Feb 28
Escape The Mad Empire - 99,9% isopropyl alcohol
I'm just like any man. I like a cold brewski by the lake and a potion at 04:21. But, have you ever thrown a potion at your teammate?

In our game, you can not only drink potions, but also throw your potions and drinks at your teammates.



And if you have an empty potion, you can start filling it up with the soiled drink you've just thrown!



Or, if you wanna fill it up fully - you can find a nearby barrel and do it there.



Just be careful and read the effects of the potion. It might not be as helpful like you think!



Follow us on socials:
Reddit - Twitter (X) - Discord - BlueSky
Feb 28
Paintball Playground - Роман
2025 Tampa
Savage jersey pack
Feb 28
Galaxy Idle Clicker - Soehnle
  • NEW: 6 Upgrades in Cosmic Dust Tab!
  • NEW: 1 Upgrade in Radiation Tab!
  • NEW: 1 Upgrade in Antimatter QoL Tab!
  • NEW: Supernova #1 now grants Extra Skip Play for Meteorite & Radiation minigames! Additional Supernova further increase it. (Reset on BH Travel)
  • NEW: Tier 2 Citizens now generate after reaching 1e300 Tier 1 Citizens!
  • NEW: Creating Armies now grants Upgrade Bonus for LY calculation!
  • Large Exp gains now grant levels instantly instead of one by one. Exp is now gained like Junk & Plasma.
  • Meteorite tab no longer kicks you out after playing the minigame.
  • "Increment Base Stats" Upgrades apply immediately, no level-up required.
  • "Multiply Energy Tab Upgrades" in Infinite LY Tab had to be reworked for LY Multiplier because of its behavior in higher BH's.
  • Added some visual QoL.
  • Various fixes.
QuestNotes - QuestNotes
■新規追加
[共通]変数で文字列の長さを追加
■その他
[通常]一部のエフェクトトリガーで機能しない項目を非表示
[通常]推奨素材に背景を追加
[通常]推奨素材がhttp記載になっているものをhttps記載に変更(httpのままでもアクセスはできます)
VOXEL Hunters - SmokeyAjax
Patch Notes – Version 2

This update brings big changes to refine and enhance the core gameplay experience. My goal is to make each session more action-packed, rewarding, and easy to jump into while staying true to the game’s strengths.

Major Changes
  • Removed Co-op – This allows for better development focus and a more polished single-player experience.
  • Missions Reworked – Shorter, more condensed missions with smaller maps, making each round fast-paced and intense.
  • Class System Removed – Now, you can play your way without restrictions.
  • Upgrade System Overhaul – Choices are now more impactful, adding depth and strategy to progression. Improved Character Animations – Smoother, more fluid movements for a better feel.
  • New UI Design – A fresh look across the entire game.
  • Achievement Adjustments – Some were reworked to fit the new systems.
  • Various Small Improvements – Bug fixes, polish, and quality-of-life enhancements.

Why These Changes?
I want to focus on what makes the game fun and engaging in short bursts, ensuring it’s easy to hop in and out while keeping every moment exciting. Removing co-op was a tough decision, but it allows me to push the game forward and refine the overall experience.

(Also, let’s be real—nobody played my game anyway, so who’s even gonna notice? 😅)
Airships: Lost Flotilla - Nourin
Mods are here!
With this update, you can now create mods for the game and subscribe to them via the Steam Workshop. There are already a number of example mods and some first mods made by beta testers.

How to get mods
  • Go to the workshop
  • Subscribe to the mods you want
  • Launch Airships: Lost Flotilla
  • Go into the mods screen
  • Enable the mods you want to use
  • Hit Apply
How to make mods
Bugfixes
This update also fixes some minor bugs:
  • Selecting Brother Zinn and then hitting escape in the difficulty selection now resets the ship selector properly.
  • Remaining time in On Dragons research is now shown correctly.
  • There is now an upper limit to the number of Shellflies the Shellfloater spawns.
  • You can no longer have more than one monocoque upgrade. That would be a uh, polycoque, which makes no sense.
What's next?
  • I'm heading over to Airships: Conquer the Skies to do a bugfix update there.
  • Then, I'll be working on a bigger update for Lost Flotilla with some more content and achievements.
  • I'm also starting to think about what my next project should be - more on that later.

Prison Simulator - Cypher
Hello Warriors of the Wastelands!!!

🔥 Playtests start now! 🔥

Be among the first to explore new features, test fresh strategies, and shape the future of Neuroshima Hex!




HOW TO JOIN:
Request access on main Neuroshima Hex page!

https://store.steampowered.com/app/2324150/Neuroshima_Hex/



📅 PLAYTESTS START: 28th February 2025 (today!)
📅 PLAYTESTS END: 10th March 2025

Available Armies:

✅ Borgo
✅ Outpost
✅ Moloch
✅ Hegemony
✅ Vegas
✅ Smart
✅ Steel Police
✅ New York
✅ Beasts
✅ Mississippi
✅ Neojungle
✅ Uranopolis
✅ Sharrash


Reporting Bugs & Suggestions

🔹 Press F5 to report any bug instantly! We receive your report right away.


Rooms

🔹 Try a rooms feature! Create a room and invite a friend to play!
🔹 Room names (and passwords) must be at least 5 characters long.


Invite friend

🔹 This old feature is coming back!
🔹 Search for a friend by name and invite them to play.

----

Best regards,
Baked Games Team


Bloobs Adventure Idle - Bloobs_Dev
Version 1.6.3.45 - The Hinterlands, Every Skill to 100.


Updates:
Adjusted Time Banks Description.
Time Bank cap increased to 36 Hours.

Bug Fixes:
Fixed Bloobs Wings clipping with Moth Braziers.
Fixed Goblin Mine Tower clipping with Bloob.
Fixed the Huts door clipping in hinterlands.
Fixed Thieving stalls clipping with Bloob.
Fixed a Pathing graph issue with mobs.
Fading Faith - FadingFaith
I think it’s time to share my own game for the first time—Fading Faith, a dream project born from my deep love for ancient history and dungeon exploration games.

Civilization grabbed me when it launched, and Civ 2 stole my nights with empire-building, rival outsmarting, and Gandhi’s nuclear surprises. I’d dig through encyclopedias—pre-Wikipedia—to hunt down the history it showed me, from rulers to breakthroughs. My dungeon love kicked off with Eye of the Beholder and Waxworks, especially its Egypt level, where historical fiction sank deep into teenage me.

And here I am, mixing Civilization’s history vibes with a dungeon crawler that even offers Wikipedia integration (I’m calling it the "DungeonPedia" for now) to let players expand and immerse into the historical real facts that inspired the game.

In those moments of doubt you have while crafting a monumental task like a game, one day I discovered myself while playing on the Steam Deck, devouring facts about my own city (Cartagena, Spain) from where the main character is originally. Not just about Hannibal Barca crossing the Alps with elephants from there, but all the Roman history that happened after that.

From that moment, I always thought there would be someone like me willing to play this experience I’m trying to do. DungeonPedia became my refuge.

I’ll admit, I worried it might seem odd, a dungeon crawler with its own "DungeonPedia" that is even showing Wikipedia to expand more about the game discoveries, but for history lovers like me, it’s pure magic: a ‘mixed media’ bridge to the past, reviving the old Encarta’s charm.

Love from Athens (Greece),
The Dev.



Fun Fact:
The game uses the "Baghdad Battery" (year 250 BC) as the item needed to power up certain artifacts (ancient elevators, connect and disconnect traps...) Did you know that The Discovery Channel program MythBusters built replicas of the jars to see if it was possible for them to have been used for electroplating or electrostimulation, producing 4 volts of electricity?



Driveloop: Survivors - Driveloop
Driveloop Demo Update - New Features, Tweaks & Fixes!

Hey Loopers!

We've been hard at work improving the Driveloop demo based on your feedback, and today we're rolling out a new update packed with improvements, balance and tweaks.

🚗 Gameplay & UI Improvements
  • New End Screen Stats! Now you'll see a short breakdown of your run when you finish. This is a first version, and it will improve with every update.
  • Player Stats Panel on Pause Screen. Keep track of your progress mid-run! Also will be improving over time.
  • Better Upgrade UI. Hover effects and materials adjusted for better clarity. Now it also shows if an item is new, and if it's not, shows the current level and the max level it can reach.
  • New level up sound.
🔥 Combat & Balance Tweaks
  • Ion Beam Buffed. More damage, more destruction!
  • Sawblades Buffed. Get ready to shred through enemies more effectively.
  • Kamikaze Flocks Nerfed. Less frustrating, more fair.
  • Fire Sound Adjusted. A bit lower now for better audio balance.
  • Enemy Projectile Adjustments. Now slightly bigger and deals a bit less damage.
  • Crew Member Pickups Improved. No more weird collisions with the balloon. Smooth pickups all the way!
  • Ranged drones slightly tuned down.
🔧 Bug Fixes & Other Improvements
  • Fixed some Typos in Descriptions.
  • Removed some wrong collisions on some parts of the map.
  • Fixed some issues on the roads visibility.
  • New Music Added. More tracks to keep the adrenaline pumping!
  • Crew member pickup arrows changed to something bigger and more visible.

We’d love to hear what you think about the new demo update! Jump in, test the latest changes, and let us know your thoughts. Your feedback helps shape Driveloop!

👉 Join our Discord to chat with us and the community: https://discord.gg/E7ZNTVYPf7

Thanks for your support, and keep those engines roaring! 🔥
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