The Wandering Village - Stray Fawn Publishing
Dear Onbu Riders,


We hope you are doing well!
While a part of our team is working on the new Ruins Biome and expanding the lore and story of the game, others have been working on some experimental changes for the game in the past 2 months. These include a reworked research system, a variety of new food sources for Onbu, clay and brick as new construction materials, and a new way to get additional villagers - just to name a few!


This version is now live on the Testing Branch. Some of the changes have a big impact on how the game plays and feels, so we would love to hear your opinion, ideally over on Discord!

Before you jump into the new update, here's some info:
🐛 Please report bugs using the in-game feedback tool in the top right corner of the screen.
✅ You can make videos for Youtube/stream the testing branch content if you like.
📝 Please fill out the feedback form after playing (can also be found in game)

In other news:
As some of you might remember, we recently started a publishing branch additionally to developing our own games. Last week, we announced a new partnership for the game TerraScape and helped with the launch of the 1.0 update of the game.

Build gorgeous kingdoms on floating islands by strategically placing buildings in this cozy City-Puzzler. Discover secret combinations, take on weekly challenges and explore randomly generated maps in various single- and multiplayer game modes.
Would be awesome if you check it out :D

https://store.steampowered.com/app/2290000/TerraScape/

We also set up a bundle, so if you own The Wandering Village on Steam, you get an extra 15% off TerraScape.

https://store.steampowered.com/bundle/43094/Wandering_Terra/

And lastly, we’re once again co-organising SimFest on Steam!
So if you’re on the lookout for awesome simulation games on a discount, give it a look 👀



Cheers & Thanks for your support,
Stray Fawn Studio


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How to access the update:



This preview is not yet fully compatible with controllers and lacks localisation.
Please note that builds on the testing branch are incompatible with your normal savefiles! In any case, it’s always a good idea to make a backup first. Here's how.

And Full Patch Notes:

A few notes before you get started:
  • Previous save files are incompatible with this experimental version, and saves made in this version won't be compatible with the upcoming official releases. Saves may break in between versions of this prototype.
  • Quite a few things are not yet translated - setting the game to English is recommended.
  • Gamepad support is not fully done yet, please play with keyboard and mouse.
  • This prototype contains many placeholder visuals and sounds.
  • Only the "Relaxed" mode is available in this version. As soon as we move forward with the changes, we will re-enable the harder "Survival" mode and Hostility Modifiers.
Villagers and Happiness
  • villagers only start having Needs when you have 15 or more villagers
  • Needs scale with the number of villagers instead of the number of days passed
  • new villagers want to join the village automatically every few days, as long as Happiness is high enough. This system replaces the productivity boosts from Happiness
  • all values related to Happiness and Needs have been rebalanced
  • revolts can't happen as long as Needs are below 1
  • drastically reduced amount of leaving villagers when a revolt happens
Research
  • research is now unlocked immediately upon selecting it
  • research now costs Research Notes, a new category of resources that can be produced by the Researcher and other science-centric buildings (Academy, Onbu Observation Post)
  • knowledge has been removed, since Notes fulfil the same purpose. 
  • all places where knowledge could be earned (scavenging, trading) have been modified to reward notes instead
  • new building “Academy”. Allows to produce Engineering Notes, and offers advanced and more resource-efficient recipes for other notes
  • new building “Onbu Observation Post”. Allows to produce Onbu Notes
  • new building “Library”. Storage for notes
  • research button and all tabs in the research window now show the number of research items that you can currently unlock
  • hide research MissionWidget, since it doesn’t serve a purpose in the new system
  • trader will always offer some notes at random
Economy
  • production of wood and stone can now be automated very early on by building Gathering Camps. Camps are very quick to build and tear down, but cost Tools. You start with a limited supply and can gain more through scavenging and trading
  • Building upgrades also cost Tools (and no other resources)
  • a lot more trees spawn on Onbu. Large trees and rocks take multiple cycles to harvest, yielding a lot more wood but taking longer to clear
  • a lot more giant trunks and boulders spawn
  • herbs will spawn periodically after a while
  • you will start with a couple of free areas surrounded by lush forest, and will gradually need to free space to build your village
  • clay deposits spawn on Onbu. The new Clay Gathering Camp is used to harvest these for clay
  • the new Brick Furnace can produce bricks from clay, but needs fuel
  • damp humidity regularly spawns puddles on dirt. Puddles can be harvested for water, or will eventually turn into clay deposits if left alone
  • made most building costs quite a bit higher, and added clay/brick to the costs where it made sense
  • diversified building costs; different paths now focus on different ingredients (wood/stone/clay)
  • Iron Furnace and Glassblower now need fuel (wood, bile, biogas)
  • balanced production times of all buildings, with a focus on encouraging vertical scaling
  • beet does not survive freezing temperature anymore
  • Mycologist can plant poisonous fungi
  • refund 100% of resources on deconstruction (unless building is damaged)
  • most crops turn into a decayed version when decomposing. It can be collected for some fertilizer, or will disappear after a while. This gives a little catch-up opportunity and a visual clue that something was mismanaged
  • lock Stonecutter and Carpenter initially, as an entry-level research
  • rebalance radius and deco-value of decorations
  • rock trumpet gives 2 stone instead of 1
Community Announcements - 1UP Games











The Nine Tailed Celestial Fox - LouisWu

1. **Doubling Health Growth and Max Values for All Levels and Races**
- Health growth and maximum values are now doubled for all levels and races. Note: save data remains unchanged. This adjustment is made to reduce instances of instant kills due to low health values.

2. **Improved Top-Tier Pills for Talent Attributes**
- The best pills that alter talent attributes now have better effects, ensuring no characters will have poor talents. The transformation pill for the demon race will also retain and slightly improve talent attributes.

3. **Enhanced Alchemy Interface**
- The alchemy interface has been optimized for easier use.

4. **Control Optimization**
- The player's running state will now be remembered.

5. **Preventing Item Loss During Key Activities**
- Players cannot manually save while the alchemy, crafting, or library interfaces are open to prevent errors with item loss.

6. **Miscellaneous Fixes**
- Fixed other minor UI bugs and ensured some special martial arts skills work correctly.
勇者与亡灵之都 - steem
更改了罗伯里亚王宫阻挡前进的事件格子类型。
变更了[控制速度]的技能描述。
Sins of a Solar Empire II - [SD] redskittlesonly
In the vast, war-torn universe of Sins of a Solar Empire II, three distinct factions vie for dominance: the Trader Emergency Coalition (TEC), the Vasari Empire, and the Advent Unity. Each faction boasts a rich history, unique technological advancements, and a compelling narrative that shapes their strategies and cultures. Here's a concise look at the lore behind these three formidable factions.



The Trader Emergency Coalition (TEC)
History and Formation:
The TEC was born out of necessity, transforming from a prosperous trading society into a formidable military coalition. Over a thousand years ago, the Trade Order was established by economically driven settlers who expanded rapidly, creating an industrial and commercial powerhouse. However, this golden age of peace and prosperity was shattered several decades ago by the arrival of the Vasari Empire, an alien force that swept through Trader space with ease. In response, the Trade Order sanctioned the creation of the TEC, which quickly marshaled its vast industrial resources for military production. The TEC managed to stall the Vasari advance, but soon faced another threat: the return of the exiled Advent.

Technology and Industry:
The TEC's technology may be primitive compared to its enemies, but it compensates with mass production and heavy firepower. The Coalition excels in mixed alloys and polymers for strong defenses, and its economic prowess allows for rapid urban development and efficient trade routes. Their military doctrine focuses on fortification and attrition, with heavily armored ships and powerful static defenses.

Strategic and Tactical Strengths:
The TEC is an economic juggernaut mobilizing for war, capable of massive resource-gathering and construction. Their fleets, initially refitted civilian vessels, have evolved into heavily armed and armored forces that excel in prolonged battles. The TEC's ability to incite uprisings and disrupt enemy production through propaganda adds a strategic edge to their military might.



The Vasari Empire
History and Flight:
Once rulers of a vast empire, the Vasari's civilization crumbled from within due to an unknown, relentless enemy. Over ten thousand years ago, the inner worlds of the Vasari Empire fell silent, and the Dark Fleet's attempts to quell the threat ended in failure. The Vasari fled, becoming a nomadic fleet constantly on the run, replenishing resources and leaving warning beacons in their wake. Their journey eventually led them to Trader space, where they clashed with the TEC and later, the Advent.

Culture and Technology:
Vasari culture is marked by enforced labor and eugenics, with a focus on genetic manipulation and nanotechnology. Their advanced phase space technology allows for unparalleled FTL communication and fleet mobility. Nanotechnology is integral to Vasari life, enhancing everything from spacecraft armor to medical treatments.

Strategic and Tactical Strengths:
The Vasari's mastery of phase space gives them a significant advantage in detection and mobility. Their ability to create phase lanes and bypass shields with phase missiles makes them a formidable foe. Vasari fleets are technologically superior, with powerful nanites for offense and defense, and their phase stabilizers and moving starbases are testaments to their advanced knowledge.



The Advent Unity
History and Return:
The Advent, a highly advanced pseudo-religious civilization, were exiled by the Trade Order over a thousand years ago for their taboo practices. This exile left an indelible scar, driving the Advent to advance their technology and seek retribution. They returned to Trader space with a vengeance, wielding powerful PsiTech and wreaking havoc until the war reached a stalemate. Internal divisions have since emerged, with Loyalists seeking dominance and revenge, while Rebels advocate for cleansing the Unity of its corrupting hunger for retribution.

Culture and Technology:
Advent society is deeply intertwined with PsiTech, which enhances their mental abilities and fosters a sense of collectivism. Their social hierarchy is based on mastery of navigating, interpreting, and shaping, with females often dominating the higher castes. Advent technology is on par with the Vasari's, focusing on directed energy weapons and sophisticated shield systems.

Strategic and Tactical Strengths:
The Advent's PsiTech allows for powerful mental abilities that enhance their military and civilian capabilities. Their fleets favor sleek, lightly armored ships with advanced shields, and their ability to telekinetically manipulate resources and armor gives them a unique edge. PsiTech also aids in resource gathering and enemy detection, making the Advent a formidable force in both offense and defense.


In the galaxy of Sins of a Solar Empire II, the TEC, Vasari, and Advent each bring their own strengths and strategies to the battlefield. Whether through economic might, technological superiority, or psychic prowess, each faction's rich lore and unique capabilities make for a dynamic and engaging conflict.

For more Lore, check out our wiki.
Princess & Conquest - Towerfag
While adding more and more Shadow content (roadmap here) in Beta...
I've got 3 more Knights ready for you, with all the needed perks!



It's Monster Eater, Dreamer Knight, and Dice Knight, all bringing their unique spin to the core of our game!


big Dungeon Meshi fan here, I'm sure you can tell

Aaand, we've entered the last week to preorder Starter Decks and Booster Packs of our Trading Card Game, which will be shipped in August!



You get free Booster Packs by joining our Patreon, together with the other many perks of our crowdfunding platforms, then you can preorder as many packs and decks as you want from the little shop I've set up!
There aren't many Booster Packs left for our first batch, and we'll discuss later reprints (while we're already working on a first "Faun's Tavern"-based expansion, Tavern Tales 🍻) when they're all out!



And now, back to vidya!

Size: 908.5 MBs

Additions and changes:
ːswirliesː Pin NSFW Animation #1 added to the Gallery
ːswirliesː New trait added: Monster Eater (+ and ++ versions added too)
ːswirliesː New trait added: Dice Knight (+ and ++ versions added too)
ːswirliesː New trait added: Dreamer Knight (+ and ++ versions added too)
ːswirliesː 14 new Food items added for Monster Eater. They give permanent stat increases to whoever can stomach them (currently, only Monster Eater Knight)
ːswirliesː Added a new "beaten" sprite for Masuka
ːswirliesː New weapon added: Eater Sword (rare drop for Monster Eater)
ːswirliesː New armor added: Black Dice (rare drop for Dice Knight)
ːswirliesː New armor added: Windy Chime (rare drop for Dreamer Knight)
ːswirliesː New Skill added: Glutton

Added / Locked in Beta:
ːswirliesː Shadow Princess NSFW animation #1 added
ːswirliesː Shadow Princess NSFW animation #2 added
ːswirliesː Shadow Princess scene I added
ːswirliesː Balanced the appearance/population ratio for Shadow Reign battles
ːswirliesː New monster: Shadow Leech will now appear infesting warring armies
ːswirliesː Shadow Princess scene II added
ːswirliesː Opened Shadow Plaza - South after scene II
ːswirliesː *Free* Glass Turtles can now be used to get out of Shadow Reign after scene II

Fixes:
ːswirliesː Fixed possible bugs after leaving Plant Throne sneaking events
ːswirliesː Fixed the wrong egg being shown near Harvest Reign's windmill
ːswirliesː Fixed TASBOT bugging out forms when deposited in a form different than her standard one
ːswirliesː Fixed issues while entering Eldritch's area from the Human Slums
ːswirliesː Fixed Bird Emissary not preventing Finhead introduction scene
ːswirliesː Fixed Beach minigame possibly causing Swirlies loss
ːswirliesː Missing Bunnysuit drops for Bird, Oni, Plant as quest rewards
ːswirliesː Fixed Banker Knight still being subject to interests for loans taken
ːswirliesː Fixed Bird Emissary not preventing the first scene at Finhead's
ːswirliesː Fixed Beach minigame possibly causing Swirlies loss
ːswirliesː Fixed resting on Frog's lily pad not removing the "Sleepy" statuses
ːswirliesː Fixed Scarecrow Princess needing to rest while being undead

Debauched Memories - Изимов Алексей
After 3 months of the development, game's finally released!

Thank you very much for you support. I really appreciate it!
Jul 24, 2024
Survive the Nights - a2z Interactive
We’re releasing another quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via our official Discord.

Patch Notes - HOTFIX 1.34.2

  • Hordes difficulty is now reset per life.
  • Crafting recipe unlock notification now happen at the correct time.
  • Fix for attaching not working when weapon isn't equipped
  • Fix for sharpening not working on equipped weapon
  • Fix for sharpening level check using incorrect condition value
  • Improved sharpening notification clarity
  • Waypoints from guide now hidden when tutorial is disabled
  • Fix for player unlocking when menus are opened quickly after joining game
  • Fix for player unlocking while still on attribute assignment page
  • Fix for escape still opening menus in a broken state while on death screen
  • Fix for floating dummy terrains at top left of the map
  • Attribute reset button now disabled when no points are assigned to avoid confusion
  • Error fixes when player dies during horde
  • Fix for errors when filtering by attachments
  • Prevent opening of player list and map while attributes page or new life UI is visible
  • Prevent opening of inventory with filter key while attribute page or new life UI is visible

Links
Discord: https://discord.gg/survivethenights

Patreon: https://patreon.com/a2zinteractive

Changelog: https://changelog.survivethenights.net

Twitter: https://twitter.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive
Star Trek Timelines - NancySTT
The galaxy is preparing for daring contests of strength and athletic prowess, showing off the best of not only the present, but of other times and universes. But could this goodwill competition be just the cover needed to tear fragile faction alliances asunder?

Mega Event New Crew: Horseback Picard (new) 5* will provide a bonus for all four events, and will be a recurrent threshold reward.

During this adventure you will encounter the following crew:

New Crew: Mok'Bara M'Benga (New) 5*, Anbo-Jyutsu Rutherford (New) 4*, Stretching Crusher (New) 5*, Scuba Scotty (New) 4*, Water Polo Archer (New) 5*, Trajok (New) 4*, Weightlifer Travis (STT Original) (New) 5*, and Jogging Burnham (New) 4*


Existing crew: Penk (Existing) 4*, Tee Time Doctor(Existing) 4, Pugilist Q (Existing) 4*, and Emony Leeta (Existing) 4*.


Mega Trait: Athlete

The schedule is as follows:
2024-08-01: “Fleeting Glory” - Skirmish/Galaxy Event new ship Tsunkantse Vessel
2024-08-08: “In Stellar Shape” - Galaxy Event
2024-08-15: “Only the Strong” - Faction Event
2024-08-22: “To The Limit” - Faction/Galaxy Event

We’re looking forward to your participation and hope you will enjoy this new Star Trek Timelines original story arc.

This time around we will be running a mega pack at the end of the month that contains all the new crew from throughout the whole mega.

We're here to hear your feedback as always


Thank you for playing,

The STAR TREK TIMELINES Team
Artisan TD - Plastacier
🔨 Bug Fixes:
  • Life Bar positions fixed (they didn't fit properly).
  • “Experimentalist” & "Engineer" achievements fixed (it didn't trigger).
🔧 Optimization:
  • Small optimization for building construction.
  • Small optimization for monster spawning.
...