Calling all prisoner friends and feline security to return back to the theater! The show must go on, yes?
BattleBlock Theater is soon receiving a quality of life update here on Steam!
This free update will include:
Enhanced rendering – no more crunchy compression and much higher resolution!
Lightning fast frame rates, limited only by your monitor’s capability!
Higher audio bitrates for delicious sound!
Various bug fixes and overall enhancements, hooray!
Support for more controller types!
These changes could only mean one thing, right? We are preparing BattleBlock Theater for a modern console release, oh happy day! Which ones? When? TBA! NYAHHH!
Before you get too busy saving Hatty, be sure to check out our recent Behemoth Roadmap announcement to learn about EVEN MORE updates coming to Behemoth games (like a Castle Crashers DLC!!!), and other important things like how chickens deal with traffic.
I have prepared for you a smaller update with many of the fixes and improvements you reported in version 0.2.0
Have Fun! :D
DunHero 0.2.1 Patch Notes
Added
- Blur when opening inventory UI
Changed
- Slime set all stats buff changed from +5 to +3 - Font size in inventory bottom left stats panel. Because it was to big - Updated inventory UI - Now item set description is gray when you don’t have set elements - Reduced Boomerang Range 7.5→7 - Chests now drop items on ground - Changed Lucky Combo Chance 3%→4% - Improved Firepit and Torches light and fire - Improved some objects shadow - Rare items now can’t drop from regular enemies (Now they drop only from elite and heroes) - All characters have rebalanced movement speed
Fixed
- Fixed: Mercenaries and bandits heads sometimes stayed on the map if there was no mercenary - Fixed: Set would give set buffs even when we had equpied only for example: 2 Slime rings. Now it will not work until you have other slime item - Fixed: There were interaction text on npcs that didnt had it - Fixed: Ninja armor didn’t show tooltip - Fixed: Fire Mage Hat was in wrong slot - Fixed: Wrong rendering order of sprites on minimap - Fixed: Equiping two handed items on drag (You could equip for example shield even if using two handed weapon) - Fixed: Corrupted saves handling - Fixed: Colors on splash screen - Fixed: King Set was not working on king armor and crown - Fixed: Pushing NPC’s from their staying location. Now they will return if u push them - Fixed: Barbarian passive effect - Fixed: NPC’s were not moving in combat sometimes - Fixed: Exploit that you could change weapon on reload to cancel reload time - Fixed: You can’t exit credits on gamepad - Fixed: NPC’s not reacting when enemies destroyed their house - Fixed: Load game shield bug - Fixed: Boss entrance collision - Optimized networking
What could be better than many awesome discounts and a hot announcement of our new upcoming project? We are excited to unveil the launch of our own Summer Sale on Steam! Only until August 2, purchase all 101XP games at the best of prices!
Walk the path from birth until true death in the harsh world of the critically acclaimed narrative-driven RPG—The Life and Suffering of Sir Brante! Be prepared to make difficult choices and answer for your fateful decisions that lead to irreversible consequences.
Get immersed in the retro-futuristic world of Dynopunk, where the main character, Chris the T. rex, runs a repair shop and pursues his life’s dream, all set to a nostalgic Lo-Fi soundtrack!
Try on the mayor’s suit in the acute social visual novel For the People, where you will sort out your citizens' appeals and uncover political conspiracies.
Or maybe you are into thrilling and atmospheric adventures? Then why not go on a journey through the world of nightmares and grim fairy stories in The Darkest Tales, or search the ruins of post-apocalyptic Japan as a cyber samurai in Blind Fate: Edo no Yami?
Or perhaps you are looking to set aside all the philosophy and dramatic storytelling to simply enjoy the fast-paced gameplay of FatalZone and annihilate hordes of abominable undead?
And if you feel like acquiring several games at once—or it just so happens that you already have some of them and are looking to complete your collection—then our lucrative bundle offers will make such a purchase even more cost-effective!
There is also another grand development to report—we have literally just announced a new title in the beloved Life and Suffering universe!
The Life and Suffering of Prince Jerian is a narrative-driven RPG that takes place on the pages of a book, where you will become not just a hero but the heir to the throne of the Blessed Arknian Empire—the seat of power in the world ruled by real and merciless gods. A new life-long journey awaits, full of difficult moral dilemmas, palace intrigue, the search for answers to the mysteries of creation, and heavy choices with far-reaching consequences not only for yourself but your entire Imperial domain.
Wishlist The Life and Suffering of Prince Jerian now!
Grab a floatie or fin for when you dive in, then show off that super shark speed. Also… watch out for the sharks eyeing the Splash & Dash pack they're getting bitey.
We’ve been ambushed! No, not by a shark—by Ambush, the newest game mode where it’s Infection, but now you never know when you will be caught.
Looked into the part loading issue introduced in 0.2.8 on the alpha branch, and it ran deeper than expected. The whole loading system has been revised in 0.2.10, fixing the part loading issue and cleaning things up on my end.
The only thing you'll notice (aside from fixes) is that the part model switches no longer flicker (changing wheels, belt segments, etc). They'll fully load in the selected model, switch to it, then unload the old one. This instead of the old approach of being hidden, unloading the current model, loading the new one and then being unhidden.
The Demo 0.3.4 version of Endless Trek has been updated and uploaded to Steam. Welcome everyone to try it out and give feedback! This update focuses on adjusting the combat experience, such as adding special night monsters and updating the monster release rules, optimizing the attack and hit frame problems, making the combat process smoother, and optimizing the effects during the combat process accordingly. The following is the specific content of this Demo update↓
New content
1. Added character hunger, thirst, and injury screen effects. 2. Added night evil monsters, ignoring day and night types, and updated monster release rules. 3. Added hit animation performance. 4. Added the function of screen vibration for skills. 5. Added scene object death special effects.
Optimized content
1. Added effects to initialized equipment, added buffs when the character wears equipment, and the default durability of initialized equipment can be configured. 2. Optimize the screen effect when the player is hit 3. Optimize the screen post-processing effect when the character is hungry, thirsty and low in health 4. Optimize the weapon blade effect 5. Optimize the attack frame, screen shake, hit action, and frame extraction and frame jam when the melee action hits 6. Optimize the coordinate tracking function 7. Update the location of the character tombstone archive, and optimize the tracking tombstone function. 8. The move configuration interface is updated to select the skill group and the move unlocking method 9. Update the refresh logic of the guarding monster 10. Add actual effect descriptions for food and medicine. 11. Update the scene of the game start interface 12. Improve the art effect when the character is upgraded 13. Change the main interface scene art 14. Modify the skill UI interface. 15. Optimize the character upgrade effect. 16. Optimize the monster movement animation 17. When the scene object dies, play the death special effect. 18. Update the grass resources. 19. Make up for the missing knight set equipment icon and the model in hand. 20. Modify the map navigation interface UI.
1. Removed the animation of the character walking into the portal when starting the game
Thanks for every feedback!
We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
Commander! Welcome to join or follow our community to learn about the latest development content, event announcements, production highlights, etc.! We will publish more information about game development here!
Invaders, today we shared that Alien Hominid Invasion and Alien Hominid HD are being prepared for release on PlayStation 5 and PlayStation 4!
The Sewer Kid crew worked real hard on this one.
But wait, what does this mean for someone who already bought the game on Steam and doesn’t own a PlayStation?
Well, the announcement was part of today’s Behemoth Roadmap presentation, where we shared even more news about what we’ve been working on, including a BattleBlock Theater (Steam) quality of life update AND a Castle Crashers (Steam) DLC. Hooray for chicken updates here on Steam!
BUT WAIT, THERE’S MORE! While working on these updates and preparing our Alien Hominid game babies for PlayStation gamers, we’re also prototyping for our next game! BAAAAAAAWK!
So yeah, today was a pretty exciting day for the big chicken. Thanks to all who have been a part of our journey as a little (big) chicken studio these past 21 years. We appreciate the support tremendously and can’t wait for you to get your chicken wings on what’s to come!
Alien Hominid HD - Behemoth Chicken #3257682387462
Today we shared that Alien Hominid HD and Alien Hominid Invasion are being prepared for release on PlayStation 5 and PlayStation 4!
The Sewer Kid crew worked real hard on this one.
But wait, what does this mean for someone who already bought the game on Steam and doesn’t own a PlayStation?
Well, the announcement was part of today’s Behemoth Roadmap presentation, where we shared even more news about what we’ve been working on, including a BattleBlock Theater (Steam) quality of life update AND a Castle Crashers (Steam) DLC! Hooray for chicken updates here on Steam!
BUT WAIT, THERE’S MORE! While working on these updates and preparing our Alien Hominid game babies for PlayStation gamers, we’re also prototyping for our next game! BAAAAAAAWK!
So yeah, today was a pretty exciting day for the big chicken. Thanks to all who have been a part of our journey as a little (big) chicken studio these past 21 years. We appreciate the support tremendously and can’t wait for you to get your chicken wings on what’s to come!