Jul 9, 2024
Firefight - Sean O'Connor
Version 9 now has a new squad order interface so you have more fine control over your units. You can get them to crawl to their destination by ordering 'sneak', you can set them to ambush, or completely hold their fire if you want. You can now also re-mount squads onto halftracks.

The summary of the update is:

- new squad orders user interface
- added 'Sneak', 'Ambush', 'Mount', 'Halt' and 'No Firing' commands
- blue line points from a unit's centre to its destination marker
- orange line points from a mortar squad's centre to its target
- new infantryman icon on the Custom game carousel now shows if a vehicle can mount a squad
Vaultbreakers - [BD] Flamiflami
Hey everyone,

It's summer already, and we are back with another Project F4E Playtest! This test will run on all our servers (Europe, North America, South America, and South Asia). This one is a bit shorter because we are COOKING epic things for our next test!

EU: July 11 - 12, 2 PM to 10 PM CEST
NA/SA: July 11 - 12, 4PM to 10 PM PDT
SEA: July 11 - 12, 4 PM to 10 PM SGT

GRAB YOUR KEY HERE
----------------------------------------------------------------------------------
WHAT’S NEW?

We worked on a new permanent system that will allow you to accumulate points (what we call “Legacy Points”), which will be kept forever (not wiped between playtests), allowing you to purchase some very cool rewards. It will be active even post-launch, showing off your Legacy forever.

Prologue Points from the old iteration of F4E have now been converted to Legacy.

During this playtest, the Dragonvault will be going under maintenance for reasons such as art upgrades, bug fixes, NPC balancing and overall quality upgrades.

Make sure to join our Discord server so you can chat with us and find a teammate to play with!



Deathbound - Tate Multimedia
Greetings, Fallen Warriors...

Today we have happy news for you - Deathbound, the first ever party-based soulslike, launches for Consoles and PC on August 8th! Form alliances with fallen warriors using the innovative 4-hero party system and band together to defeat appalling creatures and enemies.



Deathbound is a party-based soulslike set in a harsh world where Faith clashes with Science. You cannot survive alone; instead, you must refuse Death and embrace Ziêminal by bonding with Fallen Warriors encountered on your journey. Using a dynamic 4-hero party system, seamlessly transform between characters mid-combat to ensure survival. Success hinges on working together with your comrades, each possessing their own skills, combat techniques, and backstory.

The dynamics between these characters significantly impact gameplay, leading to different outcomes and status effects depending on your actions. For instance, aligning characters from the Church of Death and Cult of Life – two opposing factions within the vessel – will cause conflict and result in consequential combat effects. Alternatively, pairing Fallen Warriors with similar beliefs can lead to powerful combat buffs, perfect for taking down relentless foes along the way.

Despite their differences, the fallen must unite in combat. By charging a shared sync meter during battles, you can unleash a devastating Morphstrike combining the party's strength, crucial for overcoming deadly adversaries.

We're a small brazilian-based developer, 20-person team working on this ambitious take on the soulslike genre. We're aiming to deliver a high-quality experience with Deathbound at an approachable price of $29.99 USD / 29.99 EUR. 74,99 BRL. Hope you'll all enjoy Deathbound at the August 8th!

Gather essence by wishlisting Deathbound on Steam and joining the official Deathbound Discord server today.

{LINK REMOVED}

Follow Deathbound on Facebook, Twitter, TikTok and Instagram.

Wishlist Deathbound now and dive into a brutal and divided future where Death and Life were never more conflicted...
https://store.steampowered.com/app/1277130/Deathbound/
Navy War: Battleship Games - Yusyuk
Jul 9, 2024
Biped - MetaPublishing
Dear adventure-seekers,

As you may already know, we're making Biped 2. And today we're ready to reveal some new secrets and details about what's to come!

As we've mentioned before, the game will be released simultaneously on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch and will include local and cross-platform online co-op. It's also getting a new four-player co-op mode!

There's just one question: which challenges await our new rescue team (or lone hero, since the game will have a single-player mode as well)? Today we'll be lifting the veil a little to tell you more about the upcoming journey.

You can look forward to 16 levels that will test your determination, coordinated teamwork, and... mastery of the game's new mechanics! Here's some more info about them.

1. Hot Potato



The rescue robots need to carry a ball to a certain spot in the level. But it's not as easy as it sounds! You have to kick the ball to get it moving, so calculate your trajectory well and make sure you get the ball past the obstacles and traps. Some challenges will require lightning-fast reflexes. The ball can "heat up,” at which point you'll have to immediately pass it to another explorer. Or it may change color after being kicked, requiring you to take turns kicking it.

2. Remote



This mechanic might remind you of a sliding puzzle or a dance-based arcade game. One of the explorers has a "remote,” a set of interactive cubes that activate platforms on the other explorer’s side that they can move across. Both will see the triggers that the first player has to step on, as well as the outlines of the platforms those triggers activate. But there's more to it than that! You’ll also have to watch out for fireballs flying over the platforms and coordinate your actions to change your route quickly.

3. Hang Glider



Get ready to soar to new heights! In addition to the familiar rail rides, you can now go hang gliding. Spread your wings to get through the aerial parts of the level, but be careful—your glider will descend eventually, so calculate your trajectory exactly.

4. Helicopter



If hang gliding isn't enough for you, we've got you covered! A helicopter controlled by both players will take you even higher. As one of the explorers grabs onto the device and becomes the helicopter's "hands,” the other one can interact with various objects while in midair. The player controlling the helicopter has to skillfully navigate between locations to get the other player to the next passable area with pinpoint precision, while also enabling them to access new areas along the way.

Tell us what you think about these new mechanics. And, of course, stay tuned for new details on Biped 2. We’ve got plenty more to share.

https://store.steampowered.com/app/2560240/Biped_2/

See you later, bipedals!
Space for Sale - THQ Nordic


The Countdown Has Begun: Space for Sale Enters Early Access Orbit on July 30th!

Vienna, Austria / Karlstad, Sweden - July 9th, 2024: T-21 days, Ladies and Gentlemen! Fifty-five years ago, in July 1969, mankind took its first steps on the moon, ending the race to space. Described as "a small step for a man, a giant leap for mankind", this historic event marked the beginning of a new era. On July 30th, 2024, our cozy space simulation game, Space for Sale, will launch into early access orbit on Steam, inviting players from all galaxies to join the fun. We shall let future generations decide if this day also marks a historic event of similar magnitude for all mankind.

Space for Sale offers an immersive experience of exploring exotic alien planets, constructing charming habitats for a demanding interplanetary clientele, and learning about each planet's unique flora and fauna to better adapt to it.

While we haven't invented time travel yet and cannot launch our interplanetary adventure immediately, we are thrilled to announce that a playable demo of Space for Sale is available right now on Steam. Check it out here:
https://store.steampowered.com/app/2701850/

While you wait for the demo to download, take a look at our Space for Sale trailer compilation to learn more about the game:
https://www.youtube.com/playlist?list=PLY7YOSaI0JAMBnQUdksoAN8-8tuMimR0G


To dive even deeper into all the exciting features Space for Sale has to offer (including co-op play!), check out the developer diaries. Mirage Game Studios, creators of the critically acclaimed Little Big Workshop, will share insights about their new project.

Watch the latest diary here: https://youtu.be/WANmqDTZgak
Check out all other dev diaries: https://www.youtube.com/watch?v=RJ5TpNzUN8Q&list=PLWovMvU-f8q1xeh-2ZFX73MZI4C9srZ9c

Space for Sale is being developed by Mirage Game Studios in Karlstad, Sweden. The game will launch into Early Access on July 30th, 2024, and will be available on Steam at an SRP of €19.99 / $19.99.

Links & Info:
Steam: https://store.steampowered.com/app/1624060/Space_for_Sale/
Website: https://spaceforsale.thqnordic.com

Discord: https://discord.gg/Fu9cxydQ4j


Enjoy & stay tuned!
Biped 2 - MetaPublishing
Dear adventure-seekers,

As you may already know, we're making Biped 2. And today we're ready to reveal some new secrets and details about what's to come!

As we've mentioned before, the game will be released simultaneously on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch and will include local and cross-platform online co-op. It's also getting a new four-player co-op mode!

There's just one question: which challenges await our new rescue team (or lone hero, since the game will have a single-player mode as well)? Today we'll be lifting the veil a little to tell you more about the upcoming journey.

You can look forward to 16 levels that will test your determination, coordinated teamwork, and... mastery of the game's new mechanics! Here's some more info about them.

1. Hot Potato



The rescue robots need to carry a ball to a certain spot in the level. But it's not as easy as it sounds! You have to kick the ball to get it moving, so calculate your trajectory well and make sure you get the ball past the obstacles and traps. Some challenges will require lightning-fast reflexes. The ball can "heat up,” at which point you'll have to immediately pass it to another explorer. Or it may change color after being kicked, requiring you to take turns kicking it.

2. Remote



This mechanic might remind you of a sliding puzzle or a dance-based arcade game. One of the explorers has a "remote,” a set of interactive cubes that activate platforms on the other explorer’s side that they can move across. Both will see the triggers that the first player has to step on, as well as the outlines of the platforms those triggers activate. But there's more to it than that! You’ll also have to watch out for fireballs flying over the platforms and coordinate your actions to change your route quickly.

3. Hang Glider



Get ready to soar to new heights! In addition to the familiar rail rides, you can now go hang gliding. Spread your wings to get through the aerial parts of the level, but be careful—your glider will descend eventually, so calculate your trajectory exactly.

4. Helicopter



If hang gliding isn't enough for you, we've got you covered! A helicopter controlled by both players will take you even higher. As one of the explorers grabs onto the device and becomes the helicopter's "hands,” the other one can interact with various objects while in midair. The player controlling the helicopter has to skillfully navigate between locations to get the other player to the next passable area with pinpoint precision, while also enabling them to access new areas along the way.

Tell us what you think about these new mechanics. And, of course, stay tuned for new details on Biped 2. We’ve got plenty more to share.

See you later, bipedals!
AirportSim - ben
Hello Ground Handlers,

The time has come!

Xbox owners, get ready to expand your portfolio as AirportSim is set to arrive August 1st, 2024! Developed by MS Games and published by Iceberg Interactive, this hugely popular sim – boasting over 700 positive reviews here on Steam – promises to elevate your Airport experience to new heights.

Watch the Xbox Date Announcement Trailer here:


With the Xbox version, MS Games remains committed to delivering an unparalleled level of realism and immersion, offering players an authentic and engaging simulation experience.

We hope you’re excited to dive in!

See you on the tarmac!
Jul 9, 2024
Conqueror's Blade - Max_CM1
Greetings, Warlords!

We will conduct maintenance updates from 08:00-11:30 on July 11th Beijing time (UTC+8). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.

The update will contain the following:


I. EVENT

1. Brand-New Siege Map-Mystara Castle!

Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.
As the battles in the "Alexander" season heat up, we're excited to introduce a brand new siege map for our Warlords- Mystara Castle!

Map Intro:

Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.

Also, attackers may blast away the southeastern walls and catch the defenders off guard.






II. Adjustments and Optimizations

1. System Adjustments and Optimization

[Item Exchange]
  • A [Max] button has been added to the item exchange interface to facilitate the exchange process.









[Units Filter]
  • An option for filtering units by stars has been added to the [Barracks], [Warband Builds], and [Open World] interfaces.



  • Additional filtering options for Mastery, Attire equipped Units, and Main Units have been added to the [Barracks] page.


[Unit Related]
  • A quick-access button has been added to the [Unit] section of the [Warband Builds] interface, providing quick access to the [Unit Training] page.


2. Balance Adjustments

Myrmillones
  • During the [Myrmillo's Guard] , damage taken is reduced by 30%. Defeat enemy units during the skill will grant [Warmong's Shield].
  • The health recovery in [Shield Wall] increases from 2% every 1.5 seconds to 3% every 1.5 seconds.
  • A new tab [Brawler Shield] is added: Getting a [Warmong's Shield] effect, increasing Piercing, slashing, and Blunt Defence by 15 points for 20 seconds while Myrmillones took damage, stacking up to 10 times. Upon reaching 10 stacks, it will consume 5 stacks to get an additional 25% maximum health for 3 seconds.
  • Improve the blocking performance of Myrmillones during attacks.
Iron Reapers
  • Has an initial damage reduction to all types of damage of 60%. Each hit taken reduces the damage reduction by 2.5%, down to 18%.
  • Using [Shock] and [Tiger's Guile] will reset the defense effect of [Very Heavy Armor], restoring it to 60% damage reduction.
Xuanjia Heavy Cavalry
  • The [Weapon Veteran] can be interrupted by the Startle the Horses effect of brace, Arquebus,and crossbow.
3. Battle Settlement

(1) New Tags Added to the Settlement Page

In [Siege Battle], [Field Battle], and [Ranked Battle], additional achievements have been added. A single player can receive multiple achievement simultaneously on settlement page:
  • MVD: awarded to the player with the most damage taken in the match.
  • MVS: awarded to the player with the highest assist point in the match.
  • MVO: award is given to the player with the highest contribution points in the match.
In the [P-Career], you can check the number of times you have received MVP, MVD, MVO, MVS achievement.



(2) Achievement related to the new tags
  • - The [Heroic Exploits] category has been added to the [P-Career].
  • - Players will unlock the following achievements after receiving multiple new tags in [Siege Battle].



(3) [Weekly Quest] & [Weekly Challenge] Optimization
  • The Weekly Quest of [Killing Specific Class Heroes] is removed from the random quest.
  • Added quests to earn Assist Points, Participation Points, and Damage Taken points in [Siege Battles], [Field Battle], and [Ranked Battle] for [Weekly Quest] and [Weekly Challenge].
  • In the [Newbie Server] and [Growth Server], other quests will replace the [Weekly Quest] related to the [Free Battles] and the [Field Battle].
  • Changes to the [Weekly Tasks] will take effect the next time you receive your Weekly Quest, after the version update.
  • The new [Weekly Challenge] will be refreshed in the fourth week of the season and in subsequent weekly challenges.
(4) Adjustment to the acquisition of Valor Points
  • The amount of Valor Points for achieving MVP or SVP in [Ranked Battle] has been increased, and additional Valor Points will also be granted for MVD, MVS, and MVO.

III. Bug fixed and optimizations
  • Fix the issue of animation error when [Wuwei Mansion Guard] was pushing the Siege Tower.
  • Now players can forcibly take over the artillery they built on the battlefield.
  • Fix the occasional issue of an unequal number of players in battles.
  • Fix the abnormal status of Rapid March while at Set Sail.
SteamWorld Quest: Hand of Gilgamech - Gemma_Community
It’s just over one month to go until the launch of SteamWorld Heist II and we have some exciting news for our console fans:

SteamWorld Heist II is now available for pre-order on Nintendo Switch, Playstation, and Xbox!
That means you can now wishlist on Steam AND pre-order SteamWorld Heist II on console! Heist everywhere! (Just kidding, do whatever works for you!)

And Steam fans, don't worry, we have not forgotten about you! You'll be able to enjoy a 10% Steam launch discount on August 8th!

Until then: Pre-order SteamWorld Heist II now on your preferred console and take advantage of our 10% pre-order discount!

Not a console fan? That's ok! You can still enjoy our pre-order trailer where we join Captain Leeway and crew on a mission in the frozen North!



SteamWorld Heist Complete Bundle

For the ultimate Heist experience: check out our “SteamWorld Heist Complete Bundle” available now on Playstation and Nintendo!

This special edition includes both SteamWorld Heist with all DLC AND SteamWorld Heist II. You can grab yours now on Playstation or Nintendo Switch and get a 15% pre-order discount.

Deep Dive into SteamWorld Heist II

Still can’t get enough of SteamWorld Heist II? Worry not! We have a whole series of Deep Dives to prepare you for August 8th!

Check out our Gameplay Deep Dive to learn all about the ricochet-rich gunplay, all-new job system, and enemies you’ll face in Heist II.

In our Story Deep Dive we take a closer look at the watery world that sets the stage for SteamWorld Heist II including story, world map exploration, and ship-to-ship combat.

Looking for a sneak peek of our gameplay? Watch our Extended Gameplay trailer where Art Director Brandt Andrist explores our upgrade system, turn-based combat, hidden treasures, mysterious encounters, and more.

Don’t forget to join the official SteamWorld Community Discord and follow us on Twitter, Instagram, Facebook, and TikTok to stay up to date on the latest SteamWorld news.
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