
The first stop will be Shanghai, where ChinaJoy takes place from August 1st to 3rd at the Shanghai New International Expo Center. Last year, this colossal show attracted nearly half a million visitors, and this year promises to be even bigger and better – because we’ll be there!

Find our booth G195 and play the DarkSwitch demo! Together with our colleagues from Huqiao, we will be at N1 Hall showcasing a demo of DarkSwitch, and we will be there to answer all your questions about our production.
Later in the month, we’re heading to Cologne in Germany for Gamescom, the city’s famous celebration of all things gaming and beyond.

Our consumer booth at Gamescom will be part of the amazing Indie Arena Booth, where we’ll have a brand-new demo for everyone to explore, along with a few other treats! Check out the event original trailer here: https://www.youtube.com/watch?v=ojc-RmYKGWgAttending events like this is an incredible opportunity for us to meet our fans in person and watch people play the latest build and to get cool merch we have prepared!.
It is a magical thing to see something we’ve worked so hard on behind the scenes for so long be put into the hands of players.
Come find us, we can’t wait to meet you!

	
	Hello Prisoners!
To join the playtest, simply visit our Prison Survival's Steam page and click “Request Access” - access will be granted automatically.
https://store.steampowered.com/app/1983910/
Prison Survival is a first-person prison stealth-action game set in a semi-open prison environment. 
You’re free to explore – but some areas are off-limits. 
Enter a Restricted Area, and guards or security cameras will be on your tail. 
If they catch you – you're sent back to a checkpoint.
You can run, hide, or use parkour to escape – climb pipes, ledges, or sneak through ventilation shafts. You can also fight other inmates with your fists!
The art style is slightly stylized, but we’re keeping the gritty prison atmosphere: gangs, drugs, fights, foul language, and the daily grind of prison life!
You work for a prison boss. Your job? Smuggle contraband – drugs, weapons, and other illegal items.
Pick up orders, avoid or take down guards, use parkour, disable cameras, fight rival inmates, deliver the goods and get back to your cell and go to sleep ;)
You can also buy helpful tools (like lockpicks, remote camera disablers, or a map), or train parkour in a dedicated area!
Visit our Discord for FAQ, control explanations, and to grab the press kit !

		
	
	
	We're stoked to announce that Locomoto's first ever Content Update is out now!

More character creator options, including tails, hairstyles and brand new reptile features, just to name a few!
More clothes and accessories to dress your dapper conductor with new shoes, hats, dresses and more!
Customizable flooring! You will now be able to change the floor in your train the way you can with paint and wallpapers!
Carpets, so you can make your train extra homey!
Make sure to visit Finley in Barrenpyre to start unlocking the new items!
We've also been fixing some smaller issues like the mood of the Sprites, as well as given the mail parcels a unique look for each station so that they're easier to tell apart. On top of this we've of course kept working on the bugs you report!
\[Clothing] 37 new clothing items added, including dresses and caps.
\[Floors] 17 floors + a storage item added.
\[Carpets] 24 carpets + a storage item added.
\[Character Customisation] 25 new character customisation features added, including reptile features.
\[Decorations] 13 decoration items added.
Multiple stability and performance improvements on lower-end hardware.
Softlock safety: If a player gets stuck, saving and restarting will now place them in a safe location.
Nora’s Vaccination Pamphlets and the Written Exams now have specific textures.
Some assets having no material now have assigned materials.
Added some signposts to the stations in Hearth’s Peak.
Waterproofing is now visible on the locomotive once Oceanward objective "Deliver the Waterproof Covers to McGruff" is completed.
Academia and Fancy Wardrobes now fit a 2x1 gridspace.
Parcels now have unique visuals depending on their destination.
Updated moods for Sprites, they now have a happy state!
Lizzie’s donation box is a bit bigger.
The inside visuals of the Locomotive are now upgraded with the outside.
Tweaked the visuals when holding certain lamps.
Added visual update to planting Ned’s seeds/sprouts.
\[FX] The Rhubarb Pie Maker plays animation correctly.
\[Grids] Fixed some floating grids in wagons and tweaked wall grids. (If some of your items are missing you should be able to retrieve them from the lost and found box!)
\[Grids] Tweaked placement of grids on furniture. (If some of your items are missing you should be able to retrieve them from the lost and found box!)
\[Map] Fixed some quest indicators sometimes not showing up on the map.
\[Quests] Added more furniture from the Standard Set that are viable to show Rosalind during Crafty Teachings quest.
\[Quests] Asking Louise for flower seeds no longer blocks her dialogue at Rainfall's Watch during The Other Side quest.
\[Quests] Fixed fade to black scenes in Tunnel to You, Keepsakes and A Thousand Degrees quests.
\[Quests] Philosophy books are not counted twice if placed in the Language box anymore in Time for Class-ification quest.
\[Quests] Updated the quest handling system. Newly acquired quests *should* no longer randomly regress to a previous state.
\[Quests] You can no longer lock yourself out of the Sunken Treasure Quest by declining it twice.
Finally, a huge thank you to all you Conductors, your support and feedback mean the world to us!
Stay cool, and we'll see you again soon along the rails! ♡
The Green Tile Team
	
	
	Hey, everyone! As promised, the Tactician and Ardent Rage (now named Crimson Rage) Talents have been reworked! We've also improved the readability of enemy attacks, and made more balance changes!
For the next patch, we plan on continuing to improve the game's conveyance of mechanics. We're also looking into improving the String's targetting, particularly when used with the Smokeshot, though that might take a while.
New option to Disable UI around Player added to the Graphics Tab;
New option to Always Show Version Number during gameplay added to the Game Tab;
The Doll's attack now displays a preview of her attack area, and its hit detection has been improved;
Attacking the Vampire's Sacrifice target deals damage to the Vampire and makes the Sacrifice bolt flash;
The attack preview for the Specter, the Tombfeller and the Beast boss are more accurate;
The Smokeshot's targetting has been tweaked - it should be better now, but we hope to keep improving it on upcoming patches;
Tactician Rework - After performing a Ranged Art, regular shots don't cost Bullets for 2s;
Crimson Rage Rework - At 40% Blood or less, deal double melee damage for 3s after every kill;
Execution buff - Self-damage on miss has been reduced (10 to 5);
Hit cooldown for Spikes sometimes didn't trigger;
Fixed skip glitch in the Corruption selection area (sorry, MuxaRez!);
Thanks for all the support, everyone, and please leave a Steam review if you can!
Have a nice day!
-Dan
	
	Hello Prisoners!
To join the playtest, simply visit our Prison Survival's Steam page and click “Request Access” - access will be granted automatically.
https://store.steampowered.com/app/1983910/
Prison Survival is a first-person prison stealth-action game set in a semi-open prison environment. 
You’re free to explore – but some areas are off-limits. 
Enter a Restricted Area, and guards or security cameras will be on your tail. 
If they catch you – you're sent back to a checkpoint.
You can run, hide, or use parkour to escape – climb pipes, ledges, or sneak through ventilation shafts. You can also fight other inmates with your fists!
The art style is slightly stylized, but we’re keeping the gritty prison atmosphere: gangs, drugs, fights, foul language, and the daily grind of prison life!
You work for a prison boss. Your job? Smuggle contraband – drugs, weapons, and other illegal items.
Pick up orders, avoid or take down guards, use parkour, disable cameras, fight rival inmates, deliver the goods and get back to your cell and go to sleep ;)
You can also buy helpful tools (like lockpicks, remote camera disablers, or a map), or train parkour in a dedicated area!
Visit our Discord for FAQ, control explanations, and to grab the press kit !

		
	
	
	Join us live for a special broadcast showcasing Driveloop’s new Update 2: Loadout Overhaul! Get behind the wheel in this high-octane, car-combat survivor game and explore all the new changes and improvements in real time.
Join the community on Discord and share your thoughts!
Are you ready?

	
	Hey Survivors,
We’ve got big news.
Last Whisper Survival is undergoing a complete rework — from the ground up. After taking in all your feedback (and lots of late-night brainstorming), we’re redesigning the game to make it more fun, more immersive, and way more rewarding.
Here’s what’s coming:
🌍 Brand-New, Bigger Map
We’re expanding the world to bring more areas to explore, more danger zones, and more reasons to wander off the beaten path.
🚗 Car Storage System
Vehicles will finally have real purpose — load up your loot, store your gear, and explore without constantly worrying about inventory limits.
🧟♂️ New Boss System (Gear Score-Based)
We’re introducing raid-style bosses that scale with your gear score. The stronger your gear, the tougher the boss you can take on — and the better the rewards. It’s all about risk and reward.
🎯 Improved Rarity System for Weapons
Weapons will now have a deeper rarity and stat system, making loot hunts more exciting and meaningful.
🧭 More Quests, More Progression
We’re adding more quests to follow, so you’re never lost wondering what to do next. You’ll have goals, story beats, and rewards to chase.
🔧 Revamped Mechanics & Combat
Core gameplay is being fine-tuned to feel better in your hands — smoother combat, smarter systems, and a better survival loop overall.
This isn’t just a patch. It’s a reimagining of what Last Whisper Survival can be.
We’re doing all this to make the game something truly worth playing — and sticking with. You’ve supported us through the early days, and we’re determined to deliver something great in return.
We’ll be sharing sneak peeks and devlogs along the way, so stay tuned. And as always, your feedback is gold — don’t hesitate to share your ideas with us.
We know it’s been a while since the last update — and we really appreciate your patience. The truth is, we didn’t just want to patch a few things and call it a day. We took a step back and realized the game had way more potential, so we made the decision to rebuild core parts of the experience instead of rushing out small fixes. That takes time — from reworking the map and systems to adding new content like bosses, quests, and gear mechanics — but we believe it’s worth it. Our goal is to make something more solid, more fun, and way more exciting for everyone.
Thanks for being part of this journey.