With thousands of playable demos launching on Steam every year, and millions of players trying them out (often as part of Steam Next Fest), we've noticed some trends in feedback from both developers and players about the process and functionality. We've put together an update based on that feedback.
As a reminder, you can always find great demos to play on the Steam demo hub.
Demos now behave better in the Steam library
We've made a few updates to how demos appear and behave within the Steam Library. Here are the key items:
You can add demos to your library without having to immediately install them. Just click on the new "add to library" button next to demos you may not be ready to install (while using the mobile app, for instance).
Demos can be installed even if you already own the full game. Primarily, this will make it easier for developers to test demos, but it will also help players more easily manage installing/uninstalling demos.
Demos can be explicitly removed from an account by right-clicking > manage > remove from account.
When a demo is uninstalled, it will automatically get removed from your library.
Demos can now have a separate store page
By default, free demos appear as a button on the full game's store page. But, developers have been asking for a way to enable a full store page to better describe the contents of the demo, add separate screenshots, upload a trailer, and specify supported features. So, that is now possible and you'll find that clicking on a demo sometimes loads a full demo store page while other times will take you to the full game's page with a button to install the demo.
Tight connection with the full game
Stand-alone demo store pages will automatically display both the demo install button as well as a widget linking back to the full game for players interested in wishlisting or purchasing the full game.
User reviews for demos
If developers have chosen to enable a store page for their demo, it will also be possible for players of the demo to post user reviews for the demo. These reviews and review score will appear on the demo store page just like reviews for any other free game on Steam. Note that if the developer has chosen to not have a separate store page for their demo, then user reviews will not be enabled for that demo.
Demos now appear more in the Steam store
Demos now behave more like free games and can appear in all the same sections and lists. For example, demos can now appear on the Steam homepage in charts such as the "New & Trending", on the "New on Steam" page, and on relevant tag and category pages. We've also made some changes to the thresholds for free products to appear in those sections to better balance them with paid products.
Of course you can always find great demos to play on the Steam demo hub.
Wishlist notifications when demos become available
We've now also made it so that when a demo becomes available for the first time for a game that you have on your Steam wishlist, or from a developer you follow, Steam can send you an email and mobile notification about that demo.
You can opt in or out of these emails by updating your email preferences.
Infrequently Asked Questions
Q. What is the deal with the Demo icon? Is that a plate? A vinyl record? A. That classic icon, my friend, is from the days when demos were commonly distributed through the post office, contained in a bound package of game journalism printed on dead trees and imprinted on circular media known as Compact Discs.
Q. Some demos just appeared in my Steam library. How did those get there? A. We've made some changes to visibility of demos in the Steam Library, which may effect demos that you played long ago. We've tried our best to clean up the demos that we expect you don't care about anymore, but we may have missed some. You can easily remove those by right-clicking them in your Steam library and selecting manage > remove from account.
Q. I love free demos. When is the next Steam Next Fest? A. Check back on October 14th for the next weeklong Steam Next Fest, featuring hundreds of new free playable demos! You can sign up for a reminder by visiting the Next Fest page now: https://store.steampowered.com/sale/nextfest
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
Updated the Desert Wind and Monsoon Season Unusual effects
Fixed the wind flickering on moving taunts
Fixed the tumbleweed having incorrect physics
Updated the wind and dust to trail slightly on moving taunts
Updated the Control Patrol cosmetic item
Reduced the size of the glasses
Lowered the hat slightly on Soldier's head
Fixed UV map issue with LODs
Updated the Justice Johns cosmetic item
Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
Fixed rigging issue with boot laces
Updated the Pathfinder cosmetic item
Slimmed down the arms slightly
Adjusted shoulder and armpit rigging to reduce stretching of the vest
Adjusted mesh transition from forearms to hands
Fixed some clipping issues around where the shirt collar meets the zipper
Raised the zipper pull tab for better compatibility with other Soldier cosmetics
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base for real this time
Updated pl_enclosure_final
Fixed a clip wall blocking a dropdown in stage 3
Updated pl_embargo
Minor visual and clipping improvements
Fixed the cart's missing outline
Added an extra Botler to the playable space
Fixed the paint splat overlay not applying to players within the explosion range
The ambient music inside the casino now respects the music volume settings
Improved player visibility against certain walls (Thanks Arthur)
Added the kill icon to the helicopter blades
Fixed an override of a TF2's base texture
Fixed being able to block the cart shortly after point A (Thanks Aar)
Fixed getting stuck in a door near C while it closes
Fixed indoors fog sometimes getting applied outside (Thanks Phe)
Increased respawn time for RED on the last point
Fixed the client crash related to custom models
Improved performance on the last point
Updated koth_cachoeira
Engineers can no longer build inside the cliffs
Fixed teleporter stuck spot under the control point
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
Added the Summer 2024 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: Can It!
Taunt: Cremator's Condolences
Taunt: Straight Shooter Tutor
Taunt: Unleashed Rage
Added 38 new community-created Unusual effects
18 new effects for Unusual hats
20 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2024
General
Security and stability improvements
Fixed Workshop sv_cheats exploit
Disallow aliasing any existing convars that are not movement commands
Added language support for Spanish - Latin America
Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
Added missing 64-bit Steam binaries for the dedicated server
Added missing 64-bit versions of HLMV and HLFaceposer
Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
Added missing menu_photos images for cp_powerhouse
Added missing default string for Player Destruction mode
Expanded VScript support
Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
Steam's Fighting Games Fest is heavy on the action and light(er) on the pockets, with deals on fighting games all week long.
Though there are lots of cool games about fighting, this fest is specifically celebrating games in (or inspired by) the Fighting Game Community (FGC). Fight as a superhero, or a silly animal; fight in fantastical stages and arenas or in... a parking lot. Either way, be prepared to FIGHT!
The Steam Summer Sale is in full swing, with thousands of games offering cool discounts as the summer heats up. Fighting games? Check. RPGs? Check. Relaxing? Hack & Slash? Adventure? FPS? Check, Check, Check, Check. In other words, ALL genres.
OH! We're also doing 15% off Steam Deck LCD models: 64GB and 512GB, through the end of the Summer Sale! Plus, we've launched a new Steam Charts page featuring Steam Deck's top-played titles. The list is updated daily, and gives you options to explore the most popular games on Deck by week, month, or even year, regardless of verified status.
New to the sale this year: A selection of extra-deep discounts you'll want to peruse for especially good deals.
You'll find sales by the thousands, discounts on Steam Deck LCDs, free daily sticker drops, and more when you swing by the Steam Summer Sale, on now through July 11th on Steam.
Today we’ve launched Steam Game Recording into Beta, a new built-in system for creating and sharing your gameplay footage, that works on any game on Steam.
From capturing highlights to documenting entire campaigns, there are many ways to use this all-new set of features.
More players than ever are choosing to play Steam games with a controller, and we thought it would be a good time to share some stats about controller usage on Steam along with an update about Steam Input.
Stats: Controller use on Steam
Since 2018, daily average controller use has tripled from ~5% to up to 15% of all sessions
~42% of these controller sessions are using Steam Input (enabling over 300 supported controllers, custom button bindings, and community configurations)
During that time, the controller landscape has changed:
59% of sessions are using Xbox controllers
26% are using PlayStation controllers
10% are on Steam Decks
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As usage has grown, our team has continued working to improve and add features to enhance the controller experience for these players. Here are some of the new features we’ve shipped for Steam Input and controller users recently:
Big Picture update – complete redesign of the controller first experience on Steam, bringing the Steam Deck user experience to the big screen
New controller configurator – rethought and simplified configurator to set, manage, and edit controller bindings
Gyro aiming– overhauled and improved experience for controllers with gyro, implemented Flickstick functionality in Steam Input
Virtual menus – added support to the desktop client
PlayStation Controller support - We worked with Sony to improve support for PS controllers including DualSense Edge, and can now automatically support future 3rd party licensed PlayStation gamepads
Xbox Controller support – We shipped a driver for Windows allowing us to better support Xbox One controllers, including the rear buttons on the Xbox Elite Controllers
One of the benefits of Steam Input is that when it’s implemented in a game, players can use any one of over 300 supported controllers to play. We also recently added support for the new HORIPAD for Steam (available in Japan later this summer), and worked with HORI's team to make their controller work well with Steam Input.
The team is continuing to work on Steam Input and controller support on Steam, and we are always looking for feedback. Let us know what you think in the forums.