- Added difficulty levels, easy, normal and expert - Horse has higher stamina on normal and easy levels - Upgrading to a tent costs 2 coins less - Horses at stables costs 2 coin less - Increased distance from the outer wall to the ground banner - Adjusted costs of catapult tower to be cheaper - When completing a scenario you go back to the welcome screen - Fixed an issue in the siege map with the cutscene where enemy guards could spawn too close to the player. - Reduced the number of squirrels in the forest - Upgrade tree costs 1 coin less - Fixed an issue where the beggar picking up a coin would not play an sfx
Fixed a bug that probably wasn't even possible to reach (if you had every single negative perk, negative perk stores would hard lock your game when you weren't able to gain -2 value of perks as is required by one of the negative perks).
Updated some of the Blitz Exclusive weapons to have a second modifier:
Blitz Dust now has Dark resist shred.
Blitz Wand now gives retaliate damage.
Blitz Bow arrow damage +1.
Blitz Bokken bonus damage vs Undead.
Blitz Bident bonus damage vs Beasts.
Blitz Arm bonus Execute damage.
Blitz Focus accessory buffed to 7 HP per Magic instead of 5.
Fixed a bug where bonus healing to potions perks weren't always working.
Fixed a bug where reroll button could show up when selecting Havoc Negative perks.
--Base Game--
Sand Wurm's Sand Flurry ability combat log vs dodging heroes now just says Sand Flurry not Devourer's Sand Flurry. (was pushing text off the edge and wasn't always right about enemy name because of Blitz)
Fixed issue with Alch Master's Master (Strong) hurrricane cancel not removing the animation.
Fixed glitch when Giant Spider tried to web up when there were no attackable targets (only living target was jumping Dragoon for example).
Fixed Rapid Jab + fastforward (if you had enough jabs it would sometimes deal damage slower than if you weren't in fast forward).
Haptics, New Map Options, Optimizations and Bug Fixes! šļø
With Strayed Update 0.2.1.0, immersion has been taken to the next level with added controller haptics. We're also furthering map customization with new map toggle options, and bringing ease to each Strayer's life with a bunch of optimizations and bug fixes!
Let's go through the changes, shall we?
Haptic Feedback - Feel Strayed!
Update 0.2.1.0 brings an added immersion by introducing controller haptics! Actions like firing guns, melee hits, wrist notifications, and selecting an object in the radial hotbar now trigger controller haptics, leading to a more immersive experience playing Strayed.
Not a big fan of haptics? You can turn this off/on in the settings.
New Map Toggles!
We've added new map toggles to further customization. Three options are now available for you to choose in the settings:
All - shows / hides all icons Local player - shows / hides local player icon Roads - shows / hides roads
The Strayed Experience - 1st Milestone Reached!
We just reached the 1st Milestone in our Review Milestone Event! You know what this means... Free skin for everyone!!
Thanks to the community effort, your basic, gray rock is now GOLDEN. šŖ
The servers will need to restart for the update. Once restarted, update your game and you'll get the Golden Rock skin! You can apply it by clicking your rock, going to the skins tab at the top of your inventory, then selecting the skin.
We have more milestones set for this event. Let's work on getting those free skins!
Important Update to Our Content Release Schedule!
Strayers, we want to first thank you all for your incredible support and enthusiasm! Your feedback and engagement throughout the year have been instrumental in making Strayed the game it is today. Weāve loved bringing you new content every two weeks, but to keep delivering high-quality updates and meaningful additions, weāve decided to modify to our release schedule.
New Content Release Schedule
Starting later this month, weāll be shifting to a monthly content update schedule. This means that instead of biweekly releases you can expect bigger, more polished updates each month. With this change, our team will have more time to develop new content, test thoroughly, and implement the features and experiences youāve been asking for!
The first monthly update will release on December 13. It will feature a brand new vehicle that will be revealed in the coming weeks! We will still be delivering some new content in the next two weeks as we transition over to our monthly update schedule - Pipe bombs and a new skins pack will release on November 15. A new revolver weapon will release on November 22.
What This Means for You:
More Refined Content: Weāll be able to focus on higher-quality additions, like new features, bigger events, and game improvements.
Consistent Monthly Updates: Youāll know exactly when new content drops each month, making it easier to plan your gameplay.
Minor Updates in Off Weeks: Once on the monthly update schedule, we intend to continue with minor updates when applicable. These will consist of small bug fixes, small additions, and new skins.
Staging Branch Testing: The staging branch will be open to all players 2 weeks prior to each monthly update, and close (temporarily) upon the release of the update. We welcome players to test out new changes on the staging server and leave bug reports / feedback so we can make adjustments before the update releases to the public servers.
More Community Engagement: Weāll be listening even more closely to your feedback between updates, so your voices will play a bigger role in shaping future content.
Thank you for being part of this journey with us. Weāre excited to bring you even better content and keep Strayed thriving for a long time to come. We will be updating the roadmap with the next couple months of planned content very soon! Thank you for playing Strayed!
Other Changes & Optimizations
Other than the ones above, here's a complete list of changes from the update:
Added:
Haptic feedback for controllers
New map toggle buttons
Changes:
Greatly improved loading times when joining a server
Core foundation yellow lines now hide when streamer mode is enabled
Fixed:
Fly glitch in which a player performs consecutive jumps in mid-air
Fidelity FX Sharpness setting not saving
Streamer mode setting not loading
Join the Strayed Community!
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Iām super excited to finally introduce The Empty Desk, my passion project and my first solo game here on Steam. This is my very first post, and I couldnāt wait to share a little about what Iām working on and whatās coming up soon.
What is The Empty Desk? The Empty Desk is a mystery exploration game where youāll be uncovering secrets behind an abandoned desk with a hidden story. As you dig deeper, youāll realize thereās a lot more going on beneath the surface. Iāve been pouring my heart into creating a unique atmosphere thatās full of tension, mystery, and suspenseāI hope itāll keep you at the edge of your seat!
Iām hard at work on the demo I know that seeing is believingāand playing is even better! Right now, Iām putting all my energy into finishing a playable demo so you can experience a slice of The Empty Desk firsthand. I donāt have an exact release date yet, but Iām aiming to have it ready very soon.
Add The Empty Desk to your wishlist! If youāre interested and want to be the first to know when the demo drops or when I post new updates, please consider adding The Empty Desk to your wishlist. Every wishlist really helps me out as a solo dev, and youāll get notified whenever thereās news.
Thank you so much for being here and checking out my project. I canāt wait to share more with you soon!
Todayās hotfix addresses several issues reported by the community, including the inability to ADS, achievement unlocks, and saving audio quality settings. Hotfix 0.4.0.1 is available now on Steam!
Please restart the Steam client to download the latest build.
BUG FIXES
Fixed an issue in which players lost ability to ADS, fire, and use the radio
Fixed an issue in which all achievements requiring HARD AI not unlocked in solo play
Fixed an issue in which āFirewatch Medalā achievement not unlocking correctly
Fixed an issue in which Audio Quality setting not saving
Fixed an issue in which gunfire audio looped indefinitely
Fixed an issue in which FRAGO timer audio not functioning correctly
Fixed an issue in which breaching loading screen text not accurate
Fixed an issue in which insurgent spawning not functioning correctly at long distances
Fixed an issue in which Operation al-Fajr emergent objective messaging not updating correctly
Fixed an issue in which resolution not functioning correctly on Steam Deck
Various localization fixes
Various fixes for common crashes
ADDITIONS
Added new loading screen tips
Additionally, weāre investigating reports of performance drops from the community. For a full list of bugs we're currently tracking, please see our Known Issues.
Weāre thrilled to announce that with the release of version 0.4.28, Wizard of Legend 2 now officially supports both Simplified and Traditional Chinese! We know how much our Chinese-speaking players have been looking forward to this, and we sincerely appreciate your patience as we worked to bring full language support to the game.
Your feedback and encouragement have been invaluable throughout Early Access, and weāre committed to making Wizard of Legend 2 even more accessible for our global community. Even more languages will be added in the next update, so stay tuned!
Thank you for your ongoing support and enthusiasm. We look forward to hearing what you think of the game in your native language!
See you in the trials, The Wizard of Legend 2 Team
No longer will the Abyss consume you when your Darkness reaches it's Darkness Limit.
Instead, whenever you reach your Darkness limit, enemies in the world become more difficult (like before), and you gain 1 Devotee's Burden which you can spend on Rituals.
Rituals offer a chance to gain bonuses similar to previous item corruptions, but applied to your character instead. These are called Abyssal Blessings. In order to complete a ritual, you must also take upon yourself a temporary debuff, or Gold/HP loss.
Abyssal Blessings have upsides and downsides, like item curses, and the detrimental effects can be cleared by killing great enemies.
Killing Great Enemies will still clear the negative effects of the Blessing, but if there's no blessing to cleanse, you'll gain a Luminous Fragment which can be used in further rituals to automatically gain an Abyssal Blessing without detriments.
In this patch we've fixed methods related to achievements calculations and how the achievements are synced with the Steam API.
It should help our players with cases, when after playing the game some of the achievements were not unlocked / synced with their Steam player profile.
- Added fore main gun slot for Elco 80', Higgins 78', Huckins 78'. - Added 3"/50 Dual Purpose Gun option for player main gun slots. - Added smoke and superheavy shell artillery call-ins. - Added Nisshin-class Seaplane Tender to IJN. - Added McCawley-class Attack Transport to USN. - New group templates added and some existing templates updated with the new units. - Jingei is now a targetable bounty unit and has additional named variants. - Mutsuki class should now render their hull markings relevant to their assigned names. - Fix attempt for player triggered assaults coming from bases that are already engaged. - Fixed Huckins rear resource slot naming issue. - Separation of air group spawn cooldown time for bases and carriers so that bases spawn them less. - Added fixes for cases blocking AI assault creation. - Changes to assault target base evaluation. - Buffs to AI anti-air shells.