Pixel Flip - RecursionSplash
🐛🐛🐛 v1.4.4 - [BUG] Crash on Matching 🐛🐛🐛

- Fixed bug causing some players to crash when matching cards

Thanks so much to everyone assisting me in finding these bug. Together, they don't stand a chance ;).
You help more then you know, keep up the great work Pixel Flippers!! :)
Cyber Knights: Flashpoint - Trese Brothers

Part of our 10+ year journey as game developers has been constantly working to improve every aspect of our games with each new release. If you’ve been with us for a while, you’ve seen, and heard, this evolution in each game. For soundtracks, our studio has progressed from buying non-exclusive tracks from online markets to hiring our own team and lovingly composing original soundtracks from scratch.

Today, we’re taking an exciting new step forward for both our studio and Cyber Knights: Flashpoint with the release of Reactive Music: dynamic, engine-controlled music layering that reacts to your gameplay, building tension when you’re close to being discovered or amping up the excitement as your shoot-out intensifies.


^^^ Not trying to play well here at all, just trying to illicit big changes from the reactive music's tension system

A major tech upgrade made possible by our Kickstarter backers
Because of the success of our Kickstarter, we were able to upgrade Cyber Knight’s audio engine early on to use Wwise, a much more feature-rich interactive audio solution for games, made by Audiokinetic. It’s made it easy for us to integrate SFX across Cyber Knights’ tactical encounters with all of your squads’ abilities and interactions.

Now, working with our composers and sound designers at Studio Viking, we’ve rigged up the game’s soundtrack with dynamics unparalleled in any previous Trese Brothers release. We’re no longer just looping songs from a static soundtrack - by using Wwise with Unity, the game’s audio engine can process and mix individual instruments, movements and tempos rather than just starting and stopping static tracks.


A better heartbeat (and melody) for the game experience
This means the music will now match itself to game events as they’re happening real-time in your heist. As the gameplay tension rises, guards start to become suspicious, a body is found or the first shots are fired - the game feeds this into the music engine as a tension rating and musical mode that cues the reactive music component on how to mutate, change tempo, add and remove musical instruments and intensify the mix to match your gameplay moment.

As the tension increases and wanes within a level - as more reinforcements arrive, or as Head Hunters kick down the door, or you kill the last guard who knows you’re in the building - the music can dramatically shift to follow the rise or drop in threat.


Roadmap milestone + more audio polish
This is a huge step up for the game’s sound experience. This not only completes the Reactive Music major milestone on our roadmap, but adds all of the other tracks (and their component elements for Reactive Music to use) from the game’s soundtrack that weren’t yet included in the game, increasing the variety of in-game music by more than tenfold.

https://store.steampowered.com/app/2645330/Cyber_Knights_Flashpoint_Soundtrack/

We have also received a lot of feedback about the sound effects and the music in Cyber Knights: Flashpoint. This patch addresses some of them and we are working to incorporate more of that feedback into upcoming patches. We’ve adjusted several audio effects, mixes and made platform improvements that should help resolve several of the higher priority issues.


Added 5 new Matrix Hosts
We've improved the catalog of matrix templates again for solo hacker missions as well as matrix hosts used in across the proc-gen missions with SCU and APU available. Every push to increase these helps us strive for a point where every proc-gen map, objective, matrix host combination is reaching a tipping point of uniqueness as these catalogs continue to grow.


Talent Rebalance: Coordinate Charge & Deflection Shield
With this update, we've completed some needed rebalance for Soldier's Coordinated Charge and Cybersword's Deflection Field.
First, we've reduced power on Coordinated Charge, removing the ability to get a second max charge. With the recharge rate, ability to extend duration, this Talent can already be almost omnipresent so this helps bring it back into a fairer spot within the meta. In addition, the final upgrade that gives +1 MP no longer adds +5% Move Speed, leaving the total achievable Move Speed at +25%.

Cybersword's Deflection Shield has received a 6th upgrade node which can enable you to drop the shield for 0 AP and only an IO-Batt charge from your blade. This can be really helpful in those clutch situations where the AP are just too tight, so consider this new upgrade!

Decoy Upgrades
The Decoy II and III programs' have both received an improvement, a minor buff to their armor and a reduction in program rating so they are viable on more decks. Decoy II is up to +4 Armor (which matters all the more now that Hacker's brains are bleeding more!) and has had a Program Rating reduction and Decoy III is at +6 Armor with an even bigger Program Rating reduction.

Enjoy making those IC and the Q-Sec Escalation miss!


Better Power Level 2 Prices
Thanks to all the players sharing feedback and chatting with us in Discord. With your help, we've improved the pricing matrix for low level armor and weapons you can get at the beginning of the game. All of the prices have come down a bit, so remember to go shopping when you've got some U-Dahs after your latest heist.

Story Repercussions
We've improved the story events if you ignore the starting Vanguard's Cube Run mission. Don't do it - it is not exciting, and the Vanguard just gets mad. But before we had missed the consequence here and nothing was said and no one cared. That said - go on the mission! z

v1.8.39 - 8/2/2024
- Added reactive music system - game music now responds to rising stealth and combat tension, varies music intensity
- Major increase in variety of music in missions
- Added 5 new matrix hosts maps to hack-only and proc-gen missions
- Down-balanced Soldier's Coordinated Charge - removed option to get +1 max charge, total move speed bonus is +25%
- Improved Decoy II and III with more Deck Armor, reduced Program Ratings
- Added 6th upgrade option for Cybersword's Deflection Field to reduce cost to -1 AP
- Fixed issue with Chameleon Sheathe implant blocking Stealth Armor from being equipped
- Minor price reduction for Power Level 2 weapons and Power Level 2 an 3 Armors
- Improved starting Vanguard's reaction to ignoring Cube Run mission
- Tightened up timeline on all proc-gen missions, reduced by 1-2 days
Aug 2, 2024
NEKO-NIN exHeart SPIN! - sekaipro_chris
An update has been pushed out for NEKO-NIN exHeart SPIN!

  • Fixes an issue where parts of the English script was missing from the game. Please note that the issue did not affect the Traditional Chinese script.
Harry Potter: Quidditch Champions - alana_wb

🏆 If you’re going to be a Quidditch Champion, you’ll be needing a broom! In Quidditch Champions, players will be able to obtain a variety of brooms from different manufacturers like Nimbus, Firebolt and more! These brooms will have differing base stats based on the manufacturer they come from.

🧹 Through play, you’ll be able to collect new cosmetic models (like the Nimbus 2000, 2001, etc.), new broom manufacturers and Moonstones to upgrade each set of manufactured brooms.

🔥 These upgrades include improvements to max speed, durability upgrades to boost max health, agility upgrades to advance maneuverability, drift, and more!


In Quidditch Champions you’ll earn skill points throughout your career. Mix, match and experiment with these points to improve stats and unlock special moves to build your perfect playstyle for each position. Upgrade your tackles as a Chaser, do more Bludger damage as a Beater, increase your boost energy as a Seeker, and more!


✨ Players can customize up to 6 characters on their Team, representing every available role. Players can fill these character slots with Hero characters like Harry Potter or create their own original characters!

⚡️ For Hero Characters, you’ll be able to customize their look by applying alternate outfits. For your Player-created characters, you can customize their body type, hair style and color, outfits, personal insignias, emotes, broom trails and much more!

💥 Players will also be able to select emotes for use during matches and a victory celebration to play at the end of matches (only if you’re the victor, of course!). For the Chaser role, you’ll also be able to customize your goal VFX for when you score!


You’ll be rewarded for participating in a variety of daily, weekly and career gameplay challenges! The daily and weekly challenges award Winged Keys that can be used in The Vault! But the Career Challenge rewards, which can include gold, Exhibition Mode unlockables, outfits and emblems are unlocked only once!



Incremental Town RPG - v3t1n_link
[HOTFIX] Significant improvement in performance in the later game
Athena Crisis - mrorie
The full campaign currently features 34 unique maps with many rewards and unlocks. Please keep campaign spoilers out of all the public channels. If you add your Discord username in the game's Account Settings menu, you'll be added to the private channel for campaign feedback. We are looking forward to hearing from you how you like the maps and units that you'll discover in the Athena Crisis, and what you think of the story. There is also a unique unlock for beating the campaign! You can find the new campaign in the official campaign list: https://app.athenacrisis.com/campaigns


Now that the Athena Crisis campaign launched, the rift in the Prequel Campaign closed again and there is currently no crossover to the main campaign. The Prequel Campaign now features the original 10 maps again.

Features:
  • New: Campaign Map Replay Upon finishing a campaign ("100% completion), you'll be able to replay any map in any order.
  • New: Unlocked biomes now show up on user profiles as part of the total completion percentage.
  • New: Sneaky Sabotage Skill: Arvid and his Saboteur squad now finally receive a fitting skill! Charge the power of the Sneaky Sabotage skill and for one round anything that a Saboteur touches gets converted to that faction.
Balancing:
The Super APU skill now also unlocks the Super APU unit.

Fixes:
Fixed various bugs related to the game info panel and a map's challenges.
Fixed an issue with alignment between boxes on the Main menu that's been bothering me.

Aug 2, 2024
Acorn Hunt - Immersive Works
Update 1.3.0.0

Bug Fixes:
  • Fixed bug where time trial result uploads zero score to leaderboard

New features:
  • Updated ghosts to display player characters instead of floating orbs
Black Desert - Black Desert Online

See what's under the Sea! Craft Sea Pots for Advice of Valks (+200)!
- July 26, 2024 (Fri) 00:00 (UTC) - Aug 14, 2024 (Wed) before maintenance
#Discussions_QuoteBlock_Author
To escape the summer heat, Shellfolks have flocked to Terrmian Beach!
They discovered that Deep Sea Clay, often found near the Sea Palace, is a precious material on land.
When the Shellfolks gifted a heap of this clay to Crio, a friend they met at Terrmian Beach, Crio was inspired to create three types of Sea Pots that could greatly aid life at the Sea Palace!
The Shellfolks and Crio have also prepared special gifts for Adventurers who craft each type of Sea Pot.
✔ Get [color=#b3d5f4][Event] Deep Sea Clay[/color] through Challenges (Y)!
✔ Craft [color=#b3d5f4][Event] Deep Sea Clay + Portal/Time/Powder of Earth[/color] via Manufacture (L)!
✔ Craft [color=#b3d5f4][Event] Dim/Shiny/Resplendent Sea Pot[/color]!
✔ [color=#b3d5f4]Deliver [Event] Sea Pot to Crio in Velia Town to obtain Advice of Valks (+100/150/[/color][color=#ff857a]200[/color][color=#b3d5f4])![/color]
We otter get started on pottery, queek!

More Details



Show off Your [color=#44b8ff]Summer Dance Moves[/color]!
Become a Dancing Queen/King with the new Summer Dance Packs, exclusive for this summer!
Available until Aug 29!

Check It Out!



Meet up at [color=#ffdbbb]Terrmian Beach[/color]?
- July 18, 2024 (Thu) after maintenance - Aug 8, 2024 (Thu) before maintenance

Enjoy the sights of the Terrmian Night Market!
Then go for a refreshing swim and explore the Sea Palace with new Terrmian X Sea Palace events!
💬 Locals say that Miss Myo has teamed up with the Papus while Mister Turt has allied with the Otters! Who'll win the race?
[color=#b3d5f4]Want to go to the Sea Palace right now? Dive into a whirlpool![/color]
[color=#ff5f54][NEW][/color] Terrmian Beach Diving Board
Velia Coastal Cliff
Land of the Morning Light Ooldool Strait Cliff

More Details



Behold, a [color=#44b8ff]Magical Transformation[/color]!
Earfolk, Shellfolk, Papu, or Otter?
Transform into one for a limited duration with the [Terrmian X Sea Palace] Select Your Transformation Scroll!
Now available in the Pearl Shop!

More Details



Gather Around, a [color=#c0f0c6]Major Class Balance Update Is Here[/color]!
Get up to date with the recently added speed reduction debuff adjustments and Special Evasion effect changes!

More Info



*NA only.
[color=#e82a1f]Tournament Incoming?[/color] Kick It up a Notch with PVP 100!

PVP 100, the ultimate challenge for Solare's Top 100.
Rise as the best or fall among the rest.

Stay Tuned
Runes of Magic - [CM] Fossilo


Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.

Special offers period: 3.08.2024 between 12:00 AM CEST and 11:59 PM CEST

Pick up Infinite Universal Jewels!

With a little bit of luck, you can get your hands on one of the following highlight items from the box:

* 2-5 Infinite Universal Jewel
* 1 Perfect Infinite Universal Jewel

Wishing you lots of fun,
the RoM Team
Strayed - Strakchy

We're upping our tempo, Strayers!

From winning battles against cheats, to squashing game-breaking bugs - this is more than just your regular update!🔥

Strayed Update 0.1.9.0 brings in more than just a few changes and fixes. We're introducing deep improvements to our anti-cheat system and dramatic quality-of-life improvements à la server migrations and bug-squishing!

Let's delve more into what we've done for this update!



The War Against Cheaters - A Continuous Battle



Since time immemorial, the islands have had its fair share of cheaters trying to take unfair advantage over our real players. Since then, we've been working hard to be more than a step ahead of these so-ridiculously-called "hackers".

We're glad to inform you that our efforts aren't in vain - as we have gone a long way since starting the battle. Within the last two weeks, our team were all-hands-on-deck on improving our anti-cheat system. In short - we're very happy with the amount of progress we've made against Strayed cheats.

But the battle continues. For as long as we're working on the game, we won't stop fighting against cheaters as we continue to bring the best experience for each Strayer out there.



Server Migrations - Improved Backup Stability!



Lately, we have had issues in-game that we were addressing by restarting our servers - however - problems came up with unstable backups leading to more issues and unfavorable experiences for our players.

We're happy to let you know that we've dramatically improved our backup stability by migrating our servers from SQLite to MySQL. This should mitigate (if not, completely eliminate) data loss whenever our servers restart.



What's Next for Strayed?



You may have noticed that we haven't had major additions to the game lately.

We'd love for you to know that we're focused on developing our Water Content, which is a particularly large update coming very soon. This is majorly our reason for not adding a lot of features and changes recently.

Another major reason are the updates mentioned above. While we're eager to commit to our roadmap of features, we felt that laying the groundwork would do well for everyone involved - especially our players. We wanted to make sure that everything's running smoothly before we add more stuff to the game.

Fret not, Strayer - we're working hard to bring not just the Water Content but more as soon as possible. We assure you that you'll be first to know once they're coming!



Other Additions, Fixes, Changes and Known Issues

Besides the additions and news above, here's what's on the 0.1.9.0 changelog:

Additions:
  • Scrap barrels now spawn along roadsides
  • Servers can now display messages on the loading screen
Changes:
  • Server backups are more stable (We moved from Sqlite to MySQL)
Fixes:
  • Tons of cheat exploits
  • "Server is full" bug
  • Bug preventing some quest players from loading into servers
  • Increased speed of “baking terrain” loading stage
Known Issues:
  • Biweekly and other large servers sometimes timeout on Meta Quest 2 & 3
  • Voice server may suddenly stop working



Join the Strayed Community!

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit
Official Strayed X Page
Official Strayed Instagram
Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/
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