Fog of War Pack Out Now! Our long requested Fog of War pack is out now! Containing 50 puzzles (30 available now, 20 more releasing over the next few months) by some of the keenest minds and cleverest constructors there are. The sheer variety of uses of fog in this pack will amaze you.
In Fog Sudoku, some (or even all) of the grid is covered in a fog to begin with – and placing correct digits then clears some of the fog, allowing further clues to emerge.
This pack is designed for all skill levels, with beginner and intermediate players being able to solve a large percentage of the puzzles. Enjoy!
To celebrate the release of the sequel game, the first game in the series - There's Always a Madman: Fight or Flight is on discount!
There's no better time to play (or re-play) the first game in the series There's Always a Madman: Fight or Flight now that the second game There's Always a Madman 2: Do Your Worst is available for you to play as well!
This small Starground update addresses some game breaking issues people ran into after the launch of v0.9.0. In addition, it adds in some small QOL features, improves performance, and makes a change to inventory components for modding.
This will likely be the last version for v0.9 to cap things off for v0.10, which will be brought up again in a post about our roadmap and the plans for v0.10.
Let me know if any other issues come up, and thanks!
Additions
Added the ability to mine loot chests and drop items
Added the take_over_resource function into ModAPI for replacing assets from other locations
Added an in-game screenshot functionality
Changes
Changed the overridePath variable in inventory components to use a full path instead of ones only in the /Displays path
Fixes
Fixed an issue where shopkeepers no longer worked
Fixed an issue where loot chests in dungeons crashed the game
Fixed an issue with underground conveyors where gaps between items would show up on low FPS
Fixed a potential crash related to missing translation data
Fixed a potential crash related to not having voices installed
**Patch Notes 9/11/2024** - Changed AO method, seems better at not creating ugly grid artifacts on terrain, but bit worse for grounding the rover's wheels - Auto gear changes fixed - More realistic scale tiling settings for terrain textures (gravel slightly too spiky in spots, oops) - Mid steer reintroduced at half the ratio it was. Was 0.3, now 0.15. - Moved Ackerman reference position back a touch further to try and reduce the gain from adding mid steer back in - Sand drag improvements? Takes longer/gotta get more sideways to get srs drag happening. Hopefully less uber-yawing at high speed? -- Plz keep a look out for the drag bug that 'power grabs' the rover on landings/at high speeds - Menu post fx updated to match the rest of the game - Maybe minor performance increase
She is the dark magician, an apostle of the great Kraken, Nialato. Show the foolish mortals the terrifying power of the Kraken through brute strength and magical prowess
Experience the thrill of hack-and-slash action alongside the fearsome Kraken
As requested by players, graphical QoL like WIndowed Mode, Field-of-View sliders, etc. Also small bugfixes and an experimental mouse sensitivity adjuster!
Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21,
BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remaining idle/stuck. BUGFIX - Could not move all items to and from the garbage container. BUGFIX - Both fireplaces would not register as a heat source for plant beds and resulting in the plants dying. BUGFIX - Fixed Cypress tree collisions in the swamp, they were too large. ADDED - Snap ability for all the ore shelves.
Best regards and thank you very much for the continued support, I love this community.