Hello everyone, players who are following Lovely Game. The summer promotion has been going on for some time, have you purchased any new games?
This time, Cat brings you our July event:to participate in comments and leave your favorite or most desired character types, characteristics, and even character names in the game. If there is a chance to use the settings or names in your comments, we will send out the keys of any game from our production team! Welcome everyone to actively participate and express their ideas. Maybe in the next installment, I might meet your heart wrenching character!
In addition, Cat will also send you a preview of the upcoming new game of Lovely Game.
Joy Life 4 is a sequel to the Joy Life series. In the game, the protagonist's peaceful life will change with the new neighbor Heyman who moves in next door. The game will be launched on July 26, 2024.
Fairy Biography 6: Revenge is a continuation of the previous story. If you feel regretful about the ending of Fairy Biography 5, perhaps you can make up for it in this one. The game will be launched on August 9, 2024. Where will the outcome of the continent of Elasia go?
I heard that at the age of 30 or when the mother and fetus are single, there will be a chance to gain superpowers and engage in card battles with girls, and be able to hypnotize them!? The sequel to Hypnosis Card 2 is about to be launched. Unfortunately, as the game still needs to be improved and adjusted, we may not be able to meet with everyone temporarily in August. Please continue to follow us for the latest game information.
Welcome to join the official Lovely Games community to get more game information and development progress. If you have any questions, you can stamp the administrator in the group.
EA 0.2.20 Patch Highlights • Character Balancing : Redeye defences get dampened and Sora buffs to Ignite and Barrier playstyles
Character Balancing
Sora the Elemental Sorcerer This patch mainly focuses on a large revamp to Sora’s overall strength in both setup speed and survivability. Up against aggressive decks, early game Sora barely stands a chance with thin barriers and mana heavy spells that can be easily destroyed by other classes. We are increasing her overall barrier gains and survivability options by giving her access to Double Heal and the capabilities of increasing her Maximum Barrier. We have also decreased the activation cost of several of Ignite cards to push forward her damage potential to start around mid game rather than late game which is more fitting of her fiery passion.
Astral Rain and Astral Rain X We replaced the draw capability of this card with Heal to increase the survivability of Sora in the early game where she will most likely need to lose some health in order to bait out resources for a safe spell casting. Sora already has an extremely potent draw engine in the midgame with Enduring Renewal which counteracts this change and allows both cards to serve different functions.
Card text removed : Draw a card New card text : Heal(4) lives
Fire Bolt and Fire Bolt X With the redesign of Tsunami, the practicality of using Fire Bolt is further diminished due to how easy it is to block the card. A small damage buff was implemented to make the attack playstyle more viable.
Attack damage : 4 < 5
Water Caress Overall we are increasing the barrier values of most enchantments to allow more survivability against aggressive decks by making it easier to sustain a barrier for the end turn added benefits.
Increased Barrier value : 3 < 5
Water Caress X Double Heal is a new ability Sora gains access with. The previous version of this card really lacked a signature and most of the time it was really not worth an upgrade unless Cure was essential to include. With Double Heal and the new changes to Astral Rain, Sora can come back from the grave every turn and will present a tall hurdle for opponents to answer and climb to victory.
Increased Barrier Value : 4 < 5 Added card text : You are granted Double Heal
Raging Inferno and Raging Inferno X Ignite often works best when it is applied early repetitively, and the cost made it a completely dead card for most of the game, and by the time you could effectively play Raging Inferno, Internal Combustion could probably do close or more at a higher mana efficiency. We are retuning the stats of both cards to make them viable options to build around.
New Mana Cost : 4/5 > 2 New Spell Damage :5/6 > 3 Raging Inferno New Card Text : Apply Ignite(3) to your opponent. If your Windy is active, apply Ignite(5) instead. Raging Inferno X New Card Text : You are granted Windy(1) and apply Ignite(3). If your Windy is active, apply Ignite(6) instead.
Tsunami and Tsunami X To support Sora’s survivability, we have decided to allow Sora to be the first character in game to increase the maximum barrier value. This will allow Sora to gain benefits through Tsunami from the early game and present a different path to support her other effects rather than relying purely on reactions.
Mana Cost : 5 > 4 Added card text : Increase your Maximum Barrier value by 1.
Violent Tornado From the playtesting since the release of Sora, we have noticed that Windy has been the weakest part of Sora’s deck. On paper, Windy can be extremely powerful, coupled with Sora being able to increase her attack speed, she can quickly lock opponents out from attacking or blocking. But this has mainly been just a dream, as she wouldn’t have enough time to do all of those things within the multiplayer meta. We are increasing the synergised benefits from Violent Tornado to open up more strategies that can revolve around her wind magic.
Increased Barrier Value : 2X < 3X
Violent Tornado X Increased Barrier Value : 2X < 3X Card text change : Removed Ignite requirement for Ignite(X)
Favourable Wind Sora’s main control package revolves around speed and Windy. Without access to more powerful keywords such as Frozen and Stun, we wanted to expand her buff and debuffing capabilities through stat reduction from this card.
Added card text : If your Arcane Resonance is 2 or grater, the effect lasts until the end of the game.
Favorable Wind X Added card text : Your opponent’s attack speed is reduced by 1 until the end of turn. Added card text : If your Arcane Resonance is 2 or grater, the effect lasts until the end of the game.
Howling Gale A small redesign of this card was done to give Sora one more Arcane enabler that would be mana efficient and have subsequent additional Windy effects.
Mana Cost : 2 > 1 Windy Value : 2 > 1 Added card text : Increase your Arcane Resonance by 1.
Howling Gale X In addition, we have added in an Ignite synergy for the upgraded version to allow another way of speeding up Sora’s offensive capabilities.
Mana Cost : 2 > 1 Windy Value : 2 > 1 Added card text : Increase your Arcane Resonance by 1 and double the value of Ignite on your opponent.
Enduring Renewal Increased Barrier value : 5 < 6
Sudden Squall X Sora doesn’t seem to be able to take advantage of Steroid as many of her playstyles doesn’t rely on attacks. We substituted the ability with Windy to better fit her overall playstyle.
Removed Card Text : Removed Steroid Added Card Text : You are granted Windy(1)
Redeye the Werewolf The big bad wolf right now is a very strong champion, with huge damage potential and great counters to a lot of other strategies. Monsters are designed to be aggressive and highly dependent on bloodlust which requires damage being done to the opponent through high stat attack cards. This is something we do not want to touch as it is pivotal and key to the monster playstyle. However, monsters on the other hand should not have access to multiple dominating defense cards that can completely prohibit the opposing set up. We are tuning down the defense package of Redeye and maintaining his offensive potential to give a chance to other characters in the meta.
Ignore Pain Cure was removed to give some vulnerability to Redeye from other characters that can be easily countered from Cure.
Removed Card Text : You are Cured
Ignore Pain X We are retaining Cure for Redeye in the form of this upgraded card but at the same time we are reverting the Bloodlust reduction. A 7/3 block that can be played turn 1 and without restriction or setup is too all rounded for an aggressive deck like Redeye.
Bloodlust requirement : 0 < 1
Dice and Dice X Having access to two Interrupt cards and the ability to Unleash makes playing spells against Redeye almost impossible. We are removing Interrupt from Dice to give spells a chance when Redeye has poor card flow.
Removed Card Text : This attack can Interrupt spell casting.
Leap Aside X Similar to Ignore Pain X, we are removing the reduction of Bloodlust to balance out the advantageous and weaknesses of Redeye.
Talismans of Magic are once again awaiting their enhancement to boost your stats! Until the end of July 8th, by completing the simple daily tasks of the "Talisman magic" event, you will receive magic storages and chests with storages, which contain 20 magic storages of a random color from normal to legendary. You will use magic storages to enhance your talismans and make your character even stronger! Read more about power talismans here.
At the game auction, there will be bidding for personal card boxes (10 lots for each race, 1 piece each). For more details on the starting bid, time, and bidding steps, visit the auction.
We will pull out the CDK * 4 of "Cute Pet Dismantling Music" from the small black box! Welcome everyone to participate! (See comments for link) Moe Pet Demolition is a multiplayer collaborative game where cute pets crazily demolish their homes. Due to the owner's graduation and lack of time to accompany their pet, the pet plans to plan a sabotage at home to attract the owner's attention and encourage them to spend more time with them. Pets can use rich gameplay and physical mechanisms to disrupt and disrupt, and of course, they can also play the role of owners to catch bad pets Chuanchuan joins cute pets to crazily demolish homes! Strong bark, beautiful meow, talking parrot and gingerbread man visit the candy world!
With version 1.6.10f, I think I'm mostly done with Book 1 of Love of Magic; far enough that I can start on Book 2's New Game+ mode, at least. I spent the weekend setting it up, and porting the codebase to the NG+ codebase (with all the new gems, rollback and other nice quality of life updates). Hopefully it should start updating it over the next couple of weeks.
This update has a number of little bug-fixes, typos solved, and lots of updates to make it play better on Steamdeck.
It's a different world with some of the same souls; and a chance for me to repay my sins to Katie.
It's got multiple endings, different romances and a grittier world inspired by The Crow, Rocky, Highlander and John Wick. And match 3 combat; Katie would approve.
I hope to be done with that sometime in the fall; currently I'm optimistically saying end of September; currently finishing up Act 5 (of 6).
For those of you curious how to activate New Game+; start Book 1 after finishing Book 3, and you'll get an option to start a new game with all your gems, higher starting stats, and a story that's slightly different. Lots of dialog got rewritten, new events added, and (if you defeated Hel in Book 3) a new Questline has opened.
Hope you enjoy it, and thanks for all the support over the years!
Hi everybody! My name is Rishu and I'm the lead programmer and composer here at Bug Burrow. Amelia is out sick today so for today's community post, you've got me instead!
We hope you've been enjoying Garage Sale over this past launch week! It has been super rewarding for everyone here at Bug Burrow to watch people play through our little game on YouTube and/or Twitch. Thanks for bearing with us as we continue to take care of the remaining bugs that we encounter. It was Independence Day weekend over here in the US, so progress has been a little bit slow as we take some time to rest and enjoy spending time with our families. However, we were able to knock out several smaller issues that people ran into. Here are the notes:
Fixed issue where the continue button would not show up on the title screen even if the player had an autosave in the game
Large gibberish tooltip when hovering over document buttons removed
Fixed issue where the end credits music would not be affected by the user's music volume settings
Minor keyboard navigation bug fix in the title screen options menu
Fixed issue with the volume sliders not properly recalling user configurations upon starting new session
Fullscreen button on the pause menu is no longer broken (previously only worked from title screen options)
Using the fullscreen button in the corner of the window instead of the in-game fullscreen toggle no longer causes issues
Viewing the credits from the title screen no longer shows statistics from a non-existent playthrough
Theo no longer gives you the silent treatment if you reject his quest at first
Fixed UI stylings on buttons
Icon for the game updated to be less blurry
Game misidentifying the names of buttons on controllers partially fixed (we are still working on making sure every type of controller is supported, stay tuned for a later update)
Midnight players no longer mocked by autosave label (fixed issue where it would display 0:00am instead of 12:00am)
On behalf of the whole team, I'd like to sincerely apologize if you ran into any of these bugs earlier and it affected your enjoyment of the game. We are still aware of a few bugs and are continuing to work on fixing them. Namely, the game very infrequently and mysteriously crashes while viewing some of the documents. If you run into this issue, please let us know via email or Discord. We are trying to hunt down the cause of this bug, but we have not been able to recreate it from our end, and we will need more information from your session logs.
As always, please email us at garagesalegame@gmail.com or send a message in our Discord server to inform us of any bugs or general concerns. We'll even give you a special role in the Discord if we use your report to fix something!