Lord of Rigel opened to Early Access on October 4, 2022. We initially aimed for a nine month Early Access period but based on your feedback more substantial overhauls to the game UI and AI were done over Early Access. Over 2023 we completed the core features in the Early Access Roadmap, and this year we've done additional optimizations, bug fixes, and new features.
We're pleased to announce that August 26 is the planned end of Early Access,
Your feedback and reporting has been crucial over the past year and a half, and over Early Access we've implemented the following key features:
Lithovore and Mechanoid species- The Tulocks and Synth
Custom species
Gigantic and Legendary Galaxies
Elder Species- The Rigelans and Arcturans
Diplomacy Victories
Final War
Galactic Tension and the Doomsday Clock
Megastructures- Dyson Spheres and Ringworlds
Additional ground combat units
Research Victory
Grand Menaces
In addition to these we've added numerous quality of life features based on your feedback (not an exhaustive list, but the major ones):
Leaders
Ship Refitting
Strategic AI overhaul
User Interface reskin and color selection
Event ticker filter
System sidebar in colony view
Cycling between systems and colonies in system and colony view
Player engagement options (chase, evade, circle) in tactical
Auto ship design generation in ship designer
Post combat report
Ship info tooltips
Loading and saving build queue presets
Sharpness graphics setting
AI personality type indicators in diplomacy and info screens
Build queue item movement
Threat diplomacy options
Tactical scan option
Advanced New Game Settings
Soundtrack and Art Book
With the release we'll also include the Lord of Rigel Art Book which has additional universe background and the full soundtrack will be available. A preview of the soundtrack is online but the released version will have additional tracks.
Artbook Preview
Lord of Rigel Soundtrack in Steam Player
Soundtrack Preview
For Returning Players
If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.
We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.
Rasvyat has released 3 days late, sorry for that, however it is now out, there's currently no in game tutorial, sorry, however the game is now available.
There are currently a lot of bugs however they will be resolved in the coming weeks, there is a multiplayer issue where the player may get stuck on the "Spawning Player" screen on some lobbies, the only real solution currently is to press ALT - F4 to force exit the game and host your own lobby, sorry for any inconvenience.
The long awaited controller support update has just rolled around. It is important to note that there is not yet controller support for menus (that is coming with the final act, trust me) but I wanted to release one last update to address urgent changes before the final act's release. See the patch notes below!
Patch notes
Added gameplay controller support.
Removed motion blur.
Fixed a bug with enemy navigation in the slime ocean, along with other various smaller bugs.
Unfortunately, we can not afford to continue working on Fire & Maneuver. We can not continue its development. If you have any questions, please feel free to leave a comment.
As you know, we've built up this kingdom for what seems like ages. You've been with us every step of the way, and for your loyalty we are eternally grateful.
We come to you to ask for your loyalty once more. We ask that you follow us to our new kingdom -- our NEW Dungeons and Kingdoms Steam page -- so that we may flourish and prosper on new lands together.
This page won't phase away into the ether, though! Instead, we will be working on a small prologue - a morsel of what Dungeons & Kingdoms has to offer for you to try. If you want to keep an eye on the prologue, this is still the place for you. Alternatively, all information for the full game will be available on the new Steam page!
The big news is that we have released the official Steam Demo for Heretical last week!
That's a really big milestone for us, since this is the first time that Heretical is publicly available for anyone to try.
Also, we've already released two patches for the Demo, which fix some of the bugs that were found, as well as introduce some new game mechanics and a couple of smaller improvements. You can check the full list of the changes here: Changelog
One of the major improvements to the Demo, and the game itself, came with the update 0.1.6d on July 15th, where we've introduced Cursed Items. This mechanic makes the Darkness and the fight with the Unnamed Abyss actually worthwhile.
Here's how it works:
When the Darkness consumes you and you manage to fight your way out of it, your highest-quality item gets cursed. In this process, it gains 1 or 2 powerful additional stats, as well as one detrimental effect.
However, cursed items can't be replaced by normal means, meaning you won't be able to simply discard it by picking up another item for that slot. Instead, whenever you kill a Boss enemy, such as Matron Amara, one random Cursed item will be cleansed - it will retain one of the bonus stats, lose the detriments, and become discardable again.
This way you can increase the potency of your items, but you'll have to take extra care about killing enemies and choosing which path to take in order to utilize a cursed item to its fullest potential.
We're having soooo much fun with Cursed Items, so we hope you'll enjoy this mechanic as much as we do!
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Get your team playing like the world’s best with FC IQ. An overhaul of tactical foundations across the game delivers greater strategic control and more realistic collective movement at the team level, while a new AI model, powered by real-world data, influences player tactics through all-new Player Roles. FC IQ introduces systems used by football’s top tacticians and modernises the football IQ of every player on the pitch, resulting in your whole team thinking and behaving more like real-world pros.
As a new addition to Manager and Player Career, Live Start Points** let you live out the biggest storylines from the real-world and take over a club after major real-world events like mid-season transfers or managerial shifts. For the first time, play an authentic Women’s Career experience, taking control of a club or player from the top five women’s leagues. Plus, rewrite the stories of ICONs from the past, including Thierry Henry and Andrea Pirlo, with the clubs of today in Player Career; or play with the stars of tomorrow in 5v5 Rush tournaments as part of a completely revamped Youth Academy.
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EA SPORTS FC™ 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world’s top leagues powering how 19,000+ players from 700+ authentic clubs move, play, and win in every match.
No matter how you choose to win in EA SPORTS FC™ 25, do it for the club.
Pre-purchase the Ultimate Edition by 20 August to receive an untradeable Hero Item in EA SPORTS FC™ 25 and an untradeable Football Ultimate Team™ Item in EA SPORTS FC™ 24.
We want to express our heartfelt gratitude for your incredible feedback during our recent demo. Your enthusiasm and insights have been invaluable as we continue to shape our game.
Wishlist the Game! If you haven’t already, please consider adding our game to your Steam Wishlist. Your support means the world to us, and it helps spread the word about our project.
What’s Next? We’re thrilled to announce that we’ll be back soon with another exciting test. Stay tuned for updates, sneak peeks, and more adventures on the horizon!
Once again, thank you for your time, passion, and dedication. Together, we’ll create something truly special. 🌟