Project Hunt - projecthunt2022
NEW

Added a hunting ranking and reward system for countries
- The country score is the sum of the hunting scores of players who live in that country.
- The higher tier and rarer fur type animals you catch, the more points you can add to your country's score.
- Weekly scores are reset every Monday at 00:00 CEST.
- Players from the country with the most points in a week will receive the following benefits for the following week

- 10% bonus to the price of animal carcasses.
- Increased chance of catching a rare fish.




Added ‘integrity’ attribute to animal carcasses.
- Integrity is affected by the outcome of the hunt.
- Integrity is divided into four levels: perfect, good, fair, and poor.
- The price of the carcass decreases depending on the level of integrity.




Changed & Fixed

- Changed the location of the display of mission completion and the resulting amount earned.

- Fixed a bug that caused item storage chests to become invisible in some areas.
- Removed the display of research points earned and animal weight updates.
Tetris® Effect: Connected - BeastinShen


We will be hosting friendly 3v1 CONNECTED VS. multiplayer lobbies open to community participation. Come learn about strategies specific to the game mode such as team ZONE attacks, dealing with tough bosses, and reviving teammates.

Catch the community showcase stream on our official Twitch channel : https://www.twitch.tv/enhanceexperience

Do you want to participate in the community matches? All skill levels are encouraged to participate! Join the official Enhance Discord : https://www.discord.gg/enhance

Follow Enhance and Tetris Effect: Connected :
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May 30
One Life Playtest - blankenship0303
lan check
Star Rift Saga - studiovelagames
I've been hard at work on getting things ready for full release. A part of that has been going through the UI and getting things a little more final. A lot of those changes have been reflected in the early parts of the game, so the demo has been updated to better reflect the finished version. This is also being done in anticipation of the upcoming Steam Next Fest, which Star Rift Saga will be a part of.

Here's the highlights:
-The UI uses a new look which has a little bit less of a flat feel.
-Fonts have been reworked and are more uniform across the board.
-Some effects have been redone, most notably including the explosion sprites which are no longer scaled in game and are now pixel perfect.
-You'll now encounter enemies slightly earlier than you did before.
-Some slight balance adjustments, as well as new skill chips to discover.

There's even new content for you to discover in the demo.
-You can now play the target elevator mini game. Just head left out of the outpost and you'll be on your way to finding it. Some platforms have been added to allow you to reach it earlier than you otherwise will be able to in the full game. Notably, the game itself is slightly different from how it appears in the full game to accommodate your more limited moveset at that point in the game.

If you have already played the demo, I recommend checking it out again, especially during Next Fest. It really helps out with visibility if you do.

Really looking forward to you all being able to check out the full game on July 15th! It's really coming together!
-JV
Beff Jezos Simulator - osmancan
I packed every order by hand. Delivered them myself. Counted every last item...
But now?
I’m not alone anymore.

With those words, the next chapter begins.
The Soul of Beff update is nearly complete — and the Full Release is on the way.

Over the past months, we built systems.
Now, we’re bringing them to life.

✅ A dynamic economy with prices driven by supply & demand
✅ A store rating system affected by your delivery performance
✅ Online leaderboards where you compete with real players

This isn’t just simulation anymore — this is a multiplayer business battleground.

🎬 Watch the new cinematic:
A founder's journey from boxes to bots, from solo to showdown.

🛒 Beff Jezos Simulator: Full Release is coming soon.
And this is the last discount before the price increases.

🕒 Don’t miss it.

RPG Architect - Locke
  • Added Logs and Logs Array - By Line to Battle Manager Data Source.
  • Fixed an issue with Rotate Command not working on 0 Duration.
FOUNDRY - Mr.McDuck
Hello everyone!

Thank you for all the feedback we have received since the last FOUNDRY Friday where we presented our plans for the future and asked for feedback about what the next update should contain. Reading your thoughts is very helpful and helps us prioritize things.

Our current plan is to do one more big update this year and potentially one or two smaller updates. The main content for the bigger update is planned to be trains, strong contenders for minor updates are new terraforming features and general quality of life improvements.

Please note that things can be subject to change. We wanted to announce our plans early, as we want to be as transparent as possible about the development process, but that includes predictions and estimates which could change.


The plan for trains
We intend to bring trains as soon as possible (before the update itself) on to an experimental preview branch where people can try them out and provide feedback. On this branch you should not expect them to make sense in terms of balancing or to be fully functional, but instead as an early preview to gather feedback - especially regarding usability and player comfort. Trains in a 3D world can be a challenge, and we want to get it right before we release them as a full update. I do not yet have a timeline for such a branch, but I’ll keep you up to date.


Upcoming Hotfix & Quality of Life
We have been working on a hotfix that improves and fixes many of the reported less critical issues in Update 2. It is now available on the hotfix branch and will stay there for a bit longer before we roll it out to everyone as we still have a few more things to work on.

This hotfix also includes a few quality of life improvements:
  • Pressing escape now pauses the game in single player mode.
  • Reworked the freight elevator so that it is able to provide feedback about its state and potential issues. A freight elevator that isn’t set up properly will glow red and looking at it will give you additional information about the problem in form of a tooltip.
We plan to address a couple more things that have been pointed out in your feedback, stay tuned!

This is it for today, see you in two weeks!
-mrmcd



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Stay tuned for more news!

https://store.steampowered.com/app/983870/FOUNDRY/
Into the Fold - Nala Junction - gallicentertainmentpvtltd
Into the Fold: Nala Junction – Demo Now Live!
Step into a mysterious, fast-paced world with the free demo of Into the Fold: Nala Junction!
Experience a glimpse of the story, action, and atmosphere we’re crafting, and help shape the final game with your feedback.

What to Expect:

A glimpse into the world of Nala Junction

Play the demo, leave a review, and tell us what worked and what didn’t. Your voice will directly influence development!
Dragon Song Tavern: Cozy & Adventurous - HARRISONWORLD
Live Session with the Dragon Song Tavern: Cozy & Adventurous Game Producer
May 30
Burden of Command™ - GreenTreeGames
Features
- QOL: Visual Performance improvements:
- GENERAL SPEEDUP OF UNIT MOVES (Luke) since they move further. Less time devoted to.
- Move speed for AI units sped up even more (Luke) -so you wait less time for the enemy to do his dumb moves so you can get back to your brilliant ones :-)
-Artillery Explosions speedup (Luke) - makes longer barrages not be as tiresome ;-)


Bugs
- Vehicle leader portrait less laggy when in vehicle and moving on map (Luke)- really happy to get this little SOB (mostly). So amateur hour.
- write_txtfile failure: FileNotFoundError(2, 'No such file or directory') (Luke) -log files could not be written due to my operator error in 1.0.45.
...