We don’t know quite how recent events will play out, but we do know one thing: that if you have a copy of Ravager, you’ll be able to keep it, all the way through to its final glorious iteration. So we’re launching an unprecedented half-price ‘dragonfire sale’! Ravager has never been this cheap before, and it probably will never be this cheap again.
https://store.steampowered.com/app/1683560/Ravager/
The dragonfire sale will last for two weeks, but don’t delay - the world is quickly turning. If you want to own a copy of Ravager, forever, now is the time.
Last but not least, Your Tree dev team has a quick survey for you! 👀
Since they decided to focus more on decorating cute little worlds in their game, they realized the game’s name should also change to reflect it. They would appreciate your help with choosing the new name! 💖
Feel free to join the Discord server!
Also, check out this new screenshot from the game. It looks 🔥
You can pet the snakes, they don't bite :>
In Quartermaster, you’ll design, build, and optimize your agency’s layout to serve incoming spy agents as efficiently as possible. Manage your team of quartermasters to research and develop new gadgets that help expand your services. Keep your Officers, Coordinators, and other staff in top shape by addressing their needs, improving workflows, and making necessary adjustments to hiring and firing as needed. Presentation matters too, so don’t forget to impress your clients while keeping a watchful eye on internal security. Double agents might be lurking, ready to sabotage your operation from within.
https://store.steampowered.com/app/3657070/Quartermaster/
Quartermaster began as a passion project. As fans of the building sim genre, we at Cherrypick Games were eager to return to our roots, drawing on our past work on titles like My Hospital and My Spa Resort. When the idea came to combine base building with spies, gadgets, and undercover operations, we were all in. And teaming up with the amazing crew at Frozen District has only made the journey more exciting.
We’re a small but passionate team of ten, driven by our love for games, pop culture, and game development. Our motto is quality first, and we’re putting our full hearts into making Quartermaster something truly special 🖤
You can join the game Discord here!
~Kiki ❤
Hey Giants!
Surprise surprise! Like an alligator coming out of the surface, our second DLC release jumps without a warning! Try to stay dry with the Everglades DLC, now officially out for TactiCon! The Everglades DLC costs 7.99 USD / 7.79 Euros / 6.69£ at full price. However, to celebrate the launch of our second DLC, we’re having a sale on the main game with a 35% discount, 20% on the Ice Age DLC, 10% on the Everglades DLC & 10% on the Supporter Pack until the end of the month!
https://store.steampowered.com/app/1875060/Reus_2/
Among the main additions you can find in this DLC:
New biome: Here comes the Wetlands, a micro-heavy biome, where some patches are underwater and others are not! Use amphibious biotica, reptiles, birds, fish, and boost them with as many micros as you can. Over 60 new biotica for you to experiment with like the Watermelon, Celestine and what would be an Everglades DLC without its Alligators! Also, thoughts on Reginald's new look?
6 new bonus projects: To balance the randomness, if you have the Everglades DLC, some characters can have one of the new bonus projects, allowing for more specialized play.
3 new LeadersEach with their own playstyle, and adding more variation to your games:
The Entomologist specializes in science and Micros. His spirit power boosts Micro Havens. He’s not very impressed by mystery, though! 🪲
The Romantic likes biotica that have 2 or more base stats. Look at the game through a different lens! 🔍
The Ranger is all about having animals around - Biotica that do good with animals, do good with the Ranger! 🐾
3 new Turning Points: Get the achievement for 3 new eras, mixing up the story of your planet! Focus on the bugs with Bug Age, make a nation with a diverse set of biomes in The Great Nation, and help the reptilians take over the world in the Secret Conspiracy!
Secret Conspiracy ⭐⭐⭐: Help reptilians take over the world with mystery and metals!
Great Nation ⭐⭐: Try to create a nation that has 3 biomes to enjoy and marvel at!
Bug Age ⭐: Spread the micro love, and bring gold and glory to the bug statue.
We now also have the Complete Reus 2 bundle coming with the main game, the Ice Age DLC and the new Everglades DLC!
Time to bring these new lives straight out of the bog to your planets! 🐊
Share with us your feedback on the DLC, as well as your suggestions for future updates and content, and, most importantly, have fun!
-Adriaan and the Monks at the Abbey
Greetings, Platform Managers!
The Drill Core Inc. Board of Directors is pleased to announce that Drill Core is out now!
Please consult the full changelog at the conclusion of this memo for an overview of all the changes, or simply update your game now to experience them firsthand. As always, Drill Core Inc. would like to remind all Platform Managers that the company is in no way liable for, or sympathetic to, resulting loss of life or damages.
Swarnids Join Drill Core Inc.
To combat the extraneous food, sleep, and sanitation costs of both human and Dwarven workers, the Board of Directors sanctioned the creation of a temporary Minimally Demanding Bioform Search Committee, who were able to find ‘Swarnids’, a species that hatch from larvae, and importantly, are legally classified as non-sentient, to assist with all mining operations.
Platform Managers will now be able to unlock the Swarnid Platform from the main Upgrade console, which will allow you to utilize this new species.
The starting buildings for the Swarnid Platform include:
Swarnid Nest: Produces Larvae which can then be incubated to specific Worker types
Laboratory
Laser Turret
Swarnid Watchtower: Fires flies around itself every so often that latch onto targets and cause damage
The Swarnid Platform also boasts an additional 20% damage to Night Enemies, owing to their superior experience of living in near-total darkness.
Three types of Workers will be available to select from the Swarnid Nest; upon selection, Larvae will fly to a random Block, where they’ll incubate for a short period of time before emerging as a fully operational Swarnid.
Each of these Workers count as 0.5 of your Worker allocation, and these Worker types include:
Swarnid Gnawlers: Dig earth with their teeth to extract resources
Swarnid Lumpers: Carry resources back to the platform
Swarnid Wardens: Defend the Swarm from attacks
We look forward to the increased profits as you utilize this new species for your contracts, Platform Managers!
Turret Innovations
The R’n’D Department has been hard at work during their mandated overtime to provide various upgrades to Turret technology; all Platform Managers will have the option to select the Improved Turret Assembly upgrade in the main upgrade console, which will permit the installation of upgrade modules on all Turrets.
These upgrade modules will provide you with access to an individual upgrade tree for each Turret, and will vary based on the type of Turret, but may include a boost to shooting speed, attack radius, or even double damage chance!
There are multiple levels to each of these upgrades, each offering an increase in percentage for their designated stat.
Platform Managers will also notice a new Turret Focus Priority available for each turret. This new setting will allow you to select the priority for each individual turret’s defensive actions, and will allow you to target various attributes of alien species, including those closest or furthest from the turret, those with the lowest or highest health within range, and those closest or furthest from the core itself.
Finally, you’ll notice that all turrets now show basic parameters before building, allowing for more visibility on the impact each turret will have before spending those precious resources on building it.
We look forward to seeing how you utilize these new innovations in turret management to optimize success on each contract, Platform Managers!
Management Optimizations and Quality of Life Changes
Drill Core Inc., under the advisement of legal representatives, is introducing a range of new features designed to make Platform Management more streamlined.
Firstly, Platform Managers will note that there are new Resource Management options available during contracts; these will allow you to prioritize specific resources for your Workers to collect. Whether you’re looking to upgrade your turrets, or need a specific resource for an upgrade, you’ll be able to globally assign a resource to be prioritized - or de-prioritized - as needed, letting your Workers know where to best use their time.
There are now 10 new qualifications available to unlock during contracts for the most diligent of managers, which include:
Blocker: Active daytime ability. Select an empty area where a foam Block will be created.
Swarnid Incubator Turret: Incubates Swarnubs during the day and releases them to fly around the Mine.
Solaris Lens: Active daytime ability. Select a Block zone at which lasers will shoot over a period of time, damaging both Enemies and Blocks.
Spot an unfamiliar Block or Enemy? Now managing those threats is easier than ever, as Platform Managers will have access to the Drill Core Wiki entries for all Blocks and Aliens they encounter during a contract; simply holding the ‘ctrl’ button and hovering over the Block or Alien will bring up the relevant Wiki entry, giving you a quick insight into any necessary changes in strategy.
You’ll now be able to see the impact your defenses are having on keeping Aliens at bay with the option to Show Damage Numbers making its way into this update. Gain valuable insights into which turrets and abilities are making the most significant impacts, so you can best-optimize your strategy during your contracts.
Platform Managers will now have the option to ban certain buildings from the Technology pool for the duration of a contract, allowing you to preserve your precious Technology Rerolls if there’s a Building you don’t feel will be useful for the particular contract you’re completing.
However, be careful with this option, Platform Managers - once a Building has been banned, you won’t be able to use it for the duration of the contract!
Of course, there are plenty of additional Quality of Life improvements incorporated into the update, including improved gamepad controls to make both adding orders and moving the camera easier, and new gameplay tips on the main menu. For the full list of all improvements, the complete Changelog is below.
As a sign of appreciation from the Drill Core Inc. Board of Directors to those who joined our workforce during Early Access, you’ll be able to download a small free DLC of cosmetic items, the Shareholder Pack, which showcases our gratitude, including a unique Testing Unit Platform Skin for the Earthcrusher platform, and a badge showing the Platform Manager’s nickname and avatar on the main menu.
We have also added a unique new Cyberpunk Platform Skin as an additional bonus to our Supporters Pack, which will be available there for all previous and new owners forever.
We hope this effectively communicates the value we place on your early contributions to our profit margins.
That brings us to the end of the topline overview of everything that’s included in the 1.0 Release; for those Platform Managers who are particularly diligent, you may review the full Changelog at the end of this post.
As always, we strongly encourage all Platform Managers to follow the corporate TikTok and Twitter accounts for a clear line of communication with Drill Core Inc., and also to take part in company-wide conversations on the corporate Discord server.
Rarely warm regards,
The Drill Core Inc. Board of Directors
Changelog:
Added the Swarnid Platform, which includes:
The unique Swarnid Watchtower building (available only to Swarnids).
A unique Swarnid larva mechanic.
10 unique Swarnid Platform upgrades, including the upgrade that allows you to move turrets.
Added the ability to change turret target focus.
Each turret now has between 3 and 15 upgrades, including unique ones.
Turrets now display more detailed stats (including damage, rate of fire, firing range, etc.).
Added a global ore-priority setting for couriers.
Added an upgrade that lets you ban technologies so they won’t appear again until the end of the contract.
Added 10 new qualifications, which include new turrets and abilities.
Improved gamepad controls: giving orders is now easier, and camera control has been enhanced.
Added in-game wiki. You can hover any block or enemy to get information about it.
Added gameplay tips to the main menu.
Division statistics window added to the main menu. This allows you to compare your division performance with others.
Initial maximum number of orders increased from 15 to 20.
Cave Biome chance of spawning two cracks is greatly reduced.
Last Bastion building redesigned. Now each such building reduces the damage received by the core by 7%.
Dwarves orders now can be given in the block even if it is not potentially destroyed. In this case two orders will be added.
Dwarves orders that has no potential damage are automatically deleted.
New settings were added:
Screen distortion.
Camera shake.
Camera edge-scrolling.
Show damage numbers.
For players who purchased the game during Early Access, in the 'Shareholder Pack':
A badge showing the player’s nickname and avatar as a shareholder has been added to the main menu.
A unique Testing Unit platform skin for the Earthcrusher platform has been added.
MASSIVE BATTLES UNLOCKED!https://www.youtube.com/watch?v=MNDxuM1rqwQ
This is a really exciting post for me. The Old War can now support thousands of units at one time!
As much as I love other games with massive swarms, there are many reasons I am excited for a high unit limit. We aren't looking to be a tower defense, or a swarm-centric game, but we don't want to limit you to a unit cap that has been outdated for 20 years. For The Old War, a high unit count is more about the additional gameplay mechanics and new strategies that this unlocks.
Some of this new, emergent gameplay is as follows and will be explained further:
Neutral Towns and Cities
Swarm-type Troops
Shared Unit Control at Scale
A Living, Breathing World
NEUTRAL CITIES AND TOWNS
Adds territorial strategy - towns can be occupied, allied with, razed, or fortified.
Forces players to consider diplomacy or resource denial, not just combat. People can be a resource for a number of nefarious purposes - recruits, labour, or just bodies for the undead.
Offers a strategic midpoint between battles, capture a town to resupply or reinforce before a major siege. Each battle will be a series of skirmishes and escalating conflicts.
You may need to protect allied cities, or wipe them out to prevent their exploitation by others.
SWARM TROOPS
Enables quantity-over-quality factions or tactics, throw waves of weak units to overwhelm, scout, or soak damage.
Introduces attrition mechanics - can you outlast the swarm? Can you keep producing faster than they die?
Opens up asymmetrical strategies: fighting a swarm requires choke points, AoE attacks, or elite squads.
Adds chaos and urgency - when 300 units are charging your gate, every second matters.
SHARED UNIT CONTROL AT SCALE
Enables true co-op strategy, where one player can manage the frontlines, another handles ranged units, another controls cavalry or siege weapons. It will be a struggle for one commander to control it all.
Reduces micromanagement stress, allowing teams to act like a real military command structure.
Lets players specialize based on preference - some love building bases, others love commanding troops.
Keeps large-scale battles manageable and exciting, not overwhelming.
A LIVING, BREATHING, WORLD
The world reacts: citizens flee if you are a conqueror, towns change hands, citizens remember past battles.
Roaming Beasts: Neutral creatures roam the map: wolves, bears, magical entities. Can be hunted, avoided, or even tamed.
Trade routes move between towns. Can be intercepted or protected, affecting economies.
Thousands of units don’t just make the battles bigger - they make the choices deeper. Every formation, every frontline, every village caught in the crossfire becomes part of The Old War. This is war at a scale where your strategy is shaped by the world itself.
Wishlist The Old War on Steam:https://store.steampowered.com/app/1248750/The_Old_War/
This update adds the following...
Sling loading system should no longer allow you to attach more than 1 cargo container
Sling loading system should more reliably choose the closest container
Chinook now starts with its parking brake engaged and correctly displayed on the HUD
Separated the HUD and Command Menu so you still access the Command Menu with the HUD turned off.