Manipulus - A Deck Building Odyssey - chazzygames123
We've resolved the menu issues that were causing confusion for some players. The interface has been updated for better clarity, responsiveness, and overall experience. Thanks for your patience!

Survivors of Mayhem - Strom
Todays update brings new Unity 6.1 tech to the game. I have officially enabled DirectX 12 support, with fallback to DirectX 11. There should be a pretty decent graphics performance gain across the board as the new DX12 culling and optimization changes are pretty significant.

Here's an example of some of the expected performance gains as detailed by Unity:



As always if you run into any bugs, or have any issues please contact me here, or on Discord.

Thanks!
Heard of the Story? - Shasaur
  • Added resolution options to the settings
  • Added borderless and windowed mode (finally right?!)
  • Improved UI adaptability for different resolutions such as the SteamDeck
  • Trades will now show all written books and unwritten books
  • Books now have colours and will be bound in a colour corresponding to the category of the book's content
  • Fixed crafting panel partly blocking clicks on the prosperity bookmark
  • Saved and loaded some additional state to prevent villagers from talking and remarking as soon as you launch the game
  • Fixed merchants disappearing when re-loading the game after the market is over
  • Fixed markets starting on wrong days
  • A merchant will no longer arrive on your first day
  • Fixed being able to walk through tailor beams
  • Fixed and adjusted animations of the craft and sleep buttons
  • Fixed getting stuck in the mine if opening inventory and using an action button
  • Fixed banner being shiny

When using the controller:
  • The last conversation option will now be re-selected after speaking
  • Going up and down the dialogue options will now loop around
  • Fixed no SFX for dialogue options
  • Fixed tooltip being stuck visible when exiting a trade
Tour de France 2022 - Nacon
Hello everyone!

🚴 The road to the next Tour de France game is already underway!

We’ve answered your most frequently asked questions in our new devblog: women’s cycling, Unreal Engine, gameplay changes, and more.

Want to know what’s coming (and what’s not)?

📖 Check out the full FAQ now!


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511320/Tour_de_France_2025/
Tour de France 2023 - Nacon
Hello everyone!

🚴 The road to the next Tour de France game is already underway!

We’ve answered your most frequently asked questions in our new devblog: women’s cycling, Unreal Engine, gameplay changes, and more.

Want to know what’s coming (and what’s not)?

📖 Check out the full FAQ now!


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511320/Tour_de_France_2025/
Tour de France 2024 - Nacon
Hello everyone!

🚴 The road to the next Tour de France game is already underway!

We’ve answered your most frequently asked questions in our new devblog: women’s cycling, Unreal Engine, gameplay changes, and more.

Want to know what’s coming (and what’s not)?

📖 Check out the full FAQ now!


>> https://linktr.ee/cyclinggames <<

https://store.steampowered.com/app/2511320/Tour_de_France_2025/
RoadCraft - Khagaï
It all started in a sandbox… 🥹



From childhood dreams to heavy-duty machines, RoadCraft takes your imagination to the next level!

Build with powerful vehicles, reshape devastated landscapes, and carve your own path through the aftermath.


The ultimate construction adventure begins May 20. 🚧

Pre-order now and be ready to hit the ground rolling!

https://store.steampowered.com/app/2104890/RoadCraft/
最后的修仙者 - 冷漠乌鸦
1.交易内的重复攻击丹修复为暴击丹
2.修复角色属性面板看不到等级的问题
3.再次优化游戏运行性能(10%-15%)
The Island of Thugs - Dude
  1. Fixed tree collision issues.
  2. Now you can go to main menu from pause menu.
  3. Various stability improvements.
NORSE: Oath of Blood - Molly


Greetings, warriors!

We are thrilled to share a glimpse into the development of NORSE: Oath of Blood, and how Unreal Engine 5’s cutting-edge technology, especially MetaHuman, is helping us bring our world to life.

Our goal from the very beginning was authenticity. Thanks to MetaHuman, we have been able to create deeply detailed and expressive characters. Every facial movement, every small gesture, tells part of the story we are trying to share.

Unreal Engine 5 has opened incredible possibilities for us. With Nanite, we are able to create richly detailed environments. Lumen allows us to achieve dynamic, realistic lighting that reacts naturally to the world. And MetaHuman lets us craft believable characters who truly connect with players. These tools have given our small team the ability to achieve visuals and storytelling quality that would have been impossible just a few years ago.



The team at Arctic Hazard are also grateful to have received an Epic MegaGrant, which has helped push NORSE: Oath of Blood even further than we first imagined. Working with Unreal’s latest and greatest tools has not just accelerated development; it has elevated the entire creative process for us.

We invite you to learn more about our journey in the full interview with Epic Games: Read it here

Below is a video interview with Arctic Hazard’s Creative Director, Terje Lundberg, who discusses how the game uses narrative to distinguish itself from others in the genre.



Thank you for being part of this adventure with us.
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