Big news: I'll be exhibiting Starstruck at BitSummit in Kyoto from 7/19 - 7/21! If you're in Kyoto, please stop by and say hello!
To celebrate this, I've also just released a major update to the demo.
If you haven't played the demo yet, now's the perfect time! Or, have any friends who haven't played it? Now's the perfect time to recommend it to them! Your progress in the demo will also carry over to the full game also, by the way.
Some of the highlights of this huge update include:
All-new charts by GH/CH charter Chezy
Four new difficulty levels
A new playable song
Two new localizations (Latin American Spanish and Simplified Chinese)
New rhythm UI
And much more!
Full changes list:
Added localizations for Simplified Chinese and Spanish (Latin America)
New, remade-from-scratch charts for the rhythm gameplay by Chezy
Added a new song to play as Dawn while she's in jail
First of all, I am extremely proud to have been able to work on this project with the rest of the group. I got into coding from playing Minecraft and learning how to break down the game into its rules. After learning from that I started being able to make my own rules and create something of my own.
I didn’t work on too much of the VR setup and network setup, but I did help out with both where needed. I think the coolest part of working on this project was being able to make something and play with it in a life-scale scenario. Something as simple as a cube with no friction was super fun to toss around, or being able to walk around in an environment to see the details up close.
I worked on the enemy AI for this game and I am quite happy with how it turned out. My main concern for making the AI for this project was "nick-picky" details since you would be seeing them face to face. I learned quite a bit about how animation is made and how to tie information from the animations to tell the AI what he needs to know. The biggest problem with the AI was actually the movement. I didn’t want them to walk weirdly or have sliding feet, because, again, you would be staring at them face to face, so I used the animation to tell the AI code where the feet moved to. This allowed me to tell the code where to place the rest of the body one joint at a time. (This is known as inverse kinematics) I also used inverse kinematics to dynamically position their hands on the weapon as the AI aims at you.
Again, I am super thankful for being able to work on this project and show people what I am able to make. Thanks for checking out our game.
Heya adventurers! This week, we're ready to get you into tip top shape with Raven's Summer Camp Event so for sure it's going to be extremely action-packed! Also, don't forget to cast your vote on the Lithia 4th Path Summer Art Contest Voting Event. You have a chance to win K-Ching if one of the artists you voted placed in the top 3, so check that out if you haven't yet. And as always, don't forget to take a gander at the Item Mall for all the fun goodies we have for this week!
Raven's Summer Camp Event
07/17/2024 - 08/13/2024 (23:59 PDT) You think Summer's all about relaxation and fun and the sun? It is, but Raven's ready to put a challenging twist to your days so you emerge stronger!
Raven's Summer Camp has a total of 4 normal stages and 1 Extreme stage. Finish the chain quests in each stage to move on to another stage. If you don't then you can't move on. Extreme Stage will only unlock once all 4 stages have been conquered!
These challenges aren't just laughs, though. Every quest you finish will get you rewards such as: [Luriel] Red Bean Sherbets, [Luriel] Sage's Magic Stones, [Cobo] Shining Mystic Stone Cubes, and so much more!
Also, finishing a whole stage will get you an extra special reward. You'll find out what it is when the event starts!
The Extreme quest can be done as many times as you can possibly do it! Choose 1 Special reward every time you finish it!
Item Mall Goodies
You can now live in the pinnacle of grandeur and majesty with the El House DIY: Hall of the Sun set. Invite your friends, worshippers, and even enemies so you can show off how you live in ultimate opulence!
Ain, Laby, Noah, and Lithia are getting their new threads! Enemies will wish that the odds are in their favor when you "entertain" them in the Trump Bunny Costume Set (Ain- Lithia)! And show them how fluid you are that whether you're wearing skirts or pants the April Fool's Maid and Butler Costume (Laby-Lithia) was made for you!
Put on your Light Denim Overalls Costume Suit because Lithia came fresh from farm! But if you want to park your yacht in the streets of Elrios, Lithia can whip out her Black Ocean or Blue Ocean Custom Motion!
Another small update with in between fixes and additions.
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Injustice: Gods Among Us Ultimate Edition - monique.doubet
Jump in and save on some of the best fighting the Mortal Kombat and Injustice series have to offer in their unbelievable franchise success!
MORTAL KOMBAT 1
Welcome to the New Era with Mortal Kombat 1. Will you fight for peace, or embrace the khaos? MK 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and Fatalities!
MORTAL KOMBAT 11
Mortal Kombat 11 showcases every skull-shattering, eye-popping moment and a roster of new and returning Klassic Fighters. Every full game edition and each of the individual and DLC packs are on sale now!
MORTAL KOMBAT X
Mortal Kombat X combines cinematics and brutality where every fight matters in a global battle for supremacy!
INJUSTICE 1 and 2
Developers of the best-selling and critically acclaimed MORTAL KOMBAT franchise, NetherRealm Studios brings unrivaled storytelling, robust content, and best-in-class fighting mechanics to the DC Universe in Injustice Gods Among Us and Injustice 2.
We are live! After 5 months of development and a few weeks of wrangling with hardware compatibility statements, we are proud to present Contingency Plan. This represents a large milestone in our careers and we are proud to have you players interested in our product. We hope you enjoy playing as much as we enjoyed creating. As you experience our game, please keep in mind that we are a small team of students on a tight deadline. Respectfully report any bugs in the pinned Steam forum discussion. We currently do not have matchmaking. You will need to play with friends.
Most importantly,
We. Need. Feedback!
Please give us any feedback you have on how we could improve via the other pinned Steam forum discussion. We plan to add a lot of content and fix many bugs post-launch so your feedback will be invaluable. And have fun!
First and foremost, we want to extend a massive thank you to all of you for your incredible support during our Early Access launch!
Your feedback has been invaluable on our Discord and Steam Community Discussions, and we’re committed to making this game the best it can be with your help.
Players have reported some key issues that we wanted to address as soon as possible, so we have applied a day-one hotfix:
:wrench:
Hot Fix Details
Tutorial Bug Fixed: Resolved the issue where the tutorial would prematurely end after returning from capturing the first hamlet and paying the king silver. The tutorial now continues as intended, guiding you through building up the hamlet and includes one final tutorial segment upon returning to the world map.
Victory Flag Capture Issue Fixed: Addressed the problem where players were unable to capture the victory flag when attacking hamlets or cities (if the town hall was destroyed with 1 HP remaining, it would trigger this issue). We’ve made the town hall almost impossible to destroy to prevent this from happening.
Attack Button Greyed Out Fixed: Fixed an issue where, after completing the tutorial and starting a new campaign, or loading into a half-finished tutorial campaign, the Attack button would be greyed out when attempting to attack a town or army.
We appreciate your patience and encourage you to continue sharing your experiences and feedback by joining us in our Discord, Your input is crucial to our ongoing development and improvement efforts.
We will have a bigger Week 1 update come out later this week - ironing our few remaining issues, before pushing full speed ahead with final optimization and all the planned new content from the following week.