Prince of Persia™: The Lost Crown Update 1.4.0 was deployed on all supported platforms on the 12th of September 2024. It was pushed ahead of the DLC release to ensure that all players who purchase Mask of Darkness will be able to play the new adventure on release.
This update contained a list of changes and new additions to the base game , but most notably laid the groundwork for the new integrated story DLC Mask of Darkness. If this latest update was not automatically applied before starting the game, see to manually update your game using the dedicated platform service.
The game gets stuck on invoked map if map button is spammed after exiting any of the Divine Trials challenges.²
In a rare incident, the damage zone of an Ice Boulder gets stuck in a place in front of a sand jar in Tower of Silence, rendering the player impossible to collect it.
At times when fighting Menolias, players can accidentally slip out of the boss arena by sliding under Menolias’ Magic Barrier.²
Using the ‘Fabric of Time’ ability from a distance on a bridge in the Tower of Silence doesn't remove the one way icon on the map.
ACCESSIBILITY AND OPTIONS Addressed:
“Legend” input prompt shows up in menu when “High Contrast Mode” is enabled.
²Addressed with the help of player feedback or notification.
UPDATE SIZE
PC (Steam): 5.68GB
PC (Ubisoft Connect): 6.33GB
Nintendo Switch: 1.10 GB
PlayStation®5: 2.48GB
PlayStation®4: 4.63G
Xbox One: 4.33GB
Xbox Series X|S: 11.25 GB
Luna: 6.33GB
DLC & Complete Edition
The new story DLC Mask of Darkness will be available September 17 at a recommended price of 4.99 EUR/USD. Alongside this DLC, the Complete Edition and Complete Edition Upgrade will be available for purchase to all players of the Standard and Deluxe Edition.
The Complete Edition (Upgrade) includes the Mask of Darkness DLC, the two new outfits inspired by Prince of Persia: The Two Thrones and all content previously exclusive to the Deluxe Edition. The Deluxe Edition and upgrade will ultimately be replaced by the Complete Edition and upgrade following September 17.
The new DLC and Add-Ons will also be available for individual purchase.
DLC
A whole new story line accessible from The Haven
3 new biomes (Radjen’s Mind Palace )
1 new, main villain & 3 new bosses
3 new Amulets
5 new enemy types,
>10 new gameplay elements for fresh puzzle & platform experiences
ADD-ON
1 new outfit inspired by the Prince of Prince of Persia: The Two Thrones
1 new outfit inspired by the Dark Prince of Prince of Persia: The Two Thrones
DLC SIZE & RELEASE 📅Playable 17th Sept 5PM UTC
PC (Steam): included in 1.4.0 Update
📅Playable 17th Sept 9AM UTC
PC (Ubisoft Connect): included in 1.4.0 Update
📅Playable 17th Sept Midnight Local Time
Nintendo Switch: 899 MB
PlayStation®5: 2.28 GB
PlayStation®4: 2.28 GB
Xbox One: 1.52 GB
Xbox Series X|S: DLC: 3.02GB
Luna: included in 1.4.0 Update
Your Prince of Persia Community Team
P.S. As a little ‘Thank you!’ from the team, the outfit inspired by Prince of Persia: Warrior Within will be added & unlocked for all players within the coming weeks instead of being part of the Complete Edition.
We have some big and exciting news for you! As you can read in the title we’re finally ready to reveal the premiere date for the Dine Out DLC! But before that... enjoy the newest trailer!
[Trailer]
If you haven’t already done so, be sure to add Dine Out DLC to your wishlist!
Here’s what you’ve been waiting for! The release date for Dine Out DLC is set for the 26th of November!
But wait! There’s more information for the console players among you! Dine Out will come out on consoles on the same day as the PC release!
Choo Choo! 🚂
We’ve also released a new title just now! It’s about creating your perfect dioramas and making a name for yourself in the world of train modellers! Train Yard Builder is ideal for railway fans around the world! Check it out here!
Today is the day you’ve been waiting for! Train Yard Builder is Live! Get ready to create the diorama of your dreams, paint the models to your liking, restore the old ones you used, and fulfil the museum tasks with perfect precision!
After the intensive development of the game, We’re leaving some of that creative freedom for you with the Modding support implemented into the game!
Check out the newest Launch Trailer! P.S. The trailer was created with the help of our Community Playtesters! Big applause for them!
Let the Game start!
We decided to give you a 10% discount because of the premiere! But wait there’s more! Also, we’ve prepared some Bundles so you can get more than one game in a lowered price!
Thank you so much for your continued support! We hope you’ll enjoy the game and will fulfil your creativity! As always, we invite you to follow us on our social media channels to stay up to date with the latest news. Our official Discord server is open to everyone. If you like active communication with the community or want to be closer to the devs, there's no better time to join than today!
Today, we launch the first in a series of free content updates that will give you the chance to ease the mental burdens of Andromachos, our 3000-year-old vampire.
These short sessions (30-60 minutes each) are our thank you to players who have purchased and completed Vampire Therapist. We think you're awesome and want to give you something good!
The first session releasing today, "The Blood of Troy," will let you explore how Andromachos became a vampire. It involves a gigantic horse.
.preload explosion pictures to avoid small hang when the explosion starts for the 1st time .button trigger new release mode .increased maximum bombs to 999999 .increased extend maximum value to 999.999.999 .updated FMOD sound engine
Bug fixes
.fixed several memory leaks .timers were wrong with low framerate (<30 fps) .player/enemies collision was only colliding with 1 enemy per frame .enemy start particle system wasn't properly shared between instances .even if bomb "Cancelling" was unchecked, "enemies don't shoot" still occurred .homing items spawned outside the camera were not activated .score multipliers didn't visually apply to items according to the score pop-ups .triggers were evaluated after the player, and so player control "Hold fire" at the beginning of a level could start too late .a weapon using Start delay shouldn't use Refire limit .crash with missing laser texture .pause text wasn't perfectly centered .gauge min activation value UI bug .wrong weapon set scroll view size with enemies in the Weapon editor .when duplicating multiple objects on different layers with shift-click, the enemies are duplicated to the copied object layers, but FX particles were duplicated to the selected layer
Our spells grow with beauty and power. Will they be enough to guide us through the shadows?
v0.1.8 +Particle System added to spells and AoEs +Trail System added to spells +Flash Lightning System added, now has lights that fade over time +Lightning Bolt visuals improved
You can now burn stuff with the new Reticule Research Hellstream Conduit. This experimental flamethrower is in R&D Labs for you to test out.
There's a new Advanced Keybinder Block that allows you to bind any key to output a circuit signal. Making weapons grouping a reality!
Conveyors have also had some neat quality of life updates. You can now see a preview before you place a conveyor down, they will visually connect to neighboring crafting inputs and outputs and the alternating conveyor now has circuits & systems control.
There's loads more design tweaks and the odd bug fix so read on for the full details.
Enjoy!
Quality of Life Improvements
Wheel colliders now count as part of the parent block. This helps the Circuits & Systems Proximity Sensor see them
Conveyors:
Now show a preview when being placed
Visually connect to neighbour crafting in/outputs
The Alternating Conveyor now has Circuits & Systems control (flags dictate output)
Improved handling of mod loading on startup
All Mods now load on start-up, instead of just the 50 most recent
Tech Placement direction is now shown and can be rotated
Added Space Junkers Techs to enemy population
Circuits & Systems snapshot loading performance enhancements
Design Tweaks
Space Junkers can now be unlocked in Co-op Campaign
Updated blocks available in Sumo & Gauntlet
Updated the SJ Scrapgun's falloff visual effects to better illustrate the range of the area it covers
Block Adjustments
The Space Junkers Harpoon & Cog Jammer are now available in Co-op Game Modes
The Reticule Research Ornithopter Wings now have sound and have different directional behaviour
The following Blocks are now available in the main game:
Reticule Research Basic Keybinder
Reticule Research Modulo
Reticule Research Toggle
Reticule Research Latch
Reticule Research Multiplexer
R&D
New Block: Reticule Research Advanced Keybinder
New feature: Experimental flamethrower, The Reticule Research Hellstream Conduit, that sets blocks on fire
I’ve always enjoyed playing Space Food Truck alone, and after asking around I learned that a lot of you did, too. So I consolidated the co-op SFT gameplay into one deck, tossed out a few frustrating mechanics, and made a bunch of quality of life improvements for a brand new single player experience!
I'm proud to announce Mage Food Truck is coming in 2025! You can wishlist right now on its shiny new {LINK REMOVED}Steam page!