Now after load you should have the batteries and air tanks turned on or off correctly - just like during save
For backpack and weapon (pistol still can be invisible, but where was placed)
Chargers (Air and battery):
now remember charging items after load
Updating dynamic time where you sleep or waiting
HUD display changes better visibility (however is still for informations only, not final design)
Better info for visor open on closed
Eva modules visible when in inventory (not need installation, they connect remotely if in a backpack)
Flashlight fixes:
light should no longer be covered when walking without a weapon - weapons can cover, flashlights for mounting on weapons will be added soon.
MESSAGES now should be always visible
Weapons:
now you can reload the shotgun while walking
security/ammo crates now have random ammo, not only rifle
All eva modules are placed in Archeological Outpost (near your start) and randomly in crates. Now in game 3 - compass, air and simple weather module all displayed in HUD when battery connected;
I left only the necessary starting items in the starting chest in Last Drop
Worms:
when killed should not spawn doubled body more
it makes a sound when moving
Collision fixes
Sound:
Ambient music is back when playing
Some fixes for moving, steps sound, not final
Reverb effect changed to default, was too much echo (it will back mastered later)
You should no more make dust walking in rain, however now rain is unlikely on Nesoi
more stones and sparse vegetation have arrived, it will soon be changed to something more out of this world
wall displays should now correctly show air suitability
Nesoi Island design changes:
Weather changes on Nesoi Island
Now you start in Summer, is hot and dusty (temperature still not affect gameplay)
Small chance of rain and thunderstorms, more likely dust, dust storms, and good weather
the weather is changing more slowly, but for variety still can change few times per day
wind force now affects flags more correctly and affects wind turbine speed (however, this does not yet affect, for example, the shelter's power supply)
New landscape material for a more hot and dusty look. This is work in progress still and Nesoi is the test bed only location, not the final game location (if it will stay - will be changed a lot!)
Added some rocks near ACME
Big containers (near Last Drop and not only) :
now have nanite disabled and correct look (no displacements). They are placeholders anyway, most of models will be changed in full game)
changed safety belt material - the previous one caused poor display (too much contrast) during storms and thick fog
now the roads can disappear (although there are outlines and posts along the roads) - they will return in a better condition soon, road material is very basic
completely new version of Nesoi Island coming soon
Many other changes, such as eliminating items that could not be thrown out of the backpack (actually only one - big can), changing too long names, etc.
New full sandbox location – Impact Crater!
Small location in a crater to test Hiraeth features
Weather similar to Nesoi
Items and weapons available right after the start, including all backpacks and ammo
Fully equipped starting shelter:
Workbench
many items
hot plate
air and battery chargers
many air bottles and batteries
all currently available blueprints
All eva suit modules
Worms to hunt and Raptuses to defend against them (they also hunt worms)
fields with mushrooms for eating and as a raw material for crafting (currently they do not have the function of respawning or growing new ones)
as the game develops, there will be other features and items available here - for example vehicles, for now only a preliminary model without the ability to drive
After training center it is better to train here, then go to Nesoi Island
What's coming soon?
Apart from the development and fine-tuning of the game's features, we are slowly starting to test real survival.
Nesoi Island, as I mentioned, will be a completely new version with similar weather characteristics to this version
A completely new location will be added, 99% polar zone - cold, snowy
Impact Crater will be a separate sandbox test location.
Nesoi Island and Polar Zone will be survival from the beginning, with modest equipment at the start and quite difficult survival.
very preliminary new Nesoi Island with temporary vegetation
#DRIVE Rally slides into Early Access on September 25th! Here’s the Roadmap with all the content you can expect in the months ahead. See you on the tracks!
Follow us on social media and be sure to join the official #DRIVE Discord to stay up to date on future updates and share your thoughts about the game with us and our community! See you on the road! _____ Our community: Discord: http://discord.gg/drivegame
We've received your feedback and identified some inconveniences. As a result, we have made adjustments to the UI. The improvements are focused on allowing more personal gameplay.
You can now press the select button to view detailed information in-game.
The DPAD is now fully responsive in the game (our apologies for the delay).
Additionally, we have fixed issues such as game-freezing bugs.
Today we're releasing a new update that will bring a lot of new bug fixes! Here are the most important bugs:
- Fix level 2A black puzzles - Fix level 2B periscope hint - Fix the rare bug on the level 3B grid puzzle - Correction of a bug on the puzzle Drone Eye level 3B - Level 3B eye animation fixed - Fix drone position level 7B - Fix bug on level 7A door - Fix dialogue bug in level 6A - Add a light for the letter level 8B - Fix transition at start of scene level 8B
Thanks again to everyone for playing Machinika Atlas!
A thousand swords will rise while hundreds fall in pursuit of regional crowns. Pledge your support, earn unique spoils, and experience the triumphs of the Siege the Day event alongside your favorite captain. These content creators will be backed by some of the mightiest guilds THRONE AND LIBERTY has to offer. With unrivaled strength in both numbers and skill, you won’t want to miss a single encounter when their boundless ambition clashes across 3v3 Arenas, Conquest Battles, and Castle Siege.
Whether you want to learn more about the game through exclusive developer interviews, gain insight into guild strategies, or just root for your favorite streamer, there’s something for everyone to discover. Check out our announcement article for additional information like Twitch Drops and then tune into the spectacle beginning on September 24.
Meet the Participants
Learn from the legends through gameplay, highlights, and other insights on the Amazon Games Twitch channel. You can also watch your favorite participant’s stream to get even more out of this two-day broadcast.
From capturing territory to tearing down castle walls, the European competition will deliver more memorable moments on September 25 at 10 a.m. PT (5:00 p.m. UTC).
Conquest Battles - Battle for the Boonstone Guild 1
Captains: Kanonxo, Shroud, and Bearki
Epherium
Guild 2
Captains: Stoopzz, Lirik, and Jenntacles
SYN
Castle Siege Alliance 1 - Attackers
Captains: Bearki and Shroud
Guilds: Focus, Royal Vanguard, and Eclipse
Alliance 2 - Attackers
Captains: Jenntacles and Lirik
Guilds: Elysian/Apex, Lunar Inn, and Reborn
Alliance 3 - Defenders
Captains: Kanonxo and Stoopzz
Guilds: Epherium, Moonrise, and Excelsior
Day 2 - European Competition
Arena Team 1
DannehTV, Tonton, and Zerator
Team 2
Metashi12, Dhalucard, and Jessirocks
Conquest Battles - Battle to the Riftstone Guild 1
Captains: Danneh, Tonton, Zerator, and Lapi
Nixx
Guild 2
Captains: Metashi12, Dhalucard, and Jessirocks
JustPlay
Castle Siege Alliance 1 - Attackers
Captains: TonTon, Zerator and Lapi
Guilds: Woah, Quintessence, and Hand of Unity
Alliance 2 - Attackers
Captains: BagginsTV, DannehTV
Guilds: Pirate Gaming, Ki, and Sovereign
Alliance 3 - Defenders
Captains: Metashi12, Dhalucard, and Jessirocks
Guilds: JustPlay, Sanguinis, and Zakon
Check out the Siege the Day announcement for more information and stay up-to-date on our road to launch (October 1) through this site, along with our social channels. Thanks for your support!
Ahead of its Investor Day on September 17, EA revealed fresh details on its untitled Battlefield game alongside its first officially concept art, which IGN can exclusively reveal for the first time. IGN can also confirm that Battlefield will be returning to a modern setting after stints in World War I, World War II, and the near future.
While EA is cagey about specifics when it comes to the concept art, including declining to name of the city where its set (though it looks a lot like Italy, France, or somewhere else in Europe), it does include details that should stand out to longtime fans of the series. Among other things, it appears to suggest that ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires. Its greyish color scheme is evocative of Battlefield 4, which remains one of the most popular games in the series despite being released a decade ago.
Battlefield goes back to basics
All of it points to a back-to-basics approach for the next Battlefield. Indeed, Head of Respawn & Group GM for EA Studios Organization Vince Zampella is quick to shout out Battlefield 3 and 4 in the course of sitting down with IGN to talk about these new reveals. On the decision to return to the modern era, Zampella says, "I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday...although I would say 1942 also."
The return to the modern setting represents a course correction for the series after Battlefield 2042, which eventually found its footing but was otherwise widely panned for features like Specialists — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per maps, and the next Battlefield plans to stick to that approach.
I'd rather have nice, dense, really nice, well-designed play spaces. Some of them are really good"
"Yeah, the 128 player, did it make it more fun? Like...doing the number for the sake of the number doesn't make any sense. We're testing everything around what's the most fun. So like you said, the maps, once they get to a certain scale, become different. It's a different play space, and I think you have to design around that. So we are designing something that is more akin to previous Battlefields," Zampella says. "I'd rather have nice, dense, really nice, well-designed play spaces. Some of them are really good. I can't wait for you to see some of them.
Specialists are also out this time around. "So I wasn't there for 2042. I don't know what the rationale was, but for me, it's like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn't work. It didn't fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we're going back to that," Zampella says.
He's careful to stress that Battlefield 2042 wasn't a "failure of a game" despite not doing as well as hoped. He notes that the development team "really spent a lot of time learning how to adapt it and getting things back." Still, he says, EA doesn't want a repeat of the experience it had with 2042. "We want it to be good out of the gate."
It adds up to what one might call classic Battlefield, but bigger — big enough that it merits the efforts of four separate studios in DICE, Motive, Ripple Effect, and Criterion (Ridgeline Games was briefly part of its development before being shuttered after founder Marcus Lehto's departure). EA CEO Andrew Wilson claims it's one of the "most ambitious projects in [EA's] history."
Nevertheless, Zampella remains vague on what all of that actually entails. "Yeah, it's definitely betting bigger on Battlefield. It's going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They've been with us forever, they've been amazing supporters. We need to earn their trust back and get them back on our side. And then it's expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don't have to leave Battlefield. You can experience more things within the Battlefield universe. So we're expanding the offerings that we're giving."
"If you look at the best Battlefields have outsold some Call of Duties and other way around, back and forth. So I think absolutely it can," Zampella says. [Note: While sales data is incomplete, the publicly available data for even weaker releases like Infinite Warfare has [url=https://www.vg247.com/call-of-duty-infinite-warfare-was-the-best-selling-game-of-2016-despite-all-your-protests-but-battlefield-1-was-hot-on-its-heels]typically favored Call of Duty[/url]]. "I mean, is that what we're going for? I mean, not directly, but always. We're not looking to take down Call of Duty. We're making something that's different and we're making something that's us. But yeah, it definitely has the possibility."
On the subject of pushing into the transmedia space, where franchises like The Last of Us and Fallout have thrived (the latter taking home an Emmy Award over the weekend), Zampella demurs.
"There are definitely opportunities there. We've had some discussions, but it's not our core business. To me, that stuff, when it works, it's super cool... Like Arcane was f*cking great. But there's other ones that haven't worked as well and I won't name those, but you know what they are," he says. "It's a marketing opportunity of getting your franchise out there, and it's not core to what we're doing right now. So we are game first. That has to work. And if the right opportunity comes, absolutely, we'll look at it. And do we take meetings all the time? Sure. But it's not the core business. So it's that balance. I would love to see it. Right now, we're not looking at anything like that for Battlefield."
It's unclear when the next Battlefield will release, but there are signs that EA is ramping up for 2025, having entered full production earlier this year. According to Zampella, EA is "play testing the game every week" and plans to launch a community program next year, though it's unclear if it's a closed beta or something else.
I think we're in a really good place. Is it challenging? Of course, but it wouldn't be fun if it wasn't"
"We have a program that we're going to announce next year around getting more community in, because that's kind of the core of what we have to do — get the community back on our side, get that trust back," he says. "So I think we're in a really good place. Is it challenging? Of course, but it wouldn't be fun if it wasn't."
Whenever Battlefield eventually releases, it'll be a big test for the series, which has a lot to prove to fans after close to a decade since its last really successful entry. It'll be entering an unsettled console landscape, with Sony announcing the PS5 Pro last week, rumors of a next-gen Xbox, and Nintendo expected to announce the Switch 2 soon. Zampella is broadly taking a "we'll see" approach to both the PS5 Pro and the unannounced Switch 2, though he has some kind words for Nintendo in particular.
"I mean, since [Switch 2] isn't announced and it doesn't exist, I can't really comment on that. But I would say absolutely, Nintendo, along with Microsoft and Sony are great partners for us, are important to us on our business at EA, at Respawn, would love to see it," Zampella says. "We don't have anything to announce, but is there a world? Sure. We love them as partners. They've been great to us. I love the [Switch]."
One way or another, EA is betting a huge amount of time, money, and manpower on the idea that the multiplayer shooter space is ready for a shakeup. As for whether that bet will pay off, it sounds like we'll know sooner rather than later.
1.) Added audio sliders to let you boost the volume of music and SFX by another 40%. 2.) Fixed an English typo in Chapter 7: "go ourside the circle." -> "go outside the circle." 3.) Fixed a rare stuck bug in the marble game (Chapter 7). 4.) Applied fix to prevent a rare issue where the staircase door in Chapter 8 can knock up the player.
We’re very excited to write our first post to all of you. First of all, thank you so much for supporting us by purchasing Hentai Girls Gallery, our first project.
Your support has motivated us to continue developing new projects 💟 but before we talk about that, we’d like to briefly introduce ourselves.
Fantasy Games
We’re a small H-game studio of 2 members, with previous experience in the video game industry.
Our goal is to keep developing H-games, moving on to more ambitious projects step by step, with determination.
We want to expand the H-game universe with unseen elements and more creative approaches, and we would love to have your support to help us grow and make it possible.
We believe this is a special proposal, as it’s an AVN (Adult Visual Novel), but it’s not based on Renpy; it’s built using our own system.
What does this give us? The ability to add any feature we can imagine! As well as improving existing ones, going beyond the typical features of a Renpy-made game.
Additionally, as we create more AVNs in the future, we’ll take advantage of these developments to expand features and retroactively add them to the rest of our AVNs.
By the way, our Fantasy Games Steam page is live! If you’re not following us yet, now is the perfect time. We’re just getting started.
And Finally, a Gift
As a token of our appreciation for your support, we’re creating a special bundle so you can get Axxx - Taught and fucked at a special launch discount.
Don’t forget to add it to your wishlist so Steam will notify you on launch day, and you can take advantage of the offer!