Added a quit button to the disconnected / login failed dialog.
Added the /guildmotd command for a guild leader or guild officer to set the message of the day for their guild.
Added some additional hair styles for the human female. A few of them have texture issues in some lighting conditions which will be corrected in the following client patch.
Bug Fixes
Fix for some NPCs that were sometimes spawning in the evading state.
Fixed an issue where it wasn't possible to drag a corpse that was unable to move, such as corpses in the air or stuck in geometry. They should now teleport to the player if they can't move to them normally.
Annie Rae, Availia's resident provisioner, has worked with her therapist to better control her stress level and avoid taking her frustrations out on others, even on days when Lias the halfling and his sister steal pies from her kitchen. As a result, she should no longer give the impression that she passionately hates every adventurer who interacts with her. Unless they steal a pie.
Simple and Standard crafted bucklers should now properly display their visual while equipped.
VFX
DRU
Added new effects for the wildfire line
World
Additional class trainers and trait vendors have arrived in the village of Demith.
Through some undisclosed arrangement, Moneylender Rynn Brocci has acquired the deed to a building in the village of Demith to serve as a proper bank, although it still requires some refurbishment. The building's previous owner, the weapons merchant Mariasi, has set up shop next door with some of the other village merchants.
Several adjustments to NPC placement in Halnir Cave with the goal of smoothing out the difficulty progression in certain parts of the dungeon, especially the Ratkin sections.
Adjusted the level ranges of various NPC groups.
NPCs
Most melee abilities are no longer interruptible (doesn't impact gap closers, drains, shouts, and a few other exceptions)
Relentless Pursuit cast time increased to 2 seconds, debuff fades if a player enters Near Death state
Decreased Group NPC armor, further emphasizing class archetype differences
Reduced NPC Crit chance slightly
Ravage and Flurry damage calculations were changed so they no longer scale with player Health.
“Scholar” Braidwood now has the appropriate title of “Minister” to reflect his position at The Ministry.
Classes
Technique debuffs no longer have caster and melee versions (no more stacking variations).
Susceptible Mind, Severed Armor, Constrained, Rattled and Doomed have been switched over to their counterparts
Slow effects have been reduced to 20% stacking (down from 25%) - Prep work for the tiered debuff system coming.
Cleric
Fixed codex levels of Divine Weakening line
Fixed codex levels of Korceras line
Increased Spell Power contributions to divine healing line
Focus Swing removed from GCD, damage portion enabled
Added increased Celestial Power gain to the Healing Spark and Divine Healing lines.
Cloak of Light now consumes Celestial Power instead of Mana. Healing modifier stats added. Duration reduced to 20 seconds.
Slightly reduced level-based scaling for Arc of Light
Tome of Fervor added at level 4. Available on Cleric spell vendors.
Added Light Shroud at level 24 and Light's Embrace at level 34 as upgrades to Cloak of Light. These spells are available on Cleric spell vendors.
Changed the absorb shield spell line to a new naming convention
Dire Lord
Splatter 5 second cooldown added
Boil Blood no longer heals NPC's
Boil Essence adds Provoking Phantom stacks
Vital Cage now lasts the full 4 seconds regardless of multiple sources of incoming spells, no longer generates Essence on spell absorption. 1000 damage limit made visible in tooltip (no change in value).
Druid
Hirode's Flame - Synced cooldown to cast time (2 sec)
Hirode's Flame – Increased the bonus healing from level scaling based on Hirode's level (which matches the player)
Verdanfire Spikes applies the proper level buff
Earthquake radius fixed to 15m, target requirement removed
Storm Warden and Storm Keeper are now available on Druid vendors
Gust of Wind changed to instant cast
Preserver's Wildfire scroll has been added
Lasso and Tree Form are now limited to your group
Necromancer
DoTs no longer receive the full benefit of Spell Power for each tick
Summoner
Mighty Slam threat increased
Warrior
Shield Slam removed from GCD
Items
Certain NPC vendors now offer new, more potent food and drink for sale.
Quests
More quests have been added to Wild's End!
“Whispers of the Brineclaw” now allows unlimited turn-ins per hour as intended.
Gathering
The refining rates and quantities for obtaining nickel and silver nuggets from Padrium ore have been adjusted to be more balanced.
The refining rate for silver nuggets from Slytheril ore has been slightly increased.
Crafting
Weaponsmithing/Armorsmithing
Schematics for Infused Blade Hilts, Infused Small Weapon Hafts, Infused Large Weapon Hafts, and Infused Knuckle Braces have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
Schematics for Infused Axe Blades, Infused Knuckle Bars, Infused Maul Heads, Infused Greathammer Heads, Infused Greataxe Blades, Infused Dagger Blades, Infused Sword Blades, Infused Greatsword Blades, Infused Mace Heads, Infused Hammer Heads, Infused Poleaxe Heads, Infused Spear Heads, and Infused Pike Heads have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
Schematics for Runed Blade Hilts, Runed Small Weapon Hafts, Runed Large Weapon Hafts, and Runed Knuckle Braces have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
Schematics for Runed Axe Blades, Runed Knuckle Bars, Runed Maul Heads, Runed Greathammer Heads, Runed Greataxe Blades, Runed Dagger Blades, Runed Sword Blades, Runed Greatsword Blades, Runed Mace Heads, Runed Hammer Heads, Runed Poleaxe Heads, Runed Spear Heads, and Runed Pike Heads have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
The schematics listed above may now be purchased from any Weaponsmithing trainer.
Skill requirements for Tier 2 and Tier 3 Blacksmithing and Weaponsmithing schematics have been normalized.
Fletching/Carpentry
Schematics for refining lumber and staves have been adjusted to show the correct skill requirements.
The schematic for the Lidded Storage Box now correctly identifies the type of frame needed.
Provisioning
A new type of food may now be created using the Campfire Cooking Set
Tailoring/Leatherworking
Raptor Claws may now be used in place of Wolf Claws for some leatherworking schematics.
Jewelcrafting
Copper Signets no longer require a rune in their construction.
Nickel Signets now require two dusts in their construction.
Ever been knocked out of battle by a sudden disconnect? In this episode we dive into one of the most requested things for the game: a " rejoin feature ."
We know how frustrating it can be to lose connection mid-battle and not be able to jump back into the action. That’s why we sat down with our devs to share insights on what we’re planning for the future and why introducing a rejoin feature is such an important step toward improving the game experience.
Watch the video for an exclusive behind-the-scenes look as our team breaks down the progress made the challenges faced and the roadmap ahead to make this feature a reality. Discover how we're working to create a smoother more seamless game experience for every Hunter!
And don’t forget—stay up to date by subscribing to our YouTube channel and join the conversation on Discord to share your thoughts!
Lost Paws will be 40% off for only 24 more hours! Now is THE best time to get into the world of Lost Paws. Trading, crafting, new equipment, a whole new district, new enemies and so much more are now in the game. If you have been thinking about getting into some dog adventures there has never been a better time!
The Captain Soda Kickstarter campaign is now live!
From now till April 19, 2025, support Captain Soda on Kickstarter and receive a variety of physical and digital rewards (including a copy of the game, of course) exclusive to the campaign.
We will appreciate your full support! Please share it with your friends, too.
Sins of a Solar Empire II: First Look at the "Defend the Homeworld" Scenario
Paths to Power adds a series of exciting new challenges for Sins II players to get their teeth into called Scenarios. These Scenarios have been hand crafted to highlight new styles of gameplay that aren’t available in the standard game setup options, or to provide an interesting in-game situation for the player to explore.
These maps often have some randomization involved and options to vary gameplay between tries, but their core mechanics and general map layout is usually the same. You’re encouraged to replay these maps over and over, to test your abilities as a commander against the various challenges they throw at you, honing your skills and allowing some competition in attaining the best result you can on each Scenario.
In Defend the Homeworld, you’ll take command of a beleaguered Pranast United, known to Sins II players as the Minor Faction responsible for the invention and proliferation of the Argonev Starbase across Trader territories. Not everybody is happy to trade for their advanced defensive specialty technology however, and three different factions are now attacking Pranast United controlled territory, aiming for their homeworld and the treasures they hope to raid from the data vaults there.
This Scenario is unwinnable: Pranast United are doomed to endure waves upon waves of increasingly dangerous enemy fleets, from three different directions. Although they start with a sturdy fleet led by Capital Ships and many Harka Heavy Cruisers, there is little breathing space between waves to develop their economic might to fund technological advances, bolster planetary defenses or launch new ships to help combat these constant incursions.
Defeat is inevitable, and the challenge here is to keep the enemy from eliminating your homeworld from the game for as long as possible.
They say that the best defense is a good offense, and you’ll certainly attain better results if you take the fight to your enemy when they’re engaging the Starbases around your perimeter worlds. But you can’t be everywhere at once, and as the Scenario progresses, you’ll need to make tough decisions about which worlds are to be defended, which are to be sacrificed, and where to spend your valuable and limited fleet resources.
We encourage you to compete for the best time, and come post your scores on our various socials to show the community how well you’ve done!
Greetings, fellow Brinehunters! We’ve got thrilling news from the depths of the ocean, Abyssus is making an appearance at the Future Games Show: Spring Showcase!
Join us as we dive deeper into the sunken mysteries of Abyssus, with brand-new footage and exciting revelations. If you’ve been waiting to see more of our roguelike FPS action in the abyss, this is your chance! Stay tuned, gear up, and be ready, we’ll see you in the depths!
Good morning, Koala City! Troubling reports are pouring in from folks all across Koala City about coffee being thrown at customers and picnicking families being hit by pancakes at the park. Worse yet, we have heard reports about tables being flipped causing massive mayhem and destruction. I’m Annie. And I’m Richard.
We now go to our favorite talking table correspondent - Randall Table. You may recognize them for their coverage of the Antique Rebellion of ’87 or the Furniture Hootenanny from last week. Welcome, Randall.
Randall Table: “Thank you for that amazing introduction Annie and Richard! I’m here with Belcourt, the manager at our local 24 Eleven where we believe our suspect began his flurry of jobs.”
Belcourt: “Well, it was an employee’s birthday and I followed our company’s policy of giving out a stale, vanilla cake with a side of overtime without pay. Mopping sticky floors and scraping cheese from the microwave. What more could they want?”
Randall: “Excuse me sir, I don’t think employees would want to work more as a gift.”
Belcourt: “What do you know? You’re a table. A T-A-B-L-E! That’s right and the next thing I see is a peeved employee tossing toilet paper and flipping our breakroom table over at me. Me! Five time 24-Eleven manager of the year as voted by me.
Randall: “Tell us more about this table that was flipped over.”
Belcourt: “It was a regular folding table from UKEA. Light gray, I think?”
Randall: “A tragic end for a table that was just assembled three weeks ago. Next up, we’re speaking with Travis. He claims to live next door to our serial table flipper. Travis can you…”
Travis: ”Yes.”
Randall: ”Uh… yes what?”
Travis: ”Yes.”
Randall: ”Can you explain to our viewers how you know the suspect?”
Travis : ”I got this new telescope and like every Thursday I was looking through it right into their window. They have a bunch of cats and a new VRBoxStation too.”
Randall: ”Do they have any tables?”
Travis: ”Oh yeah, there was a coffee table right next to their couch. Nice sturdy table until they flipped it over trying to hit me for stealing a cat!”
Randall: ”We hear the table is in stable condition and is being repainted as we speak. Next up we have two witness from the local grocery store.”
Sherren: ”Sonny, be a good table and help me pick up these prunes? I have an expired coupon for a tub of I Can’t believe It’s Not Prunes.” Dylan: ”Yo table, can where’s the flour? I need to bake a cake for my pet lobster’s birthday.”
Randall:” I just… is there anyone here who will take table flipping seriously? Wait! This just in, it looks like we’re seeing LIVE a table…er…it’s a wagon! A massive wagon that has been flipped! Let’s interview that wagon table thing.”
*Randall sprints to Moo Moo Farms to the now flipped wagon/table.”
Randall: ”Oh my. You poor thing! Can you move?”
Macktina Wagon: “Dadgum that kid threw me far. Must’ve been 2-3 wheat fields, I reckon. And I was just fixin’ to help Farmer Summer carry hay for her cows.”
Randall: ”How did this happen? How did you end up flipped upside down?”
Macktina Wagon: ” Well, Farmer Summer rolled me out today with bales of hay. The cows weren’t bitin’ and this young whippersnapper was hired to feed them cows. They seemed peachy keen at first. The first day they even brought our scarecrow back to life and made it hop in the fields. Can ya believe that?”
Randall: ”Honestly. No, and I’m a talking table.”
Macktina Wagon: ”I swear that scarecrow was dancin’ during lunchtime. Round then is when it gets 110 in the shade. I think the heat got to our new hand. The next thing I know hay bales were flyin’ and cows were knocked over! Shortly after that, I just went a flyin! Now here I lay on top of this here broken barn.”
Randall: ”You witnessed this firsthand folks. Hero of the common man or a terror upon our precious local tables. You decide!”
Patchnote #31 for Dark Hours (v0.8.18194) - 19/03/2025
Gameplay
Score & Contract Fix: Fixed a synchronization bug between the host and other players that caused clients to have a -1/-1 score and a mismatch in the contract between the host and clients.
Score bug Fix: Fix various bugs in score calculation at the end of a heist
Sparkle effect on key item ADD: Added a sparkle effect on key items to slightly indicate their position.
Interact Throw Object Fix: Fixed a bug where the throw gauge remained displayed if the player was caught by the Trickster Demon at the same time they were charging a throw
Dead body vent Fix: Fixed a bug where if a player died at the entrance of a vent, it prevented others from climbing in.
Balloon Mass Scale Fix: Fixed a bug where inflated balloons were too heavy. They now fly and float properly
Monsters
Trickster Demon: - Trickster Attack NEW: From now on, if you get close to the trickster while they’re making someone dance, you'll be pulled into the dance mini-game too! - Mini game Trickster Demon Fix: Fixed various bugs that occurred when a player gets trapped in the Demon Trickster minigame during freeze or gas - Trickster Demon Presence Improvement: During its first phase, the Trickster Demon will be more present. - Box Spawn Fix: Fixed a bug in the museum (Seed: 90555) where some of the Trickster boxes were spawning inside each other and at the center of Administration 2 - Trickster Demon Box Item Fix: Fix of a bug where items in the Trickster's boxes would end up with an abnormal size. - Trickster Demon Gates Fix: Fixed a bug where the Trickster Demon would sometimes close nearby gates when attacking a player, potentially causing a softlock. - Trickster Demon Catch Fix: Fixed a bug where under certain conditions the Trickster Demon would instantly kill its target without making them dance first. - Trickster Demon Umbrella Animation Fix: Fixed a bug where the Trickster Demon's umbrella animation was not playing during its kill animation.
Mummy appear Fix: Fixed a bug where the mummy could reappear instantly at the same location after disappearing!
Mummy Attack Fix: Fixed a bug where the mummy could stay around a player’s KO until the player died permanently.
Statue Detection Improvement: Improved the statue detection system where certain objects could block the detection and allow the statues to move forward when they shouldn't.
LD
Bottles Disappear Casino Fix: Fixed a bug where certain types of bottles would disappear when thrown.
Lootable Items on Casino Floor Fix: Fixed a bug where some items in the bar that were supposed to be lootable weren't.
Plasma Wall Vault Room Fix: Fixed a bug where the plasma wall appeared for one frame at the very start of the trap when it shouldn't.
Painting disappearance Fix: Fixed a generation bug causing the hallway paintings in the casino to disappear.
Bushes Patio Fix: Fixed a bug where the bushes in the patio were misaligned from their original position.
Fuse & Small Safe Fix: Fixed a bug where fuses in small safes would stick out, letting players grab them without hacking.
Statues in Auction House's art exhibit Fix: Added colliders to prevent softlock on corner statues after being ejected by taser or defibrillator.
Furniture Auction House Fix: Fixed a bug where a piece of furniture was missing in the hallways of the auction house.
Missing button Electrical Fix: Fixed a bug where the buttons to open the electrical gates were missing in the Auction House (seed: 84,609,560 // 1,719,192,832).
Laser in Auction House Fix: Fixed a bug where lasers could spawn on switches in the boudoir.
Bigsafe Padlock Fix: Fixed a bug where the padlock on big safes might not update properly
Target points Fix: Fixed a bug where target points related to procedural generation could overlap, causing different objects (notably the Trickster Demon's boxes) to stack on top of each other.
Bathroom Mirrors Fix: Mirrors in the bathrooms can now be broken as intended.
Lobby
Setting Parameters Fix: Fixed a bug where the game start settings were not saved when the host closed the game settings page in the lobby
Setting Parameters Fix: The settings are now saved from one game to another. If you join a lobby and then create a new one, your saved options will still be there.
Info Team Fix: It is no longer possible to open the Team Info window in the Lobby.
Audio
Sound Looping Fix: Fixed various sounds that were looping when they should have stopped.
Vault Sound Fix: Fixed a bug where the vault opening sound was not playing in the casino.
Camera Speaker Fix: Fixed a bug where, when speaking through the cameras while holding a walkie-talkie, the walkie-talkie's attenuation filter was applied to the speaker.
Sound Effect Trickster Demon New: Added a gunshot sound when the Trickster Demon kills a player.
General
Info Team Fix: Fixed a bug where the team info window stayed open and couldn't be closed while a player was frozen.
Ui Interact CCTV: Fixed a bug where the interaction button was visible when viewing through the CCTV system.
Golden Tag Fix: Fixed a bug where Golden Tag mode could be started in solo.
Golden Tag Vent Fix: Fixed a bug where it wasn't possible to climb the vents in Golden Tag.
Lighting camera Fix: Fixed a bug where the player watching through the CCTV system could see other players without their color.
Arrow input Fix: Fixed a bug where a player would crash when hit by the crowbar while playing the arrow minigame.
Welcome back to Eye on Arkesia! In this episode, we’re diving into the upcoming March update, set to release on March 26th. While this update is a bit lighter, it still brings exciting new content and improvements based on player feedback. Get ready for new memories, transformation skins, and The Golden Frog returns with a chance for relic engravings, plus we’re improving daily login rewards.
We appreciate all the feedback from the community and are committed to making Lost Ark better with each update. While we initially planned to release the next roadmap by the end of March, it has been pushed to early April to finalize details. This roadmap will cover April, May, and June, so stay tuned!
That’s it for this edition of Eye on Arkesia. More updates are on the way, so keep an eye out—and we’ll see you in Arkesia!