First of all, we're thankful for all of you that sent us info, gamesaves and crashlogs to help us identify issues, such as the hulls problem. Your input is invaluable for us! 🤝
This week we mostly focused on patching singleplayer & getting the hulls to properly winch, so not much happened in multiplayer. But next week we're tackling mostly the multiplayer issues, so stay tuned!
PATCH NOTES:
SINGLEPLAYER
Hulls fixes & winch process improvements, better detection of collision
Props collapse system small fixes
Floating heavy elements fixes
Physics system improvements, sections of the ship should collapse better, but it's still WIP to make better
Changes in game code to let us grab more info from players' crashlogs
Looped prop rain (that fell under the map) should not be happening anymore
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Changes / Bugfixes:
Fixed an AI hang that could occur during enemy reaction fire.
Fixed a crash that could occur when transferring aircraft between bases.
Fixed an instance where grenades would sometimes not explode when thrown, which would happen if the soldier rolled a miss and they scattered into an invalid location.
Another attempt to fix the reinforced shield engineering project not unlocking correctly (from Ultradense Alloys).
Updated the Spanish and Korean translations.
Help Us Improve The Game!
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.
The Open Alpha of Angelic: The Chaos Theatre arrives on Steam on August 6th. This historic event marks our first public launch and is one of the biggest milestones in our history.
We will release the Open Alpha under the name Angelic: The Chaos Theatre Prelude as a demo application. It will be accessible to all, without needing any private access keys!
The Open Alpha will be accompanied by a series of events and a big tournament. The tournament will span two weeks, with intense battles and engaging events scheduled on specific days.
𝙆𝙞𝙘𝙠𝙤𝙛𝙛 𝘿𝙖𝙩𝙚: August 6th – Mark your calendars for the grand opening, featuring the release of our much-anticipated game trailer!
𝙂𝙖𝙢𝙚𝙥𝙡𝙖𝙮 𝙎𝙚𝙨𝙨𝙞𝙤𝙣𝙨: Experience immersive gameplay sessions where you can explore our new features, enjoy high-end gameplay, and put your skills to the ultimate test.
𝙎𝙞𝙙𝙚 𝙀𝙫𝙚𝙣𝙩𝙨 𝙖𝙣𝙙 𝙌𝙪𝙚𝙨𝙩𝙨: Engage in side events and quests to earn Victory Points and boost your leaderboard ranking.
We’ll be sharing more details about the Victory Points, rewards, and tournament specifics up until the opening day, so keep an eye out for updates on our social media accounts!
In case some of you want to see behind-the-scenes from Multiverse and Goat Simulator 3 base game – we posted some before and after pics to our Instagram.
Follow us on Instagram for more!
Here is a sample of the very first scribble of San Angora
Dark Hours: Prologue has been out for less than 24 hours, and we are already impressed by all the positive feedback you have given us! A huge thank you to everyone for joining us on this adventure. We hope you enjoy playing the game as much as we enjoyed developing it.
We have plenty of surprises in store and will continue to improve the Prologue in the coming weeks. But for now, here is a first gift to thank you for your trust: 4 new languages have been added to the Prologue!
The new languages added to the 8 already available are: Polish, Russian, Turkish, and Traditional Chinese. And that's not all! A fifth language is currently being translated and should be available soon... We’ll keep it a surprise for now 😉
We hope that players who couldn't experience the game before will now be able to do so!
Don't forget to wishlist Dark Hours here if you like the Prologue:
Update 0.9.5.C Graphical improvement, new graphics engine. Improved air drop mechanics. Added health bar to highly aggressive NPCs. Improvement in Neutral zones to help with defense. Sawmill reduced wood production time. Increased the number of wood extracted at the sawmill.
-----------------------PT------------------------------ Update 0.9.5.C Melhoria gráfica, novo motor gráfico. Melhoria nas mecânicas de air drop. Adicionado barra de saúde em NPC de grande agressividade. Melhoria nas zonas Neutras para ajudar na defesa. Serraria reduzido tempo de produção de madeira. Aumentado o número de madeira extraída na serraria.
We are very pleased to announce that new languages have been added to the game: German, French, Italian, Spanish, Portuguese (Brazilian), Polish and Czech.
We are back to it with a new dev log and update details, the new version will be released on the 18th of July. We’re very excited to bring you the details of new features, improvements, and crucial bug fixes. Check out the detailed list of changes below:
1. Donation System: Request Specific Abilities from Your Guild Members
Ever wanted to upgrade a specific ability but didn't have enough level 1 versions? Great news! Ability donation between guild members is now live. Head to the Guild UI and press "donation" to start sharing and receiving abilities.
2. Abilities Automatically Rewarded at the End of Battle
We've made awarding abilities seamless and clear. Now, abilities are automatically distributed post-battle. Sit back, watch the abilities roll in, and enjoy adding them to your deck effortlessly.
3. Adjusted Travel Back Home Fee, Teleport Fees, and Repair Costs
Balancing spent coins is a complex task, but we're confident we're doing better than the government handling your money! Get your gear repaired, teleport to other towns or back home with considerably lower fees.
4. Accelerated Gathering Speeds Based on Tool and Resource Tiers
Higher-tier tools now gather resources faster based on the tier of the resource. Gathering has never been more satisfying!
5. Faster Mastery Level Ups
Level up faster than ever with our adjusted mastery points system. Show off your skills and become the Master of your favorite activity in no time.
6. Even Distribution of Resources
Resources now spawn in a more evenly distributed manner across the zone, reducing the frequency of resource clusters. This change ensures that players can find resources more consistently and fairly throughout their adventures.
7. Increased Coin Rewards from Higher Tier Mobs
We've adjusted the coin rewards, making them more abundant when defeating higher tier mobs. Now, taking on tougher enemies is more rewarding, allowing you to earn more coins for your efforts.
8. Instant Display of Player's Own World Chat Messages
No more delays in seeing your own messages in the world chat. Your messages will now appear instantly, making communication smoother and more responsive.
9. No More Player Spawning in Blocked Areas
We've fixed the issue where players would spawn in blocked areas. You will now spawn in accessible locations, ensuring a seamless start to your journey.
10. Fixed Black Market UI
The Black Market UI has been fixed! You can now find offers to buy gear from the black market system, with prices independent of the town's markets. If the price happens to be higher, you might have a chance to earn a profit.
11. Improved Guild Search Functionality
You can now find any guild in the guilds list with ease. The search functionality has been enhanced to ensure you can locate and join the guild you're looking for.
12. Added Gear and Bag Descriptions in Crafting Interface
We've added detailed descriptions for gear and bags in the crafting interface. This addition will help you make informed decisions about what to craft, enhancing your overall crafting experience.
13. Consistent Chat Box Between Battle and Open World Scenes
The chat box is now consistent between battle and open world scenes. This improvement ensures a seamless communication experience, no matter where you are in the game.
14. Distinguish Between Player's and Others' Loot
We've made it easier to distinguish between your loot and others' loot. This clarity helps you quickly identify and collect your items without confusion.
Thank you for your continued support and feedback. These updates aim to enhance your gaming experience, and we hope you enjoy them.