Oct 4, 2024
Good Night Pan Pan - SUZAKU_games
Thank you for your suppor tand playing Good Night Pan Pan! Thanks to player feedback and input I have prepared a patch that does the following;

Bug Fixes

- New game button in the main menu now erases save data without needing to use the delete save button. (delete save button will remain as a fail safe for any bugs/issues that may arise)
- Fixed an issue where certain doors could trap the player when opening/closing
- Fixed an issue where the pushable cart interaction text could stay on screen indefinitely
- Fixed an issue where the brush would no longer spawn on loading the game.

Adjustments, Improvements, and Changes

- Added a "sparkle" glint to inventory items and notes in the map, removing the blinking glow
- All flavor text interactions are repeatable, save a few which are tied to gameplay events.
- Added more flavor text interactions throughout the mall!
- Offerings and Lit offerings now take 2 inventory slots instead of 6. Further, their effective range covers almost the entire map.
- Removed the glowing outline from Pan Pan (possibly making it a toggle or based on game difficulty in the future)
- Pan Pan is more aggressive and will now run to noises which alert her, offerings, and any hiding spot used.
- Increased Pan Pan's hearing range, field of view, and run speed
- added more set dressing and made some adjustments to lighting
- revise Li Li's walk animation
- Added more animations for Pan Pan, including mouth opening
- added additional scares
- added a ghostly trap to certain areas
- Health drink snow only give 1 "heart"


I have more updates planned and will be carefully paying attention to feedback and bug reports as I work on the FREE expansion/update coming for Halloween!
Lost Diskettes Vol.1 - Moswig
Lost Diskettes Vol.1 is OUT NOW!

We are proud to announce that Lost Diskettes Vol.1 is now available on Steam.

Lost Diskettes is a collection of diverse experiences designed for players to take their time and reflect on what they are witnessing.

Each experience is unique. In some, you’ll find the absurd, the surreal, horror, and comedy. Some are visually grotesque, while others are not as much. It’s important to pay attention to these stories because, in most cases, they feature multiple endings depending on your choices.

We hope you enjoy playing Lost Diskettes Vol.1 as much as we enjoyed developing it. If you do, we’d greatly appreciate it if you left a review, as it helps us get our games noticed.

A special thank you to our patrons who made this project possible.

Best regards,
Puko
The Darkside Detective - [AG] riv otter
Hey Akuparians! Guess what, it’s our birthday!,

Akupara Games is turning 8 years old and to celebrate, we have put The Darkside Detective
on sale for 78% off! Be sure to grab those deals, check out our lovely event page, and check out the sales! Maybe the game you’ve been waiting for is waiting for you here, with a crisp sale to match.
https://store.steampowered.com/sale/akuparagames8thanniversarysale



Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and here’s to another year of publishing your favorite indie games on the market
https://www.twitch.tv/akuparagames

- Riv otter
Oct 4, 2024
My Garage - Viking
Added NIV pickup version
Added hide UI button
Added 2wd axle for b200
Added tutorial videos for new players
Added funnel for filling fluids
Added jackstands
Fixed fluid loss on unmounted car parts on reload (like no oil in reloaded engine)
Star Traders: Frontiers - Trese Brothers

Welcome all new Turn-based RPG Fest captains! The void, the spice hall, and great adventure waits. Also the xeno are waiting. So let's get updating before they catch up to us. Update #56 includes new artwork, new Battle Prow ship components, improvements to Hangar Bays and an important fix for xeno ship encounters as well as balance changes to the Terrox Deathspear.

Cyber Knights: Flashpoint is in Turn-based RPG Fest too!
If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is evolving fast in Early Access with Update #150 recently going live. For Turn-based RPG Fest, we released a batch of stories that are filling out the Treaty '31 Era (you know Eras, Star Traders!!!) in which a new megacorporation joins the New Boston charter and "comes to town".

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


New Contact and Planet Artwork!
We wanted to send out special thanks to all of our amazing captains who have "badged up" and purchased the Supporter Badge DLC with some new and exciting artwork. We already released some new planetary environments in the last update, but this time we've come back to hit Zenrin Prime with a special city background as well as add a cool "underwater wreck" artboard for oceanic wild zones.

Also, we've added 4 new classic looks for your grav Contacts. We're excited to come back to expanding this catalog a bit after such a long break - it is also fun to see such new and interesting faces as you land across the quadrants and meet its power players.

Beastly Battle Prow 6, 7 and 8
Rolling off the line in true beast mode, these Battle Prows boast major bonuses to boarding operations and craft defense as well as major Armor bonuses. These advanced versions of the less Battle Prows sell for a major penny, so they'll often be late career upgrades for boarding heavy, close range combat ships.

Hangar Bay Improvements
We've continued to adjust and buff the meta around Hangar bays as a useful part of your ship stats in addition to holding craft. Stronger hangar bays - of which you need a couple - make larger carriers more powerful and more viable. With this update we've improved the Large Hangar Bay as well as its Shielded and Reinforced variations to grant additional defense bonus, bonuses against attack enemy craft and heightened armor.

The Alta Mesa Warhawk Hangar Bay joins in the boost with its own bonuses to Craft Defense and ship defense as well.

The variations in hangar bays can help you puzzle together the right results you want out of the stats from these bays as you build out a ship that might have to dedicate 4+ component slots to them in order to support your fleet.


Xeno Ship Crashes / Fails
For all those players hitting issues where a xeno ship would be encountered and then the Fight button in the ship encounter screen would lead to a black screen or a crash, we've resolve the issue now! Apologies for the bug and you can fight xeno again.


Deathspear Xeno Balance
The Terrox Deathspear has received some balance changes to ensure it is different and exciting enough of a combatant in ship. With Update #356, we have reduced its Ship Hull by 10% (300 pts) and increased its base Armor by +2. You can carve through the Deathspear a little faster now assuming you can reduce or work around the armor!

v3.4.5 - #356: Hall of Memories - 10/4/2024
- New Art! New planetary image added -- new Zenrin Prime specific art, Hall of Memories
- New Art! New planetary image added -- new Oceanic wild zone shows crashed ship
- New Art! Added art for 4 new Contact characters
- New Ship Components: Battle Prow 6-8; optimized for close range boarding and cover for craft
- Buffs for Large Hangar Bay (Normal, Shielded, Reinforced) now grants Ship Defense, Craft Attack, Armor
- Warhawk Hangar Bay now grants Craft Defense, Craft Offense and Ship Defense
- Fixed issue with xeno ship fights ending in black screen or crash
- Reduced Terrox Deathspear Xeno Ship Hull Points by 10% (-300)
- Increased Terrox Deathspear Base Armor by +2
Ballads of Hongye: REBORN - xsj-steam
大家好,《东方:平野孤鸿》将于2024年10月份正式上线。为了更好地优化游戏性能和提升游戏体验,我们将于2024年10月5日01:00启动开放性测试。欢迎各位玩家积极参与、及时反馈,以助《东方:平野孤鸿》走完上线前的最后一步。

有任何疑问可以进群吐槽,或者发邮件至BOH@kingsoft.com

官方玩家QQ1群:118704538(已满)
官方玩家QQ2群:928313153
官方玩家QQ3群:727858854

注意
  • 本次测试无需提供激活码,也不限制机型,大家可尽情参与,希望得到更多反馈建议使游戏变得更好。
  • 本次测试将不兼容2024年8月12日开启的【国风与共鸣】测试的游戏存档(更新后旧档将消失)。
  • 获得【国风与共鸣】测试激活码并在Steam上激活的玩家,直接更新即可参与本次测试。
  • 本次测试暂时关闭Steam云存档功能(不是不想开,有BUG,修复中)。
  • 本次测试依然是删档测试,存档不能用于未来的正式发行版本。

本次开放测试的内容更新与问题修复如下:
Steam版本号:15931329

新增项:
  • 目前聚宝模式和桃花的初始地块都“长草”了。
  • 新增了三套十级民居的皮肤资源。
  • 新增了景观建筑:城塔·壹、城楼·壹、云霄殿、城塔·贰、城楼·贰和玉宇殿。
  • 新增了一些桃花源-开天卷-风物-灯具。
  • 新增了桃花源-开天卷-笔刷图标。
  • 新增了桃花源-开天卷-笔刷专用弹窗。
  • 新增了桃花源-开天卷-小景十一。
  • 新增了一些开天卷-风物的UI图标。
  • 新增了产酒建筑的行人队列。
  • 新增了驴相关行人队列:驮货驴、拉车驴、骑乘驴,驴车X2,骑驴老太X2。
  • 新增了入户搬家的牛车和马车行人队列。
  • 新增了行人-糖葫芦贩子。
  • 新增了产酒相关的行人队列。
  • 新增了图鉴-成就系统。
  • 市场新增了商品-酒。
  • 原账簿界面大改,现在可以更详细地了解鸿野县和桃花源的经济走势。
  • 新增了解决居民需求,可以获得数值奖励的功能(从天赋解锁)。
  • 新增了桃花源模式下,天工坊和精华萃取器的教学流程。
  • 新增了精华萃取器的教学弹窗。
  • 新增了精华萃取器没有链接道路的提示。
  • 新增了天工坊Tips,用来指示谋士技能是否生效。
  • 桃花源新增海藏地质。
优化项:
  • 优化了天赋体验:重新排版天赋界面,重新规划了各阶城市奖励的天赋点,下调了洗点所需的金钱,修复了解锁某些天赋时的宕机问题。
  • 优化了谋士府UI的灯笼,调整为中式竖骨灯笼。
  • 优化了四季的光影、色彩和饱和度,使视觉体验更舒适。
  • 优化了曲线城墙的建造体验,城墙和城门的链接更加严丝合缝,障碍识别更加智能。
  • 增加了桃花源模式产业链最大距离。
  • 优化了水体表现,优化了桃花源-开天卷四种水体的材质,提升了海水的性能表现。
  • 去掉【田园模式】,【疾风模式】改为可以提前完成阶段目标。
  • 优化了景观建筑的维护费用,目前只需建造费,无需维护费。
  • 优化了知名度的数值体验,自然流失速度降低,获取数值提升。
  • 优化了宗教建筑的数值体验:提升了所需的香客上限和工作人口上限。
  • 优化了市场-私盐交易,目前可以同时买卖。
  • 优化了议事会玩法,现在需要点天赋激活。
  • 优化了精华萃取器的数值体验:提升等级不再提升每日产出。
  • 优化了桃花源任务目标的数值要求。
  • 优化了大集市的数值体验。
  • 优化了幸福的的数值计算方式。
  • 优化了六阶城市的升级要求,目前需要幸福度达到“安泰”。
  • 优化了市场的数值体验,让订单大小和品质更加合理。
  • 优化了天工坊研发缩短的技能体验。
  • 调整景观建筑的景观发展程度数值。
  • 调整宅地相关玩法数值。
  • 优化了谋士薪资和属性,去掉了“竞争”属性。
  • 调整谋士沈万三技能【夜市】,支持卖酒。
  • 调整谋士李敲技能【技术革新】,增加界面显示。
  • 调整了谋士-杜幸书的技能:木材产出提升12%。
  • 调整了谋士-秦桧的初始等级由5级改为4级。
  • 优化了谋士研究使用的精力值、团队实力值和谋士能力总值的计算方式。
  • 优化了天工坊的惊喜掉落的多样性。
  • 优化了疾风模式的整体体验:增加了大集市,调整了地权费用。
  • 优化了城市品阶对应最低的知名度。
  • 调整盐井、盐坊、酿酒坊需求工作人口种类。
  • 优化了疾风模式-东桥洞的关卡体验,包括修改地质配置和优化结束对话。
  • 减少了聚宝模式开局时冬季的时长。
  • 优化了行人-女儿骑大马手中糖葫芦的尺寸表现。
  • 优化了东桥洞关隘附近的可建造区域不能建造的问题。
  • 优化了草地裁切问题,现在摄像机的各高度和角度都有不同程度的疏密情况。
  • 优化了北大漠和丹霞凹交界处的山体植被表现。
  • 优化了景观建筑-紫竹林的受风动画表现。
  • 优化了开天卷-风物的名称描述。
  • 优化了水渠拐角出的的视觉表现。
  • 优化了伐木场木头堆堆的边缘表现。
  • 优化了城墙、红宫墙、高坊墙和矮坊墙的视觉体验,材质表现更加优异。
  • 优化了桃花源-开天卷-红蓝山体的视觉体验,优化了材质表现。
  • 优化了NPC的移动表现,降低抖动和性能需求。
  • 优化了行人-手推车的视觉表现和性能需求。
  • 优化了大棚展开时的动画表现,更加丝滑不卡顿。
  • 优化了龙门石窟的场景表现。
  • 优化了农副建筑-狩猎小屋的动画表现,不再有猎物刷新在狩猎小屋里面。
  • 优化了植被表现随镜头高低的裁切表现,高角度的镜头峡植被密度会更合理。
  • 优化了桃花源-开天卷地形和山体笔刷的泛用性,能覆盖建筑、道路和峡谷。
  • 优化了桃花源-开天卷-风物的操作体验,可以撤回操作。
  • 提升了风物操作的记录上限。
  • 优化了游戏界面UI交互的热区。
  • 优化了部分建筑的营造坊Tips文案。
  • 优化了冬天水渠结冰的Tips文案。
  • 优化了突发奇想的UI动画表现,使其更加完整地呈现。
  • 优化营造坊中景观建筑的排序。
  • 优化了一些表述一致性问题。
  • 优化了建筑头顶提示UI的表现,高度更加合理。
  • 优化了灾难治理的UI动画,能通过灾难的UI动画更清楚地知道治理情况。
  • 优化了操作提示的文字排版,统一采用左对齐的方式。
  • 优化了教学图片的表现,替换了某些旧版本的教学图片。
  • 优化了桃花源-填海教学,去掉了“填海面积”等过时的描述。
修复项:
  • 修复了桃花源模式关闭开天卷后繁荣度数值不更新的问题。
  • 修复了关闭风水时,邮箱内仍有凶宅的提示信息。
  • 修复流民营数量放大灾难概率不生效的问题。
  • 修复桃花源模式-宝岛地图初始建筑配置问题。
  • 修复鼠标悬浮在景观建筑上无法高亮的问题。
  • 修复五指山模版因建造在较高风物的前方而分离的问题。
  • 修复大小牌坊可以建造在同一位置的问题。
  • 修复土壤肥沃度的选中问题。
  • 修复了鸿野县上空出现天工坊废墟的问题。
  • 修复了天工坊被雷电击毁时,仍有NPC出现的问题。
  • 修复了商业建筑-华服店的倒塌动画延迟问题。
  • 修复了开天卷-风物-石台灯5、6、7丢失模型的问题。
  • 修复了观景模式-移轴摄影时能看到精华收集进度UI的问题。
  • 修复了未开启“平野小册”但仍能完成任务的问题。
  • 修复了渔场的UI提示问题。
  • 修复了贩卖私盐导致的宕机问题。
  • 修复了拆除取肥器,但土地肥沃度没有恢复的问题。
  • 修复了部分NPC上天入地的问题。
  • 修复了偶尔暂停游戏,但没有暂停提示的问题。
  • 修复了桃花源建造松柏林导致的宕机问题。
  • 修复了桃花源新手教学的UI问题。
  • 修复了畜疫的提示问题和缺少治理建筑的问题。
  • 修复了切换时间导致的宕机问题。
  • 修复了拆除风物时丢失笔刷的问题。
  • 修复了地质丰富度覆盖桥梁的问题。
  • 修复了主界面左侧图标不显示的问题。
  • 修复了桃花源初始岛屿地图因植被配置错误导致的宕机问题。
  • 修复了关闭夜市界面导致镜头锁死的问题。
  • 修复了水渠因为增加灌溉范围而导致读档没水的问题。
  • 修复了天工坊研究界面有概率无法弹出的问题。
  • 修复了点击建筑不显示风水卦象的问题。
  • 修复了风水局快速切换的问题。
  • 修复了灾难教学导致流程卡死的问题。
  • 修复了桃花源鼠标悬浮在建筑上时看不到白色框体的问题。
  • 修复了桃花源没有弹出灾难教学的问题。
  • 修复了产业链头顶图标不消失的问题。
  • 修复了民意没解决导致建筑坍塌的人口更新问题。
  • 修复了读档后界面按钮功能丢失的问题。
  • 修复了建筑列表与任务目标界面的重叠问题。
  • 修复了精华小车不动的问题。
  • 修复了金钱储备不足提示的问题。
  • 修复了疾风模式完成时的提示问题。
  • 修复了人口转换冷却时间的问题。
  • 修复了桃花源天赋的表述问题。
  • 修复了桃花林被雷电击毁导致宕机的问题。
  • 修复了谋士技能处于冷却时间时的UI提示问题。
  • 修复了义庄的金钱获取问题。
  • 修复了疾风模式下民意需求导致的报错问题。
  • 修复了建筑明细无法使用滚轮的问题。
  • 修复了灯牌的生成问题。
  • 修复了议事会天赋洗点后不解锁的问题。
  • 修复了农田类建筑因污水导致土地肥沃度提升但产出提升不更新的问题。
  • 修复了桃花源-八卦岛地图,荒冢生成在水下的问题。
  • 修复了疾风模式-四时谷幸福度的提示问题。
  • 修复了幸福度tips图标与幸福度不一致的问题。
  • 修复了教学时对话泡泡不出现的问题。
  • 修复了风水教学滚动条功能异常的问题。
  • 修复了鼠标事件被错误遮挡的问题。
  • 修复了客服反馈无法弹出的问题。
  • 修复了风物调整无法撤回操作的问题。
  • 修复了疾风模式-西岭的谋士任命描述问题。
  • 修复了林地地质和植被生长的问题。
  • 修复了谋士培训后再存档读档导致培训效果丢失的问题。
  • 修复了“平野小册-卷一”无内容的问题。
  • 修复了点击“天赋-钱有所值”导致报错的问题。
  • 修复了谋士府界面无法通过ESC关闭的问题。
  • 修复了桃花源开天卷教学流程卡死的问题。




New World: Aeternum - timmyopa

Greetings, Adventurers!

Amazon Games and New World are taking part in the 2024 Playing for the Planet Green Game Jam. The Green Game Jam is an annual project organized by Playing for the Planet where gaming studios are challenged to implement 'green activations' into their games. This year’s event is about making small changes to the way we eat to drive demand for more sustainable food sources. As part of our Feast for the Future Recipe Design Contest, we partnered with players to design a sustainable in-game cooking dish. While resources in Aeternum may respawn infinitely, we must consider the environmental impact of our choices in the real world.

Aeternum is self sustaining. No matter how much Banana Pudding and other delicacies are devoured, food sustainability is never a concern for the inhabitants of the Eternal Isle. Whether you forage into the bioluminescent jungle of the Elysian Wilds or scavenge through the ancient ruins of Brimstone Sands, there is abundance and no waste — a paradise for food sustainability. In the real world, what we eat and where it comes from impacts our world in significant ways. From land use to transportation, processing, and packaging, greenhouse gas emissions are an unfortunate consequence of each step. Some sources of food have more significant impacts than others, especially for your own well-being.

How does New World compare to the real world? How much of the food types did players craft? What were the top recipes prepared? Check out our Feast for the Future infographic to see how Aeternum compares to our world.

Key Takeaways

Meat and Dairy recipes comprise the majority of crafted consumables in Aeternum with over 800 million (67%) crafted. Total Vegetarian and Vegan dishes crafted surpassed 400 million (33%).

If Aeternum was real and not eternally self-sustaining, the impact on food sustainability would be significant. Meat and Dairy consumption have the most significant impact on greenhouse emissions from land, feed, processing, and waste while non-meat food have reduced impacts across these categories. With a global average consumption of meat and dairy around 30%, any further increase in greenhouse gasses would mean significant deforestation, water scarcity, biodiversity due to natural habitat loss, and the pollution of air, soil, and waterways. Not even the all-powerful Azoth Tree would survive.

To learn more about our food and specific sources of what we eat, visit “Our World In Data” for an interactive look at the impacts across the supply chain.
Thanks for your participation in Feast for the Future! We’ll see you in Aeternum.
Oct 4, 2024
Gorilla Tag - derek
👻 Monsters, mutants, and monkes - it’s about to get a little bit creepy! With haunted surprises on every map and something lurking about - our newest update is launching NOW! 🎃 And guess what? The Pumpkin Patch bundle AND Halloween Flashback cosmetics are now available! The cards hint that you should be extra careful when tagging... you never know what chilling surprises might be waiting for you.
Oct 4, 2024
Craftomation 101: Programming & Craft - ElJorro


Hey mates,

In this update, we added 3 new programming blocks, and that is not even our final form! These three just lay the foundation for some more exciting ideas that we plan to introduce until the end of the year.

In the meantime, check out the new blocks and let us know what you think of them in the comments and on our Discord server.


v0.83 Released!
  • New programming block: 'uncombine' lets your CraftoMates to decompose any complex Object into simple components
  • New programming blocks exclusively for CargoMates: 'get load amount' lets them detect the number of objects they're carrying (and, subsequently, use it as an argument in Variables), and 'get load type' allows them to detect the type of Object on their back (surprise!)
  • Added an option to give custom names to Variables and inputs/outputs of Functions
  • We've unified tooltips so that they work the same way in all the game's menus, with an option to pin them and open nested tooltips
  • Fixed a bug that caused CraftoMates to incorrectly interpret the coordinates of a Storage unit carried around by a CargoMate
See you in a couple of weeks, when the next update rolls out!

And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:



https://store.steampowered.com/app/1724140/Craftomation_101/

----------------------
How to get more involved?


If you want Craftomation 101, we got you! Here's what you can do:
  • Join our Discord server, find your mates, and chat with us, the devs
  • Subscribe to our mailing list to get the latest Craftomation-related news
  • Follow Craftomation 101 on Twitter
Idle Champions of the Forgotten Realms - ChaoticEye


    A young Eladrin woman, raised to be the Queen of Koshmarr, what was meant to be an idyllic life took a dark turn on the night of her wedding. Pulled into the machinations of greater powers, she found herself in Mordent, now one of the many wandering ghosts. A person of great interest both to Azalin Rex and Strahd, she sought to negotiate her freedom from these dread domains. Her longtime companions and their newfound friends wanted the same and imbued her soul into Desmond’s sword. As they traveled in search of returning her soul to her body, Voronika took matters into her own hands and used the Crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika and soon she discovered herself a new darklord in her domain of Koshmarr.
Voronika has received a significant rework to help streamline and simplify her overall design. For details about Voronika's updated design, read on...

Voronika

Voronika
NAME
1
SEAT
2.5%
CRIT CHANCE
100%
CRIT DAMAGE
Female (she/her)
GENDER
31
AGE
Chaotic Evil
ALIGNMENT
5
OVERWHELM
Elf (Eladrin)
SPECIES
Druid
CLASS
Support
ROLES
Black Dice Society
AFFILIATION
STR: 10
DEX: 18
CON: 18
INT: 12
WIS: 23
CHA: 17
TOT: 98
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until October 9th, 2027)

Abilities
Basic Attack
  • Produce Flame (magic) - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.
Passive Abilities
  • Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. The following rules apply:
    • Voronika can be attacked like normal and she can be "killed", at which point it stops granting all effects like any dead Champion would.
    • Voronika counts as "undead" for the purposes of effects that care about dead Champions (Desmond), but "alive" for all other purposes. She still counts as undead even after reaching her Darklord form.
Formation Abilities
  • Puppet Master - Voronika claims the BUD-setting Champion as her Puppet. The damage of her chosen Puppet is increased by 100%. Voronika only changes her Puppet if a different Champion is the BUD-setting Champion for more than 30 seconds in a row. Voronika's Puppet gains the Black Dice Society affiliation.
  • Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by 100%. Voronika's key allies are members of the Black Dice Society. The effect of this ability is increased by 100% for each key ally in the formation. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicatively.
  • Search for the Crown - Voronika's search for the Crown of the Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack. Her goals include:
    • Voronika reaches level 750
    • Use 50 Ultimate Attacks with other Champions
    • One additional goal unlocked by her first Specialization choice.
  • Speed Run - The effect of Puppet Master is increased by 10,000%. This value multiplicatively decreases by 10% five minutes after the adventure starts and decreases by another 10% for every minute after that, but doesn't decrease after Voronika has completed her Search for the Crown.
  • Ultimate Power - Voronika increases the effect of Calculating Guidance by .1% for each use of an Ultimate while she is in the formation, stacking multiplicatively. Caps at 100,000 stacks. These stacks persist until reset.
Specializations A
  • Embrace Evil - For the third Quest for the Crown goal, Calculating Guidance's key allies must kill 2,500 enemies. The key allies for Calculating Guidance now also include Champions who have the Evil alignment.
  • Hunt The Favored - For the third Quest for the Crown goal, you must kill 500 enemies who are the Favored Foe of any Champion in the formation. The key allies for Calculating Guidance now also include Champions who have a Favored Foe.
  • Weaken The Fools - For the third Quest for the Crown goal, you must apply 1750 Debuffs to enemies. The key allies for Calculating Guidance now also include Champions who have the Debuff role.
Specializations B
  • Battle Magic - Voronika's Puppet additionally casts an explosive magic missile at a random target after each attack which deals 1000% of their normal damage to all enemies in a small area.
  • Powerful Focus - Voronika's Puppet has all of their incoming positional damage effects increased by 75%, and their basic attack now knocks back any enemies it hits a short distance.
  • Strike First, Strike Hard - Voronika's Puppet attacks 1.0 seconds faster and their damage is increased by 150% for each Champion adjacent to them, stacking multiplicatively.
Ultimate Ability
  • Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance, especially the ones in front. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.
Equipment

Global DPS buff
SLOT 1
Puppet Master buff
SLOT 2
Calculating Guidance buff
SLOT 3
Ultimate Power buff
SLOT 4
Speed Run buff
SLOT 5
Ultimate Cooldown
SLOT 6
Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Explorer of Nightmares
    Increases the effect of Voronika's Puppet Master ability by 20%
  • A Finger on the Scale
    Increases the effect of Voronika's Calculating Guidance ability by 20%
  • Dreamscape Walk
    Increases the effect of Voronika's Speed Run ability by 20%

Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Koshmarr's Embrace
    Increases the effect of Voronika's Puppet Master ability by 40%
  • Shaped By My Will
    Increases the effect of Voronika's Calculating Guidance ability by 40%
  • Nightmarish Sprint
    Increases the effect of Voronika's Speed Run ability by 40%
  • Strength of Will
    Increases the effect of Voronika's Ultimate Power ability by 40%
  • Skilled Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 40%
    Unlockable as an Event Reward
  • Keen Mind
    Increases the Intelligence score of Voronika by 1

Epic
  • Calculated Movements
    Increases the base effect of Speed Run by 900%, increases the reduction to 20%, and the effect amount starts reducing at 1 minute.
    Available in the new Vampire Hunter Voronika Theme Pack or for 50,000 Gems.
  • Master Puppeteer
    Increases the effect of Voronika's Battle Magic, Powerful Focus, and Strike First, Strike Hard abilities by 80%
    Unlockable as an Event Reward
  • Kindred Allies
    Adds Elves to Calculating Guidance's key allies.
    Unlockable as an Event Reward
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Dark Lady
    Increases the effect of Voronika's Calculating Guidance ability by 80%
  • Extended Support
    Changes Calculating Guidance to target the next two columns.
  • Unlimited Potential
    Increases the effect of Voronika's Ultimate Power ability by 80%
We Want YOUR Feedback
What do you think about Voronika's rework? Will you find a place for this Darklord of Koshmarr in your formations?

Your feedback is important to us, and we would love to have you join our community on one of our official platforms:



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