Moreover, starting off today, you can play our brand new demo, being able to play the beginning of the game without any restriction (about 2 hours of gameplay 👀)
We are looking forward to the game release so you can all enjoy what we've been working on for so long ✌️ We hope you enjoy the demo a lot in the meantime; and feel free to write on the discussion board any thoughts that come to mind! 🙏
Feel free to wishlist and share if you like it! 🙌🥳
It's been 3 days since the release of Wéko The Mask Gatherer, and we're thrilled with the overall feedback.
However, we've heard and listened to some issues that players encountered during the first hour of the game. We've reworked the pacing in the Lone Beach area, making it more interesting and reflective of the later game.
We’re also happy to see that the demo was played by so many players. For now, we will be removing the demo until further notice.
Here are the details of the patch:
Improvement of the Pacing in the Lone Beach: Added new enemy areas to enhance the gameplay experience.
Fixed Camera Lock Bug: Resolved an issue that made it impossible to lock the camera on some interactible lamps.
Door of the Tomb Bug Fix: Addressed a bug that prevented the door of the tomb from opening.
Mini Boss Chest Spawn Issue: Fixed an issue where the mini boss chest wasn't spawning if the player died at the same time as the mini boss.
Typos Correction: Corrected several typos.
General Improvements and Small Debugs: Fixed issues such as floating grass and double sound effects in the same location.
Thank you for your continued support and feedback. Please keep sharing your experiences and suggestions with us. We hope these improvements enhance your adventure with Wéko!
For any further bugs or issues, please join our Discord community
This is the place where you can report bugs, and we will work on them as soon as possible.
We've listened to your feedback on the language, and now the game will display either English or Korean depending on the computer language you set on the first launch! We are always grateful for your interest in our game. Tysm! :)
Title Update #18.2 is now available and addresses an issue that could have resulted in some instances of match results not being calculated correctly.
Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.
We revealed our Roadmap a while ago, but we never properly commented on the content of it — and now it's time to fix it! Watch the video on our YouTube during which the developers will talk about their plans for every specific feature and what is the reasoning behind each of them:
Don't forget to subscribe to our channel for more cool video content!
[EDIT: Please update to 0.627 - we fixed some bugs related to this big update ♥]
Hi, Claudia here!
Monday starts productive with an update and it's a big one! This update has several changes to gameplay, all based on the most requested feedback 💚
As devs the team is a bit anxious with changing things because it's always a risk some players enjoyed it the way it was and prefer no change. But we decided to take the risk based on the feedback players provided. Ova Magica is still in Early Access so this changes do not need to be final and the team continues to improve the game.
(Notes: You can get all changes in your current save file, no need to restart if you do not want to. Make sure to update to 0.625 version: If Steam doesn't do the update automatic close and restart Steam. On Steam Deck sometimes the Deck doesn't start games after updates, in this case restart the Steam Deck.)
After visiting Mystical Forest blob world there will be a gift in the mailbox to help with it (when you return to your farm)
In the blob world the UI now also displays the wild blob level of the current stage (see upper left corner) - so you can better estimate if your blobs are strong enough
FEEDBACK: Blob stat leveling takes too long Changes:
Doubled(!) experience when using a skill in battle. BUT:
A skill can now level up only once per battle to avoid endless leveling in a single battle (stat values are now leveled at the end of battle for each skill being at 100% exp)
BIGGEST CHANGE - FEEDBACK: 4 day weeks are too short
Change: Season has now 20 days instead of 12.
So the main reasons why players didn't like 4 days weeks was not having enough time between the festivals for other activities and feeling rushed (+it also being a lot different from most farm sims).
BUT increasing week length was not a good option because: At the beginning of a week a lot respawns like foraging items (herbs, mushrooms, flowers, sand, oysters and and and) and also the mine ores. So increasing the week length would result in waiting longer for the new items and would have negative effects on the gameplay - it was no option.
So there are now 2 additional weeks per season without festivals which increases the season length from 12 to 20 days and is now closer to the "usual" farm sim experience. Now you have some extra days to do all the things you want + more times to grow crops and profit in one season before crops wither on season change.
To all who liked the fast pace with every week having a festival: Don't worry! For full game there will be still smaller events in this weeks so they wont get boring too💚! Just not in a festival style but smaller things (as example a special merchant visiting Clover Town). Feel free to share your ideas for this smaller events!
(Note: When loading your save file you will start in the week of the same festival before - so week 1-> week 1, week 2-> week 3, week 3-> week 5)
VARIOUS IMPROVEMENTS + BUGFIXES
added a 3rd skill to Jade’s blob Clara
swapped "Sleep" and "Save Game" choice when interacting with bed/tent to avoid sleeping by accident.
fixed missing pumpkin seeds in Jades store
fixed rain sound being also played in blob world when visiting on a rainy day
fixed timer not running in stacking ring game
fixed that empty steamboard and watering can were refilled when moving to magical storage
fixed strength bar not hiding after canceling hammer mini game with blobs
fixed sound settings not affecting egg logo animation sound in title screen
FINAL WORDS
Thank you for reading so far and we hope this update will improve your gameplay experience 💚! The team will continue working hard towards the next major content update and more feedback + bug fixes.
Some of you also asked how they can support us. Here are some things you can do:
report bugs and feedback in the Steam forums or Discord
help other players with questions in case you know the reply
share Ova Magica with your friends, on social media or create a video/lets play
one of the most important: If you enjoy the game please leave a review. We are a small slowly growing indie team without a huge budget and reviews help us immensly to get some more visibility.
We hope you enjoy playing further! See you until next update💚
1. Fix the bug of immortal is flying on ground. 2. Fix the bug when player defeated the nine tailed celestial fox didn't get any new fox skill unlocked. 3. Some anim improvments, especiall for immortals. 4. Fix the bug when deities in battle.