This update brings big changes to refine and enhance the core gameplay experience. My goal is to make each session more action-packed, rewarding, and easy to jump into while staying true to the game’s strengths.
Major Changes
Removed Co-op – This allows for better development focus and a more polished single-player experience.
Missions Reworked – Shorter, more condensed missions with smaller maps, making each round fast-paced and intense.
Class System Removed – Now, you can play your way without restrictions.
Upgrade System Overhaul – Choices are now more impactful, adding depth and strategy to progression. Improved Character Animations – Smoother, more fluid movements for a better feel.
New UI Design – A fresh look across the entire game.
Achievement Adjustments – Some were reworked to fit the new systems.
Various Small Improvements – Bug fixes, polish, and quality-of-life enhancements.
Why These Changes?
I want to focus on what makes the game fun and engaging in short bursts, ensuring it’s easy to hop in and out while keeping every moment exciting. Removing co-op was a tough decision, but it allows me to push the game forward and refine the overall experience.
(Also, let’s be real—nobody played my game anyway, so who’s even gonna notice? 😅)
Mods are here! With this update, you can now create mods for the game and subscribe to them via the Steam Workshop. There are already a number of example mods and some first mods made by beta testers.
Version 1.6.3.45 - The Hinterlands, Every Skill to 100.
Updates: Adjusted Time Banks Description. Time Bank cap increased to 36 Hours.
Bug Fixes: Fixed Bloobs Wings clipping with Moth Braziers. Fixed Goblin Mine Tower clipping with Bloob. Fixed the Huts door clipping in hinterlands. Fixed Thieving stalls clipping with Bloob. Fixed a Pathing graph issue with mobs.
I think it’s time to share my own game for the first time—Fading Faith, a dream project born from my deep love for ancient history and dungeon exploration games.
Civilization grabbed me when it launched, and Civ 2 stole my nights with empire-building, rival outsmarting, and Gandhi’s nuclear surprises. I’d dig through encyclopedias—pre-Wikipedia—to hunt down the history it showed me, from rulers to breakthroughs. My dungeon love kicked off with Eye of the Beholder and Waxworks, especially its Egypt level, where historical fiction sank deep into teenage me.
And here I am, mixing Civilization’s history vibes with a dungeon crawler that even offers Wikipedia integration (I’m calling it the "DungeonPedia" for now) to let players expand and immerse into the historical real facts that inspired the game.
In those moments of doubt you have while crafting a monumental task like a game, one day I discovered myself while playing on the Steam Deck, devouring facts about my own city (Cartagena, Spain) from where the main character is originally. Not just about Hannibal Barca crossing the Alps with elephants from there, but all the Roman history that happened after that.
From that moment, I always thought there would be someone like me willing to play this experience I’m trying to do. DungeonPedia became my refuge.
I’ll admit, I worried it might seem odd, a dungeon crawler with its own "DungeonPedia" that is even showing Wikipedia to expand more about the game discoveries, but for history lovers like me, it’s pure magic: a ‘mixed media’ bridge to the past, reviving the old Encarta’s charm.
Love from Athens (Greece), The Dev.
Fun Fact: The game uses the "Baghdad Battery" (year 250 BC) as the item needed to power up certain artifacts (ancient elevators, connect and disconnect traps...) Did you know that The Discovery Channel program MythBusters built replicas of the jars to see if it was possible for them to have been used for electroplating or electrostimulation, producing 4 volts of electricity?
Driveloop Demo Update - New Features, Tweaks & Fixes!
Hey Loopers!
We've been hard at work improving the Driveloop demo based on your feedback, and today we're rolling out a new update packed with improvements, balance and tweaks.
🚗 Gameplay & UI Improvements
New End Screen Stats! Now you'll see a short breakdown of your run when you finish. This is a first version, and it will improve with every update.
Player Stats Panel on Pause Screen. Keep track of your progress mid-run! Also will be improving over time.
Better Upgrade UI. Hover effects and materials adjusted for better clarity. Now it also shows if an item is new, and if it's not, shows the current level and the max level it can reach.
New level up sound.
🔥 Combat & Balance Tweaks
Ion Beam Buffed. More damage, more destruction!
Sawblades Buffed. Get ready to shred through enemies more effectively.
Kamikaze Flocks Nerfed. Less frustrating, more fair.
Fire Sound Adjusted. A bit lower now for better audio balance.
Enemy Projectile Adjustments. Now slightly bigger and deals a bit less damage.
Crew Member Pickups Improved. No more weird collisions with the balloon. Smooth pickups all the way!
Ranged drones slightly tuned down.
🔧 Bug Fixes & Other Improvements
Fixed some Typos in Descriptions.
Removed some wrong collisions on some parts of the map.
Fixed some issues on the roads visibility.
New Music Added. More tracks to keep the adrenaline pumping!
Crew member pickup arrows changed to something bigger and more visible.
We’d love to hear what you think about the new demo update! Jump in, test the latest changes, and let us know your thoughts. Your feedback helps shape Driveloop!