Do you want to play SoulQuest on your Xbox/PS consoles?
We wanted to announce that one of our stretch goals for our Kickstarter is a day 1 porting to PS/Xbox consoles, and in case of reaching it, you will have the option to change your digital key of the game for one of your favorite platform!!!
Another of the best Strech goals coming to SoulQuest Kickstarter is the Trials of Chaos a 100-level arena filled with new monsters, bosses, and challenges to complete!!!🔥
(Note: Server will be available starting at 3:00pm ET)
Patch Notes: v3.2.0 - Released 7-27-2024
New Features:
OpenUL: Player Vaults have been added: - Accessible only in Threshold. - Allowed Arts: Inscribe Identify Destroy Talisman Forge Talisman Recharge Talisman Restore Combine Reweave Meditation Drain Nightmare[/list]
Changes: - House Name Updates on mission boards, portals, and Translocation points:
Order of the Sable Moon --> Trinity Stronghold Alliance of the Eclipse --> Lambent Stronghold Keepers of Eternal Shadow --> Umbric Stronghold Union of the Covenant --> Edgeward Stronghold Protectors of the Radiance --> Valley Stronghold House Calenture --> Evernight Stronghold Emergence Academy --> Basin Stronghold Dreamers of Light --> Illapse Stronghold
- Right Click Functionality added to Items and Arts tabs:
- New Translocation Points:
Tranquil Basilica --> Accessible to everyone. Temple of Elements --> Accessible to everyone. Lost Temple --> Accessible to everyone. Grand Hall of Wisdom --> Accessible only to Teachers. Tribunal Room --> Accessible only to Teachers.
- Quality of Life Improvements:
No penalty for being in multiple houses, facilitating guild and group roleplays. Maximum inventory items increased from 50 to 75.
XP Loss Adjustments: XP loss per collapse reduced from 1% to 0.5% without Recall. XP loss per collapse reduced from 0.9% to 0.4% with Recall applied.
- Mare Spawn adds:
Shamblix - 7 new spawns Horron - 11 new spawns Revenants - 2, spawns caudal and dorsal Agoknight - Many new spawns in caudal.dorsal and cod
All mare spawns removed from houses Removed shammies from Lost Sea forgotten Library
- New plane added - 2 rooms on this plane "The Chaos" - New plane added - The Kingdom (off of illapse) 20 rooms
- Several gens added along with some level gen changes for better quality items.
- Room Builds:
City Park - Upper Umbric Hideaway- Upper Umbric Whispering Garden- Upper Umbric Marauder Galleon - Lost Sea (Pirate ship) Initiate Lounge- Lost Sea (for house there) Guardian Lounge- Lost Sea (for house there) 1st Hall- Lost Sea (Forgotten Library) 3rd Hall- Lost Sea (Forgotten Library) Serenity's Menagerie - Lower Lambent (Circus room 1) Circus oddities- Lower Lambent (Circus room 2) Assembly of Eternal Balance- Edgeward borrows ) Chamber of Retribution - The Kingdom (Dungeon) Royal Courtyard - The Kingdom The Seat of the Crown- The Kingdom The Crowns Ascent - The Kingdom Tranquil Basilica - Lightless Hollow Umbric Stronghold - Chamber side room Edgeward Stronghold -Hall of Devotion side room Radiant Forge- Valley Stronghold Rememberance Room - Unknown - (ooc memorial room) Portal leading to it is in the Lambent sanc South Haven in Lost Caves (Jacked up) Midnight Lagoon - Evernight (QRP headquarters) Thornaven's Gathering - Thresh (another enterance from courtyard to lead to thresh) Valley Stronghold- (Completly new thresh and facade) Edgeward stronghold - (completely new thresh and old SOT facade entered back in) Umbric Stronghold- (completely new thresh and facade upgdated) Workshop inside the Market The Pavilion- Room in basin Personal vaults has a new room New room-The Royal Garden added in the Kingdom New room-Dungen steps added in the Kingdom New room-Dungeon on illapse-some updates New room-The Royal Arena in the Kingdom Brand new thresh hallways (all of them) New Room- Eldryck's Garrison-Off the beaten path in Upper Basin New room (a tavern) The Mourning Wood (portal inside Eldryck's Garrison) Upper Basin New room- The Club Armory (portal inside Eldryck's Garrison) Upper Basin New room- Cassandra's Whirl (connected to the circus and has two added gens) The Churching Vortex - Off of right wing in thresh caves The Colluseum something something - The Kingdom Chaos Throne-The Chaos plane The City Zoo - Off of Trinity Fields Lantern Array- Off of Trinity Fields and through the city zoo Crown's Quad- entrance of Ossuary outside of lambent. (Game room with two board games) Blade in the Boulder - room in the Kingdom The Judgment Chamber- room in Carin added Hall of Honors- room in the Kingdom Misty Islet- room in the Unknown (Portal ldeading to it is in Primordial) The River - On Illapse up near the cave part Hall of Horrors- in dorsal rift New AoE thresh New DoL thresh New Osm thresh The Gathering Place- new room entering through the Courtyards new portal Percival's Study- Kingdom Central Vestibule - room in Kingdom (it's the old library of souls) 9 rooms inside of the central vestibule - First, second, third, fourth, fifth, sixth guild hall. Dreamers Mercantile. The Undercroft (a meeting room). The Oratory (a sanctuary) Lower chamber- room off of the Trinity facade
- Random Changes:
Radius of regen was expanded in the Citadel focal gens (staffs from library also added here as well) Several rooms on Edgeward renamed Changed the Lightless Hollow no regen tag to 0 (You'll be able to meditate) Created portal on illapse to access Lower Palisades. Added portal to Courtyard leading to the Gathering Place Changed name of the Coffin hall in Lightless to "Court of Elements" Changed the name of Faydes Fortress to Frey's fortress Added level 3/4 fonts in the dungeon on illapse. Changed the name of the Library of Souls to "Thornhaven's Library" Extension of teaching guild with portal leading to and from the Basin stronghold Replaced the Basin stronghold with the old SoT facade Rooms in the Lambent stronghold unlocked and opened to public Trinity facade slight modifications Added 3 time portals (one in edgeward, percival's study, and one in the Acropolis) Replaced the ring of passage with the SoT version Added gen inside the Edgeward's added room Added 5 gens to the Citadel Added gen inside Valleys added room Added sanctuary to Umbric's facade side room. Linked the dead portal in the Purgatory chamber to the chaos Added the sanctuary of the yissen to albino (room from SoT) Changed out all the portals on Edgeward to red Fixed Portal in Caudal Courtyard update Valley Stronghold- many room portals rerouted Added a board game to the threshold pits arena floor Added mare circle to Thresh Caves Lybryth entrance Brand new created red sky was added in the Chaos, and in caudal, dorsal and the DA Mount Illapse Facelift The Market- name change and update Lambent Stronghold slightly updated Illapse Stronghold slightly updated Mt illapse texture changes here and there
A priority signal is beaming in from the void, captain. It's another update. They say it is update #349. There must be some mistake ... With this update we've improved the Blade Master Trait balance, circled back to improve the first Early Access profession, Bounty Hunter, added 2 new ship weapons and completed some minor improvements for the Paladin Crusader and Wolfpack Interceptor.
If you're enjoying your first-class, front-row seat on the update train here at Star Traders HQ, please be sure to leave a review, share the game and tell a friend!
Want to help shape our next game?
So many of our updates for Star Traders are based on feedback from you all. But there are limits to what we can do in a game 5 years after its release. Our new tactical heist RPG, Cyber Knights: Flashpoint, is evolving fast in Early Access, with plenty of room for content ideas and shifts in gameplay based on what early players are finding fun.
Join us to make this game another one you’ll be enjoying for years to come.
Thanks to the community for the outpouring of excitement and feedback about the new Blade Master profession! We've included a set of adjustments the Blade Master's Traits to balance them out. With your help, they are in a much better spot now. The Blade Master's Blood Ritual Trait has been upgraded to be much more focused on combat engagements with bonus to Fortitude, Melee Damage and a very powerful Debuff Resist.
Bounty Hunter Profession Buffs!
However, all this discussion of Profession balancing has highlighted the unfortunate fact that some of the first professions added to the game during the Early Access phase have been left behind a bit by the power curve. We'll be taking some time this month to make some adjustments and try to bring things back into balance. This patch includes some improvements to the Bounty Hunter profession.
New Ship Weapons!
Two terrifying new ship weapons are now available, the DSX Plasma Battery and the Vanguard Gravcannon. The new DSX Plasma Battery is a medium slot level 9 weapon and the Vanguard Gravcannon can punch a hole through anything at large slot, level 9. These are both based on requests from the community, so please keep your ideas and posts coming! They are fuel for the Star Traders reactor.
Improved Component Labeling
An awesome community member brought to our attention how easily confused the Defense Pattern Matrix and the Pilot Assist Module are when looking at ship status screenshots. To make this less confusing and make screenshots more readable, we've changed the icon for Defense Pattern Matrix from Pilot Booster to Defense Booster. This better matches what the component does and is visually more clear. Win-win!
On-Going Tweaks to Paladin Crusader and Wolfpack Interceptor
With so many new captains taking the bridge of the Paladin Crusader and Wolfpack Interceptor, we've heard a lot of feedback about how to tune these ships up to be just right. A big thanks to everyone sending this in and helping us improve. We've done some component swaps and tweaks and these are flying off the starport launch pad better than ever.
v3.3.113 - 7/27/2024
- Further revised Blade Master Profession Traits - Improved Bounty Hunter Profession Traits - New Ship Weapon: DSX Plasma Battery (Size 2, Level 9) - New Ship Weapon: Vanguard Gravcannon (Size 3, Level 9) - Components adjustments for "Paladin Crusader" and "Wolfpack Interceptor" - Changed ship component icon for "Defense Pattern Matrix" to increase clarity - Fixed bugs and reported crashes
Wow!! Launch has been going great so far. I've been working like crazy trying to fix all the bugs you guys have been finding, but we've already had a ton of people finish the game (that's way faster than I expected, it's only been out for 3 days guys)!
We're super super super happy that so many people are having so much fun playing. It would mean the world if you shared the game with others, so thank you for that!
Anyway, our music track is on Spotify! We have two albums, one with the main 9* songs, and a second album with all the extras. Give them a listen, the musicians killed it on our game.
This is a small update fixing some issues with the game, and making some changes to the world.
Feature
You can now invite other, non-enemy countries, to try joining institutions that you are a part of.
Scenarios
The HRE in 1300 has been turned into an institution and its member states were added as countries.
Added institutions to the 2000 scenario.
World
Aceh, Brunei, Champa, the Mekong Delta, and Singapore have been added as places.
Changed several water places in the Atlantic Ocean.
Performance
Improved performace by making several smaller changes:
Enhanced the performance of NPCAI.SpecializeARegion.
Removed one unneccessary call to CountriesSystem.UpdateCountriesAttitudeLists per turn.
Improved performance of NPCAI.MakePlans.
Bugs
Fixed a bug where united political unions (in particular NATO) could generate country IDs that were too long to be playable. Removed a false entry in the list of options for starting votes in your institutions. Fixed improve relations hotkey. The UI listing which countries voted for and against decisions in the institution screen now properly uses localized country names if available. Fixed a bug where truce requests would not arrive in the inbox of the target country.
Other
Institution members will now dislike countries that attack their fellow members.
Updated the app icon.
Improved the flag of Majapahit.
Added an example institution to the example mod.
Lowered the border-line-elevation to decrease the visual gap notable in close perspectives sometimes.
If you are at war with a country and, because of alliances, can't directly make peace with them, you will now see a text explaining how you can, or who can make peace.
- Time attack results panel text characters space increased - Trail added to bombs - Fixed not being able to place blocks where there were holes when playing Vanta Black after having played a Frozen Canyon building phase - Fixed the second items generation bonus being cancelled when using a second items generation bonus before the first finished - Fixed one column of one of the layouts of Frozen Canyon being in the foreground for blocks but not for ghost blocks.