Summer can be one of the busiest times of the year! Our Daily Reflections journal helps you make the most of each day by intentionally setting a focal theme each morning, then reflecting on the day each evening. Find it in the Discover > Daily Journals section of the Writeway app. This update addresses some UI glitches, including some buttons being cut off on small screens or not updating to match your content as you edit.
We invite the community to showcase these old-school variants of Tetris to celebrate the 40 year anniversary during the first Party Night of the Tetris Block Party!
Tetris (Game Boy™ – Nintendo Switch Online) Single Player: We will be showcasing community member gameplay using the Nintendo Switch Online version of Tetris (Game Boy™). To have your gameplay shown, you must be streaming to the Tetris Twitch game category and provide your Twitch username to Tetris Block Party staff on the Enhance Discord.
PRO PLAYER SHOWCASE
Tetris (Nintendo Entertainment System™) Showcase: The best Tetris (Nintendo Entertainment System™) players in the world will be showcasing their skills in special Tetris Block Party exhibition matches!
Tune into the action live and chat with the greater Tetris community. There will be giveaways on stream!
Hi! We're still hard at work on the beginning of Act 2. In the meantime, we've released the game's original soundtrack on bandcamp! It's 10 USD and you get all current and future tracks in high quality. Some tracks don't have high quality versions, so they're included as a link in the description, for free.
Featuring music from the extremely talented Taycat, Leonovsky7, Veki and Johnie Perreault.. And covert art from the loveliest Suki!
The proceeds are split between the artists, so if you want to support their incredible work additionally, this is a good way to do so.
just a quick hotfix for some issues that have been reported over on our Discord. Stay tuned for more posts and updates for some upcoming stuff we've planned!
That's all for now, stay safe! Shell Runner Team
fixed a coop client issue that caused no result screen & in turn no rp on extraction
fixed shell blueprints did not get consumed when collecting through the floor inventory in the hub
reworked camera rotation
changed player & enemy outlines to a floor indicator instead
added quality reroll feedback
added effective range stat to weapon tooltip
added cancel of map zoom when walking
added loading feedback for steam friendlist
updated weapon tooltip naming from spread to accuracy
We are thrilled to announce that a new minor update has just been rolled out, bringing more fixes and improvements to Dark Hours: Prologue.
You can read the complete patchnote below.
We’re committed to continuously improving the prologue over the coming weeks. Join our Discord to share your feedbacks, suggestions, and any issues you encounter. Your input helps us make this game even better!
During TennoLive at TennoCon 2024, we're pulling back the curtain to reveal the next era of Warframe. You can immerse yourself in all the reveals with a unique Relay experience that's packed with surprises.
Starting July 20 at 4:30 p.m. ET, all Tenno can jump in-game to explore the Höllvanian Central Mall Relay! Explore the seemingly abandoned mall to soak in the sights and sounds of Warframe: 1999.
Tune in to TennoCon 2024 on Twitch all day long as well so you don't miss a moment of news, reveals, Cosplay, panels and much more!
Don't be late, Tenno! But if you miss it during TennoCon, don't worry! This Relay experience will be available to explore until July 29 so you can dive back in and enjoy it at your leisure.
We wanted to take a moment to extend our deepest gratitude to you all! Thank you for buying the game, wishlisting, writing a review, and discussing and helping each other in the community section.
Your support has helped us climb up to the top five of New & Trending within the Roguelike Deckbuilder tag! We could not be any happier right now!
To address some of the important topics in the community:
Some of you have asked for specific display resolutions for the game. Sadly, this is something we will not be able to offer as the base resolution of the game simply does not scale to these resolutions while staying pixel accurate.
We are currently working on a system to save your game settings and are confident we will roll out this feature with a patch next week.
Saving in the game modes is also being worked on, and we are exploring options on how to implement this much-requested feature.
We will also reword ability texts of cards with healing abilities as they have caused some confusion.
The Metal Queen Dungeon Soundtrack is going to hit the store next week! Go ahead and wishlist the soundtrack if you have not done so yet!
There is a lot to do and we are looking forward to making the experience of Metal Queen Dungeon even better!
Hi everyone! Here are the patch notes for the latest update.
Major Features
New Desert Biome
New Hazards
Interference - the dust and sand from the desert disrupts your navigation systems! Maps, pings and auto-lock-on systems will be deactivated, unless you can find a way to negate the interference.
Puffballs are on the move! The desert variant has evolved to take advantage of the strong winds.
Desert Needleberries spend most of their day buried under the sand, hiding from the sun, waiting to surprise their unsuspecting prey. When under threat, they will retreat below the sands and reappear somewhere close by.
Sand Sharks are the name given to torpedoes buried in the sand. Get too close and it will lock on to you, attempting to track you down and explode when close enough!
Desert Sandstorms
The desert sandstorms don’t harm your tech in any way, but you’ll barely be able to see anything! Try not to get too lost out there.
New Resources
Fluorite: A common resource found in the desert.
Gold: An uncommon resource found in the desert.
Kimberlite: A rare resource found in the desert. It is said that directly fragmenting the rock itself will yield much better results.
Oil: Rumour has it that oil can be found in the desert, somewhere, but they are likely to be highly guarded or very difficult to find.
New Tech Blocks
Liquid Tank: This block can syphon various liquids from the world and store them. As of this update, water and acid (from corrosive pools) can be stored. Each tank can only store one type of liquid.
Liquid Cannon: When connected directly to a Liquid Tank, this block will shoot the liquid stored inside that tank. Water will apply the ‘Wet’ status to techs, reducing their heat; Acid will apply ‘Corrosion’ to techs, increasing their damage taken.
Heat Sink: Will reduce Tech’s overall heat, but has a hefty tech reactor cost. It is even more effective while moving, and up to 5 Heat Sinks can provide this effect.
Water Cooled Radiator: When connected directly to a Liquid Tank that is storing water, this block will periodically consume some water to reduce both heat penalty zones by 35%. Although you can reduce the penalty zones significantly this way, you cannot completely remove it.
Voyager Wheels: By using the provided fire group, these wheels consume tech power to give themselves extra Turbo, significantly increasing their speed.
Hopper Axle: When connected to a wheel, provides those wheels the ability to jump.
Nomad Cab: This cab provides beneficial modifiers to your whole tech while your reactor load is at or below 200.
Beacon Layer: This block creates Beacons (craftable at your local Supply Fabricator), which are small devices that project a beam of light into the sky for a few minutes. They also provide immunity to Desert interference while you are near one.
Huge Hauler Wheels: Big wheels for big Techs. They give themselves Turbo 5 when the Tech is over 8000kg.
Large Shifted Armoured Wheels - new armoured variant.
New Structures
Liquid Silo: For all your liquid storage needs!
Beacon Tower: Projects a beam of light high into the sky. Handy for locating your base through the interference permeating the desert. Also provides immunity to interference while you are near one.
Oil Extractor: Slowly extracts oil from the ground and places it in barrels - once you have found an elusive source of oil.
Oil Generator: Power your base with the oil barrels created with the Oil Extractor.
New Faction
Find all of the blocks mentioned above on the new desert faction techs! They are well equipped to deal with the desert; maybe they have the answers to your survival in this desolate, scorching land.
Desert boss
Terrain Deformation tools
We’ve reworked how Terrain Deformation works in TTW to be more focused main blocks that can be upgraded and influenced by add-ons.
Terrain Tool - The Terrain Tool is the main event in this set of blocks: it has the ability to modify the terrain based on an AoE cursor. Fancy!
Terrain Tool Tank - Debris naysayers, this one’s for you. This Tank is a specialised storage block for storing Debris to use with the Terrain Deformation tools. For the Tank to be usable, the Terrain Tool needs to be directly attached to one (or more) of the Tanks’ APs.
Modules - Modules are small blocks that add new functionality to the Terrain Tool.
Module Stacker - The Stacker is a small optional block that gives you a purpose-built housing unit for Modules. Like a backpack, for your Tech.
The Terrain Tool comes with 3 default modules:
Lower - Diggy diggy hole! This module allows the Terrain Tool to subtract matter from the surface. It charges a small amount of Power when enabled, but it’s usable without any sort of add-ons.
Raise - Stack ‘em high! This module is enabled when the player connects the Terrain Tool to a Terrain Tool Tank, and allows you to add matter to any surface. To use it, the Terrain Tool Tank will need to first be stacked with Debris.
Level - Can we make a Flat Earth joke here? This module is enabled when you connect the Terrain Tool to a Terrain Tool Tank, and it allows you to point at a surface and pave the surrounding terrain to that level, lowering and raising the terrain when needed. To use it, the Terrain Tool Tank will need to be stacked with Debris.
Currently, there are 2 additional modules:
Smooth - This module is enabled when your Tech has a "Smooth" Module connected to one of its APs, and it will allow you to smooth out the terrain by your cursor. To use it, the Terrain Tool Tank will need to be stacked with Debris. (TLDR; you’re gonna need some Debris for all this.)
Rewild - This module is enabled when your Tech has a "Rewild" Module connected to one of its APs, and it allows you. to make the terrain look more ‘natural’ again, if you’ve gone too far with your industrialisation.
These new tools can be found in the Swamp and Arctic biome.
Unfortunately, this means the old Terrain Deformation tools will have to be sunsetted as they do not work with the new system.
Block variants
Similar blocks are now bundled up cosily together in sets. For example:
All of the 111 connector blocks are part of the same set
Same for all of the 211 connectors!
Similar-sized structure blocks are grouped into sets
Similar-sized wheels with different mountings are now sets
All blocks in the same set can be quickly swapped out with one another. Hold any variant in the set then use Alt + Mousewheel (weeee) to cycle from the currently selected block variant to any of the other ones in the set.
Each different block in a set will stack together when placed into any inventory.
All blocks in a set now share the same recipe when crafted.
Advanced Splitters, Mergers and Tiered Conduits (i.e. High Bandwidth Conduits)
We have finally added the Advanced Splitters and Mergers (pause for applause)
You can now prioritise your Splitters’ outputs and/or your Mergers’ inputs.
You can now filter the inputs and outputs of Advanced Splitters/Mergers based on any resource you select.
Only the selected resource will be permitted to be transferred down the Conduits attached to said input/output.
Minor
We’ve worked some Art and Code magic to improve the look of the Desert Storms. This will also affect the rest of the planet.
Added bloom globally
Added exposure control globally
Added tint to the inner Desert Biome
We have updated the Skins UI:
The pattern tool now has a button to reset back to the default projection
For the translation of the pattern projection, there are 2 displacement button either side of the sphere gizmo that rotate with the sphere.
For the translation and scaling of the pattern projection, the projection square size is fixed and the pattern translates and scales within the square
More pages have been added to the Prospector’s Guide tutorial:
Headline Features
This page will open the first time you launch the game’s latest version, to help keep you up to date with all the new features!
Wind
Day & Night
Skins
Snapshots
Fusion Cores & Modules
Modifiers
Enemy Insignias
We have also added some music to the pause and main menu. Sandbox? More like jukebox!
We iterated on the camera offset, zoom in/out and camera pitch so the camera feels more comfortable and focuses more on the object of the interaction to help contextualise it.
You can now minimise the Tech Reactor UI panel when building structures.
Game Balancing
We have deprecated the following blocks as they will be replaced by the new Terrain Tools.
TEST_MiningCannon
TEST_DebrisInjector
TEST_LevelUp
TEST_LevelDown
Known Issues
Filters on Advanced Splitters and Mergers incorrectly shows some in-development blocks and resources.
When lowering terrain with the Terrain Tool, the does not get the Debris tehy're supposed to get.
Block variants controls in the Tech Cargo Storage panel when you hover over a block is cut off.