Steam Cloud is now supported!
(It was intended to be supported at launch, but was disabled due to a bug)
Fixed an issue where the next stage was displayed incorrectly in some languages.
Fixed a bug related to the selection window UI.
Celebrate Steam Race Fest through the tight corners and flat-out straights of Azerbaijan – Baku, now available in F2D!
The iconic street circuit is here to test your precision and nerve.
But that’s not all...
🎧 We've completely overhauled the Formula engine sounds!
From the roar at lights out to the scream down the straights, the new audio brings the thrill of racing to life like never before.
🔊 What’s New:
🗺️ New Track: Baku – Azerbaijan GP
🔥 New Engine Sounds: Every Formula car now sounds more powerful and aggressive
👾 Bug fixing: Enjoy a ton of quality of life updates and bug fixes.
Ready to dive back in? The streets of Baku await.
Your feedback is essential!
Join the community on Discord or Reddit to report bugs, suggest features, or just chat with fellow racers.
🔗 Discord | Reddit See you on the grid! 🏎️💨
🏍️ SuperBikeGP Demo Is Live — Start Your Engines! 🔥
The wait is over, the SuperBikeGP demo is here!
Get a taste of high-speed two-wheel racing with tight turns, risky overtakes, and all the strategy of real MotoGP… with a twist.
🗺️ 3 Tracks. 3 Modes. Endless Competition.
Hit the tarmac on Silverstone, Austria, and the exclusive Zandvoort circuit, not part of the real MotoGP calendar, but ready for you to master.
Choose your mode:
👻 Ghost Lap – Perfect your lines and chase your best time
🏁 Ghost Races – Battle your past selves or the top racers
🤖 AI Races – Take on tough bot opponents in full races
And with global leaderboards, there’s always someone to beat!
🌦️ Packed with Features:
Dynamic weather management 🌧️☀️
Long lap penalties for that authentic race-day tension
Lean down to reduce drag and gain speed on the straights
Multiple liveries and parody versions of your favorite MotoGP stars
A true test of skill, reflexes, and racing instinct
Think you can dominate Zandvoort, or master the wet-weather lines in Austria?
This is your chance to show the world what you’ve got on two wheels.
Download the demo and hit the throttle now! 🏍️💨
Dear players of Dawnmaker,
First, thanks a lot to all of you who reported the performance problems you encountered with Dawnmaker on Mac since the last update. Second, my apologies for taking so long to fix the issue! But here it is: Dawnmaker should now be running as smoothly on Mac as on all other platforms. If you want to know more about what happened, read on, otherwise, go play Dawnmaker! :D
So, here's the long-form story of what happened and why it took so long to fix.
I do not own any Apple software and am not familiar with development on that platform. I initially released Dawnmaker on Mac because it was possible to do so from my hardware (Linux user here :) ) and it seemed to be running fine. However, for a reason unknown to me, after the March update it started running… not fine, not fine at all, on recent Mac hardware. It was reported to me, but having no Mac available at the time, I could not investigate.
Luckily, as part of my work on the mobile port of Dawnmaker, my publisher Acram Digital provided me a Mac. I was able to reproduce the issue, and I could feel the pain of Mac players. The game was lagging everywhere. Even the title menu, which is a very simple view of an image with text on top of it, and nothing more, was slow as hell. However, I had no clue what was going wrong, as it happened exclusively with the Steam version. If I launched the game through any other means, everything was fine.
It took me a while, reading documentations and trying different things, to understand that the root cause was (probably) that the build was using the x86 processor architectures, and recent Mac computers use the arm instructions set. My assumption is that, for some reason, x86 builds of Electron (the tool I use to distribute Dawnmaker as a native app) stopped working well on arm hardware.
From then, I had to figure out a way to build for both x86 and arm platforms. That took another while, figuring out the correct way to use my tools, setting up a build platform (to make sure I could continue building updates after I've sent back the Mac to Acram) and going back and forth with the Steam tools to test. And I'm happy to report that I've finally succeeded, and from now on I will be able to make universal builds for Mac. This performance issue should not come back for Dawnmaker on Mac! 🤞
Again, I apologize for the time it took to resolve this problem, and I wish you great fun with Dawnmaker, whatever platform you're running it on!
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Hello Starfarers,
Astral Ascension is now available to play on macOS! Thank you for your patience, we hope the wait will be worth it. <3
Happy reading!
Cheers,
- PF Team
Hello everyone!
Driver Booster 12.6 is now available on Steam. Come and see what updates we have for improving your game performance.
What's New:
+ Supported updating drivers for more new devices, including GeForce RTX 5050
+ More Game Ready drivers to improve gaming performance, such as Mecha BREAK, Diablo IV, Monster Hunter Wilds, Cyberpunk 2077, Valorant, and Grand Theft Auto V Enhanced
+ Minor language improvements
+ Fixed known issues
In this update, I added a bunch more DOOMED items that synergize with existing stuff.
Includes doomed-sword, doomed-scythe, doomed-shield, helmet, and crossbow.
I also added a few other changes here and there:
- Fixed a bunch of bugs
- Clarified some unclear descriptions
- Made early-game less punishing for noobs by removing negative-bonus items
Happy gamin, folks ːsteamhappyːːsteamhappyː