Hi there heroes! We have a new variant for today, we couldn’t launch it yesterday since we had some technical issues with the new save system that required an emergency rollback. Things seem stable now! If you have any issues with your save, contact us in the Discord! -Vish Team
Weekly Champions
1º roob 2º Chappll 3º tomac30
*NEW* Variant: Deep
-This week’s variant is the Deep! Lifesteal and executes for both sides! -Whenever your team deals damage, one of your allies are healed for 25% of the final damage dealt -Whenever a hero stays 2 seconds below 25% health, he is hooked!
Want to get your feet wet first? Play the demo now and explore Hawaii & Madlantis, try the Mad Dog and Sea Dog combat styles, challenge rival crews in ship & deck battles, and more.
There’s still time to pre-order and add Ichiban Kasuga and his pet crawfish Nancy to your pirate crew! Plus, get the ability to change into two of Ichiban's iconic outfits.
Subscribe to our emails by February 25th, 2025 to receive Kazuma Kiryu’s iconic “Dragon of Dojima” outfit* for Majima to change into! SEGA will email a code to your inbox with instructions on how to download the in-game content after the game is released on February 21st, 2025.
Every now and then, I create a render that I'm especially proud of, and this is one of them. The way Jessica’s expression softens as she glances down at Michelle, how Ben leans in just enough to steady her with his hand subtly visible behind her, and the way Michelle’s hand rests on Jessica’s stomach, it all comes together perfectly.
Needless to say, this one’s making its way into the gallery. I just wanted to share it with you and give a little glimpse of what I’m working on right now.
In anticipation of the Steam Early Access launch, the Write Warz demo was just updated with a number of new goodies and bug fixes:
Gameplay & Visual Improvements • Faye's Ability Visuals: The animation speed of Faye’s Pixie’s Prank has been increased for smoother gameplay. • New Animation & Sound for Typing: Typing now feels even more immersive with updated effects! • New Loading Screen Visuals: Improved loading screens for a more polished experience. • New Witching Hour Sounds: Updated mini tutorial audio for Witching Hour. • Evil Fog Vote Requirement Adjusted: When playing with fewer than 4 players, only 1 vote is required instead of 2.
Tutorial & Accessibility • New Tutorial: A placeholder tutorial has been added to help new players get started. • Epilepsy Warning Implemented: A safety measure for players sensitive to flashing lights.
Bug Fixes & Tweaks Cursed Manuscript Fixes:
• Fixed Slobber Sound Bug: No more ghostly chewing noises after breaking the curse! • Fixed Character Icons Not Resetting: Player icons now properly return to normal after breaking the curse. • Fixed Random Font Color Bug: Selecting random colors no longer results in boring gray text. • Character Icon Credits Added: Artists now have proper attributions for their work! • Fixed Issue with Tie Breaker: The game will no longer freeze if a player leaves mid tie-breaker. • UI Enhancements: Various improvements to menus and in-game interfaces for clarity and polish.
Michael and I are so thankful to have rapidly gathered such an invested community! We have recently opened a Discord server that will soon become public...and accessible via a button on the main menu...from our upcoming FIRST MAJOR UPDATE!
Indeed, we have already conceptualized and began working on a cycle of updates, each scheduled to release 3-4 weeks after the previous! This will ensure proper time is spent playtesting and enhancing the features.
To go into more details... Update 1 is called "SPACE BUDDY"
It is scheduled to release.... NEXT WEEK the full list of details will be coming soon! These are the main features: - more accessibility options! (visual options to change the cursor further, improved lighting) - CONTROLLER SUPPORT! (the community spoke, we listened) - a new enemy in Level 3! say hi to the "molamolastral"! - more upgrades - balance and bugfixes - and...something...secret...
Please stay tuned for more information! Until then... keep zeropointsurviving...?
After the Early Access release we all took a short vacation since the days before leading up to it were so intense to the point where it affected our holiday break.
We are already full steam ahead working on the Phobos update which will bring a whole new faction to play as. The playable content will be similar to Anchorage currently, focused on the first parts of their Act I. We are also working on the first iteration of the progression system for both Champions and Commanders and significant improvements to the AI, as well as QoL improvements regarding combat, and exploration.
However, we wanted to push this patch with several QoL improvements trying to address problems reported by you, our community! Some of them are a still first step into improvement, which will lead into a bigger fix - but it’s something.
- Fixed Energized card translations for Chinese - Added a fatal error screen that will pop up whenever the game crashes. It has a log that you can copy and share it with us either via Discord, or on the Steam forums. - Added a bunch of Artifact effects that were missing. Some are available right now; others are for a future update 😐 - Added complimentary stat modifier colors to the adventure map army screen unit info - Fixed Jackboot recruitment quest getting stuck if the Lifeseed was paid before advancing the quest. This fix should also make the War Profiteers quest and Sigurdr recruitment quest more stable - (Combat) Stunned champions can now be selected for a more intuitive experience. - Cards unusable by a champion are now disabled and lowered in the player hand. - Combat now acknowledges the player has moves to make when out of stamina but champions can move - Disable combat retaliations against ally units - Targeting lines now show when moving player champions in combat to indicate whether they can attack enemies or be attacked by them - Incurred status effect's icon now shows on top of the damage popup when a champion is attacked with one - When a champion and an attack card are selected, hovering over enemy units will now show an estimate of the applicable damage. The true value will still depend on any triggered traps and other side effects - Fixed sprint card can be carried into a new game session - If the last played unit can still take actions, it'll be automatically selected at the start of the next player action
We hope these fixes bring some more stability and a little bit more clarity to the combat mechanics. We have more things in the works as I mentioned above, but they will take a bit of time due to their more complex nature.
We will have more info coming to all of you soon regarding the next content drop. But here is a sneak peek into some of the beautiful cards coming for Phobos.
This is it for this update. We hope you have a wonderful rest of the week!
1) Set the scissors cursor pivot to the tip to make it easier to cut out 2) Made saving snowflakes not on closing the game, but on each pressing of the save. Since if you catch a crash, they did not save( Fixed 3) Enabled VSync by default, so that the anril did not try to eat computer power when it is not necessary at all 4) Selecting a pattern from the library opens it immediately, as the button at the bottom to open may not be obvious.
Hello everyone! Small patch today with two fixes like last time. Thanks to those that have picked up the game recently!
-Plot Quest 10/15 which require 12/24 Remembrance Quests done only had the count of those quests completed as the check for plot progression, and not any actual previous plot switches. This meant that a large portion of the game's story could be skipped. This has been fixed (and was probably the source of the rare bug in the last patch). -Difficulty 3 Dungeon runs now actually grant Gold. With how consistent and specific this was it seemed like something I intentionally did, but I can't find a note for a reason or think of one, so now these actually grant money.
That's it this time. Thank you all for your patience and support.
increased sounds limit to avoid audio chaos, when area ability is used
unit's status effects are grouped (previously there could be only one, single effect on a unit)
first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
Prologue has been renamed to Tutorial and moved outside of Campaign panel
Bug fixes:
fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
Sparks spell was using same sound effect as Energy Bolt spell, by mistake
small fixes here and there
Few words about Early Access:
all four factions are ready
Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)
That's all for now. Feel free to comment, thank you for playing Lords of the Void, take care! Mateusz from Boargames.
Cascadia Digital is leaving Early Access on Steam and now available on iOS and Android mobile platforms! This patch also brings some additional fixes and quality of life improvements.
Features, Fixes, and Improvements
Thanks to everyone who joined us for Early Access on Steam! We’re now live!
Cascadia Digital is now available on iOS and Android devices!
There’s now a way to view end of game results in Match History for new games played.
Fixed various issues with Daily Trek badge prompts and leaderboards.
Added undo functionality when playing tokens and tiles via click-to-place.
Increased text size for a better experience when using Steam Deck..
Improved compatibility with Steam Deck keyboard inputs.
Known Issues
Closed icon does not display when creating a game.
Some mobile scaling issues for certain devices.
Pass and Play turn stinger doesn't display until after set up.
Password field defaults to capital letters on some Android devices.
Some tooltips can appear inconsistently on mobile devices.
Wildlife discovery challenge does not automatically reveal the scoring card.
Poor performance on Pixel 4 devices.
For the view end of game results in match history, older games will not display results. Any new games played as of the update will.
We appreciate your continued support and dedication to making Cascadia Digital the best experience it can be! If you encounter anything in game that seems a bit funky, drop us a line using the in-game feedback option, or via email to support@direwolfdigital.com.
Thanks for playing Cascadia Digital, and happy gaming!