This translation was translated by the team and users below. These users have been working hard for a long time to translate Troubleshoots into Russian. I would like to take this opportunity to thank users all below.
FoxyLittleThing
Vool1984
Mefisto
Team: Albeoris
Team: 2bl - to better localization
Team: Diviona
Dandylion also keeps update whenever it needs improvements.
Changed the additional setup of 'A Parallel World' to be activated on the Online mode. - In case of using it in the Online mode, you can't succeed items.
Changed the beasts and drones summoned by enemies to be affected by the game difficulty.
Added an option that simplify dialogues when the motivation had changed. You can find it in GAMEPLAY tab.
Fixed the bug that the Limit Break seemd to be turned off when you left from the Joint Drill.
Fixed the bug that mastery slots was opened along the character level when the Limit Break is activated.
Fixed the bug that changing some masteries didn't work when you tried change mastery sets.
Fixed the bug that the mastery Giant Battery didn't work on summoned drones.
Hello Riftwalkers, the wait is almost over—Macabre Alpha Test #1 is launching soon, and we can’t wait to see what chaos unfolds!
3:00 PM PST (23 February - USA West Coast)
6:00 PM EST (23 February - USA East Coast)
10:00 AM AEDT (24 February - Australia)
11:00 PM GMT (23 February - UK/Europe)
*Playtests will run for 2 weeks. Approx. 15 GB Download.
☢️ What to Expect
This is our first-ever large-scale playtest and an early preview of Macabre, exclusive to Kickstarter backers.
Many features are still in development, and performance issues & bugs are expected.
Our AI is in its infancy—this test will help us understand how you play the game, so we can begin implementing more advanced monster behaviours.
We are a tiny indie team—currently, just three of us working full-time to bring this vision to life.
Your honest and constructive feedback will help shape the future of this project—don’t hold back!
It means the world to us. Thank you for being part of this! 🙏️
🎮 Sign Up for the Public Playtest!
You can also now sign up for the upcoming public playtest on our Steam page. The public playtest will take place later this year, and signing up ensures you'll be notified when it’s live.
With nearly 5,000 members, our Discord server is the best place to connect with fellow fans, share your thoughts on the game, and get immediate support. It’s also where you’ll find access to the exclusive Alpha Rift channel, where we share development previews and discuss ideas with other Alpha playtesters.
This tool allows the sharing of partially modified data through the Workshop. Using this tool, you can change some values of the game data.
Caution
If values such as movement distance or sight range increase significantly, the game client's performance may be affected due to enemy AI pathfinding calculations and movement processing. This could result in abnormal termination or significantly slowed gameplay.
1. TS: AC Modding Tool Installation
Click the "Library" tab at the top of the Steam client.
Click "Games and Tools" in the top left corner.
Enable the checkbox for "Tools" in the drop-down list.
Search for "TS: AC Modding Tool" in the search bar.
Select "TS: AC Modding Tool" under the Tools section in the list below and install it.
When you click "Install" of "TS: AC Modding Tool", Game Install Path Setup window will appear.
Specify the installation path of the game and the folder where the modding data will be stored.
You can check the game installation path by right-clicking on the game in your Library list and selecting "Manage" → "Browse Local Files."
In the Mod Project Path section at the bottom, specify the folder where the currently mod data will be managed.
Once the installation is complete, play TS: AC Modding Tool.
2. TS: AC Modding Tool User Manual
1. Initial Screen
When you run TS: AC Modding Tool, you can see the following initial screen.
The data that can be modified using the "TS: AC Modding Tool" are as follows.
Monster Editor
You can modify the monster's level, mastery, equipment, and rewards.
Mastery Editor
You can modify certain values of the mastery.
Equipment Editor
You can modify the stats of equipment.
Ability Editor
You can modify ability values.
Buff Editor
You can modify buff values.
Language & Dictionary Setting
You can add your own unique language.
Open Mod Folder
You can open the mod installation folder.
2. Monster Editor
You can modify a monster's mastery board, equipment, and rewards using the "Monster Editor."
(1) Monster Editor Screen
The window in the top left displays the list of monster data currently available for editing. To modify monster information, you need to click the "Add Data" button at the bottom of that window to add a monster for editing.
Add Data
You can add the monster data to be edited to the list.
Delete Data
You can delete the monster data on the list.
Add All
You can add all monster data to the list.
Remove All
You can delete all monster data on the list.
You register the monster data by clicking "Add Data."
(2) Monster List
When you click the "Add Data" button, the familiar "Troublemaker List" screen will appear. From this list, select the monster you want to edit.
I select "Street Hoodlum" for editing.
(3) Monster Editor Screen - Selected Monster data
"Street Hoodlum" is registered in the "MonsterEditor" list window and automatically selected.
In the center of the screen, the character model of "Street Hoodlum" appears, and at the bottom center, the "Modify Masteries" and "Modify Equipments" buttons are activated.
Additionally, in the bottom right window, the level and unique mastery of the currently selected character can be modified directly.
Modify Masteries
You can modify the current monster's mastery.
Modify Equipments
You can modify the current monster's Equipments and Loot list.
Level
You can modify the current monster's level.
Basic Mastery
You can modify the current monster's unique mastery.
I click "Modify Masteries" for editing masteries.
(4) Mastery Board Screen
When you click the "Modify Masteries" button, the familiar "Mastery Board" screen appears.
After freely configuring the desired mastery board, press the "Save Mastery Board" button at the bottom right to save the data.
If you leave the Mastery Board screen without saving and select another monster from the list, the modified data will disappear. Please keep this in mind.
Clear all Masteries
You can remove all masteries from the current mastery board.
Reset Masteries
You can reset the modified data of the current mastery board.
Mastery Set
You can check the currently available Mastery Sets.
Save Mastery Board
You can save the current Mastery Board.
Now that we have modified the Mastery Board, let's go back to the previous screen and press the "Modify Equipments" button.
(5) Equipments Screen
When you click the "Modify Equipments" button, the familiar "Equipment" screen appears.
After equipping the desired equipments freely, press the "Save Equipment" button at the top right of the "Equipment" window to save the data.
If you leave the Equipment screen without saving and select another monster from the list, the modified data will be discarded. Please keep this in mind.
Save Equipment
You can save the current Equipments.
Modify Loot
You can modify the loot list and quantity.
Now that we have modified the Equipment, let's press the "Modify Loot" button for editing Loot.
(6) Loot list window
When you click the "Modify Loot" button, the "Loot list" window appears.
The five items listed on the current screen are Street Hoodlum's loot list. The Min value represents the minimum quantity obtained when acquiring the loot, while the Max value represents the maximum quantity.
You can add items to the list using the "Add" button and remove them using the "Del" button. Additionally, you can edit a selected item by clicking the "Edit" button or by double-clicking the item in the list.
I double-click the topmost item, Assult Rifle C.
(7) Loot details window
When you double-click the item on the Loot list, the "Loot details" window appears.
You can modify the loot item, minimum acquisition quantity, and maximum acquisition quantity. However, the loot acquisition probability is automatically adjusted based on the number, grade, and type of loot.
Loot data modifications are applied immediately without a save button, so please be careful.
Item
You can change the loot item.
ItemMinCount
You can modify the minimum loot quantity.
ItemMaxCount
You can modify the maximum loot quantity.
3. Mastery Editor
You can modify masteries using the "Mastery Editor."
(1) Mastery Editor Screen
The window in the top left displays the list of mastery data currently available for editing. To modify mastery information, you need to click the "Add Data" button at the bottom of that window to add a mastery for editing.
Add Data
You can add the mastery data to be edited to the list.
Delete Data
You can delete the mastery data on the list.
Add All
You can add all mastery data to the list.
Remove All
You can delete all mastery data on the list.
You register the mastery data by clicking "Add Data"
(2) Mastery List
If you search for a mastery name at the top, you can easily find the desired mastery. Masteries that are already registered in the list will be excluded from the list.
I select "Extreme Speed" for editing.
(3) Mastery Editor - Exteme Speed
The central panel displays the editable information for the currently selected "Extreme Speed" mastery, while the right side shows the tooltip reflecting the applied modifications.
Mastery Category
You can set the mastery category
Required TP
You can set the training points required to equip the mastery.
Stat Registry
You can add additional stat on the mastery.
I select the "Concealment" mastery, which has a slightly different type of data.
(4) Mastery Editor - Concealment
Looking at the information in the central panel, you can see that "Concealment" has three additional fields—Buff, Value, and Value2—unlike "Extreme Speed".
Additionally, in the tooltip on the right, you can see numerical values labeled as (Value) and (Value2). The values in the central panel are directly linked to these tooltip values.
Mastery Category
You can set the mastery category
Required TP
You can set the training points required to equip the mastery.
Stat Registry
You can add additional stat on the mastery.
Buff
You can set the buff for requiring specific conditions.
Value, Value2,
You can set custom value for requiring specific conditions.
In addition, each mastery has its own unique modifiable values, such as BuffGroup, Subbuff, and Ability. You can find where these values are linked by checking the changes in the tooltip on the right.
4. Equipment Editor
Since the initial screen is the same as "Mastery Editor", we will skip its explanation and move on to describing the values of the "Black Peral Team Sneakers".
(1) Equipment Editor - Black Peral Team Sneakers
You can add, delete, or edit the stats in the Stat Registry to customize items with your desired values.
5. Ability Editor
Since the initial screen is the same as "Mastery Editor", we will skip its explanation and move on to describing the values of the "Wind Slash" ability.
(1) Ability Editor - Wind Slash
Just like in the Mastery Editor Screen, the selected ability's attribute values are displayed in the center, while the tooltip appears on the right.
Below is an explanation of the values in the central information panel.
Base Damage
You can set the base damage of the ability.
Action Point Use Type
Main: The ability consumes all remaining action points when used.
Half: The ability consumes only 1 action point when used.
Free: The ability does not consume action points when used.
Required Cost
You can determine the amount of resources required to use an ability.
Cooldown
You can determine the cooldown time of the ability.
Cast Delay
You can determine the action time delay caused by using the ability.
Change Action Time
You can determine the change in the action time of the target affected by the ability.
For example, if the "Change Action Time" value of an attack ability is set to 10, the action time of the hit target increases by 10.
Change Cost
You can determine the change in the amount of resources required to use an ability of the target affected by the specific ability.
For example, this value is applied to the "Starlight Arrow" ability.
Knockback Distance
You can determine the distance the affected target is knocked back by the ability.
Accuracy
You can set the additional Hit Chance applied when using the ability.
Critical Strike Chance
You can set the additional Critical Hit Chance applied when using the ability.
Critical Strike Deal
You can set the additional Critical Damage applied when using the ability.
Ignore Block
You can set the ability ignore the enemy's Block.
Ignore Dodge
You can set the ability ignore the enemy's Dodge.
Containment
You can set the ability add Suppression effect.
Damage Modifier
You can set the stat and coefficient for the additional damage added to the base damage.
6. Buff Editor
The explanation for data registration is the same as in other editors, so let's skip it and go straight to the buff values that can be set.
(1) Buff Editor - Hero
Since buffs are mostly stat-related information, you can register the desired stat values in the Stat Registry.
(2) Buff Editor - Concentrated Magic Power
"Stat Registry (Evaluated)" is where you register the calculated values of a buff's stat that change based on level.
7. Language & Dictionary Setting
If you want to add a translation in a different style or include a new language, you can use "Language & Dictionary Setting" to create your own custom translation.
Language Key
You can set the key value for the newly added custom language.
Language Name
You can specify the name of the custom language to be displayed in the UI.
Typing Speed
you can determines the speed at which the language is displayed in the dialogue window.
Long Language
For languages with longer words than English, such as Cyrillic languages, a relatively smaller font is used to display more characters.
Hemi-Head Font Support
Specific visual effects such as damage numbers or menu titles are displayed using the Hemi-Head font.
Base Language
When creating the initial language file, you determine which language to use as the base for copying the original content.
To change the base language after it has been set, you need to delete the existing language file and configure it again.
Use Month Name
You can display month names as words instead of numbers.
This is mainly set for English and European languages.
After specifying the appropriate settings for the translation you want to add, click "Save Setting" below to apply your custom language. And you can check the generated translation file by clicking the "Open Dictionary Folder" button.
8. Upload Mod
Now, let's upload the modded data to the Workshop.
Enter the name of your mod in "Mod Name," and add a representative image by clicking the "Select Image" button. Then, write a description of your mod in "Mod Description.
Once you have completed all the information about your mod, click "Local Save" to apply the mod to your client and check it before uploading it to the Workshop. If the mod is currently applied, you can disable the modded data by clicking the "Local Remove" button.
Once everything is complete, click the "Upload Workshop Item" button to upload your mod data to the Workshop.
3. Wrapping Up the Guide...
If you ever run into issues with the features covered in this guide or have any usability concerns, we’ll do our best to improve them in future updates whenever possible.
For any related issues, feel free to post in the "Workshop" thread under the discussions section—we're always happy to help however we can!
Thank you for playing Urban Myth Dissolution Center!
We appreciate the tremendous love and support for our game since its initial launch, thank you so much! We are also delighted to see all the thoughts and feedback shared through Steam reviews and social media platforms. We carefully read every one of them with great appreciation in mind.
At the same time, we are aware of the bug reports and improvement players have been requesting. We are currently assessing how to address each issue and investigating the time required for its implementation. We're working to update you on our plans and schedule as soon as possible, so please stay tuned for further announcements.
Thank you for reading, and please continue to support Urban Myth Dissolution Center!
1.Adjusted the lower limit of negative income under negative governance. 2.Increased the governance power gained from suppressing rioters. 3.Adjusted the price of food in the market.
Greetings, students and future troublemakers! Principal Honoo Masato here with an important announcement regarding the Early Access of our school! So, sharpen your pencils and prepare your wits as we enter the next phase of our development.
Word of Apology
We haven’t kept up with our social media and stuff as we focus solely on the development, please pardon our silence. Our aim is to release the Early Access of this project in tandem with Steam’s Visual Novel Fest 2025 which has left us time-crunched and handcuffed.
Our Early Access date is planned for March 3rd, 2025 (or March 4th, depending on your timezone) the same time Visual Novel Fest 2025 started. To check what time is it on your local city, please use the link here.
We aim to have early access by that date and time. However, we still have some things to sort out with Steam. If there’s a delay, we will post an announcement.
Keep Expectations in Check
As mentioned in the Store page, this project is pretty much a work in progress where there are still many features ahead of us to tackle. The reason we’re pursuing this route is that we’d like to involve the community as we build this niche game. Keep your expectations in check when dealing with an Early Access title on Steam. We understand that some people might be put off with this “Early Access” tag, but worry not, but worry not, we won’t charge players to test our early access game. The game is absolutely free and you can always add to your Wishlist and get notified later for the V1.0 release.
This is not a Release Version
Just to reiterate the point above. Our plan is to have early access going for at least one year before considering leaving from Early Access. This project is not a sprint, but rather a marathon.
- Is it fun? - Does it have enough contents? - Does it have release blocking bugs?
Those are 3 things that we will evaluate routinely before considering to depart from Early Access. If not, then updates will continue as usual.
As mentioned elsewhere, the update will be delivered via a rolling release cycle with patches delivered every other week. There are no Alpha or any other versions, we’re working with single EA branch with the assumption of everyone’s running on the latest version.
Due to time constraints, various features we originally planned for the Early Access launch had to be postponed and moved into the post-EA launch plan.
Progression During Early Access
Please expect some form of progression loss during this early access period as we make changes and adjustments within the game. Some progress will carry over to the V1.0 release (such as your achievement unlocks), while some won’t.
That being said, when the Early Access concluded we do plan to bring the final end game that is “New Game+” (進級 (shinkyū), which means “advancing to the next grade.”) which gives reason for both previous and new players to try out the game from start, which will reward existing players while ensuring new players enrolling in our school aren’t left out. I would like to remind you that this is a game and not a race, so please have fun first & foremost. The details on how New Game Plus will work will be explained later, as it is still too early to discuss.
Planned Features
In an ideal world, we’d like to have all of these features before the early access, but alas, time simply goes by so fast. Items on this list are on logs, but not sorted in any particular order:
More Deep Zone Exploration. It’s a randomly generated solo dungeon, and we’d like to have at least seven themes by release.
Maid System. This will work similarly to the original Sentou Gakuen. They are hireable NPCs that will assist you in combat.
Player Housing. Right now all students are renting on an apartment procured by school. Later on, they will be able to own property that provides boosts (such as energy) and a private space where other students can visit.
Party Based Co-Op Exploration. A harder version of dungeon that will require multiple students to clear it.
More events. School-wide events that involve all students, as well as smaller encounters that happen within a zone.
Closing Words
That’s it for now, we thank you for your time, and please have a great day! P.S.: There is no February 2025 report, as this suffices.
CASUAL TPS 『MICROVOLTS : Recharged』 Battle with your own figure!
Hello Players!
Recently, we have implemented two rounds of updates to improve the A.I. mode, and now we want to hear from you! Please take a few minutes to share your thoughts and opinions by completing our Google Form survey. Your feedback is crucial in helping us make the game even better.