, but we’ll have a First Login reward cosmetic and daily free event currency for you to grab from the in-game store.
A sample of the gear includes the Green or Red Witch Mask, new gestures like the Zombie, profile backgrounds, such as Bad Luck, that can be purchased in the event store, and props like Jack-o'-Lanterns and Tombstones.

Get in, have some fun in the updated community parks, earn some Chocolate coins, and score some Skate-o-Ween gear and props.
We’ll be dropping the 7-Ply Maple Harvest Event info soon.
See you in San Vansterdam,
The skate. Team





Hey, this is Michael... and I love making horror games.
Halloween is approaching fast, and what’s Halloween without a creepy clown game, right? Terror At Oakheart was my chance to dive into 80s slasher horror and pixel art mayhem, and I had a blast bringing that nightmare to life.
Now the game’s available at its highest discount yet — 66% off!
So if you’re in the mood for murder, masks, and mayhem, now’s the perfect time to visit Oakheart again.
https://store.steampowered.com/app/2530430/Terror_At_Oakheart/
And while you’re at it, check out my upcoming game Flesh Made Fear, releasing on October 31. I have a feeling you’ll enjoy it just as much as Terror At Oakheart… maybe even more. :D
See you in the dark,
Michael
Hello Adventurers,
Season 3 is here, and with it comes a full wipe. This reset has always been one of our favorite parts of Legacy, where it puts everyone back at the same starting line and gives all of us a chance to carve out new stories together.
This season has been especially exciting for the team to build. The Arena has been in the works for a long time, and we’ve been itching to finally let you all in. Watching matches play out internally has been a blast, and we can’t wait to see how the meta evolves once the community gets their hands on it. Alongside that, the brand new Leaderboards give us a way to celebrate your accomplishments in and out of the Arena, and it’s only the beginning of what we want to do with competitive tracking.
We’ve also had some fun creating the Scorpion Tail for Rogues, this weapon has led to some ridiculous moments in playtests and we’re excited to see what creative plays you all pull off with it. Beyond combat, we’ve added 10 new Campaigns, including vendor questlines that tie more closely into Lodge progression, something many of you have been asking for. And for those of you who love customization, the new Krull Half-Orc Skin Pack is our latest step in making characters feel more personal and unique.
As always, we’ll be right there with you this season. Fighting in the Arena, climbing the leaderboards, and seeing what kinds of chaos you all stir up. Thanks again for continuing this journey with us.
See you all in the new Arena,
Notorious Studios
Sharpen your blades and step into the Ring of Blood, a brand new Arena mode now available to all players. This mode rotates between 1v1, 2v2 and 3v3 team sizes every few hours. Track your progress on the brand new Leaderboard feature.
[carousel]


[/carousel]Two leaderboards are now available:
Hall of Fortune - Whenever you extract successfully from any Adventure, the value of your items are tallied up and added to your score.
Arena Champions - This leaderboard tracks the number of victories in the new Arena feature.
We will be adding more Leaderboards in the future as well as more unique rewards for placement. Let us know what you think!
It's finally here! This new Rogue weapon is inspired by the Kusarigama, a bladed sickle on one hand of a chain, and a powerful stinger on the other.

This patch adds 10 new Campaigns, including one for each vendor. Focus on vendor campaigns to unlock key items for your Lodge upgrades.
A new Mythic Class Skin Pack is available for purchase in Zahir's Shop, now accessible at the top menu navigation under "Shop." This pack unlocks the Krull Half-Orc Warrior Cosmetic Skin for the Warrior, as well as two Weapon Skins.
Player Characters, Stash and other progression has been reset during this Seasonal Wipe.
The engine has been updated to Unreal Engine 5.6
Available maps now rotate modes (Solo, Duo and Trios) periodically. Greenwood Night and Dawnhammer Crypt now rotate in their own bucket, and only one of those maps will be up at any given time.
After reviewing regional activity and player distribution, we have made the decision to retire the Southeast Asia servers. Player numbers in this region have remained consistently low, and continuing to maintain servers there created challenges in matchmaking quality and queue times.
Weapons
Mace & Shield
Quake
Damage reduced by 15%
Headbutt (Evade Attack)
Silence duration reduced to 1.5 seconds, down from 2
Abilities
Heroic Leap
Cooldown increased to 6 seconds up from 4
Warpath
Added an 8 second cooldown
Traits
Windrunner
Duration increased to 1 second, up from 0.5 seconds
Weapons
Daggers
Double Evade Attack
Attack type changed from Unblockable to Block Piercing
Cheap Shot
Fixed an issue where cheap shot was not applying resilience damage
Abilities
Visage
No longer goes through objects
Note: Functionality will be restored for it to pass through certain doors in the future
Abilities
Heaven's Fury
Ground area visuals have been updated!
Traits
Spirit Shell
Block stagger reactions are no longer triggered while spirit shell is active
The Wizard's third armor set, Everfrost, is now available to be looted, purchased and crafted!
Weapons
Firestaff
Damage reduced by 5%
Second charge level damage increased
Frost Orb
Frost Form
Physical damage reduction is now a flat 20% while active
Traits
Backlash
Fixed to apply damage again, now per point of block pip dealt
Perks
Spellweave Shoulders
Now makes the next spell cast within 10 seconds deal a critical strike instead of applying the Overload buff
Enemies can now respawn in all zones
Fishing pools can now be found in Greenwood day and night
The Ogre at the Baron Estate has returned in Solo mode!
A new Gargoyle miniboss has appeared for all modes
There are now some Urns that can be destroyed that may have something interesting...
Legendaries can no longer be placed any in Soul Pouch
Armor and Weapon crystal have been combined into a single crystal type
Standardized the material cost across weapons and armor, resulting in a reduction for many of them
Removed additional monsters drops needed to upgrade weapons from Uncommon to Rare
Special enemy drops (Steel Tooth, Death Orb, Broken Shield, etc.) have an increased drop rate
Bonus equipment drops in Greenwod Night and Dawnhammer Crypts have been increased
Legendary armor and weapons now drop in the Dawnhammer Crypt instead of legendary crystals
Legendary items can now be disenchanted
Treasurer now sells vouchers so you can Barter for equipment for your class. Additionally he will sometimes sell rare and epic vouchers at higher levels.
Alchemist now sells double the amount of common healing potions at level 3, and sells uncommon and rare healing potions at higher levels.
Rare healing potions now heal for the same amount per tick as the uncommon healing potion, but the effect lasts longer. The intention here is to reduce the burst healing from rare potions.
Reduced the cost to buy items from the pawn shop by 50%
Specialty bandages now stack to 6, and have their total crafting materials reduced
Gems now stack to 20
Increased the stack size of Frog Oil, Fine Thread, and Charcoal to 50
Goblin vouchers can now stack
Royal War Crate and Infernal Crate can now hold toolbelts
Adding missing cloth drops to spear skeletons
Fixed an issue where Gather quests would sometimes fail to detect a player looting an item or gathering it from a single pickup.
Fixed an issue where quests with gather requirements would fail to track items that were left over after filling a stack to it's max value
Fixed an issue where quests with multiple requirements would complete if only one of the requirement was met.
Fixed an issue where Campaigns that were completed while they weren't active would fail to grant rewards for completion
Fixed an issue with the Deadly Toxin quest where it wasn't counting both Special and Elite monsters
Fixed an issue where quests that tracked whether item had been crafting would progress when detecting other player's crafts on the same hub server
Fixed an issue with quests that that required being in a specific area would fail to track if the player spawned into that area at match start
Added a Weekly Arena quest
New Campaign: Legend of Eldegarde
New Campaign: Greenwood Night
New Campaign: Dawnhammer Crypt
New Campaign: Grimm Hollowbeaker
New Campaign: Angvar Stonghammer
New Campaign: Brox Battlefang
New Campaign: Grizelda Stonehearth
New Campaign: Twilia Valoryn
New Campaign: Sneer Sallowgrin
New Campaign: Dellara Dreamweaver
The Lodge has now moved under the City UI
Some new recipes have been added to the Innkeeper, including one to cook 🐟 Fish!
Fixed an issue where the Mailbox would not save or load during a reconnect, causing stepstones inside the mailbox to be lost.
Fixed an issue where the Bed was granting bonus exp while it was locked
The Safe is now 3x3 at level 1, and no longer has upgrade levels
The City UI has been redesigned with an interactive panorama of Stonehaven. You can still use the previous experience (the Vendor Switcher) by hitting the [c]V[/c] key.
There is now a new Map Select screen.
The Shop (Monetization) has been moved to the top navigation.
A new skin pack is now avaliable for purchase for Warriors which includes a Half-Orc skin, the Krull!
Character Creation now has short videos so you can see what the class will be like before creating it.
Fixed an issue where quick swapping items into a rotated stack would sometimes cause an item to vanish.
https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/
GlitchSPANKR was launched almost a week ago to great reception and a ton of great feedback! We've been busy adding content and polish to the game based on all the reports. Thank you everyone for all the love and support!
Below we have new Community Milestones, a New Trailer, and we even updated the free Demo to have a lot more content and quality to show off more of the full game! And even better, we have more stuff coming soon!
If you enjoyed GlitchSPANKR, help share the game so we can make another! We loved making GlitchSPANKR, and we love how much the community has enjoyed it! We want to make MORE!
At 50 reviews we will do a key giveaway! Spread the love of secrets, the love of SPANKING!
At 100 Reviews we will have a poll for a new SPANK STICK set! A custom design, chosen by YOU!
At 150 reviews, we will create MORE custom content for you! This time, you guys can decide! More Spank Stick pieces? A new song? More backgrounds to choose from for the HQ? It's up to YOU!
If we reach 200 reviews, we will post a free Content Update! New levels, new lore, new.... SEEEEECREEEETSSSS!
We want to thank everyone again for all of the support so far! All of the feedback has helped us improve the game with almost daily updates, bug fixes, and polish!
Here is a new Trailer for the game, one that explains a bit more of the story and depth of the game. For too long have people though GlitchSPANKR was just an hour or two of goofs. BUT NO MORE! GlitchSPANKR is a 10+ hour saga of secret hunting, exploring paths, discovering the deeper story beneath the code, laughing with (or at) Spunk, and expanding and upgrading your SPANKR HQ.
And now our trailer begins to scratch the surface of all that!
We've updated the old and crusty demo to have more of the full game's content. There are secret levels, polish, and more from the full game. It still cuts off at the same point, roughly an hour or two of the 12 hours of content. But now there is more to discover, and demo players can get a sneak peek of the full game's HQ!
PSSST, Stay tuned, more news is coming! But quiet, it's a seeeecret!
Thank you again everyone, truly!
Hey, this is Michael... and I love making horror games.
Suffer The Night was my first commercially successful title, and I still can’t believe it’s been more than two years since its release. Time really flies when you’re hiding from nightmares.
To celebrate, the game is now at its highest discount ever: 85% off! If you haven’t experienced the dread yet, now’s a perfect time to do so.
https://store.steampowered.com/app/2176850/Suffer_The_Night/
By the way, while you’re checking out Suffer The Night, why not have a look at my new game Flesh Made Fear? It’s coming out on October 31, and I’m pretty sure you’ll like it just as much, if not more. :D
Cheers,
Michael
Hey everyone,
We were supposed to launch Courier Life Simulator today, October 20th, and we know many of you were looking forward to jumping in. Unfortunately, we’ve encountered a few unexpected issues that forced us to delay the release by 24 hours.
We’re working hard to resolve everything as quickly as possible and ensure the game launches smoothly. However, once those final fixes are in, the game will still need to go through Steam’s review and approval process, which can take some additional time.
That means we can’t give an exact release hour just yet, but we’ll update you as soon as Steam approves the build and the release goes live.
We really appreciate your patience and support — we’re almost there! Thank you for sticking with us. ❤️
Stay tuned for more updates very soon,
The Courier Life Simulator Team
We’ve wrapped up an adventurous, fun, and truly unforgettable Steam Next Fest!
A huge thank you to everyone who played the demo, shared feedback, and reported bugs. Your support helps us gather tons of valuable insights and data.
Over the next weeks, we’ll review everything we’ve learned and start working on improvements, new features, and ways to make Valorborn an even better experience.
We’ll keep sharing our progress through upcoming devlogs, updates, and community posts, so stay tuned and follow us on Steam and Discord to see what’s next!

This is just the beginning of the journey, and we’re so grateful to have you with us.
Thank you for being part of Valorborn!
Hello Survivors!
The week-long Steam Next Fest playtest has officially ended.
Thank you to all the survivors who fought, explored, and successfully escaped from Liberty Grand Center.
This test was our first opportunity to present the updated version that reflects feedback from the July technical test.
The valuable feedback and data you’ve provided will serve as key indicators to determine the update direction leading up to the Early Access version.
Our development team is analyzing your gameplay records and feedback data,
and we will do our best to create a more complete version of The Midnight Walkers.
Please participate in the Steam Next Fest playtest survey!
Your valuable opinions will be delivered directly to the development team.
http://forms.office.com/r/gx2JXvVXnS
Although the Steam Next Fest has ended, our communication with survivors will continue.
We look forward to continuing our interaction with everyone through our official community. Feel free to share your impressions, feedback, and improvement ideas about the Steam Next Fest playtest.
http://discord.gg/themidnightwalkers
We sincerely thank all content creators and streamers who, during this Steam Next Fest, vividly brought Liberty Grand Center to life through amazing live streams and videos.
Thanks to your content, more survivors were able to discover The Midnight Walkers.
Once again, we sincerely thank all survivors for your participation and passion.
Our development team will continue to work hard to bring you an even better gameplay experience.
We look forward to seeing you again in a more refined version of Liberty Grand Center!