Steam News - Emilyk
Today's Steam Client Beta update includes a few improvements that give you more control over when Steam will download updates for your installed games.

When downloading game updates, Steam continues to try to strike a balance between keeping your games ready to play and efficiently using your bandwidth. For games you recently played, Steam will download game updates shortly after they are released. For games that you haven't played in a while, Steam might wait a few days to bundle multiple updates together or choose to download the update while you are asleep.

While this default behavior works in most cases, there are times when you need more control of when updates are applied. Some users might want to delay updating a 200GB game until they are ready to play it again in a few months, especially if they are on metered connections or have monthly bandwidth caps. For others who play the same game every night, they might want updates downloaded as soon as they are available.

What's new?
We've added a new section to control the default behavior for when game updates are applied, under "Downloads" in the Steam Client settings. You can set the default to: let Steam decide when to update the game (based on factors like when you last played the game, bandwidth availability, etc.) or wait to update until the game is launched.




To set specific game overrides, go to Library > Game> Game Properties (the gear icon). The options remain the same, with cleaned up descriptions.




To see which games have specific overrides, head back to the Steam Client "Downloads" settings and click "Manage Exceptions".




Looking for even more control?
These new settings join a robust set of existing download options that can be found under "Downloads" in the Steam Client settings. Head there to limit your download speed, pause downloads while you play or stream a game, and more. If there is a setting you would like to see and can't find, please let us know!.

Learn how to opt into the Steam Client Beta to help test new features like these.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2024!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
  • Added the Winter 2024 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Fore-Head Slice
    • Taunt: Peace!
    • Taunt: Curtain Call
  • Added 18 new community-created Unusual effects
    • 9 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2025
General
  • Fixed a client crash when previewing imported items in the Workshop dialog
  • Fixed showing an error model when equipping the Scottish Resistance
  • Fixed The Executioner not hiding the Scout's dog tags
  • Updated the Mountebank's Masque to fix a problem with the materials
  • Updated/Added some tournament medals
  • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • General
      • Added the gamemode intro movie (made by Lacry, thanks)
      • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
      • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
      • Added Hale's kill icons
      • Visual improvements to Hale's Ability HUD (thanks Funicular)
      • Added a visual cue signaling an upcoming Saxton Punch!
      • Minor visual improvements to Saxton Hale and his particle effects
      • Fixed the boss bar sometimes starting invisible
      • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
      • Fixed a rare bug when Hale's Ability HUD textures become missing
    • Balance Changes - Saxton Hale
      • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
        • Weightdown ability is disabled during Jump Fatigue
      • Increased Hale's health by ~100HP per opponent
      • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
      • Hale's resistance to knockback reduced from 75% to 35%
      • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
    • Balance Changes - Mercenaries
      • Explosives and fire now deal 50% more damage against Hale
      • The 40% minigun damage penalty now applies to full crits only
      • Broken Demoman shields now retain the charge ability
      • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
      • Greatly decreased sticky trap damage reduction
      • Removed Scottish Resistance's 20% damage penalty
      • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
  • Updated vsh_tinyrock (additional changes)
    • Improved performance
    • Fixed odd clipping at one of the spawns
  • Updated vsh_distillery (additional changes)
    • Improved performance
  • Updated vsh_nucleus (additional changes)
    • Fixed setup time ending five seconds too early
    • Improved detailing in some areas
    • Improved clipping on staircases
    • Increased control point capture time to 15 seconds
    • Removed collision on some lights
    • Changed damage model and damage amount of the toxic waste pit and puddles
  • Updated vsh_skirmish (additional changes)
    • Fixed setup time ending five seconds too early
    • Fixed an issue where Engineers could build in the crocodile pit
    • Fixed not being able to wall climb certain trees in the main arena
    • Fixed some lighting issues on stalactites and other props
    • Parts of Hale's intro sequence no longer play while waiting for players
    • Improved optimization and detailing in some areas
    • Improved clipping on spiral stairs (Thanks Aar!)
    • Updated security system
  • Updated cp_brew
    • The shortcut from RED spawn to the "A" point now has a nobuild trigger
    • Added floor indicator for the health kit in the "A" point wooden shack
    • Adjusted "A" point wooden shack to allow more breathing room
    • Fixed getting stuck on the "A" gate's frame
    • Fixed teletrap near "A" point ditch route
    • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
    • Fixed some stuck spots near "B" point
    • Fixed being able to shoot through a crack in the BLU forward spawn
    • Fixed floating props in the diner
    • Fixed one way door not forcing itself closed
    • Cleaned up some collisions and clipping across the map
    • Improved lighting on all of the archways
  • Updated koth_krampus
    • Fixed missing trees in skybox
    • Improved look of waterfall texture near full health-kit
    • Fixed minor visual errors
    • Minor NPC clipping changes
    • Fed krampus some oats
  • Updated pl_emerge
    • Switched on the cart light
    • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
    • Fixed some doors showing incorrect textures
    • Fixed the final capture point displaying an incorrect string
    • Fixed the map occasionally playing incorrect ambient sounds
    • Minor visual and performance tweaks
  • Updated cp_carrier
    • The Carrier now has full crits rather than mini-crits
    • The Carrier now uses the robot voice lines
    • Improved hearability of the Carrier's voice lines and footsteps
    • Fixed visual bugs with the boss bar
    • Fixed the Carrier sometimes becoming invisible while taunting
    • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
    • Fixed occasional phasing through the elevator platform at BLU spawn
    • Decreased size of the frog
Steam News - kaci


What is your favorite kind of game? They're on sale. Second favorite? Those too. Mid? Yep. AND THOSE!

The Steam Autumn Sale is on from now through December 4th at 10am PST, and it's a big one: thousands of games, of all sorts of genres and themes, are on sale. Plus, collect free stickers as you look through your Discovery Queue, and keep track of your progress on the item collection page.



Oh! The Steam Autumn Sale is also the time to get your nominations in for our annual Steam Awards . Make your choices for best game in each of the 11 categories for 2024, and get those nominations in by the end of the Autumn Sale.

Oh OH! Select Steam Deck LCD units (512GB and 64GB) are joining the Autumn Sale where supplies remain:
  • In the EU: 64GB are 15% off
  • In the U.S. and Canada: 512GB are 25% off

The Steam Autumn Sale (and nominations for the Steam Awards!) are on now through December 4th at 10am PST.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved matchmaking performance
  • Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
  • Improved matchmaker decision making for cross-region parties
  • Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
  • Fixed the matchmaking settings dialog frequently failing to display any datacenters
  • Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
  • Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
  • Updated cp_gravelpit_snowy
    • Fixed a script issue
    • Improved performance
    • Improved clipping
Steam News - kaci

What's the recipe for fun? A full week of discounts and demos on games that cook! Steam's Cooking Fest is on now through November 18th at 10am PT.

There are so many kinds of games with cooking themes: Running a restaurant, running food trucks, grilling with friends, racing against time as a line cook, cooking monsters, running a diner on a island, surviving a party; the list goes on.

So we tried to come up with an equally long list of bad cooking puns to describe this fest:

  • Piping-hot deals right out of the oven
  • Slice and dice your way through this fest of cooking games
  • A gaming casserole of an event, filled with deals
  • What a buffet of fun!
  • Grill your friends about what they're doing this week, because they should be at Steam Cooking Fest

Actually wait. We could have just said "This fest is Steam-y." (Why didn't we start with that one?!)

Steam Cooking Fest, on now through November 18th at 10am PT!
Steam News - boyd
Steam Game Recording

Steam Game Recording is now available to all users! It's a new built-in system for creating and sharing your gameplay footage, which runs in the background so you never miss a moment.

There are many ways to use this all-new set of features, from capturing your highlights to documenting entire campaigns. It's easy to find, clip, and share your gameplay.

For more info, visit the Game Recording website.


Windows

This version of the Steam client will no longer run on Windows 7 or Windows 8. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Windows 7 and Windows 8 Support FAQ for additional details.


macOS

This version of the Steam client will no longer run on macOS 10.13 or 10.14. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Steam macOS 10.13 and 10.14 Support FAQ for additional details.


General
  • Updated embedded Chromium build in Steam to 126.0.6478.183.
  • Fixed issue where drag-and-drop of text into a chat would send the text immediately instead of dropping it into the edit area.
  • Re-enabled remote install from Steam client via the streaming dropdown.
  • Improved detection of other computers for streaming and peer downloading when using a secondary wireless interface.
  • Fixed progress bar not updating during game update and move operations involving large files.
  • Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.
  • Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user's library.
  • Fixed steamwebhelper deleting temp directories that it may not have previously created.
  • Fixed a bug that could prevent Offline Mode login on the first restart after installing an update.

Remote Play
  • Added support for AV1 video streaming on high end systems.
  • Fixed the cursor being too small when streaming from a PC with desktop scaling enabled.
  • Fixed using software encoding instead of hardware H.264 when HEVC is enabled and unavailable.
  • Fixed black screen when streaming HEVC from Steam Deck.

Steam Overlay
  • Fixed crash in some games using D3D9.

Steam Input
  • Fixed crash occurring when querying community controller configurations in the configurator.
  • Added support for wired XBox controllers on macOS Sequoia.
  • Fixed the "Turn off Controller" action causing Steam to launch BPM if the main window was focused.
  • Increased maximum sensitivity of Joystick Mouse mode.
  • Mode Shifts now support D-Pad directions and Right Joystick.
  • Mode Shifts now support Track Pad Touch on DualSense/Edge, DualShock, SteamController and SteamDeck.
  • SIAPI Glyphs for Playstation Dualsense are now monochrome to match Icons in Big Picture Mode.
  • Fixed an issue where bindings that were present from converting a configuration from one controller type to another could be active but not removable due to being filtered out of the binding interface.
  • Always show the controller tab in app properties for non-Steam shortcuts.
  • Added Invert X and Invert Y to Mouse Regions.
  • Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick Settings).
  • Fixed an issue where using a Steam/QAM button chord in a non-Steam game could leave the desktop config loaded instead of the game's config.

Linux
  • Fixed some miscellaneous common crashes.
  • Fixed slow startup on systems where the reverse hostname lookup for the loopback interface is not localhost.
  • Detecting and passing commands to an already running Steam client is significantly faster.
  • Added a -disable-screensaver-inhibit command line option to prevent Steam from inhibiting the screen saver when activity is detected.
  • Fixed Linux crash launching steamwebhelper occurring with some system configurations.
  • Steam developers can now select which Steam for Linux runtime to use for native titles. Please consult the partner site for more details.
  • Native titles will execute in 'Steam for Linux runtime 1.0 (scout)' by default, instead of the legacy runtime environment.
    This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions.
    Note that this new feature can be turned off globally with "-compat-force-slr off" on the Steam client command line.
  • Always allow the Steam client to fallback to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland.
  • Removed the UI toggle to disable Steam Play globally, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI as it is a requirement for Steam client operation.
  • Fixed a case where the wrong DPI scaling factor would be used for systems using a non-gnome based session with an active gnome-desktop-portal service.
  • Extended recent Steam Play fixes to third party compatibility tools.

Discovery Queue
  • Fixed the Discovery Queue presentation so that the elements around the videos show correctly.
  • Improved the animation when scrolling through the discovery queue.

Big Picture Mode
  • Fixed keyboard input dialog in-game failing to close/re-open properly if Steam Overlay is toggled while visible.
  • Fixed multi-line mode support in the dialog shown by the ShowGamepadTextInput API call in Steamworks.
  • Fixed the on-screen keyboard not immediately popping up when games invoke the text entry dialog.
  • Fixed a case where the text entry dialog could lose focus and require moving focus to the buttons and back to the text entry.

Note: The client was updated again at 5pm PST to fix a few bugs that were discovered shortly after release.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
  • Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
  • Fixed the Quoth cosmetic item hiding the Scout's headphones
  • Fixed some broken materials for some props_farm gib models
  • Adding "Hat" style for the Fuel Injector
  • Updated the Clue Hairdo to fix broken smoke effect
  • Updated koth_synthetic_event
    • Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit
  • Updated pd_farmageddon
    • Revoked scarecrow gym membership which lowered their health from 500 to 350
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
Steam News - kaci

Love playing games on the scary side? The horror side? The SPOOKY side? This is the Steam event for you! From October 28th – November 4th, scare up your Steam library by grabbing deals on all kinds of spookily-themed games.

Horror games? Check. Spooky and psychologically scary? Check and check. But also vampires, ghosts, werewolves, witches, and other supernatural creatures? Check, check, check, check. Check!

Steam Scream 3 (we threw in a 3D as a nod to the scary stylings of the olden days... and to add an extra dimension of fear) is on now through November 4th. See you soon, boos.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
  • Updated the Fleet Commander again to fix import problems from the previous update
  • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
  • Updated cp_freaky_fair
    • Fixed issues related to the gamemode logic
      • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
      • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
      • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
      • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
      • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
      • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
      • Fixed sniper and demo shields not having their upgrades cleared
      • Fixed canteens not having their values cleared when refunding whilst not equipped
    • Increased the height of the skybox
    • Increased last point capture time from 6s to 7s
    • Changed some clipping to stop giants from building on roofs
    • Smoothed out a divot (Thanks Midnite!)
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • General
      • Re-encoded all Zombie Infection sound effects as .WAV
        • This fixes issues with sound effects not playing correctly and spewing errors in the console
    • Bug fixes
      • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
      • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
      • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
    • Zombie Changes
      • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
      • Zombie Heavy is no longer immune to Critical Hits
      • Zombie Heavy's max health raised to 525 (from 450)
      • Zombie Pyro's max health raised to 250 (from 175)
      • Zombie Pyro now drops a medium health kit on death
    • Survivor Changes
      • Crossbow weapons no longer have a flat damage multiplier against Zombies
      • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
      • Jumper Weapons can no longer store reserve ammunition
  • Updated zi_murky (additional changes)
    • Added more respawn room triggers around the new spawn zones
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing list of authors for arena_lumberyard_event
  • Fixed the Crook Combatant hiding the Scout's dog tags
  • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
  • Fixed BLU Scout using the incorrect team color pants
  • Fixed some props_farm models using an incorrect surfaceprop setting
  • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
  • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
  • Updated a couple of the community console images to fix missing nomip/nolod settings
  • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
  • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
  • Updated arena_lumberyard_event
    • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
    • Added missing navigation mesh
    • Fixed areaportal windows in spawn fading in too early
    • Fixed cases where players would get stuck on the setup doors
    • Adjusted prop fades
  • Updated cp_darkmarsh
    • Lowered spell spawn timer (from 180 seconds to 120 seconds)
    • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
    • Added several more pumpkin bomb spawn points
    • Fixed portcullis doors turning pitch black when opening
    • Lowered RED respawn wave time for the last point (from 10 to 8)
  • Updated tow_dynamite
    • Fixed an ammo pick-up differ on BLU side
    • Added a missing wagon wheel on BLU side
    • Added Tug of War objective strings
    • Made the jump pad's deathpits deeper
    • A new critter has arrived
  • Updated pd_circus
    • Fixed spell books being prompted despite none spawning in the map
    • Reduced points per player from 6 to 5
    • Reduced distracting lighting and details around the inaccessible areas of the circus
    • Fixed being able to place teleporters too close to spawn doors
    • Fixed erroneous collisions
    • Fixed small displacements cutting through walls
    • Fixed some gaps in geometry
...