We are looking forward to October and the Early Access Launch of No More Room in Hell 2 onto PC!
If you have not seen the Reveal Trailer yet, check it out here.
Our developers continue to be hard at work on the next installment to the No More Room in Hell series, and October will be a celebration of No More Room in Hell and zombies.
Together we've now reached 750,000 wishlists on PC! We want to thank our community for showing their support and enthusiasm for our game, and we look forward to crafting its full release together during Early Access.
We hope you enjoy this quick look at one of the many areas of the massive Power Plant map. The Army Checkpoint is located in the northern region, which we call the “Transportation Biome” in dev speak - it’s near the gas station we showed in our Summer Game Fest trailer. This region is quite dense with infrastructure, and through its environments tells the story of the initial parts of the (un)deadly pandemic, with parts of the population trying to flee to safety via transportation routes.
Today, we are opening the doors and letting the dead out - so you know what to expect throughout the spookiest month of the year!
Leading up to our Early Access launch, we will be showing off gameplay, talking to the developers about the horror at the core of the game, and revealing our plans for new content, features, and improvements to come to No More Room in Hell 2 post-launch!
What to expect on the path to Oct 22:
Brand new gameplay footage, showing off not-yet-seen areas of the game
A special roundtable video discussion with developers about Cinematic Horror
A first look at our Early Access Roadmap for the game, detailing what to expect in future updates
The Early Access Launch trailer, which introduces one of the voices of the Civil Recovery Corps (featuring some exciting voice acting talent we can’t wait to reveal!)
Even more!
We’ll see you October 22nd for our Early Access Launch!
With a dusty creak, the wooden doors to Wormwood Manor swing open for our first open beta!
Hide, seek, and shoot in the dark with your friends across two of the four game modes that will be available when the game launches later this year:
Free-for-all - Six people enter, only one can emerge victorious. It's every player for themselves in a game of wits and stealth in the mansion's dark hallways.
Head Hunters - Four Hunted players race to find and destroy the totems hidden in the mansion before the two Hunted players can stop them. The only problem: The hunted have night vision and unlimited molotov cocktails at their disposal.
Join our Discord to chat with other players about the game, share feedback with the dev team, and stay up-to-date on any game announcements over the course of the beta!
Unleash the power of Chinese mythology in Age of Mythology: Retold’s first expansion, Immortal Pillars!
Discover a new pantheon of gods, legendary myth units, and awe-inspiring god powers in an epic campaign inspired by ancient legends. Summon the fierce goddess Nüwa, command Chiyou, the bull-headed god of war, and call upon Nüba, the relentless bringer of drought. Control the skies with Yinglong, the mighty flying rain dragon, and experience so much more.
Plus, unlock incredible value with the Age of Mythology: Retold Premium Edition! Anyone who owns Premium Edition will automatically receive Immortal Pillars as part of the exclusive package—no extra cost, no extra steps.
The very talented folks at Castle Pixel are hard at work developing the game and your feedback will go a long way to help us ensure Cattle Country is the rootinest, tootinest, coziest cowboy game ever!
In this update we added "store schedule" system. Now - our store will automatically close at 11 PM. When the time comes - you should manually start a new day by press [Enter] button (of course after you serve all your current customers.
When you will start a new day - you will receive a detailed summary of previous day. How much clients you had, how much money you spent, how much you earned and other data.
With this info you will know if your store is profitable or not)
Also - from now we will save not only your store data but also the time of day when you leave the game last time so when you will enter in the game next time - you will start right where you end last time!
The Land of the Morning Light – Seoul arrived with the Sep 12, 2024 (Thu) update! Shall we take a look at the final checklist of things you will need before departure? 📚
[color=#AACC88]① Complete [Imoogi] Clues of the Truth[/color]
[Imoogi] Clues of the Truth is the final quest of Land of the Morning Light part 1. Go to Quests (O) → Main, and complete all [LoML] quests!
Complete [Imoogi] Clues of the Truth and obtain Ten Symbols of Longevity Screen furniture!
[color=#88AACC]②[/color] Proceed with the pre-quest [color=#88AACC][Seoul] A Friendly Face[/color]
The pre-quest is available after maintenance on Sep 5, 2024 (Thu)! It can be accepted after completing [Imoogi] Clues of the Truth from Black Spirit (/) → Main Quest (Q). [color=#FF8C00](* Available for characters Lv. 56 or higher!)[/color]
[color=#F08080]③ [NEW!] Get ready faster thanks to the following events, just for a certain period:[/color]
Sep 12, 2024 (Thu) after maintenance - Oct 31, 2024 (Thu) before maintenance
[color=#F08080]Guaranteed Enhancement/Upgrade Materials from World Bosses![/color]
[color=#FFDAB9]Reduced the required materials from TET (IV) to PEN (V) for the Old Moon Guild's Support accessory with the Sept 12 maintenance.[/color] Defeat the 5 world bosses during the event period (Kzarka, Karanda, Nouver, Kutum, Offin) to get [color=#FFDAB9][Event] Recovered Old Moon Box[/color]!
[color=#8888CC]④[/color] Don't miss out on our [color=#8888CC]GM Events in the Land of the Morning Light - Seoul![/color]
Join us in this new Adventure in Seoul! The GMs have been hosting different type of Events, here's some pictures we took together: Join our Discord to stay tuned! Official Discord
[color=#88AACC]Q&A for New Adventurers![/color]
◈ I’m in another region, but I want to visit the Land of the Morning Light.
The Land of the Morning Light is located on a distant continent across the sea!
You can reach the Land of the Morning Light by sailing a ship,
or by paying silver and moving through the Abyssal Wells.
[color=#d9f4ff]* For novice adventurers who are not yet prepared for sailing, we recommend using Abyssal Wells. :D[/color]
The Abyssal Well is activated upon completing Quests (O) - Main - [Abyss One] The Magnus,
quest, which allows free movement not only to the Land of the Morning Light but also to other territories once complete!
Make sure to activate the Magnus Abyssal Wells in advance before departing to Seoul!
◈ I want to change the main quest I’m doing to Land of the Morning Light.
As long as you meet the conditions,
you can accept the main quests!
Want to change your current main quest region to the Land of the Morning Light?
[color=#d9f4ff]First check to see if you meet the requirements below![/color]
1. Character Lv. 56 or higher
2. Completed the quest [The Magnus] Chest from the Abyss (Quests (O) - Main - [Abyss One] The Magnus final section.)
3. Complete the quest What Are You Doing Here? or ensure it is not in progress
If you meet all the above conditions, you can proceed with the main quest [LoML] Shadows Cast
over Taebaek from the Quests (O) - Main tab.
After Donghae Province, The Land of the Morning Light Seoul, awaits! What story shall we explore next?
The Blackthorn Fleet vs The Midori Kage Clan, Part III
The battle rages on between the Blackthorn Fleet and the Midori Kage… this week brings the penultimate chapter of the Pirate vs Ninja War storyline. Join your faction leader and explore an ancient abandoned temple in search of the mysterious voice that called them to this island…
Doom Ninja Variant
We released the Doom Ninja class skin last week and received feedback on the colors being a bit too bright so we are releasing a new version of it free of charge to go along with the original. Thanks for your continued support and feedback.
Doom Has Spread…
With the war drawing to its conclusion, a horrible force has influenced the Island of the Titans. Doom energy has spread from the temple and contaminated the world around it… Heroic pirates and ninjas across the battlefield have fallen to a bloodlust-filled rage and are now turning on each other… There’s only one way to set things right… continue the battle next week and purify the land of Doom’s influence.
Server Boost!
This week will also feature our monthly 150% XP and CXP! So if you need to catch up in levels or are just working on ranking up a class now is the time.
Guild Spotlight: The ArchAngels of Lore
Another guild has stolen the spotlight this week on the Design Notes! Meet The ArchAngles of Lore, a guild where every member feels welcomed, supported, and empowered.
New Promo Items: Draconic Dread Cannons
It’s the last chance for our September promo item, the Draconic Dread Cannons! To get this menacing dragon gun, just purchase any package in the upgrade shop, now with 50% extra Dragon Crystals on select packages. For those that get one of the Guardian upgrade packages, you will also get the Draconic Cannons at no extra cost.
Battle on, Clarion, Artix, and the AdventureQuest 3D Team
What, exactly, does “Bastardizing” other games mean? It means paying tribute to some of our favourite features in strategy games and then building upon it with our own twisted take (and new features) in Happy Bastards! To be clear, we are drawing inspiration from features found in some great strategy RPGs. We also took inspiration from games not typically categorized as strategy–think of them as genre blenders. The fun for us here at Clever Plays is exploring how we can take the genre in our own bastardly direction.
In future blogs, we plan to go deeper into how we’re building something wholly unique. For today, though, let us show you some of the inspirations behind Happy Bastards’ gameplay.
Open World, Tactical RPGs
High atop the list of our inspirations has got to be Battle Brothers and Mount & Blade.
In these games, you move your character freely on this seamless world map and set your own objectives. The world evolves dynamically and you are free to decide how to interact with it.
Battle Brothers in particular focuses on assembling a band of mercenaries. Heal them, equip them, level them up, and customize them. Most important aspect – and Kev’s favorite: Mercenaries are disposable!
In Happy Bastards, NPCs of all types (merchants, armies, monsters) also move on the map according to their AI-simulated actions in the world. Attacking or allying with NPCs changes how they act, giving the impression of an emergent, living world! We want our world to feel alive and the alliances you make – or break – determine the direction of your quest for fame.
In the world of Happy Bastards, though, there’s also a larger focus on non-combat situations—maybe you’re talking yourself out of a fight, maybe you’re trying to con your way into some elf’s bed. Most NPCs are willing to talk to you and, as a fame-obsessed bastard, your character considers all offers at negotiation. You can forge alliances with any of the towns on the map or just as easily piss them off. Get on the good side of local heroes and VIPs…or negotiate a treaty with the nearby monster hordes, which can lead to a lot of shady endeavours.
[Also, it was a huge thrill for Kev’s minion, Angela, to meet Jan Taaks and Paul Taaks, the actual brothers behind [i]Battle Brothers[/i] at Gamescom 2024. Missing from this photo is Christof S., the third founder of Overhype studio and programmer behind Battle Brothers.]
Tactical Combat
When it comes to the actual combat, we looked to two different sources that I think can work well together. The combat for Into the Breach and Darkest Dungeon is all about tactical choices in the thick of the fight. There’s no sneaking around, no turns wasted approaching the enemy.
There’s a LOT to love about Into the Breach, but let’s talk about the small grid combat focused on three characters. Like ItB, our small battlefields play out like a bloody version of chess where every combatant is in each other’s faces the whole time. That, and there will be clear terrain effects during battle.
Now compare that with Darkest Dungeon. There, you have tactical 4v4 combat occurring on two fronts: Keeping warriors alive and maintaining their sanity. Combat is only about tactical decisions, weighing a team’s strengths and weaknesses rather than navigation through an environment.
We want to marry the two concepts. A focused battle grid that’s as important as how your mercenaries work together – and, frankly, if their heart is into the current mission. Don’t think a mercenary is cut out for the job? Swap them out!
Sandbox Interaction with NPCs
NPCs need to stand for something – more to the point, make you feel like they are a part of this weird and wonderful world we’re building. I’ve played games like Crusader Kings II and love how you interact with any NPC through a systemic list of actions. In Happy Bastards, you can socialize and interact with anyone, in any way you choose: Talk, gift, seduce, trade, team up, and so on. These choices directly impact the rewards you gain and which opportunities players will miss.
Besides the amazing art style in Griftlands, we also love how this conversational roguelike deckbuilding game turns NPCs into allies and enemies. Depending upon situational choices, you gain bonuses or penalties—so how you act socially has strategic implications.
Long story short, don’t expect a hero’s welcome into a town where you previously kidnapped the local celebrity.
Make a Choice, Pick a Path
I’d be a fool to not mention Slay the Spire. Besides obviously being a great game, it ushered in – among other things – quick player choices that help randomize runs through the game. I love how you’re often presented with a choice to make between two or three specific options. There’s benefits, sure, but you have to weigh them against your current needs and what could be lurking around the next move. You’re forced to choose and press on.
We want to insert those quick choices into the world as well. You can be randomly roaming the countryside and stumble upon all sorts of encounters. My current favourite: You can stumble upon skeletons that want to retire and are willing to sell you a map of their loot-filled dungeon, if you ask them nicely enough.
NPC Personality and Dialogue
Sure, half the fun around the mercenaries in Happy Bastards is that they seem pretty disposable – in every sense of the word – but we also want to give them some personality. Each has quirks and unique traits. These mercenaries (and the other inhabitants in the game world, for that matter) will react to what’s happening based on their personality and your standing with them.
In Death Road to Canada, your team members (randomly-generated NPCs) have unique personalities, reacting to situations with dialogues based on their stats and traits. It breathes a whole new kind of life into fighting the undead.
Now compare that with the randomly-generated NPC Orcs in Shadow of War! These Orcs talk to you directly, exposing their personalities and giving personal reasons to the player to kill them. If they escape and meet again, they procedurally refer to their common past. There are times I’ve actually talked back to them while playing!
When we blend these concepts together in our own way, we’re aiming to have a world full of characters that are different enough, but also make sense in this kingdom full of jerks. There could be that one guy in your squad that only wants to go to brothels. Another mercenary constantly takes risks…or that guy constantly complaining about travelling. Basically, think of that one friend that makes you roll your eyes all the time. You know the one.
Learn More About Our Bastards!
Right after the reveal of Happy Bastards at Summer Games Fest, we shared a bit of my excitement – and the kind of questions we’d heard from attending press. What? You missed that post? Take a minute and catch up here. More recently, Yohan talked about the art inspirations behind Happy Bastards…you should definitely check that one out as well.
We’ve got a long way to go as development of the game continues, but we’re planning to give you more looks behind the development curtain (like this one). Our tiny team wants to be as transparent with you as possible as we craft this crazy world. So, please consider following us on our socials.
You Have Questions? Want to Talk More with Us? JOIN OUR DISCORD!
Maybe this paints a clearer picture for where we are planning to take Happy Bastards. Maybe this sparks a bunch of other questions for you. Ask away! In fact, we love talking with our Discord friends about everything from game design to what we’re building. After all, we couldn’t do any of this without you. So, please consider following us – and wishlisting the game on Steam.
Get the full quartet with a quarter off the price 🎻
For one week only, we’re offering our biggest discount yet!
Enjoy 25% off ROBOBEAT from today until Thursday October 3rd.
ROBOBEAT is a roguelite rhythm shooter where you take on the role of robo-gunslinger Ace as he hunts down the chaotic showman Frazzer. Wall run, slide, and bunny hop your way through Frazzer’s ever-shifting lair, and shoot in sync to the music to maximize your damage. Uncover new cassettes to use as you play, or march to the beat of your own drum by uploading your tracks using the custom music feature and playing with the songs you love!
If you’re lucky enough, you may even be able to find one of the 3 secret rooms hidden within the game. In these themed rooms, you’ll find cassettes from the soundtracks of BPM: Bullets Per Minute, ULTRAKILL, and DUSK.
This discount will only run until Thursday October 3rd, so grab your copy of ROBOBEAT at a 25% discount while you can!
Still not sure yet whether ROBOBEAT deserves to be added to your playlist?
Check out our accolades trailer to see why we’re topping the charts 👇
Don’t forget, this discount stacks with the 10% discount you’ll get on bundles, so there’s never been a better time to buy one of our bundles!