After months of hard work, brainstorming sessions, and countless cups of coffee, we’re thrilled to announce that Mini Tank Mayhem now has its very own Steam page! 🚀
What’s Mini Tank Mayhem?
For those of you who are new to our community, Mini Tank Mayhem is our take on mixing roguelike deckbuilder and Tower Defense game. In this game, you command your powerful mini-tank as you defend against relentless waves of enemies. Use your brain, collect the powerful card, and find the right combo to outgun your foes. Defend the planet from a relentless alien invasion using a combination of strategy, creativity, and, of course, some seriously powerful cards!
Key Features:
Tower Defense Meets Card Strategy: Mix and match the cards to create the ultimate strategy. From powerful artillery strikes to shockwaves, every card you play can turn the tide of battle!
Roguelike Adventures: Face off against unpredictable enemy waves, gather resources, and upgrade your tank with powerful new abilities. Can you survive the ever-increasing challenge?
Epic Boss Battles: Test your skills against massive, powerful bosses that will push your strategic thinking to the limit. Only the most cunning players will emerge victorious!
Explosive Fun in a Tiny Tank: Don't let the size fool you—this tank packs a punch! With fast-paced gameplay, intense battles, and endless strategic possibilities, Mini Tank Mayhem offers hours of explosive fun!
Why a Steam Page?
First of all, we want to gather as many wishlists as we can, as soon as possible. But more than that, it’s a place where we can connect directly with you—our community. We’ll be sharing updates, development insights, and maybe even a few sneak peeks at what’s to come.
What to Expect Next?
Now that the Steam page is live, we’re gearing up to share even more with you. We’ll be revealing new features, showcasing gameplay footage, and diving into the nitty-gritty of what makes Mini Tank Mayhem tick. Expect regular updates on our progress, along with opportunities to get involved—whether it’s through Playtest sessions or just sharing your thoughts on our discussion boards.
Join Us on This Journey
We’re incredibly excited to have you along for the ride as we continue to develop Mini Tank Mayhem. Your support means the world to us, and we can’t wait to hear what you think of the game as it evolves. So, head over to our Steam page, hit that “Wishlist” button, and stay tuned for more updates. See you on the battlefield!
Updated nature lower achievement so that it now accepts plastic waste separated from mixed waste.
Fixed the problem where autoreplacement replaced one vehicle with two or more new vehicles.
Added teleporting of track builders to the railway construction office when a rail track under construction is split by a signal or junction.
Fixed the issue with factory or mine production in cases of low FPS.
Fixed the issue with the fuel independence mission in the campaign.
Fixed the problem of stuck forklifts.
Fixed the issue where waste trucks preferred to load plastic waste from open storage instead of from fast big garbage containers
Fixed the crash when renaming cities/areas.
Fixed the order of resources in the vehicle schedule or distribution office window.
Fixed the crash when browsing types of vehicles or containers that the vehicle can load on .
Fixed the issue where a click was accepted on the window below the primary window.
Fixed the issue where a crane could sometimes be displayed on old construction .
Fixed the issue where sometimes a building did not get water pressure
Fixed the issue in Campaign 2 where nuclear fuel exported by ships was not counted towards the completion of the objective.
Fixed the crash when clicking on the view button for a helicopter from the construction office .
Additionally fixed the issue where circles of asphalt rarely appeared around roads.
Fixed the issue with the repairing of trainsets with multiple engines.
Fixed the issue where the automatic road connection was not with trolleys when the trolleybus end station was connecting to the trolleybus road.
Fixed the crash during the loading at the initialize crossroads stage.
The amount of max workers you can set in the right bottom corner now applies also to demolitions.
Added button which open official WIKI into a tutorial section
Decreased the amount of explosives needed in the source from 0.5 to 0.2 tons.
1.0.0.6
Added code to prevent crashes at load.
Fixed issue with dynamic fields.
Added a checkbox for closing heating plants when the temperature is above the set value.
Attempted to fix the issue of ships getting stuck when sent to the western or eastern border.
Added a function to redo the no top-soil ground around roads and buildings in cheat mode.
Fixed issue in the vehicle window where the value of cargo in loaded containers was not shown.
Fixed issue where trolleybuses could not pass over conveyor overpasses.
Fixed a small problem with roads not connecting on the Asian map.
Fixed a small issue in the campaign mission where donating personal cars was required; it was possible to sell them.
Fixed the issue with the big road circle appearing unexpectedly.
Fixed issue where a train sent from a custom house tried to use an occupied track and was not launched.
Fixed problem where road cranes remained on construction sites even when not needed.
Vehicles with loaded nuclear containers and high radioactive protection are no longer sent automatically to the scrapyard.
Fixed issue with the textbox about maximum workers for demolition.
Fixed issue with refueling when a vehicle is transporting other vehicles between two or more road depots .
Fixed issue where a wagon in a rail depot was sometimes considered a locomotive.
Disabled the demolition button during a fire if demolition difficulty is enabled.
Fixed issue where construction material should remain on-site if two roads under construction are merged into one.
Fixed issue where the value of imported resources was sometimes shown as zero.
Fixed issue with renaming vehicles to an empty string.
Adjusted the campaign's energy independence hint, which changed the camera position to the importing foreign power connection. Increased the interval to 240 seconds, and it will only show the importing power connection three times.
Fixed missing characters for European diacritics while playing in Chinese or Japanese languages.
Fixed issue when joining/unjoining trainsets to trains as used trains.
Fixed unsafe code related to movable doors.
Fixed issue where rivers were sometimes not generated on random maps.
1.0.0.7
Hotfix for the issue where trams could not launch.
The repair station can now select vehicle types for repair.
Fixed an issue where incorrect values were displayed in the waste containers overlay.
The highlight of the objective tab in the campaign will stop flashing after being used three times.
Fixed an issue where helicopters with 100% wear and tear were not going for repair.
Fixed an issue with trams getting stuck at tram-to-railroad connections.
Airplane parking spots cannot be demolished if airplanes are heading toward them.
Commanders, get ready to meet a new mercenary! The Hunt for Red Hood event will start on August 23 10:00 UTC, and it will last for just 1 week!
People are disappearing again in the Wasteland. The Peacekeepers think it's the work of Blanche, the infamous outlaw known as Red Hood, whose gang once trafficked in human lives. A bounty is put on her head...
Commanders, meet the new mercenary, Blanche! Get her in this event along with Salma and Hannah. Complete quests, collect tokens, and use roulettes to get mercenaries and precious rewards!
But beware, after the end of the event, all tokens will disappear. Make the most of them while the event is on!
Netherworld takes the spotlight at Gamescom Indie Arena Booth during this week.
We are at Gamescom, you can try the demo here, and soon on Steam and Nintendo Switch.
NetherWorld is a pixel art action-adventure narrative experience, and also a dark and decadent land full of filthy creatures, where you are a weird jellyfish handling marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.
What are you waiting to add Netherworld to your wishlist?
📡 Join us now on our livestream on Steam to play the Eternal Battle Mode with us for the next hour.
🎮Want to join in? You need to launch the game and select the Eternal Battle Mode to enter a room. Any player who manages to reach the same room as the admin will be considered a participant in the challenge. Be sure to check out our livestream to know when each game starts.
🏆 Each time you are first (except AI) AND above the admin during a game, you get a special gift. People who have already won can still take part, but will no longer receive a reward. If you’ve won multiple times in previous events, we may not have extra rewards for you, but you’re still invited to join the fun!
📡 Join us now on our livestream on Steam to play the Eternal Battle Mode with us for the next hour.
🎮Want to join in? You need to launch the game and select the Eternal Battle Mode to enter a room. Any player who manages to reach the same room as the admin will be considered a participant in the challenge. Be sure to check out our livestream to know when each game starts.
🏆 Each time you are first (except AI) AND above the admin during a game, you get a special gift. People who have already won can still take part, but will no longer receive a reward. If you’ve won multiple times in previous events, we may not have extra rewards for you, but you’re still invited to join the fun!