EA SPORTS FC™ 25 - TEAM
Meet Tim, the first Borussia Dortmund supporter to be added to EA SPORTS FC™ 25, as a selection of real SuperFans debut in The World’s Game.



https://store.steampowered.com/app/2669320/EA_SPORTS_FC_25/
Vivat Slovakia - Team Vivat
Hey everyone,

We’re excited to announce that Vivat Slovakia will officially launch in its full version on April 17, 2025! To celebrate, we've just dropped a brand-new Release Date Trailer – check it out and get a taste of the wild '90s like never before.



One other thing we're excited to announce—is that we'll be adjusting the price of Vivat Slovakia to better reflect market trends and make the game more accessible to all players. So effective immediately, the game will be available for $19.99.

We’ve been working hard since our Early Access launch almost a year ago, made tons of fixes, changes and improved optimization and we can’t wait for you to experience the complete story, and new content in the full release.


Vivat Slovakia Team
Animas - apamatestudio
Greetings, Steam community! Today is a very special day for Apamate Studio, as we can finally present Animas, our new video game. Prepare to immerse yourself in a unique psychological horror experience set in the mysterious mountains of Venezuela.

For those familiar with our work on Mechanophagia, let us share that Animas represents a new chapter for our studio. While Mechanophagia was our first project – born as a learning prototype and developed with great care over a year – with Animas, we wanted to explore different horizons. As a growing studio, we're excited to experiment and gradually define our identity as creators.

With Animas, we set two main goals. First, to channel our prior artistic experience in film and animation into creating a game with a strong narrative and visual component. We leveraged our 3D modeling and animation expertise to build an immersive, unsettling atmosphere. Second, we wanted to deeply connect with our cultural roots. As Venezuelans, we felt motivated to contribute our perspective to the gaming industry – a field where we believe representation of our culture remains scarce.

Stay tuned, as in the coming weeks and months we'll share many more details about Animas. To avoid missing updates, add Animas to your wishlist! This way, you'll receive direct notifications about the demo release and other important news (we have very exciting plans for the demo, so keep an eye out!).

Finally, if you'd like to directly support Animas' development and help bring this project to life, consider checking out Mechanophagia. It's our first game, and while it's very different from Animas and perhaps more modest in scale, we hold it dear. If you enjoy discovering indie studios' early works and want to support our journey, Mechanophagia could be a great way to do so.

https://store.steampowered.com/app/2757540/Mechanophagia/

We'll return soon with more Animas news! Thank you for joining us on this journey!
Stoneshard - Wayfinder


Hello everyone!

Meet patch 0.9.2.0, bringing a wealth of new content focused on Brigands and their Bastions, along with various fixes and improvements. There's also one previously unannounced surprise that we'll reveal below…

ADDITIONS

Important: due to changes to the Bastion generation algorithm, all previously saved dungeons have been reset. This means that if you have a save in a dungeon, loading it will spawn you outside.

  • Added 3 new Bastion Contracts: “Underground Workshops”, “Stolen Shipment”, “Hostage Rescue”.



  • Added 3 new Bastion Conditions: “Iron Discipline”, “Hefty Stockpiles”, and “Revelry”.



  • Added numerous new room templates to the Bastions.



  • Added one new Catacomb Condition: “Rite of Ascension”.
  • Overhauled the Brigand faction to make their tier progression more gradual and visually distinguishable. Many old Brigands received new abilities, stats, and sprites.
  • Added 13 new Brigand types, including 3 Mini-Bosses.



  • Added 11 new Brigand abilities (7 of which are connected to one of the Bastion Conditions).




  • Reworked each character’s unique perk:

    • Dirwin - “Ranger's Grit”:

      Starts the game with "Make a Halt" already learned.

      Grants "Butchering" 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Increases this chance by 1% and grants +1% Experience Gain (up to +20%) for each Hunting Ground visited for the first time.

      Grants 1 Ability Point and 1 Stat Point for every 3 Ability Points invested into the "Survival" tree.



    • Jorgrim - “Blood and Glory”:

      Allows "Butchering" to harvest various trophies from Mini-Bosses.



      Delivering a trophy while turning in a contract grants additional +10% Reward and +10% Reputation. Also grants 1 Stat Point and +2% Weapon Damage for every 3 trophies delivered for the first time (up to 5 times).

      Killing enemies grants +5% Experience Gain for 60 turns (the effect stacks up to 10 times).



    • Arna - “Vow of the Feat”

      Each enemy within Vision increases the rate of "Heroism", "Optimism", and "Prudence" activation by 20% (up to 100%) and grants +5% chance to trigger "Second Wind".

      Each received level improves the effects of positive Psyche states by 3%. Additionally, reduces the cooldown between their activation by 50%.

      Killing dangerous enemies grants additional Experience depending on the character's level.



    • Jonna - “Magical Erudition”

      Grants +5% Power of the corresponding School and +5% Miracle Potency for each unique magic treatise in the Inventory.

      Grants -1% Backfire Chance for each magic treatise read for the first time. Grants +1% Experience Gain for each Ability Point invested into Sorcery trees.



    • Velmir - “With Great Vengeance”

      Killing Mini-Bosses replenishes Morale and Sanity.

      If there's a Boss or Mini-Boss within Vision, applies all enemies within Vision with +1.5% Damage Taken for each Mini-Boss killed for the first time (up to +30%). Grants +1.5% Experience Gain for each Mini-Boss killed for the first time.

      Grants +10% Reputation Gain and 2 Stat Points for each killed Boss.

  • Added 55 new weapons and armor pieces, 17 of them unique.



  • Added new rare hunting trophies: Gulon Liver, Wolf Tongue, Moose Kidney, Troll Gland, and Boar Tusks.
  • Added three new dishes: Taiga Rassolnik, Gulon Liver in Apples, and Glazed Wolf Tongue.
  • Replaced Giant Rats with Rat Swarms.



  • Added wild bird nests with lootable Eggs.



  • Added Rats to certain locations as small neutral animals (similar to Crabs)
  • Added Seaweeds to beaches, which can replace vegetables in certain cooking recipes.
  • Added a new plant - Lavender
  • Added Owls to the woods
  • Added new Caravan Camp animations to Leif and Verren.

CHARACTER PACK

And now for the promised surprise: we're excited to present a free Character Pack, adding three new playable heroes - each with their own unique perk, starting equipment, and lines!

https://store.steampowered.com/app/3423690/

  • Mahir of Jacinth. A follower of the ancient teachings that interpret the Path to Truth quite literally, Mahir draws strength from long journeys and the relentless pursuit of self-improvement.



  • Leosthenes of Nistra. Trained from childhood to serve as an Agemon, a bodyguard to the Great Despot, Leosthenes knows better than anyone that traditional warfare and magic are far from mutually exclusive.



  • Hilda of Fjall. This seasoned huntress and shipwreck survivor relies not only on her own prowess but also on the blessings of the spirits, which she appeases with regular offerings.
We hope these new heroes and the mechanics they bring will add a bit of novelty to your adventures before the proper implementation of Custom Characters ;)

BALANCE

  • Significantly increased the duration of most dishes’ effects.
  • Increased the amount of Experience granted for killing most enemies.
  • Adjusted some cooking recipes to allow for more flexibility.
  • Added a new stat, Abilities Energy Cost, that acts as a base coefficient, while Skills Energy Cost and Spells Energy Cost serve as its modifiers
  • Expanded the range of the Backfire Chance stat: it can now go into negative values, allowing it to properly reduce the base Backfire Chance of spells.
  • Caltrops now do more damage when thrown and will no longer break when hitting the target directly.
  • The “Miasmas” Condition: reduced the base Intoxication Gain (independent of the Dungeon’s danger level) by 20%.
  • Adjusted the Supply and Demand system to track each Commodity type individually. In practical terms, buying or selling grain will no longer affect the prices of coal, for example.
  • Ranged enemies will now drop their remaining ammunition if they have any left upon death.
  • Reduced the negative impact of Followers and installed Caravan Upgrades on Fodder Consumption.
  • Reduced the base price of Fodder.
  • Reduced the amount of Fodder received from most ingredients.
  • Reduced the base repopulation time for Distant Dungeon by 4 days.
  • “Cleaving Strike”: increased the base Bleed Chance.
  • “Onrush”: increased the base Weapon Damage bonus.
  • “Mutilating Lunge”: increased the base Bleed Chance.
  • “Cut Through”: increased the base Weapon Damage and Armor Penetration bonuses.
  • “Onslaught”: reduced the base Daze Chance.
  • “Armor Break”: increased the base Daze Chance.
  • “Arcane Lore”: reduced the bonuses by half.
  • “Will to Survive”: reduced the scaling of the Damage Taken bonus by half.
  • “No Time to Linger”: no longer allows “Sudden Lunge” to be used without spending a turn, instead granting it a significant Weapon Damage bonus and greatly reducing its Energy Cost and Cooldown Duration.
  • “Impaling Lunge”, “Precise Hits”: the effects are now also activated if the target is affected by “Net”.
  • Changed and fine-tuned the stats of many items.

QOL

  • Improved camera handling while edge panning and moving it with MMB. Holding MMB no longer resets when hovering over UI elements, and edge panning now allows for smoother, more precise camera movement instead of being limited to cardinal directions and diagonals. Additionally, edge panning now works with the Global Map.

STABILITY

  • Fixed the crash caused by activating the “Sleep” effect while moving items into the Caravan Storage.
  • Fixed the rare crash caused by “Defiled Remains”.
  • Fixed the softlock caused by Girruds dying on the same turn as using “Tongue Pull”.
  • Fixed the Esc key softlock caused by removing a currently active mode's icon from the hotbar.

FIXES

  • Distant Dungeons will now close one day after being cleared instead of immediately after arriving at the Caravan Camp or a Settlement.
  • Fixed the bug that caused the Well of Souls to stop spawning Wraiths indefinitely after summoning three of them at the same time.
  • Fixed Life Drain triggering twice when reflecting damage.
  • Fixed Contract-related debuffs with indefinite duration (such as the “Curse of Decay” applied by the Grimoire) being removed from the character after receiving a similar but finite debuff from a basic enemy.
  • Improved the system for spawning contract items (such as Anatomical Diagrams) in Dungeons, allowing them to be more evenly distributed rather than appearing mostly on the first floor.
  • Fixed the bug where the Expiration Time of Cabbage would reset after splitting it into parts.
  • Fixed one of the Craftsmen at the St Wald's Bridge repairing incorrect item types.
  • Fixed the hover of Leeches displaying incorrect stats.
  • Fixed the incorrect positioning of pop-up hints on certain screen resolutions.
  • “Unstoppable Force”: fixed the interaction with “Keep Them Coming” to allow the activation of “Mighty Swing”.
  • Restored the missing Orient Quiver and Reinforced Bolt Quiver.
  • Fixed the issue with Charge skills' targeting around multi-tiled enemies.
  • Fixed the money exploit in the Brynn Bank.
  • Fixed some dishes missing their intended Crit Efficiency bonus.
  • Fixed the incorrect categorization of “Seal of Finesse”.
  • Fixed the bug allowing the Manticore to sometimes occupy the same tile as a Runic Boulder.
  • Fixed the issue preventing some unique items from spawning.
  • Fixed Bran missing his Damage Dealt stat.
  • Fixed the possibility of activating positive drug effects while affected by “Aftermath”.
  • Fixed the bug preventing rain in some locations.
  • Fixed the momentary “blinking” effect displayed by every Crowbar in the inventory when prying open locks (now it will be displayed only by the actively used ones).

AI

  • Enemies are now capable of using abilities while in smoke.
  • Fixed animals ignoring thrown items.
  • Animals in settlements will no longer flee if the player disturbs the order there.
  • The Brynn Hospital Patients will now longer flee if the player disturbs the order there.
  • Fixed fleeing Wolves incorrectly switching their AI state when affected by “Howl”.

MISCELLANEOUS

  • Renamed most Skeletons to better reflect the Order's hierarchy. Added new descriptions to some of them as well.
  • Wigmar now has his own special Contract dialogues, descriptions, and certain other phrases related to them.
  • Changed the visuals of equipped cloaks.
  • Updated the icons of several effects.

STONESHARD DEMO

We'd also like to announce the end of support for Stoneshard: Prologue as a standalone title. Starting today, a free demo version with the same content is available on Stoneshard’s store page, still offering everyone a chance to try the game out before purchase.

https://store.steampowered.com/app/625960/Stoneshard

Those of you who have already added Stoneshard: Prologue to their library can continue playing it, but it will no longer receive updates and will be removed from the Steam Store in the near future.

======================

Until next time!
Idle Together - Eragone
Based on numerous feedback, I decided to reduce the impact of villagers' laziness. Once assigned to a workstation, a villager will no longer become lazy, leaving only unassigned villagers in that state.

This will make automation more accessible and allow for a fully AFK experience.

Additionally, with the game's mid-game development progressing, I've added the T3 chest to the constellation. Chests are a great way to resume a game and, in some cases, even start better than the last time you left your world. That’s why the need for the T3 chest has become apparent. The T4 chest will come much later.

I've also improved the T2 chest—it now provides planks, making it an even better way to start a new world quickly !
Death of a Wish - ohnoitskevin
Death of a Wish has been out for a year! We are extremely grateful to all those who purchased and played the game in the last year, and have stayed tuned in for subsequent updates. Thank you.



If you haven't yet picked up the game, you can purchase it at the Steam Spring Sale for a 30% discount!

Finally, new language patches will be released on March 13, 2025! We are extremely grateful for your patience as we get them together, but we're thrilled to bring the Paradiso games to a wider audience with new Japanese, Simplified Chinese, and Spanish options!



Community Announcements - [CM] Art


★ New Region and Dungeon Update – Serpentium

Added the new Serpentium region and the Mirage City, Robofoundry and Madame Corae’s Garden dungeons.
* You can enter Serpentium by playing through the Enter Serpentium epic quest.
★ New Area – Meeting Point: Basteel Base
- Once you’ve played through the [Epic] Enter Serpentium quest you can use the CoBo Teleport Service or the portal on the right side of the map for Magmelia.
- You receive the Search Party’s Determination buff when waiting at the meeting point.
▣ New Dungeons: Mirage City, Robofoundry and Madame Corae’s Garden

Dungeon

Entry Requirements

Demon World Debuff

Players

Mirage City

Lv. 99

Min. Battle Strength: 9,000,000

Min. Tenebrous armour

90%

1 to 4

Robofoundry

Madame Corae’s Garden

Lv. 99

Min. Battle Strength: 10,000,000

Min. Tenebrous armour
* In order to enter Madame Corae’s Garden, you need the admission ticket (Serpentium Transponder Chip).
* Serpentium Transponder Chips can be earned as special daily rewards in Serpentium dungeons.

★ New Gear: Exascale Armour

▣ New Exascale Armour
A new metal has been discovered in the Kingdom of the Steel Demons. Once it has been refined, it can be used to craft the new Exascale armour.
Exascale armour can be acquired directly from epic quests. Alternatively you can collect Circuit Fragments and have Haivan craft the Exascale armour at Meeting Point: Basteel Base.
* Circuit Fragments are available by dismantling Amplified Circuits and System Chips.
▣ Forging Exascale ArmourForging the New Exascale Armour
Forging can be used to strengthen Exascale armour. The armour’s stats increase and additional forging effects added depending on the forging level.
Forging is possible with every blacksmith NPC in the village.
Refined Exacon or Chetrium Steel can be used as forging materials.

Material

Source

Refined Exacon

Loot in Serpentium dungeons or reward for daily quests in Serpentium dungeons

Chetrium Steel

Loot in Serpentium dungeons

Magic Crystals

Completing dungeons or dismantling equipment
* The system is identical to the existing forging system apart from the materials and effects available per forging level.
Forging Level Transfer
The forging level of Tenebrous armour can transferred to Exascale armour.
Tenebrous armour with forging level 18 and above can be used for transfers to armour of the same type.
There are two types of forging level transfer: normal and special.

Forging Level Transfer

Properties

Forging Level Transfer (normal)

Transfer the armour’s forging level using Refined Exacon, Chetrium Steel, Magic Crystals and ED.

The higher the forging level, the greater the amounts required.

Forging Level Transfer (special)

Transfer the armour’s forging level using Level Transfer Tickets, Magic Crystals and ED.

The higher the forging level, the greater the amounts required.

Level Transfer Tickets are available in the item shop.
Depending on the forging level, the materials needed may vary. The transferred forging level will be 6 levels lower than the original.
(For example, if you perform the transfer using Tenebrous armour with forging level 18, the Exascale armour will receive forging level 12.)
▣ Chip Overclocking
Participate in raids to loot unsealed system chips. These chips can be overclocked by Haivan at Meeting Point: Basteel Base.
Overclocked system chips can be installed in the new armour.
* Only system chips with 0 remaining overclocks can be installed.
* Only unsealed system chips can be overclocked and/or installed.
* System chips can be installed over the top of previously installed chips.
Overclocking Guide
Each click of the Overclock button can result in success or failure.
* Each overclocking attempt costs ED.
* Overclocking has a maximum success rate of 70% and a minimum of 30%.

Successful Overclock

Failed Overclock

- Increases effect stats

- Reduces overclock attempts -1

- Next overclock attempt success rate -10%

- Decreases effect stats

- Reduces overclock attempts -1

- Next overclock attempt success rate +10%
▣ Amplified Circuits
These are available in dungeons and the item shop. In the Circuit Expansion menu you can install amplified circuits to the new armour.
Amplified circuits differ in colour, shape, area and effect.
1) Colour

If you only use circuits with the same colour, then the colour effect will be activated in that respective area. If you activate the same set colour in 4 armour areas, this will trigger a set effect.

Set

Set Effect

Compute (Red)

Adaptability +2% (max. 55%)Buff: Group member crit. damage +10% (Does not stack.)
Every time you use a Strength or Transcendence skill, you receive the Logic buff for 30 seconds (stackable max. 40x).
After reaching 40 stacks of Logic, you receive the Generate effect.
Logic: Attack/magic attack: +0.5% per stack
Generate: Press the Item Special button to remove all Logic stacks and exchange them for the Reset effect for 5 seconds.
Reset: Increases master/hyper skill damage by 500% and reduces regenerative potion effects by 50%. Cannot receive the Logic buff.

Cycle (Blue)

Adaptability +2% (max. 55%)

Buff: Group member crit. damage +10% (Does not stack.)

Upon entering the dungeon, you receive the Flow effect.

If you have the Flow effect when the skill cooldown reset triggers, you receive the Resist effect for 30 seconds.

If you have the Resist effect when the skill cooldown reset triggers, you receive the Flow effect for 30 seconds.

Flow: Chance to reset skill cooldown: +5%; Special active skill cooldown speed: +20%

Resist: Chance to reset skill cooldown: +10%; All skill damage +12%

Restore (Green)

Adaptability +2% (max. 55%)

Buff: Group member attack +10% (Does not stack.)

Buff: Group member magic attack +10% (Does not stack.)

At the start of the dungeon you receive the Repair effect for 60 seconds.

Afterwards the effect is replaced with Bridge.

If you press the Item Special button while Bridge is active, you receive the Complete effect for 5 seconds.

Afterwards you receive the Repair effect for 60 seconds.

Repair: Damage taken -12%

Bridge: Once activated, nearby allies receive 1-time shield equal to 30% of max. HP. (Shield duration: 10 seconds)

Complete: Nearby allies’ Transcendence skill slot cooldown is changed to 1 second for 5 seconds.

(Complete cooldown: 60 seconds)
* The default key for using items (right shift) is used for the Item Special.

 

Restore Set Effect
- If the Complete buff is active, the cooldown reduction is not applied to the skill in the Transcendence skill slot.
Overview of Complete Buff Effects

Effect

Applied

Increases skill cooldown

Yes

Reduces skill cooldown

No

Accelerates skill cooldown

Yes

Resets skill cooldown

Yes
The Complete buff comes with sound and special effects.2) ShapeCircuits can be added according to their shape.* They cannot be rotated.

 

Shape 1

Shape 2

Shape 3

Shape 4

Type I

 

 

-

-

Type L









Type T



 





3) Area
Circuits can only be added to the appropriate armour slot (top, legs, gloves, shoes).
4) Effect
Effects are applied if a circuit is joined up without any breaks.
Circuit Expansion Guide
Visit Haivan at Basteel Base to insert circuits into your armour.
1) Circuit Board
Your circuits can be added to this board, which is divided into sections for top, legs, gloves and shoes.
- You can view details about the installed circuits by hovering over them with the mouse.
2) Active Effects
Shows the total effects of all the active circuits.
3) Available Circuits
- Shows details about the circuits available in your inventory.
It only shows circuits for the current equipment area.
- Right-click on a circuit to select it, then left-click a specific section to install the circuit into.
4) Undo/Apply
- Once the circuit is inserted but not yet connected, you can use the Undo or Apply buttons as desired.

★ System Chip Reset Ticket

The newly added System Chip Reset Ticket can be used to reset the overclock level of T.E.S. System Chips.
System Chip Reset Tickets are drop rewards in the Serpentium raid. They can also be purchased in the item shop.
* A System Chip Reset Ticket can be used up to three times on a T.E.S. System Chip.

★ Changes to Guild Master Delegation

In future it is necessary to enter manual confirmation when delegating the guild master.

★ Characters

General

1. Master Tailor Hairstyles can now be dyed.

Characters

Affected Items

Elsword – Noah

 Master Tailor Hairstyle (classic)

Elsword – Noah

 Master Tailor Hairstyle (modern)
2. Henir Master Hairstyles can now be dyed.

Characters

Affected Items

Elsword – Noah

Henir Master Hairstyle
3. Fixed an issue where the Transcendence class change quest would not appear after completing the quests for the 2nd class change.

4. Fixed an issue where the following skills with the ‘Increased combo and active skill damage’ effect caused increased damage beyond the designated number of hits.

Affected Skills

Character

Class

Skill

Raven

Mutant Blade

Crown of Thorns

Eve

Nasod Avenger

Gold Dust Aura 

Elesis

Grand Master

War Prelude

Elesis

Patrona

Sword Oath

Lithia

Mighty Miner

Hyperpowered Pickaxe

Lithia

Cynical Sneer

Lucky Number
 

Elsword

Fixed an issue with how unnaturally the weapon was held with the MAZE Reset and MAZE Reset (Bonus Dance) outfits.

 

Aisha

Fixed Aisha’s skin colour changing when wearing certain avatars.

Raven

Revenant

Fixed an issue with avatars which change the appearance of her Nasod hand, whereby its appearance would look like before using Power Boost after switching titles.

 

Eve

Fixed graphical issues with the hairstyle of [MEGA CAKE] My Dear Sweet (Bonus Dance).

Nasod Battle Seraph

The Eldrit Crystal Spectrum skill now works again without issue.

 

Chung

Dius Aer

If Power Boost was triggered by an item or skill while wearing the Ring of Fury, only the time for the 1st Power Boost would be applied.

 

Ara

Fixed graphical issues around the neck when wearing the [Summer Look] Beach Bikini Top.

 

Elesis

Red Avenger

Time Stop was not applied correctly when using Crimson Explosion.

 

Add

In certain instances, attacks which consume DP in Dynamo Mode would not consume them correctly.

Mastermind

The freeze duration of Install – Null Kelvin Generator was not applied correctly in PvP.

Paradox

1. DP was not regenerated when using [Switch] Moonlight Breaker.

2. The Moonlight Rhapsody and Transcend Time buffs were both displayed in the first buff slot.

Lu/Ciel

The hat decoration was not displayed properly when wearing the Universe Hotelier Bonus Hairstyle.

Chaos

The correct character portrait is displayed again in the dungeon results window.

Diangelion

The correct character portrait is displayed again in the dungeon results window.

Laby

The last portion of the help text in the tutorial dungeon has been removed.

Removed: Hit enemies are Groggy.

Noah

Legs are now displayed correctly when wearing Sweet Dream Shoes.

Lithia

1. The Sling effect now works again properly in certain locations.

2. Fixed graphical issues when wearing ELS Spring Rain Shoes.

3. The list of avatar set effects for Elstar Trainee showed Aranka’s set avatar even when it was not yet available.

Greedy Wonder

The Right Choice effect is now correctly calculated and applied on the basis of skill level.

★ Dungeon/PvP/Field

Characters no longer get frozen in certain situations when jump attacking in Hunter’s Trap.

 

★ Items

1. When group members receive various buffs from item effects, the one with the highest value will now always be applied.2. The two-person seat is now shown correctly when using Serenade of Promise – Duet.

3. Set effect icons are now displayed correctly for Tenebrous and Exascale armour.

4. The ‘All resistances are reduced’ effect on Exascale chip effects now also applies to darkness resistance.

 

★ Other

1. After editing your character name, the new nickname will now be shown immediately in the pop-up for Seonbae, Let’s Raid! after logging in.2. You can now register up to 12,000 appearances in the Magic Wardrobe (previously 10,000).

3. The title effects of the Contract of Downfall have been changed as follows:

Before:

* Crit. hits drop to 0 but when attacking you have an 11% chance to receive the Downfall buff for 8 seconds.

(With the Downfall buff, all attacks count as critical hits and critical damage increases by 50%.)

After:

* Crit. hits drop to 0 but when attacking you have an 11% chance to receive the Downfall buff for 8 seconds.

(With the Downfall buff, all attacks count as critical hits and critical damage increases by 50%. Removing the title removes the buff.)

4. After applying an alternate movement which hides the weapon appearance, then changing to an alternate movement which shows the weapon again, all weapon effects are applied correctly.5. When waiting for the practice battle, the switch button works again correctly when viewing Lu/Ciel.

6. The untradeable Secret Breaker title can no longer erroneously be added to the Trading House.7. Using an Expedition Elixir now correctly applies High Knight’s Armageddon Blade buff.

8. The dungeon window now correctly shows the optimum number of players for El’s Tree.

9. The dungeon window now correctly shows the optimum number of players for Warped Time-Space – Peak of Parman.10. All interactions in the EL House’s bed now work correctly even with Harnie’s Nocturn equipped.

11. Selecting gear of the highest forging level with blacksmith NPCs no longer shows the 10% discount.12. Starting a Guild Expedition no longer shows information for the previous level.
The Panic Room. House of secrets - Evanesca


Not only people live in The Puppeteer's house. Or not live, but exist. Sometimes. Well, you know... Some of them you have already had to deal with. But there are others. They're around, picking the right moment to attack.

You'll need weapons to emerge victorious from the battle with them.💣

Now's the time to stock up your arsenal-weapons prices will be discounted by 30% for 3 days!🛡
Kaya's Prophecy - Tvesha
We have some exciting news to share with you - Kaya's Prophecy will be launching on April 10th, 2025 at 6:00 PM BST (GMT+1)!

After months of development, polishing, playtests and incredible support from you guys, we can't wait for you to play the game in its entirety. The team has poured their hearts into creating a fun and vibrant adventure, and we're counting down the days until you can experience it!

New Trailer!
Check out our brand new launch trailer to get a glimpse of what awaits:


Launch Discount
As a thank you to our early supporters, Kaya's Prophecy will be available with a special launch discount. so be sure to snag your copy of the game then!

Ways of Alchemy - discordead
Alchemists, a week ago, Steam Next Fest, for which we released our new demo, was finished. Now, we’d like to share its results with you. But first, we'd like to remind you that the demo remains accessible until March 31, so if you haven’t played yet – do so!

https://store.steampowered.com/app/3519740/Ways_of_Alchemy_Demo/?utm_source=steam&utm_medium=hub&utm_campaign=alchemist&utm_content=demo-results

🎮 New Players and Video Coverage
We’re immensely happy to see new players giving our alchemic sim a shot! Feedback on Steam, Reddit and Discord was also very helpful in bug squashing and issue resolving.
Two big videos were made by SplatterCat and InterndotGIF. Not only did it attract some new attention to the game (for which we’re grateful!), but we also had a lot of fun watching them play the game and hearing their thoughts – this will help to shape things up for the release!

💬 What We Need to Improve
First of all, we’re happy to receive a lot of positive feedback and some criticism towards the UI, spelling and QoL aspects, such as stacking issues, as well. These were heard and will be resolved in the future! There were other minor hiccups and bugs that we’re currently resolving/have already resolved. Thank you for staying vigilant and letting us know about these!

💡 Some Interesting Suggestions
We also held a survey and asked you about your suggestions and what kind of feature you would like to improve in the game. As a result, the most voted options for the game’s expansion were making new magical mechanics and improving the world depth with more characters and their stories. This is also taken into consideration! Take a look at the results over here.


🚀 The demo will still be available until March 31, so if you haven’t played yet – do so! We’d love to hear what you think of it. Wishlist us on Steam!
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