To ensure that the game is of high quality, we need your feedback. Therefore, the first playtest version is now available.
The playtest initially includes the tutorial, the first campaign mission and some of the random maps for custom skirmishes against the AI with one of the factions, the Hoomans.
Participants will be gradually unlocked for the playtest and constructive feedback is welcome in the Steam Community area or Discord. Especially interesting are suggestions for improvements to the gameplay, interface, level design etc. as well as reports of bugs should they exist.
Following on from last month’s massive Worlds Part II update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II.
Awaken upon the spectacular but dangerous New Aftesfi, a titanic gas giant ravaged by tornadoes and encircled by moons. Chart a course between rendezvous points to reach a dazzling array of new stars and new worlds, endless oceans and cloud-skimming mountains.
Titan begins today, and will run for approximately six weeks. Participating Travellers can complete milestones to earn a generous spread of exclusive rewards:
Titan Expedition Rewards
Gas Giant, Depth Warning, and Cartographer’s posters
Commemorate your journey through the Titan expedition with these stylish and colourful posters.
“Titan Stripes” Ship Customisation
An exclusive starship customisation option, creating a vibrant and eye-catching appearance for Fighter and Hauler class starships.
Surveyor’s Cape
A robust and well-made covering: waterproof, windproof and designed to keep the wearer protected against anything they may encounter while exploring unmapped worlds.
“Pillar of Titan” Staff
This sturdy staff is hewn from polished stone, and yet floats in the hand as if it were no weight at all. It is a perfect companion to those who seek to make long trips across the wilderness.
The Wraith
Survey new worlds in the Titan Expedition to claim The Wraith, a unique living ship dredged from the inky depths of a water world.
Once earned, these rewards may be redeemed across all your save games.
Begin the Titan expedition from the Expedition Terminus aboard the Space Anomaly, or from a fresh new save, which you can later choose to convert a Normal Mode save.
Note that new saves converted to Normal Mode in this way will continue to have access to the new purple star systems, and the story mission In Stellar Multitudes will not be available.
Our upcoming game, Light No Fire, is powered by the same engine that drives No Man’s Sky. If you’re interested to see where we take our technology next, you can keep up with news by wishlisting Light No Fire on Steam here.
Development Update
In addition to launching the Titan expedition today, we’ve released an update for No Man’s Sky, version 5.55, which includes a number of high-priority fixes and improvements. The patch notes are available here.
Thank you for playing. We have so much more planned for 2025!
Moorhuhn Kart 4, coming 13 March 2025 to Steam, Nintendo Switch, PS4 and PS5, revives the thrill of kart racing with fresh tracks, hilarious items, and over-the-top challenges. Think you can take the lead? Watch now to get a glimpse of what’s in store!
Features: 🏁 12 new tracks: From jungle trails to Sven Bømwøllen’s Meadow. 🐔 8 playable characters: Fan favourites like Moorhuhn and Sven, plus newcomer Midnight the Bat. 🔸 12 hilarious items: Sabotage your rivals with the 16-tonne weight or other cheeky tricks. 🏎️ Customisable karts: Engine, tyres, body – your kart, your rules! 🎮 Local split-screen: Perfect for fast-paced couch fun with up to 4 players. 💻 Cross-platform multiplayer: Race online with up to 8 players. 🏆 Grand Prix and Single Player modes: For solo adventures with intense duels against AI.
The latest update includes the following improvements:
✅ Fixes: AI E1 trams no longer get stuck in traffic Crashes related to the E1 & GT8N trams have been fixed Various crashes on PlayStation 5 & PC have been addressed Target and line display on GT8N and E1 trams corrected
🔧 What’s next? We are already working on the next update, which will bring further improvements. Hopefully, it won’t take too long!
👀 Want to be a Beta Tester? If you missed the announcement yesterday, you can sign up for a chance to join the CTS: Tram Beta and test new features early: https://forms.gle/8NNrkvXhCue6UR588
💬 Help us improve our Community Discord! We’re currently brainstorming ways to enhance our Discord server and will be asking for your feedback soon. A survey will be coming shortly to our Community Discord!
New Game Features: - ADDED Scorpion to animal roster, (WIP) - Added Purchase Function to Team Deathmatch (You must now pay for Animals and Guns in-session, money is earned from Kills) Happy Hunting! - Buy Station added to Maps
Bug fixing: - Removed buggy 'Death Camera' - Fixed camera rotation for animals
Hey everyone! We are happy to announce that we have decided to start sharing newly published development progress videos to Steam!
In today's video, we'll be looking at revamped road placement, height & tilting. While some of these changes might seem minor, they were absolutely essential for improving the user experience and increasing the maintainability of the code since it was one of the oldest pieces of code and caused a cascade of very much-needed refactoring. But in the end, it was definitely worth it.
We've uploaded five previous videos before this one covering the following topics:
You can find all these videos including today's in this playlist.
This video is also a milestone for us, as we've hired a new editor, and Hooded Horse is helping with intros, outros, and thumbnails. The feel is still homemade, mostly because I can't talk like a normal person, but we've reached a point where we are comfortable with publicly listing these videos on YouTube for all to see 🙂 Cheers! ❤️