Wurm Online - Armynator


Beautify your garden with the "Lindwyrm Bench", a true work of craftsmanship, almost too beautiful to sit on. Almost...

This skin for the wooden bench is now available in the Marks Shop at any settlement token through August/September.


"Lindwyrm Bench - A wooden bench featuring intricate carvings, inviting you to rest for a while."
Aug 27, 2024
Drug Dealer Simulator 2 - michal.puczynski
Hi all!

For today, we planned to show you the replies to the questions you asked for the new Q&A session. However, seeing your reactions and suggestions, we decided to not bother Rafal and the team with Q&A before the new update. They will remain 100% focused on improving the DDS2 experience, and only after the update launches, we’ll ask for a couple of hours of their time to answer your questions. We think this approach is better for the game - so ultimately it's better for every player.

However! This means that you still have time to ask new questions. Publish them in the comments to this Steam post, and we’ll relay them to Rafal when the time is right.

See you on Isla Sombra! Just to remind you, the update is coming on September 4th.

Wurm Online - Armynator
Client Changelog
  • Change: “Quick keybinding” setting can now be changed from inside the game, instead of only in the launcher.
  • Change: Reflective items will now show more of the original material and texture by tinting the reflections.
  • Bugfix: Fixed a rare client crash that could happen when performing various actions.
  • Bugfix: Fixed movement speed while walking inside some fence plans.
  • Bugfix: Fixed several issues with the Action Queue showing actions it shouldn’t.
  • Bugfix: Tutorial will now again recognize the journal window being opened
  • Bugfix: Tutorial notification window will automatically close when a player is moved to Guidance
  • Bugfix: Dragging multiple stacks of items should properly move all of them again.
Server Changelog
  • New: Added “Lindwyrm Bench” monthly skin to Marks Shop.
  • New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
  • Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we’ve made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
  • Change: New tree growth will now destroy any tree stump that already exists on the tile.
  • Change: Dig to pile is now enabled by default for new accounts.
  • Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
    • The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
  • Change: Various changes for portals on servers with player made kingdoms.
    • Village tokens in PMK capitals can be used as portals for kingdom members.
      • When using a portal to get to Chaos, you’ll only see options for locations of your Chaos kingdom.
      • If after using a portal you arrive on Chaos to find that you’ve been removed from your kingdom, you’ll be redirected to a Freedom kingdom starter deed.
    • Changing PMK capitals now has a one week cooldown instead of 6 hours.
  • Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
    • When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
    • Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
    • Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
    • Flattening and leveling near clay, tar, or peat once again has a much longer timer.
    • You can no longer flatten or level while standing on a bridge.
    • Flatten and Level now work under bridges, using the same rules for whether or not you’d be able to dig or drop dirt in that location. For example, you can’t flatten a tile with a bridge support.
    • Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
    • The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until it’s flat before moving on to the other corner.
    • Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
    • To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
  • Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
    • Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
    • Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
    • Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
    • Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
    • Seals can now eat source seeds, for all your seal husbandry needs.
    • The old “Tame” and “Feed” actions should no longer appear in right-click menus accidentally.
    • Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
  • Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
    • Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
    • Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
    • Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
    • Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
  • Bugfix: Various tweaks to quests on Guidance.
    • The “Mallets & Sickles” quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
    • The “Mallets & Sickles” quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
    • The “A Place to Call Home” quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
    • Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
    • When earning rewards from quests, the message sent will now be displayed as on-screen text.
  • Bugfix: Find route action optimizations.
    • The find route action will no longer take a long time to show the village list.
    • The selected route should no longer randomly reset when following it.
  • Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
  • Bugfix: Possible fix for creatures moving through fences and walls during server restarts
  • Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
  • Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
  • Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
  • Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
  • Bugfix: New actions will now be stopped by empty fatigue.
  • Bugfix: New actions now properly trigger the “actions performed” achievement.
  • Bugfix: New actions now properly trigger enchantment decay the same as old actions.
  • Bugfix: Using a portal to travel via another server should no longer fail when it can’t find an expected portal location.
  • Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
  • Bugfix: Creation of large sleds should no longer be required for missions.
  • Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
  • Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
  • Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
  • Bugfix: Maximum action queue length is now calculated immediately when logging in or when a player’s Mind Logic value is modified for any reason, instead of having up to a minute of delay.
  • Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded item’s container into a buggy state.
  • Bugfix: Removed all cases of duplicate “Mine” or “Remove Reinforcement” action in right-click menu when targeting a cave floor.
  • Bugfix: Fixed glow runed items taking decay damage inside magical chests.
  • Bugfix: General server performance improvements.
Aug 27, 2024
Gatherings - Maitre Xion
The next update will bring 2 new game modes!

  • A new Loot - Dungeon mode, where you'll have to kill and then loot as many monsters as your opponents. Be careful, the loot can... and will be stolen !
  • A new Memory mode, where you'll have to memorize the shopping list and then shop faster than your opponents. Of course, you can steal your friends' items.
Combat Mission Shock Force 2 - Death
Hi everyone,

We are excited to announce the acquisition of Battlefront, the renowned developers behind the Combat Mission series.

ELEVATING COMBAT MISSION'S LEGACY
This strategic move underscores our commitment to the wargaming community and the legacy of Combat Mission—a franchise celebrated for its unmatched tactical and strategic depth. With over 1 million copies sold worldwide, Combat Mission remains a defining force in the genre, setting the standard for authentic warfare simulations.



LOOKING FORWARD
This acquisition marks a new chapter for Combat Mission, as we plan to enhance the series with cutting-edge technology and innovative gameplay, all while preserving the core elements that have made it a favorite among wargamers for over 25 years.

Battlefront's entire team, including the original creators, will be joining Slitherine, ensuring the continuity and quality that fans have come to expect.

This partnership makes a milestone in wargaming, with Slitherine and Battlefront committed to delivering the best possible experience and ensuring the continued growth and success of the Combat Mission franchise.

AVAILABILITY & DISTRIBUTION
Combat Mission titles will continue to be available on all current platforms, including Matrix Games and Steam. To help both new and existing players, we have updated our FAQ and "How to Download My Games" sections, making it easier than ever to access and enjoy the series.

A DAY OF CELEBRATION
To celebrate this exciting milestone, we're thrilled to offer discounts of up to 60% on all Combat Mission titles. This is a limited-time sale, available until September 3rd, so don't miss out: https://store.steampowered.com/sale/combatmissionfranchisesale


Additionally, we have organized a full day of streaming on our Twitch channel. The schedule includes a variety of Combat Mission titles, showcasing gameplay and strategies. Join us to experience our streamers in action and engage with our community.



We are also pleased to announce the opening of subscriptions for a new Battle for Normandy tournament featuring three brand new maps. These maps have been meticulously crafted, all starting from the master map of the Battle Pack 2.

Enjoy this Combat Mission milestone and celebration and don’t miss this perfect opportunity to expand your collection and dive into the acclaimed tactical warfare series at an unbeatable price.
Disney Epic Mickey: Rebrushed - THQ Nordic


Disney Epic Mickey: Rebrushed Demo is Live NOW!

Vienna, Austria - August 27th, 2024: The playable demo for Disney Epic Mickey: Rebrushed is live now and can be downloaded on consoles (PlayStation, Xbox, Nintendo Switch) and PC (Steam). Shape your own adventure, full of Disney’s timeless characters and stories, and change the fate of Wasteland in this reimagination of a beloved classic!

Play the demo: https://store.steampowered.com/app/3043870/

Disney Epic Mickey: Rebrushed is coming to PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch on September 24, 2024. Pre-order digitally now and receive a Costume Pack with 3 costumes FOR FREE!

https://store.steampowered.com/app/1522160/Disney_Epic_Mickey_Rebrushed/

Watch the latest trailer here: https://youtu.be/M3UPoTalv4A

A first look at Disney Epic Mickey: Rebrushed: https://youtu.be/EF4XVQ0d5kk

Disney Epic Mickey: Rebrushed, a faithful remake of the beloved classic adventure, is being developed by Purple Lamp in collaboration with Disney Games and published by THQ Nordic. Disney Epic Mickey: Rebrushed is scheduled for release across PS4™, PS5™, Xbox One, Xbox Series X|S, Nintendo® Switch and PC on September 24, 2024.

Follow @thqnordic for all Disney Epic Mickey: Rebrushed news and updates.

Enjoy & stay tuned!
Little Big Adventure – Twinsen’s Quest - Saltmander
Dear Community,

Help Twinsen repair the misdeeds of evil Dr. Funfrock in Little Big Adventure - Twinsen’s Quest, available in November 2024!






☄️ Add Little Big Adventure - Twinsen’s Quest to your wishlist now

https://store.steampowered.com/app/2318070/Little_Big_Adventure__Twinsens_Quest/

📬 Stay connected!

Official LBA Website - Official LBA Twitter -
Twitter - Official LBA Facebook - Facebook - Official LBA Instagram - Instagram - Official LBA YouTube Channel - TikTok - Discord
Amnesia: The Bunker - Frictional Games
We’re excited to finally announce the ‘secret’ prize for this years Frictional Mod Jam in collaboration with ASUS ROG!

The winner will receive one ROG Ally X 🎮🔒

The Jam runs for one more day so make sure to submit your work in time for the chance to win this!

Submission details found here


The Smurfs – Dreams - Saltmander
On October 24th, the Smurfs will be back on PC and consoles with The Smurfs - Dreams: a new adventure where our little friends visit worlds each more incredible than the last. Find out more in this article...

Brand new sets for the Smurfs franchise

In The Smurfs - Dreams, get ready to discover worlds you've never seen before. You'll be leaving the forest to enter the dreams of several Smurfs who have been put to sleep by Gargamel! For Ocellus Studio, the game's creator, the dream concept is the perfect opportunity to offer settings that are truly out of the ordinary. “Dreams represent the epitome of creative freedom, the place where we can come up with the most outlandish and magical ideas,” reveals Art Director Jordan Parrin. “The constraints of reality no longer exist; we can defy the laws of physics, make objects infinitely large or small, and so much more besides.



The amazing worlds you'll be able to explore in The Smurfs - Dreams are:

  • Chef Smurf's dream: He's the one who's passionate about culinary delights, and loves to cook for the whole village. So, not unsurprisingly, his dream is all about food, and above all about desserts. Here, the snow is whipped cream and the lava, caramel. The problem is, the Smurfs are desperate to devour this deliciously sweet decor. Your job is to bring them to their senses, by venturing to the terrifying Bigmouth's house to retrieve a special ingredient.

  • Smurfette's dream: She's not just the only girl in the village, she also has a dark past, having been originally created by Gargamel to wreak havoc. So, her dream expresses this dual identity, offering a green and pleasant, flower-filled land, which at any moment could ‘slip away’ and turn into a dark and desolate landscape. Our mission is to reconcile these two worlds, which make up the complex nature of Smurfette.

  • Vanity Smurf's dream: This quirky character is fascinated by beauty, especially his own and is constantly admiring himself in the mirror! In his dream, which takes place above the clouds, everything is wonderfully elegant: a place of gilding, mosaics, marble and statues. “This was my favorite world to work on,” confides Jordan Parrin, “Because it allowed me to draw on multiple influences in the history of art, such as the Baroque and Art Nouveau movements.

  • ... and there's one last mysterious world. We won't reveal who this dream belongs to, but as you may have glimpsed in the trailers, this one is altogether more sinister and nightmarish, complete with dungeons and poisonous swamps... Aaaahh! 😬 Find out more when you play the game on October 24th.



A commitment to remain faithful to the films and to interactivity

As you will see, with this new episode, Ocellus Studio has sought to plunge players into unexpected worlds. But that's not all! The sets will also be as close as possible to the visual quality of the animated films. “Thanks to Unreal Engine 5, and our experience with Marsupilami - Hoobadventure, we've been able to take things as far as possible, particularly with regard to lighting and the number of Smurfs on screen,” comments Jordan Parrin.

Another point that sets the environments apart is their liveliness and rich animation. Players will often come across Smurfs squabbling, chatting or fishing, and they'll be able to say hello to them. There will also be numerous interactions with the sets such as a flower that produces musical notes and a sign that turns on itself when you bump into it, among others. “When the world reacts to our presence in a game, it is all the more rewarding and immersive,” observes Jordan.



💭 Add The Smurfs - Dreams to your wishlist now

https://store.steampowered.com/app/2602020/The_Smurfs__Dreams/

📬 Stay connected!

The Smurfs - Dreams Twitter - Twitter - Facebook - The Smurfs - Dreams Instagram - Instagram - The Smurfs - Dreams TikTok - TikTok - Discord
World of Tanks - n_tretyakov
Commanders!

Update 1.26 brings about a major revision of the Crew Perk System. It introduces new perks, rebalances existing ones, and provides flexible perk management options.

Main Changes in the Crew Perk System
  • Maximum Six Perks per Crew Member: Each crew member can now have a maximum of six perks (including zero perks). Directives will not effectively grant you a seventh perk under any circumstances.
  • Bonus Perks: Crew members with multiple roles benefit from the "bonus perk" system. This allows the perks of additional qualifications to be trained alongside the main perks without requiring extra XP or increasing training time.
  • Shared Perk Effectiveness: In crews where multiple members share the same role, such as two loaders, the effectiveness of their perks is now shared between them. To achieve 100% effectiveness of a perk, both crew members must fully train it.
  • Rebalanced and New Perks: Over a dozen new perks have been introduced. Additionally, existing perks, such as "Sound Detection" and "Firefighting", have been rebalanced.
  • Post-Progression System: Half of the Crew XP earned by six-perk crews in battles will contribute to a single Post-Progression, rewarding players with a Universal Training Guide after reaching 100,000 XP milestones.
  • Perk Reset Options: Resetting a crew member will also affect Zero Perks, allowing you to choose an entirely new perk setup. Two new buttons in the Barracks enable players to simultaneously reset and assign perks for all crew members.
Implementation of Changes: Key Outtakes
  • Players with crew members exceeding the six-perk limit will receive compensation in the form of National Crew Books.
  • For the first 30 days after Update 1.26, players can reset perks as many times as they like, for any crew. Afterward, each crew member will have one free reset.
Get the details on the changes to the Crew Perk System and their implementation!
LEARN MORE

Roll Out!

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