Hybrid MiniGolf Beta - IVG


New Features:

Player Ball Textures
Enhanced visual appeal with 22 newly added textures for player balls, each with an inverted option, totalling 44 variations. These textures can also change colour depending on the player's ball colour setting, allowing for further personalization and making your ball stand out.

Mouse and Controller Sensitivity Options
Added new settings that allow you to customize the sensitivity for both mouse and controller inputs.


Improvements:

Some achievements are now harder to achieve.
Jul 17, 2024
Kanon - k.hashimoto
•Adjusted the manual.
•Adjusted the manual with Steam Deck-related content.
Territory - threat vector
Added
  • Belt and Strap meshes for tactical rig 3rd person view
Jul 17, 2024
Community Announcements - J8 Games-Guy
1.修改会所打工成就次数为20次
2.设置新增返回游戏按键
3.在设置里面新增"重口味"设置开关(打开就可以看到会所胖妞的腋毛了,后续的重口内容也可以看到哦)
Smells Like Burnt Rubber - Der_Knob
The July Contest for Smells Like Burnt Rubber is running, and you can win steam keys for "Classic Sport Driving"!



Intermediate standings
🥇 PhoenixFeder
🥈 Celine "Hard on the eyes" Dion
🥉 riao

And remember, one additional Steam key will be randomly assigned to a participant in the July Event.
You have until July 31. to submit your track time!

So, start your engines now and get into your car!

https://store.steampowered.com/app/1267580/Classic_Sport_Driving/
Jul 17, 2024
TerraScape - Cynth
Reached a Milestone



Dear Scapers,

It has been a long journey through Early Access with you. We had a lot of fun, were thrilled by your reviews and feedback, faced some issues that we were able to solve thanks to your help, found new friends and hyper-motivated challengers. TerraScape started as an idea in 2019 as a student project with the thought of incorporating some cool mechanics from big 4X games as well as small, quick casual games, and creating something ‘in between’. We love strategy games and wanted to create something that both strategy game players and casual gamers would enjoy. Thus, the foundation for TerraScape was laid. Today, we are super proud of what has become of the small spark of an idea, and it has grown larger than we ever believed possible. We would like to thank everyone who accompanied us on this journey, were there in difficult situations, and stood by us as good teachers when we didn't know how to proceed.

The fact that this project is enjoyed by thousands of players and brings them fun is the highest praise.

But the journey is far from over; we have reached a major milestone. Our very first own game at Bitfall Studios. We have a lot more planned, not only for future projects but also for TerraScape. We will let you know soon what exactly is coming - but one thing is promised: alongside small QOL (quality of life) improvements and fixes, many new scenarios and puzzles, as well as completely new mechanics and accessibility features, as well as improved Steam Deck compatibility, are on the way. We hope you enjoy version 1.0 and that we can continue to rely on your feedback in the future. Enough of the sentimentalities, we hope you have a ton of fun scaping!

Once again, thank you all very much for your support! We would love to see you on our Discord to keep in touch.


What's new in 1.0?
  • Legendary Building Cards
  • 5 unique new biomes (Arid, Swamp, Thicket, Rural, Urban, ...)
  • Improved procedural map generation with varying map shapes
  • Complete rework and improvement of the ingame UI and UX
  • “Deck Tree” - A tech-tree like progress menu, which shows the current status and the current deck development tree
  • New resources on Terra
  • 3+ new Merged Buildings
  • 13+ new Buildings
  • Reworked current decks and 3+ whole new decks
  • Complete overhaul of the balancing
  • Full rework of the Scenario Objective System
  • New scenarios with new objectives

Full Changelog
3D
  • new buildings models
  • new merged Buildings models
  • new biome props
  • new Menhir feature
  • Improved Performance with new LOD
  • better Ground-Textures for Buildings
  • Improved Animations/Vfx
2D
  • new building & deck icons
  • new tech tree
  • new card tooltip
  • improved overlay icons
  • glossary rework (hint feature)
  • complete building bar rework
  • New Quest/Objective Flow (for the scenarios)
  • Improved Puzzle-Terra-Path
  • Improved Map-Rating-Panel
  • Improved building-space overlay
Features
  • card sorting
  • Reworked Puzzles
  • Legendary Building Cards
  • 5 unique new Biomes (Arid, Swamp, Thicket, Rural, Urban, ...)
  • Improved procedural Map generation with varying map shapes
  • Complete rework and improvement of the ingame UI and UX
  • “Deck Tree” - A tech-tree like progress menu, which shows the current status and the current deck development tree
  • New Resources on Terra
  • New Buildings:
  • Cattlefarm
  • Flax
  • Sheep
  • Weaver
  • Tanner
  • Bathhouse
  • Lighthouse
  • Harbor
  • Carpenter
  • Potter
  • Townhall
  • Theater
  • New MergedBuildings
  • Fruit Farm
  • Ox Mill
  • Greater Mill
  • Shieling
  • Reworked current decks and 3+ whole new Decks:
  • Basic Food
  • Settlement
  • Forestry
  • Foodstuff
  • Textiles
  • Fishery
  • Mining
  • Community
  • Trade
  • Workmanship
  • Culture
  • Knowledge
  • Complete overhaul of the Balancing
  • Full Rework of the Scenario Objective System
  • improved map preview in Map-Selection
  • auto generate cooler banner
  • new spawn effects for merged buildings or high keep-level (like biome change, building or special card rewards)
  • cell based cam movement (controller)
  • Improved Controller-movement and controls
Bugfixes + Improvements
  • better defaults (taa, overlay)
  • fixed mp recycling points apply to all players
  • tutorial hint adjustments
  • improved save panel
Gamedesign + Balancing
  • complete balancing overhaul
  • New Biom Balancing in Map Generation
  • new biomes and influences for different Buildings
  • New Merge Buildings Layouts
  • New Difficulty Curve
  • New Special Card Draw
  • New Deckless Buildings
  • new puzzles
  • Completely New Scenarios with new Objectives:
  • A New Hope
  • Timberland
  • New Sea Land
  • Golden Fields
  • Bread and Wine
Misc
  • adjusted ventures
  • new/adjusted achievements


Join our community:

子归 - Blossom - EEE
各位玩家,你们好!

很激动地告诉大家,7月19日上午11点,《子归》将正式发售——
原价33元,首发更享八折优惠,发售前两周的到手价仅需26.4元,感兴趣的朋友千万不要错过啦!

《子归》是一款微创新的单人剧本杀推凶游戏。你将扮演一名支教的女大学生,身处上世纪末的桃源村,经历了一系列的诡异事件——红衣女鬼现身,有人溺水身亡。通过搜集证据、复盘线索、质问疑犯,你需要还原这一系列怪事背后的离奇真相,最终投出案件真凶,揭开一段尘封二十多年的罪恶往事。


FAQ常见问题解答


我们的常见问题解答到此结束啦。如果您还有其他任何问题,也请随时告诉我们。如果对《子归》感兴趣,欢迎将游戏添加进愿望单,确保您不会错过游戏发售的消息!

https://store.steampowered.com/app/2579280/_/

真相近在眼前,但倏忽间又飘到了很远。在这座被阴雨与鬼神传闻环绕的村子里……你,准备好揭开真相了吗?

微博 - 游戏子归
B站 - 游戏子归
小红书 - 游戏子归
玩家交流群:486840025
Corsair`s Madness - Madnetic Games
Ahoy Pirates!!
🏴‍☠️ We’re thrilled to announce a special live stream event for Corsair's Madness!

Join us today for an epic adventure as our developers play the game live. 📅🎮 Watch the action, ask questions, and get insider tips straight from the creators. Don't miss this chance to dive deep into the game with those who made it!

Tune in and join the fun on Steam!
Embark on this epic pirate adventure in our thrilling platformer!🚀



Excited?
Share your thoughts here or join our Discord
No Case Should Remain Unsolved - IndieSomi
Hello. This is Somi.
Thank you for your love for No Case Should Remain Unsolved.

With this update, NCSRU is now available in Indonesian.
A big thank you to Astriadi Setrawandana for his hard work on the translation.
I hope this will be a small gift to Indonesian players.

Thank you.
Somi
Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2024年7月18日05:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:

☆秘境调整

>>【凿空浑沦】年度版本秘境开启

1)秘境【羽光镜影】

太华生乱,十七年前因相柳灭世事败、而被押入此间的妖军天师敬沅姬,因故离境而出。仙家弟子跟随其妹敬滢姬的转世、如今的天玄圣女凤无梦踏入虚域·陈州的云梦山,寻找敬沅姬的踪迹,却见她已用法宝“五星镜”设下重重镜阵,不断阻止你们靠近。预感敬沅姬危在旦夕,你和凤无梦赶至镜阵最后一层,准备营救敬沅姬……

羽光镜影的【困难】难度,将在2024年7月18日中午12时开启,【豪侠】难度将在2024年7月21日中午12时开启。转世难断的姐妹之情,能否破除步步逼近的茕茕未来?

2)秘境【苍生冢】

十七年前,相柳出世,沧海横流。曲青戈之妻、丹霞派松萝仙子曾毓卿在与相柳的终战中,坠入帝首剑劈出的空间裂隙。她并未殒身,而是怀抱希望,穿梭在各个空间中,不断找寻回到人界的办法,并与诸位在流浪途中结识的同伴一起,在虚域·陈州建立起“浑沦”一派。

如今,为以浓重浊气壮大妖军,也出于曲青戈心中寻找爱妻的执念,寄身相·曲青戈与苍骨一同进入虚域·陈州。在浑沦门派据点“断蒙崖”,他惊喜发现与曾毓卿有关的线索,强行闯入,一路追索。你、李令双、凤无梦、乌芒及浑沦门派众人合力阻拦,仓促之下却难以成功。危急关头,曾毓卿出言将寄身相·曲青戈引入“苍生冢”,你们也急忙跟去……

苍生冢的【困难】难度,将在2024年7月18日中午12时开启,【豪侠】难度将在2024年7月21日中午12时开启。探寻神秘的秘境,挑战强大的敌人,了解虚域·陈州的往事。全新的传奇等着各位仙家弟子书写。

>>“凿空浑沦”版本秘境预告:

瘟骨红颜的【困难】难度,将在2024年7月25日中午12时开启,【豪侠】难度将在2024年8月4日中午12时开启。

苍阁魔音的【困难】难度,将在2024年7月25日中午12时开启,【豪侠】难度将在2024年8月4日中午12时开启。



请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2024年7月17日
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