Battlefield™ V - Electronic Arts
In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:

  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.

Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!

WHAT'S NEXT
Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.

Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.

Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.

Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.


Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

We’re looking forward to what’s next with you!

//The Battlefield Team
Battlefield™ 1 - Electronic Arts
In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:

  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.

Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!

WHAT'S NEXT
Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.

Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.

Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.

Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.


Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

We’re looking forward to what’s next with you!

//The Battlefield Team
Squash and Spell : Kids Typing - admin
Hello! I'd like to introduce myself and my game. I'm Frankie and I've been a game developer for over 20 years.

I designed Squash and Spell for my young daughter. She would often see me using the computer and want to join in. She loved imitating me by pressing the keys but was a little disappointed when nothing fun happened. I couldn’t find any games suitable for her age so I decided to make one myself!

I’ve tried to make Squash and Spell a fun and welcoming space for young children to spend time in. There aren’t really any ways to fail, it gently supports children from the moment they’re curious about computers through to when they start learning letters, words, and spelling.

This game turned out to be much more complex than I expected, but I’m really pleased to have finally set a release date: 28th of May, 2025.

This is my first release as a solo developer, and I’m so happy to be able to share it with other families. I hope it brings some fun and joy to your children too!

A big thank you to Ian Buckley for providing the voice acting.



Tank Squad - WinteR5


That day is coming

Dear Tankers,

a lot of sweat, stress and love has been put into this project and the moment is finally coming when we can share the full version of the game with you.

We started the project shortly after the release of our first game Tank Mechanic Simulator - this was on 20.02.2020. After the success of this game, we expanded the studio and hired more people to get involved in new projects. In the course of developing Tank Squad, we managed to produce two DLCs and the project grew so much that it is basically a continuation of Tank Mechanic to some extent.

Everything is done out of our love for tanks, but most of all because we want to make games for you.

The last few months have been difficult for us. Especially the last weeks or even days. Our game has been under review by the Steam team for which we are of course grateful - if it wasn't for them we wouldn't have been able to release the game on time.

We are counting on you. On the day of the release we start the next chapter in our life, stay with us because there is a lot more on the horizon.



Release

https://store.steampowered.com/app/1498130

Base price is set to $19.99. We are using Steam system to calculate final price depends on country/region. During premiere game will launch with 10% discount for 7 days.

Make sure to join our server on Discord, where we share the latest news from the game and the general situation.

Thank you and have a good one!
DeGenerals



Battlefield 3™ - Electronic Arts
In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:

  • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
  • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
  • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.

Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!

WHAT'S NEXT
Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.

Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.

Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.

Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

GET INVOLVED
If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.


Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

We’re looking forward to what’s next with you!

//The Battlefield Team
Flocking Hell - IirionClaus
Thank you all for continuing to play, share, and enjoy Flocking Hell! It’s been amazing to see so many of you take the mantle of the Bellwether and lead the flock against the demons. Patch #4 brings some major updates to keep things fresh and challenging. Snarebunnies are back and sneakier than ever with the brand new Hare Trigger island. To celebrate the occasion, our composer Simon Daoud wrote a new track, Meat the End! Combat now flows faster thanks to improved animations and dynamic damage stacking. Full details below, with the change log at the end of the post.

Before we begin, a HUGE shout-out to Draham, our new German community translator. Draham volunteered to review and polish the German translation of Flocking Hell, making the game more accessible in the process. Thanks Draham 💜

A Hare-y Situation

This patch introduces the second Snarebunny bonus level, Hare Trigger, along with its prelude, Nose for Trouble! Once again, you’ll face multiple waves of Snarebunnies, but this time their arrival depends on how you spend your turns. Every decision matters!

To celebrate, our amazing composer Simon Daoud created a brand new boss battle track: Meat the End. You’ll hear it in every boss fight from now on! Be sure to check out Simon’s Instagram for more of his wonderful music, and remember that you can buy the OST through Steam.

Reinforcing Reinforcements

Since launch, "go-wide" strategies (where you connect as many cities as possible) have lagged behind. Roads are expensive, and late connections suffer from diminishing returns. This patch gives them a major boost: reinforcements no longer reduce the size of reinforcing cities. For example, connecting 10 cities will gain a total of 225 size across all cities when the demons invade!

Two other changes also support going wide. First, demon legion size is now pre-calculated, removing a hidden penalty that punished large city networks. Second, all islands now spawn with exactly 12 cities (instead of 10–12), making cities closer together and synergy cards like Oracle easier to trigger.

Faster Combat

Combat just got a lot snappier! First, I trimmed delays from key animations, including the "Reinforcements!" prompt, to keep things moving. Second, I added dynamic stacking to the damage multiplier. When large armies clash, up to 32 sheep attacks and demon swipes are now combined into a single animation. Battles are still fun to watch and now take about half the time.

Demon Attack Order

You can now mouse over the Hell Gate to see the order in which the demon legion will attack your cities. Keep in mind that this order can change: as cities grow, demons will prefer smaller cities when distances are equal. For some bosses (like the Butchers), only the first city is guaranteed, and the rest are decided as combat unfolds.

Multiplicative Cards Rarity Changes

Multiplicative effects are very popular right now. Two excellent examples are Balatro and Ballionaire, where the goal is to reach millions or billions of total points. Flocking Hell takes a different approach, focusing on small, important decisions and gradual growth.

That said, two cards (Crystalline Seed and Ritual of Growth) and the Geologist guide break this rule and can lead to runaway wins if drafted and stacked. To keep them exciting but make them less common, I’ve increased their rarities from rare to epic.

New Content!

No patch is complete without fresh content! Alongside Hare Trigger, this update adds Tainted Quarry, a new island that puts small-deck strategies to the test, and two new Tradition cards that grow stronger as your campaign progresses.

Enough reading! Now go play 🐑😈

Full Change Log
  • Flocking Hell now has an updated German translation, thanks to Draham, our new community translator! If you’d like to help with any of the other languages, please email us at anna@sextantstudios.games.
  • Check out the new boss battle music, Meat the End! Kudos to Simon Daoud, Flocking Hell’s talented composer, for creating this new track.
Quality of Life
  • Mouse over the revealed, active Hell Gate to see the current order in which the demons will attack your cities (it can change as you reveal more cities and as cities grow in size!).
  • The combat at each city will take less swipes thanks to a new dynamic stacking damage multiplier, making combat faster
  • Shortened several combat animations (such as the “Reinforcements!” prompt and the raze animation wait), making combat faster
Gameplay
  • Demon legion [SIZE] is pre-calculated (previously calculated based on total starting city size). This should make Competitive and Competitive² harder!
  • Each island will now have 12 cities (previously it was 10-12).
  • Reinforcements now gain +5 [SIZE] for each connected city, but do not cost any [SIZE] for the reinforcing cities.
  • Competitive and Competitive²: The first Snarebunny wave will now have 125 [DEMONSIZE] (previously 100).
  • Competitive²: Demon legion is now larger than Competitive, and grows faster.
Cards
  • Crystalline Seed [4], now epic (previously rare).
  • Gembound Tradition [3] (rare), new card: “Gain 10 [CRYSTAL] for each time you played “Gembound Tradition” this campaign.”
  • Hearthbound Tradition [3] (rare), new card: “This city gains +8 [SIZE] for each time you played “Hearthbound Tradition” this campaign.”
  • Ritual of Growth [3], now epic (previously rare).
Guides
  • Geologist, now epic (previously rare).
Islands
  • Emberfrost Expanse (late-game), will now have 10 cities (previously 8), and they are no longer especially distant from each other.
  • Hare Trigger (boss), new island: “The Snarebunnies attack whenever the Invasion Charm gets to 0! The charm drops by 5 whenever you assign to a mine, build a road, or play a card. (It does not tick down when you reveal a tile.) There are at most 4 waves. Until the last wave, your Crystal Blast only uses half your [CRYSTAL].”
  • Nose for Trouble (late-game), new island: “There are 4 Hell Gates, located all over the island. One is active and the rest are dormant. Whenever you assign to a mine, build a road, or play a card, the active Hell Gate changes. Build a road on a dormant Hell Gate to close it.”
  • Rumor Mill (late-game), playing the fourth “Fake News” card will reveal 8 random tiles (previously 10).
  • Tainted Quarry (late-game), new island: “When you fortify a city, gain 1 [SHEEP]. Whenever your deck runs out of cards, add a Curse to your deck at the start of the next level.”
Bug Fixes
  • Hopefully fixed a bug where a player would lose the campaign but still kept going despite having 0 hearts left.
  • The Scribe Charm will now correctly say “Scribe” in the UI (instead of “Clerk”).
  • Fixed a bug where the Cartographer guide will sometimes crash a new island.
  • City growth pop-up font color is now using the correct shade of green
One More Gate : A Wakfu Legend - Tyranea


When Iop is hosting the festivities, the banquet menu is sure to include a few brawls! They are an opportunity for the warrior god to put the most valiant fighters to the test.

Choose your weapons, equipment and resources wisely, then jump into this new rogue-lite adventure brimming with colossal monsters! With each victory, the next challenge becomes even more complex. Your success could very well lead to your downfall… Stay alert!

The standard version of the game is available now on Steam and the Ankama Launcher. For the launch of the game, enjoy a 10% reduction until May 20!

You can also get Savara in a digital collector's edition titled Legacy of the Heavens.

https://store.steampowered.com/app/3021630/Savara/

Let the brute slumbering inside you how!
Lilith Rising - Season 2 - Jubei
Jointly launched by Taiwan-based adult game developers Eternal Alice Studio and Hide Games, the Global Adult Gaming Expo 2025 is now officially live on Steam!
This exclusive event features 67 top-rated R18 games from around the world, supporting multiple languages and showcasing a variety of genres. Over 40 of these titles are available at limited-time discounts. Players can explore and collect their favorite games all in one place!


Guided by the theme “Breaking Geographic and Cultural Barriers,” the expo aims to challenge the perception of adult games as niche, region-locked, or inaccessible due to language. It brings together exceptional developers worldwide to deliver high-quality, creative adult gaming experiences.

Event Highlights
▪ Cross-Regional Collaboration: Publishers from Asia, Europe, and the Americas come together.
▪ Global Accessibility: Multi-language support encourages international interaction between players and creators.
▪ Exclusive Reveals: Discover never-before-seen titles currently in development.
▪ Diverse Genres: From romance sims and visual novels to isekai adventures—there’s something for every fantasy.
▪ Limited-Time Discounts: Over 40 popular R18 games available at major discounts.

https://store.steampowered.com/app/2424440/Lilith_Rising__Season_1/
https://store.steampowered.com/app/2864850/Lilith_Rising__Season_2/
https://store.steampowered.com/app/2685500/?snr=2___
https://store.steampowered.com/app/1950450/Loop_Queen3?snr=2___
https://store.steampowered.com/app/2514850/?snr=2___
https://store.steampowered.com/app/1974520/__Adult_Only?snr=2___
https://store.steampowered.com/app/1740000/Cute_Honey_Bunny_Girl?snr=2___
https://store.steampowered.com/app/2655960/Lust_Academy__Season_3?snr=2___
https://store.steampowered.com/app/3403720/Miami_Paradise?snr=2___
https://store.steampowered.com/app/2832400/The_Lust_City_2?snr=2___
https://store.steampowered.com/app/1498120/Lewd_Island?snr=2___


Upcoming releases
https://store.steampowered.com/app/3576350/3C?snr=2___
https://store.steampowered.com/app/3437200/LUNA?snr=2___
https://store.steampowered.com/app/2875610/?snr=2___
https://store.steampowered.com/app/2455020/_Sexorcism?snr=2___
https://store.steampowered.com/app/2706690/SexSeal?snr=2___
https://store.steampowered.com/app/2022220/__Sexy_Gym?snr=2___


Event Details:

▪ Event Period: May 5 – May 11, 2025 (PST)
▪ Platform: Steam
▪ Event Page: Global Adult Gaming Expo 2025
▪ Organized by: Eternal Alice Studio x Hide Games

Important Notes
▪ All content is intended for adults only. Please follow local laws and age restrictions when viewing.
▪ Discounts may vary by title. Please refer to the Steam event page for exact pricing.
▪ For more information on the Global Adult Gaming Expo 2025, visit the official Steam event page.

WAKFU - Tyranea


When Iop is hosting the festivities, the banquet menu is sure to include a few brawls! They are an opportunity for the warrior god to put the most valiant fighters to the test.

Choose your weapons, equipment and resources wisely, then jump into this new rogue-lite adventure brimming with colossal monsters! With each victory, the next challenge becomes even more complex. Your success could very well lead to your downfall… Stay alert!

The standard version of the game is available now on Steam and the Ankama Launcher. For the launch of the game, enjoy a 10% reduction until May 20!

You can also get Savara in a digital collector's edition titled Legacy of the Heavens.

https://store.steampowered.com/app/3021630/Savara/

Let the brute slumbering inside you how!
Hollywood Animal - xomasi
After yesterday's update, we had to roll back to version 0.8.22EA, to investigate an issue with naming buldings. Today, we have that fixed, plus we bring back improvements from 0.8.23EA, plus now you can fire everyone you should be able to and can't fire anyone you shouldn't be able to.

So, nothing TOO exciting, but still!
...