It's been a relaxing summer, but Essay Games is back to school and prepping for our next game.
We're also working on bringing Bundle of Joy to new audiences on mobile console platforms by doing viability tests and porting demos. We're hoping to partner with someone to bring the game to larger non-PC gamer audiences, but we first want to get more folks on Steam Deck to check out the game, since it was originally developed and designed with handheld devices in mind.
As part of this effort, we're launching our biggest discount as part of the Steam Autumn Sale, and we'd be delighted if you wanted to grab a copy and try it out on a Steam Deck!
As always, make sure to leave reviews and feedback in the community forum, and hope everyone is having a great start to Fall!

Ever wondered what happens when the serious world of Arma Reforger collides with a stranger, greener dimension? That’s Refrogger: a bizarre mix of exclusive digital content, tongue-in-cheek propaganda, relaxing ASMR(ma) loops, and a healthy dose of frog energy.
https://store.steampowered.com/app/3923950/Arma_Reforger__Refrogger_Supporter_Pack/
The Refrogger Supporter Pack is for those who want to show their support for Arma Reforger and the developers while unlocking a set of digital extras you won’t find anywhere else.
Exclusive Wallpapers – a collection of uniquely crafted in-game wallpapers for your screens
Propaganda Posters – printable posters designed to keep morale high (and amphibious)
ASMR(ma) Loops – oddly satisfying audio to help you wind down after a long operation
Thank You Video from the Devs – a heartfelt salute straight from the team


By picking up the pack, you’re directly supporting the continued development of Arma Reforger, the most realistic and immersive military sandbox out there, while also getting to enjoy a treasure trove of light-hearted extras.
This pack is completely optional, and you can even choose how much to pay (within set increments). Every purchase shows your appreciation to the team as we march forward, and we couldn’t do it without the support of this community.
You can also pick up Arma Reforger for yourself or a friend at 25% off until October 6, as part of the Steam Autumn Sale 2025!
https://store.steampowered.com/app/1874880/Arma_Reforger/
Thank you for being part of the mission and for embracing the strange world of Refrogger with us 🐸
To the Resistance,
In less than 24 hours since the launch of our rebellion, you have drawn first blood. We can officially confirm that the first 100 contracts of the Appeasement Fund have been secured!
That's 10% of our objective, achieved on the very first day.
Our sources inside the FUFFF's ivory tower report a state of "surprise" and "mild panic." They expected a protest; you have given them a war. They underestimated your resolve, and now they are watching the numbers climb with fear in their eyes.
But this is the most dangerous moment.
We have proven we are a threat, and now they will be watching our every move. They are counting on us to celebrate and lose momentum. They believe this initial surge will fade. We have 6 DAYS LEFT to prove them wrong and secure the other 90%.
We cannot give them an inch. We must intensify the attack on all three fronts.
Keep Funding the War Chest: The $2.99 price is our greatest weapon. If you know someone waiting, tell them the rebellion is real and we need them now. Gifting a copy is the ultimate act of defiance.
Continue the PR Assault: The positive reviews are working! We're seeing the needle move, but we're not at "Mostly Positive" yet. If you haven't left a review, your voice is critical in this phase of the battle.
Feed the Creative War Machine: The "Choreography Mandate" thread is filling up with genius ideas. Keep them coming! Let's give them so much to "review" their heads spin.
You have achieved a stunning victory on day one. But the war is won by those who fight until the very end.
Don't let up. For the Fight!
The Team at Celebrity Kombat Corp.
Fixed an issue with old save compatibility for the \[Super League] playoffs champion.
Summer is behind us, drivers, and the last weeks were packed with releases: SnowRunner launched Season 16: High Voltage alongside the Year 5 Pass, RoadCraft rolled out the Rebuild Expansion, Expeditions welcomed two powerful Ford trucks, and we revealed Road Kings, our upcoming on-road trucking simulation coming in 2026.
Let’s review all that together and see what’s coming next! ➡️
Never tried RoadCraft, SnowRunner or Expeditions?
All are on sale on Steam until October 6! Perfect time to treat yourself or dive into new truck-sim adventures.
👉 Grab them here:
SnowRunner RoadCraft Expeditions

Season 16: High Voltage is out now, and we hope you’ve been enjoying the new adventures in Washington! ⚡
The Year 5 Pass has also arrived, and if you haven’t grabbed it yet, you can get both right here 👆
This will unlock the Pathfinders Vinyl Wrap Pack instantly!
On Discord, you can try your luck to win a Season 16 key on the platform of your choice with our weekly giveaways. 🎁
We’ve also updated our FAQ to answer questions from both new players and veterans, and to give more details about the end of support for Mac & Switch.
You’ll even find a guide on how to transfer your saves to another platform with PROS so you can keep your progress safe.
Looking ahead, the road keeps going with the Dragon Wagons standalone DLC arriving in the coming months, bringing amazing new trucks. You’ll know more about that soon!
And that’s just the beginning: plenty more surprises are awaiting in Year 5.
Here’s a first raw peek at what’s coming! 👀
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[/carousel](Any guesses on the setting of the next Seasons? 😉)

The Rebuild Expansion released on September 4 and we hope you’ve been enjoying the new maps, missions, and vehicles it brought to RoadCraft! 🏗️
Two hotfixes have already been released to polish the experience! You can check the full notes here:
We want to reassure you that more content is on the way and we’re preparing a full roadmap to show you what’s coming next.
On top of that, we’re aware of some performance issues still persisting after the hotfixes. We’re working on fixing them and improving the global stability of the game. Sorry for the inconvenience.
By the way, 3 fresh machines will be available in the coming months.
2 logging vehicles and 1 scout with a trailer: the perfect woodwork trio, each complementing the others!
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The Ford Dual Pack dropped at the beginning of the month and we hope you’ve been enjoying the 2 new beasts! 🚛
We know a few players on Xbox One ran into some issues at the release of the DLC and we’re sorry about that. Everything should be running smoothly now.
The new season will take you to the Tatra Mountains in autumn, with swamps, cliffs, and rivers ready to test your skills. 🍂
Season 4: Amber Dusk is coming in the coming months and brings 4 new vehicles, including one free for all players.
For the most impatient ones, you can already try this new season on the Public Beta Branch on Steam.
If you want to know how to join it, check it out here 👆
You can also take a look at the patch notes here: 👆
Remember, bugs can be found in this version since it’s just a test branch! ⚠️
Last month, we started a new VP Contest on the theme “first-person perspective”! PapaCedGeek from Discord won this contest with this wonderful screenshot from RoadCraft. 🏆

The autumn colors in this shot are just perfect! 🍂
If you're looking for teammates to tackle SnowRunner, RoadCraft and Expeditions or just want to hang out with fellow MudRunner fans, be sure to join our SnowRunner Discord server
!
If you want to stay updated with all Road Kings’ stuff, join the Discord server here 👆
It’s also the perfect place to share your best in-game screenshots. Who knows? your shot might get featured in our weekly community highlight post! 📸
To ensure you never miss out on updates, follow us on
And don’t forget to check out our platform Focus Together where all the latest SnowRunner news awaits!
See you, Runners!
https://store.steampowered.com/app/2477340/Expeditions_A_MudRunner_Game/
Hello Wardens! ːkarrynː
Summer has past but the heat has never left the prison! With the v.1.3.1 update comes the end of a long journey that spanned half a decade! ːtonkinBulliedː
There are only two major changes, the first being that the title picture is now randomized and if you own all 3 DLCs, there is now a lovely new picture of Karryn drawn by the ever talented Sachinama! The second change or changes are all thanks to madtisa for providing with various fixes and optimizations to the game engine!! ːlovewaveː Though with any major changes especially of such scope comes a few bugs so please be patient as fixes are rolled out!
Development for Karryn's Prison is now mostly finished except for bug fixes such as these as we move on to new projects. One of those projects is preparation for the release of a physical copy of Karryn's Prison in Japan that includes all the DLCs in one package. Even though everything has move onto the more convenient formula of digital now, some old school gamers like us still find joy in having a physical version of our own game so it has always been a dream to hold a physical copy of Karryn's Prison as a physical proof of our labors. ːmqbatː
Unfortunately due to the issues of tariffs and such, a physical release will only be limited to Japan for now. I spoke with a major physical distributor of adult games and they said that tariffs are making it impossible for physical copies to be made so maybe one day in the future a physical release can be revisited again for global.
The second project to talk about today is that we are currently in early, early prototype development of the third Remtairy title after Meltys Quest and Karryn's Prison called Amelya Opus! It will be a different game from Karryn's Prison because we like to play around with new ideas. It is still in super early stages and probably won't be on Steam until years from now. Hopefully, it would still be possible to release it on Steam when the times comes. ːtonkinBulliedː
Finally, thank you all for your support over the years!!! Without the fans, we wouldn't be here! ːkarrynComfyː
Some sales stuff now:
All Remtairy titles including Karryn's Prison and all the DLCs are on sale until October 6th! Tell your friends to grab all the DLCs if they haven't yet to see that sweet, sweet new title CG!
https://store.steampowered.com/developer/Remtairy
Lovense is also partnering with us to provide a discount for our fans until October 12th!
https://www.lovense.com/a/KarrynsPrison
As always, stay up to date by following us on our Discord and Twitter accounts! ːkarrynGlassesː
Discord:
Twitter:
Changelog:
v1.3.1.0 9/26/25
Added new title CGs when certain conditions are met!!!
Fixed minor CG issues related to toys.
Fixed CG issue with P-Cup Karryn when she is masturbating mid-battle.
Corrected a minor text issue with the Scandalous Idol Title.
Madtisa Golden Tiiiiiiiiime! ːcenusː The rest of the following fixes and optimizations are all thanks to madtisa! The tl;dr are improving save/load times, fixing behavior with high FPS, and various improvement to the handling and loading of image files in the game engine! Thank you madtisa!!!
Improve debugging
Specify default align
Text value
Fix inheritance from ES6 classes
Improve debugging
Use curly lines to connect skill tree
Fix displaying save's playtime
Fix cleaning up sprites on refresh
Fixup save encoding
Fix limiting FPS
Improve json serialization performance
Clean up negative cooldownTurns and warmupTurns
Ease value only if it different from target
Fix easing calculations for float counters
Remove double snapping before battle
Remove unused plugins
Change weather power linearly across duration
Add button to reload save file info
Fix drawing character in window Improve save/load performance Improve
JsonEx encoding and decoding speed
Replace setting width and height with scaling
Replace active waiting for bitmaps with callbacks
Use sprites instead of drawing on 2d canvas
Optimize sprite initialization
Replace format to template strings
Clear whole canvas on Bitmap.clear
Improve performance of creating screenshot of the scene
Fix problem with drawing loading bitmap
Fix animation speed on high fps Fix animations on high fps
Fixup character animation update when lagging
Fix animations of objects on the map on high fps
Fix map animation effects on high fps
Fix screen effects speed on high fps
Fix screen effects speed on high fps
Weather animation speed on high fps
Fix keypress speed on high fps
Fix keypress speed on high fps
Fix playtime counter on high fps
Fix game timer countdown on high fps
Fix characters jump speed on high fps
Fix characters animation speed on high fps
Fix movement speed on high fps
v1.3.1.1 9/26/25
Fixed hair color setting not displaying in the save menu for Karryn's portrait.
v1.3.1.2 9/27/25
Fixed a CG issue with condoms when Karryn is inviting the fellas over to the VIP room in the Strip Club.
Changed the way save files are handled in the background, credits to madtisa!
v1.3.1.3 9/28/25
The following are thanks to madtisa!
Fixed race condition with delayed canvas draws by replacing canvas draws with sprites that wait for bitmap,
Supported smoothing and caching bitmap without affecting other bitmaps with the same url,
Remembering last saved file Selecting last saved file when opening save/load menu,
Fixed clearing bitmaps (mostly for Window_Base descendants),
Fixed apng removal after it was played Removing apng sprite by its alias instead of name to guarantee correct removal,
Use window contents sprite to store content sprites
Use window contents sprite to store content sprites instead of creating separate container,
Clear window contents sprite when window canvas is cleared,
Skipped drawing icons when checking message width YEP plugin draws on "invisible" canvas to find out future message width (I love Yanfly plugins),
Fixed clear and refresh of help and battle log windows
v1.3.1.4 9/28/25
The following are thanks to madtisa!
Fixed message window freeze,
Fixed message delay speed,
Fixed gamepad keypress speed when holding a button,
Fixed backlog scrolling speed
Fixed message characters displaying speed: Kept displaying characters at the same pace when max message speed is selected regardless of FPS
Fixed message speed when holding skip text button (finished message speed fix)
v1.3.1.5 9/29/25
The following are thanks to madtisa!
Fixed teleportation when transferring between maps
Fixed hp/mp/tp enemy gauge change speed
v1.3.1.6 9/30/25
Fixed last save detection between manual and autosaves, credits to madtisa!
v1.3.1.7 9/30/25
Fixed a bug with middle guard's dialogue in the New Game room.
v1.3.1.8 10/4/25
Added a nude variation to the new title CG as well as some minor additions to the title CGs!
Corrected the P Cup versions of the spanking Cut-ins.
The following are all thanks to madtisa!!
Removed a lot of unused code from YEP_X_CoreUpdateOpt To reduce duplicates that slows down development,
Fixed easing algorithm when remaining time is small or negative (should fix steam issues with residual brightness/fade/sprite positions during events),
Fixed text being drawn behind icons (e.g. in document processing duration in receptionist job or mugs on the table in waitress job),
Used sprites to draw simple text instead of using 2d canvas (GPU instead of CPU),
Implemented parseText as replacement to drawTextEx for text with markdown. Former generates PIXI.Text sprites instead of drawing 2d canvas (GPU instead of CPU),
Used parseText to display:
autosave text/icons (Window_Autosave),
mini icons over characters (Window_EventMiniLabel),
map names (Window_MapName),
command windows,
icon tooltips (Window_StateIconTooltip),
obtained passives list (Window_SkillType),
choice list (Window_ChoiceList),
Refreshing sprites width/height after bitmap is fully loaded,
Used canvas as source of base texture to avoid recreating base texture when bitmap is loaded (saves memory and CPU),
Made text more crisp by increasing text rendering resolution x2,
Moved gradient code from RPGM plugin config to plugin code It's hard to debug evaluated code or edit in IDE,
Reduced number of costly textWidth operations Used width of drawn text instead of calculating width separately with textWidth function,
Supported creating windows without parts
Allowed to specify set of window components (frame, background, arrows, pause sign) to reduce rendering time. And optimized content-only windows (Autosave, EventMiniLabel, ChoiceList),
Fixed race condition when accessing sprite in bitmap's addLoadListener handler after is was destroyed,
Refactored drawing icons: reduced duplication,
Fixed initial ChoiceList window width Was NaN because it uses this.padding when calculating it before the initialization of the base class,
Reused bitmap instead of recreating on createContents Resized and cleared instead of creating new bitmap,
Hide window background if closed (openness is 0) to reduce rendering time,
Refactored battle actions menu: reduced duplicates,
Fixed character flickering when moving right-bottom Recalculation of _dir (in refreshPolar) gives not precise result (has calculation error), so avoided recalculating if not necessary
v1.3.1.9 10/4/25
Fixed a bug with the Title CG.
Fixed pubic hair being displayed in the Title CG even with the public hair disabled.
v1.3.1.10 10/5/25
Fixed overlapping text in other menus and settings, credits to maditsa!
Corrected a minor typo.
v1.3.1.11 10/7/25
The following are thanks to madtisa!
Refreshing settings on right/left input to fix collapsible options behavior,
Drawn items on isolated sprite for obtained passives and choice list windows to be able to correctly clean it on refresh,
Restored frame and background to choice list window,
Hidden cursor for inactive windows
v1.3.1.12 10/7/25
The following are thanks to madtisa!
Changed window cursor to halberd.
Reduced cursor width when scrollbar is visible to make it fit,
Optimized cursor refreshing to avoid recreating sprites each time
v1.3.1.13 10/7/25
The following are all thanks to madtisa!!
Fixed transparency for icons
Fixed fps dependent speed of processing dialogues and interpreter commands:
Waiting at least 1 frame between command batches to avoid skipping too fast on high fps during events,
Fixed freeze detection timer in interpreter. Counting in normalized frames (1 / 60 sec) instead of actual frames (latter is fps dependent)
v1.3.1.14 10/8/25
Made minor modifications to the title CG.
The following are all thanks to madtisa!!
Smooth icons when scaling,
Restored default cursor in skill tree (edit tree) window
v1.3.1.15 10/9/25
The following are all thanks to madtisa!!
Adjusted cursor width when scroll bar is visible
Minor fixes
v1.3.1.16 10/11/25
Corrected a minor issue with one of the P Cup versions of the spanking Cut-ins.
Hiding sprite if passed frame or size are invalid instead of displaying full texture (fixes initial flickering in tooltip window), credits to madtisa for the fix!
Optimized the delay when it is the enemy's turn and they are selecting a random skill, credits to ihavenosoul for the fix!
Fixed a minor bug with enemy AI during the Waitress Side Job, credits to ihavenosoul for the fix!
v1.3.1.17 10/11/25
Fixed a bug related to the new enemy optimizations, credits to ihavenosoul for the fix!
v1.3.1.18 10/12/25
The following are all thanks to madtisa!!
Increased enemy name width,
Fixed text opacity in choices,
Fixed text overlapping when scrolling full screen battle log
v1.3.1.19 10/14/25
Fixed a bug with patrons in the Bar not leaving.
v1.3.1.20 10/21/25
Corrected a minor CG issue with P Cup Karryn during the Waitress Side Job.
Fixed a minor bug with map CG.
Mod manager updated, credits to madtisa!
v1.3.1.21 10/22/25
Added barefoot sounds on the map when Karryn is naked!
Fixed stepping sounds while Karryn is napping on the map, credits to ihavenosoul!
Fixed a minor bug at the start of the game in the first battle with Karryn's sensitivities.
v1.3.1.22 10/30/25
Corrected a CG issue with penis dildos when very high slut level Karryn is out of stamina.
Corrected a minor CG issue when P Cup Karryn is out of stamina.
The Steam Autumn Sale is blasting through your screen like a turbo-charged pixel storm!
And hold onto your laser swords—MythForce is slashing prices by a whopping 66%!
That’s right, heroes—more dungeon crawling, less coin fumbling!

Snag all Beamdog titles up to 70% off!
👑MythForce now just $6.79 (66% off its new base price).
🗺️Axis & Allies 1942 Online hits an all-time low—just $5.99 (70% off)!
Your fall gaming lineup awaits.🎮
https://store.steampowered.com/publisher/Beamdog

v1.9.0 Quality of Life
Fixed text overflow on the Top 50 leaderboards
Added an explainer to the points for the Showdown teams in the standings UI that says how team points are calculated
Added the Euros jersey with flags for participating countries, distributed to participants. Join the Euros Discord: https://discord.gg/PbjuAcvZ
Added some debug to hunt down a bug in practice mode that can slow down your stick rotation
Adjusted Showdown team calculations to weigh Top 100 players instead of Top 10%. Now it uses a weighting of: Top 100, Top 50%, Average points of players that have crossed the minimum contribution threshold
GLHF,
Oddshot Games