\[Austin, Texas - July 22, 2025] - From the rusted-out depths of the Dark Synth lairs to the neon-bright cityscapes, Resonant Blade introduces a sci-fi-inspired hack-and–slash world of sonic mayhem! Wield the Resonant Blade to battle an AI-powered uprising and uncover the mystery behind Terra's collapse. The game launches at $19.99, but you can get it for a limited-time launch discount of 10% off.
Venture to Terra, where scientist-turned-soldier Atlas wields the Resonant Blade to cull the Dark Synth uprising. Unleash the Resonant Tones to topple enemies and unlock puzzles strewn throughout the mechanically-enhanced world. The Dark Synth’s secret reasons for rising up and attacking Terra are hidden throughout the world, so exploration is key to uncovering their plot and defeating them. Adjust your play, with mods that allow you to dish out rhythm-based attacks that fit your style.
Key Features:
Listen and Adapt: Match the Resonant Tones to enemies’ frequencies to break their defenses and solve puzzles. Use your sense of rhythm to send the Dark Synths packing.
Transcribe Your Surroundings: Terra is as beautiful as it is dangerous. Fight through four dungeons and best six bosses as you begin to further understand the power of the Resonant Blade.
Modulate Your Moves: Hone your skills to dash and parry with Resonant Tones that can exploit enemy weaknesses. Finish them off by connecting three Resonant Tones to unleash devastating Triad abilities.
Form New Frequencies: Unlock new Resonant Tones that power up your Resonant Blade with a multitude of ways to dish out musical damage to the opposition.
Improvise Your Own Action-Packed Musical Style: Further enhance your Resonant Blade with mods that give you greater abilities, shaping your style of rhythmic fighting to yours and Terra’s needs.
Get your hands on Resonant Blade today on Steam to be part of the symphony Terra remembers as its saving grace. To stay up to date with the game, visit the official website, and join the Discord.
\[[b]Press Kit[/b]]
About Wise Wombat Games
Wise Wombat is the work of solo developer Richard Daskas. Driven by a love of gaming and the belief that small teams can deliver big experiences, Wise Wombat strives to create something unforgettable for players who seek adventure, challenge, and a touch of the extraordinary. Wise Wombat is currently working on their debut title Resonant Blade, set to release in 2025.
Fixed German language being selected for some users, even though localization does not exist yet.
Fixed some of the Russian translations being cut off early.
https://store.steampowered.com/app/3132930/Monument_Valley_3/Launch discount of 10% available until 5th August 2025.
Dear Monument Valley 2 fans - we're excited to share news of the newest instalment in the series!
Experience Monument Valley 3 with cinematic widescreen, stunning art design and impossible landscapes, all fully playable with gamepad or keyboard and mouse.
Noor must seek out a new source of light before darkness overtakes her world. Guide her through sprawling cities, coastal harbours, and abstract, ethereal realms.
We’re excited to let you know that we will be releasing more content for Monument Valley 3 later this year. We will release this content - The Garden of Life - free for all players.
More information to be shared with you soon!
As a reminder, 3% of all profits generated by Monument Valley 3 will be donated to flood relief programmes by the IFRC.
As the rainy season begins in places such as South America and devastating floods continue to impact communities, we’re deeply grateful to our players - your support is helping deliver clean water, sanitation and support to families in need. Thank you.
Your friends,
ustwo games
https://store.steampowered.com/app/3132930/Monument_Valley_3/Launch discount of 10% available until 5th August 2025.
Dear Monument Valley fans - we're excited to share news of the newest instalment in the series!
Experience Monument Valley 3 with cinematic widescreen, stunning art design and impossible landscapes, all fully playable with gamepad or keyboard and mouse.
Noor must seek out a new source of light before darkness overtakes her world. Guide her through sprawling cities, coastal harbours, and abstract, ethereal realms.
We’re excited to let you know that we will be releasing more content for Monument Valley 3 later this year. We will release this content - The Garden of Life - free for all players.
More information to be shared with you soon!
As a reminder, 3% of all profits generated by Monument Valley 3 will be donated to flood relief programmes by the IFRC.
As the rainy season begins in places such as South America and devastating floods continue to impact communities, we’re deeply grateful to our players - your support is helping deliver clean water, sanitation and support to families in need. Thank you.
Your friends,
ustwo games
Hi there!
In today’s patch, I included fixes and improvements to some bugs gathered from you, the players. I plan to do one more patch with some balance changes. Stay tuned!
Improved Basic Pack opening – selecting a card now automatically collects it, just like in other card packs.
Updated button text in the Forge and Market from “Back” to “Continue” to better reflect their function.
Clarified Sprinkler description to better indicate it activates every day.
Clarified Spreader scarecrow description – some players thought it would dry adjacent fields instead of watering them.
🎮 Increased the size of the card selection indicator (gamepads only) so it no longer obscures the energy cost.
Selected cards are now deselected when clicking outside the field boundaries.
Added information about the scarecrow rarity to the card selection window.
Fixed crops being harvested unintentionally when watering or plowing ice cubes or wild vines on top of them.
Fixed the harvest button disappearing if a card was selected during a click.
Fixed selected cards remaining active after ending the day.
Fixed camera not centering on the current map node.
Fixed a bug that allowed card usage while previewing the board in the card selection popup.
Fixed an issue where the Beet card could disappear after use, especially when redrawn from a small deck or empty draw pile.
Fixed stun effect not being removed when a Sprinkler was destroyed by fire.
Fixed Jackpot-O’-Lantern status not clearing from field tiles if harvested before reaching 10 days.
Fixed strange interactions between Pumpkin, Jackpot-O’-Lantern, and Wild Vines – now, Pumpkin will correctly transform even under vines.
Thanks for all the bug reports and feedback,
– Piotrek
Hey! Added some major content to the game, as it nears release. Worked on the "Ponder" menu
a lot, adding three ponder points total as well as patching the two first tutorials and the mistakes
present there-in.
So now, apart from explaining and teaching the game, the Ponder menu also tells the game´s
backstory by letting you play through it´s main events through the eyes of major P.P.
Also, a whole bunch of quest log notes have been added, including some clues to more intricate
side-quests and major P.P.´s commentary on some of the things he´s told by NPCs. Also enjoy
one of my drafts of major P.P. for the cutscenes below:
Until later,
Strejda Jenda productions.
Huge thanks to everyone who tried the game this playtest. It was awesome to hop on and fight with you all. Had a blast in duels, 3v3s and getting stream sniped with Firebox in the tower by players hunting my bounty.
Counting only new players who hadn't launched the game before this playtest, there were over 10,000 tower runs, over 100K PvE kills, 30 million online damage dealt by players, 16K PvP kills and 34k chests looted.
Several gold nametags were claimed by, @GK (won two categories), @HotsaucE who already had one, @Cable, a guy with a blank name who probably needs to dm me if he wants the reward, and @☣ZomBiE. I will award the name tags and sort that out the chests winner late this week.
Anyone who has access to the playtest is welcome to keep playing, servers aren't always up inbetween playtests but there is probably roughly 90% uptime, details are here:
https://discord.com/channels/1139642147356811465/1176902764232720424/1396693288073035810
I will plan on updating the short term roadmap and making a video or something sharing my thoughts and takeaways either towards the end of this week or early next.
Truly grateful to everyone who gave the game a chance. Super excited to keep on building.