HellSlave II: Judgment of the Archon - Apozh - Dear Villagers (CM)
It’s been just one week since we revealed Hellslave 2, and your enthusiasm has been incredible. To thank you for the warm welcome and to celebrate Publisher Week, we’re giving away the first Hellslave, for FREE!
🕒 You have two weeks to claim it during Publisher Week. Once added to your library, it’s yours to keep forever.
As part of our Publisher Week celebration, we’re happy to offer Hellslave completely free for a limited time!
From now until the end of Publisher Week, you can claim Hellslave and keep it forever – no strings attached. If you’ve been curious about this dark and stylish dungeon-crawler, now’s the perfect time to dive into its twisted world.
But that’s not all… The story doesn’t end here. The next chapter in the Hellslave universe is on its way — and you can be among the first to follow it.
Whether you're discovering Hellslave for the first time or revisiting it before the sequel drops, thank you for being part of our journey. Enjoy the game, and stay tuned for more!
We're back with another small update on All Will Fall's Demo! As always don't forget to share your feedback and let us know what you think!
Set UI sprite atlas to ignore texture limit - fixed UI becoming blurry when texture resolution is lowered
Disabled mipmaps on UI backgrounds - less VRAM use
Added news and updates panel
Mark your calendars — All Will Fall has a brand-new Open Beta on June 9th for Steam Next Fest! Get ready for a major content update featuring a deadly new storm, a suspiciously BBQ hut, new questionable decisions to make for the sake of your colony's survival, and a whole lot more. Stay tuned!
After countless dreaming, building, testing, and revising, Void Scout is finally available.
This is a tactical roguelike about surviving the end of everything - one universe at a time. You play Alyssa, the Nexus Being whose mind is copied into a new reality every time she dies. The mission continues. The memories persist. And the multiverse keeps falling apart.
🎯 Strategic Combat, Decisions Matter
Positioning, planning, and timing are the heart of Void Scout’s tactical gameplay. This isn’t about min-maxing - it’s about outsmarting enemies across procedurally shifting battlefields. Each time you play a mission will give a different challenge.
🌌 A Story That Changes With You
This isn’t just randomized levels - it’s a living, procedural story. Each mission brings new dialogue, side plots. The multiverse is at stake, and no two realities are quite the same.
🧬 Roguelike Death, With Meaning
In Void Scout, death isn’t failure - it’s transition. Alyssa’s mind persists across universes, learning from each life lost. What you gain, remember, or regret follows you. You’ll die many times, but every death pushes the mission forward.
ALL WILL FALL: Physics-Based Survival City Builder - [tB] Tira
Hello, Stranded Survivor! ⚓
We're back with another small update on All Will Fall's Demo! As always don't forget to share your feedback and let us know what you think!
Set UI sprite atlas to ignore texture limit - fixed UI becoming blurry when texture resolution is lowered
Disabled mipmaps on UI backgrounds - less VRAM use
Added news and updates panel
Mark your calendars — All Will Fall has a brand-new Open Beta on June 9th for Steam Next Fest! Get ready for a major content update featuring a deadly new storm, a suspiciously BBQ hut, new questionable decisions to make for the sake of your colony's survival, and a whole lot more. Stay tuned!
NITRO GEN OMEGA is releasing into into Early Access on June 17th, 2025!
That's right, spring actually ends on June 20th - *adjusts glasses* this has been our plan all along !
But in all seriousness. This has been an incredible journey full of ups and downs. We've been working relentlessly to incorporate as much of your feedback as possible from the demo into the Early Access launch. We look forward to share more about all the changes and the improvements we made with you in the coming days.
A sandbox shonen open-world tactical RPG
Humanity lost the war against the machines. The few that remains live on cities built atop of giant pillars. Recruit your team of Fools, assemble your Mech and start making a name for yourself. Explore a large open-world featuring 16 different cities and outposts. Complete contracts and quests for the various factions that populate the continent.
Innovative tactical gameplay
Dive into an innovative timeline-based combat system that rewards accurate planning, prediction and intuition.
Order your Driver to move, your Gunner to shoot, your Engineer to reload and your Operator to deploy smokes. Lay your plans on the timeline as if you were editing your own anime episode, then watch in in action during the Resolution Phase.
Tend to your Crew
Your Airship is also your mobile base, where your team relaxes and trains between battles. Forge bonds, tend to morale, cook delicious recipes and grow plants in the greenhouse.
Unlock skills for your Pilots, build Relationships and watch them unfold in battle in the form of powerful Momentum Shifts.
A game that looks and feels like an anime
Since the very beginning we wanted to make a game that felt like playing an anime. We poured a lot of love into every animation, color choice and design decision in the hopes of bringing to life our "spaghetti-anime" vision. A love letter to anime, that beats an italian heart. Featuring a wonderful dynamic soundtrack composed by Alex Moukala.
June 17th, 2025 is just around the corner and we can't wait to welcome you all to the world of NITRO GEN OMEGA. We hope this is just the beginning of our adventure together but for now we're very grateful to have you along for the ride.
Be sure to join us on Discord to interact with the development team and be up to date with everything-NGO.
We've done our best to bring to you a sandbox-shonen experience. We hope you will have fun playing it.
New World: Aeternum Update 1.3.27 downtime will begin at 5:00 AM PT (1200 UTC) on June 3rd and last approximately 1.5 hours.
Check out the full release notes, including other notable fixes, below.
Seasonal Server 2
Seasonal Server 2 is our take on a hardcore experience. We’ve built this to reward you for flexing your mastery and knowledge of the game. Additionally, we want to open up all the content for all our players in this time limited experience. The major changes we have made for this server are:
No Main Questline - We’ve built a new, very expedited quest line to follow. This questline will give you all the experience needed for your character to reach maximum level in approximately 6 hours. It will also introduce you to the new mechanic we’re using for progressing your character on this server, Azerite Tailings.
Azerite Tailings - Azerite Tailings are an item that can be dropped from multiple different locations in the world and can be used to craft new types of inventory caches for yourself. These caches will be much faster to use for gearing up your character on this server than standard loot drops. These caches can provide everything you need for your characters (such as consumables, gear, and even materials for selecting perks on artifacts.)
Artifacts Unlimited - On this server, you are able to equip as many artifacts as you would like. We don’t know exactly how powerful these can become, but we want to allow you to experiment in some new ways and try some new gameplay combinations that even we haven’t seen before.
Death Status Effects - A new status effect will be present on your character when created on this server for tracking your Unfallen or Fallen state, and this is our attempt at a different kind of hardcore experience. Characters who have not died will be considered ‘Unfallen’ and characters who have died will be considered ‘Fallen’. Instead of a traditional hardcore model, where your character is simply deleted on death, this status effect will stack up, granting 25 bonus attributes per stack. However, some challenges can only be completed in an Unfallen state. Group up with others to tackle these objectives and remain Unfallen, but don’t be afraid to keep going if you do Fall, you’ll be getting stronger and stronger.
War has its own unique status effect. This status effect will provide a higher potential stacking on attributes after death (as well as a damage bonus), but it also reduces your armor and absorptions while active (this is intended to help balance out some of the potential defensive power artifacts can provide). Since this is a time limited server, territory control is not the primary focus, so we wanted to give people an opportunity to experience the mode in a different way. Honestly, we’re hoping you will all go out into the field and bonk each other over the head with foam bats and cardboard tubes for a weekend.
Earnable Rewards - You will be able to earn new rewards for your character by completing challenges in the Season Journey on this server. These new earnable rewards are Raw Orichalcite Stone which allows you to craft any artifact you want (out of all the artifacts you do not currently own), and Runewood Resin which allows you to craft any T3 trophy you want. There will also be new cosmetics and titles to earn throughout this experience. These rewards will not be claimable on your seasonal character and must be claimed on one of your primary characters.
Important extra note about the Hardcore server: As the focus of this server is push the limit of characters to the max, including using full sets of artifacts in endgame content such as the Gorgon raid, players will be required to have the Rise of the Angry Earth expansion to participate.
Expeditions Unleashed
With the release of Expeditions Unleashed, we added a dynamic health scaling system for these encounters which will scale up and down the health of creatures and bosses in the encounter based on the number of players in the encounter area. This system has both a minimum and maximum boundary to the scaling and a per player increment. Our intention with this system is that more players should always be a benefit, but except in critically large player numbers, fight duration should be longer and more consistent than it was in past boss events.
With our initial release we set our boundaries to fairly conservative numbers to ensure the system would not have a negative impact to server health due to the longer fights. After reviewing the data from live servers and player sentiment, we’ve seen a positive impact in fight duration within our boundaries but we are seeing significantly higher numbers of players than our upper limit and as a result, the effects of the system were not as impactful as we’d like versus very large numbers of players (ie greater than 40).
With this update we decided to increase that upper boundary to accommodate larger groups of players. We are making this change cautiously to avoid strain on the servers and, depending on the outcome, we may revisit these settings again in the future.
Combat & Game Modes
Increased the bow's damage by 1.86% and musket by 1.68% in PvP.
Upheaval - Reduced attack damage from 200% to 180% and reduced tactician upgrade CDR from 25% to 20%.
Vampire's Vestments - Increased lifesteal amount from 10% to 17%.
Lich Gloves - Increased empower (6% to 10%) and reduced cooldown (5s to 3s).
Updated the Attuned Leather Pants and Old Crown to grant 11 attributes instead of 10.
Vital Synergy - Reduced values for the stamina regen and healing bonus from 20% to 15%.
Fixed an issue where target dummies could become 'immune' and no longer generate damage numbers.
OPR - Buildable items are no longer allowed to be placed at the teleport locations through Gates and Barriers.
Fixed an issue where Vital Synergy was reducing the power of the relentless artifact perk.
Fixed an issue where Arenas didn't have the updated PvP damage values for Blunderbuss and Fire Staff.
Fixed an issue where the hit boxes for mounts may not have been in the correct locations.
Fixed an issue where rending stacks didn't have a cooldown allowing repeated activations per hit.
AI/Expeditions
Fixed an issue that allows players to climb onto Green keepers boulder attack, which would cause incorrect poison pool and boulder spawning.
Fixed an issue where some of the Shielded Pistoleer in the world couldn’t be damaged or killed.
Fixed an issue where Hive of the Gorgons sometimes couldn't be entered remotely.
General
Fixed an issue where players were experiencing instability and crashes on PlayStation.
Fixed an issue where PC players with the Rise of the Angry Earth expansion would see news to purchase it when logging into the game.
Fixed an issue where auto-running after any melee attack and trying to perform a vault or mantle would fail.
Fixed an issue where the character wouldn’t appear on the Character Select screen.
Fixed some issues with the new rotational modes timers in the Activity Finder screen.
Fixed an issue with the bottom-right queue status banner not being present when queuing for CTF.
World
Fixed an issue with the Sandwurm encounter that could cause players colliding with the Sandwurm to fall through the world or get stuck in geometry. The Sandwurm now has impassable collision and abilities that normally allow the player to pass through an enemy will not be able to pass through the Sandwurm.
Fixed an issue where players might push the Sandwurm off of its intended position in the arena and negatively affect subsequent spawn locations and how the Sandwurm's abilities function.
Adjusted spawn scaling bounds in Monarchs Bluff to address boar exploit.
Fixed Wit's Quest pin for killing Monstrous Polyphemus directing players to the general POI rather than the Elite POI.
Thanks for your support! We’ll see you in Aeternum.