Uncle Chuck Incorporated - RedRockGS
Welcome to Uncle Chuck Incorporated Alpha 0.4 Demo!

In this animatronic survival horror game step into a world shrouded in mystery and suspense as you unravel the secrets behind the downfall of the legendary robotics entertainment company, Uncle Chuck Inc. Set in the eerie year of 2005, this adventure will take you deep into the heart of an abandoned office building, where every shadow hides a secret, and every creak in the floorboard could mean danger.


Story
In 2005, the renowned robotics entertainment company Uncle Chuck Inc. unexpectedly declared bankruptcy, shocking the world and leaving many questions unanswered. The company, once celebrated for its innovative animatronics and beloved characters, abruptly withdrew all its creations to its secluded headquarters upstate. Rumors soon spread of a hidden VHS tape containing the real reason behind the company's sudden collapse. This tape is said to be locked away somewhere within the forsaken halls of the Uncle Chuck office building. As an intrepid investigator, your mission is to infiltrate the headquarters, locate the VHS tape, and uncover the truth. But beware, the animatronic Uncle Chuck is still active and roaming the building, determined to protect the secrets at any cost.



Gameplay
Your journey begins at the gates of Uncle Chuck Inc.'s deserted headquarters. As you navigate through the dark, labyrinthine corridors, you'll need to solve intricate puzzles to unlock new areas of the building. Each solved puzzle brings you one step closer to the elusive VHS tape. Along the way, you must manage your inventory wisely, balancing key items necessary for progression with health items that will keep you in the game. Stealth is your greatest ally; the animatronic sasquatch, Uncle Chuck, is a constant threat. Move quietly, hide in the shadows, and outsmart this relentless guardian to survive. Every decision you make could mean the difference between uncovering the truth or becoming another forgotten casualty of Uncle Chuck Inc.



Are you ready to face the unknown and uncover the truth behind Uncle Chuck Inc.'s mysterious downfall? The abandoned headquarters await, filled with secrets and dangers lurking in every corner. Sharpen your wits, manage your resources, and stay hidden to complete your mission. The truth is out there, hidden within the shadows of Uncle Chuck Incorporated. Will you emerge victorious, or will the animatronic guardian end your quest? The fate of the investigation lies in your hands.



Check Us out (:

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The Last Sovereign - Sierra Lee
There's a new public update! More info available here:
https://the-last-sovereign.blogspot.com/2024/07/tls-0747-public-release.html

This is the final battle! I sure am tired, but after such a long development period, I hope all the bugs have been ironed out and it's just a fun update for everyone. If you want version history or more info, check all the blog posts.
Jul 5, 2024
Fisher's Idle - Raay
More bugfixes, some visual, some made the game crash.

Thanks again to VipeNess :)
Jul 5, 2024
Tiny Kingdom - neltile


0.4.3 - Changelog:
• A new font for cards to enhance readability
• Black bars removed, the game now adapts to the screen size
• Camera panning
• Important cards will always appear as new
• UX improvements

Thank you all for your feedback; it helps us make the game better.
BAPBAP - IHeartPie


Yoyo!

We’ve been grinding super hard, and it’s finally time to leak some of the pog content you’ll be playing in the upcoming playtest. And yes, there’s an upcoming playtest.

Let’s get to it!

Summary
  • We added Domain Expansions to the game
  • New gadgets you can tinker with
  • Playtest is HAPPENING!! July 12th - 14th (MORE INFO IN BLOG)

Here's the link to the full blog: https://baphq.notion.site/007-Traversing-Dimensions-116b87ff8e5047c9b3202877e899aa55?pvs=4



Also if you're wondering where #006 is.... I forgor to post here. Here's the link to that blog post: https://baphq.notion.site/006-Bappetizers-fa820c56e9d64fa2ae7f794b9ada10da?pvs=4
Wild Life - ๖ۣۜPower๖ۣۜpuncher
Hey all, welcome to this week's progress report.

Level:
Working on the ancient lizard crypts in the canyons behind Apoc.
Minor cleanup of the World Map level and improved landscape grass.
Continued work on Combat FX blockout.




Code:
Started refactoring and optimizing character animation blueprint.
Created internal tools for creating combat AI behaviors.
Finished core functionality for sandbox character state switching.
Started work on a camera sequence system for sex scenes.



Character:
Parallel to Andorin, we started work on Janara - a fisherman (woman) from Lake village.
Andorin blockout is ready and will move to sculpting and texturing next week.
Working on a concept for an updated Wildfire outfit set and a second version of the Warrior Kerpali outfit.




Animations:
Started work on a Max x Sadora minigame: After escorting a trade caravan from Umbar, the two retreat to one of Pearl Village's lovely natural pools to wash off the dust of the journey and "relax".
Improved block staggers and dodges and tested unique defeat animations for certain attacks together with Game Design.
Polished and extended Hopper animations after feedback from Game Design.

Design:
Finished ranged combat system and AI design.
Worked on cannibal cave designs.


Thank you for all your continued support,
-Wild Life Team
Omnimancer - Chilman
NEW FEATURES
  • Introducing a new, ranged, enemy
  • Introducing a new spell effect on a couple of spells, Knockback

BUG FIXES
  • Fixed rooms that could not be exited from
  • Added the Credits menu
  • Aim indicator does not move with player rotation anymore
  • Spell slots UI now properly displays primary and secondary spells that are equipped

BALANCE CHANGES
  • Water spells damage have been reduced, they now have knockback effect. Also some hitbox changes
  • Coup de Burst now has a bigger hitbox and knockback

VISUAL UPDATES
  • New element selection cards
  • Improved spell icons
  • Wall of fire redesign
  • Now there is a visual representation that when enemies catch on fire
  • Improved design of Initial, End and Power Up rooms
  • More polished death screen
  • Removed some clutter from the settings menu
Strayed - Strakchy


Pack your rocks and apples, it's time to hit the road! 🛣️

Actually, don't pack your bags fully - there's valuable junk by the roadside.

Strayed Update 0.1.7.0 introduces roads, roadside junkpiles and a myriad of fixes & polishes!

Let's see how much asphalt our benefactors have paved for us Strayers!



Roads



Procedurally generated, asphalt roads can now be found near the islands' edges. Some have said that it goes on forever - though there might be some truth to it since it circles around the map rather than having a dead end.

Roads bring a lot of potential to Strayers' lives - may it be good or bad. While running down the asphalt, you'll encounter remnants of an abandoned civilization through roadside junkpiles.



Strayers are known to be as hungry and desperate for survival as they come. Some may call them junk; Strayers will call them treasures!



PRO TIP: Make sure you're prepared for your ventures on the road. Due to popular demand, junkpiles have become a common Strayer spot - meaning you'll be fighting more than you're used to in the wilderness when you're on the road.

The introduction of roads and roadside junkpiles is just the tip of the iceberg for our continued development of Strayed. Although, the roads are a little rough at the moment, since it's a work-in-progress. However, with Roads now in place, the destiny of some of the most awaited features have now been set in stone. We can't wait for you to experience Strayed just the way you want it to be!


Other Features, Fixes & Changes

Besides the asphalt loop on the islands - thanks to our passionate community - we've worked on and patched bugs and added some polishes every Strayer would love to see!

Fixes:
  • Potential fix for junkpiles crates sometimes being invisible
  • Fixed incorrect max battery storage value
  • Fixed rocket damage on players
  • Fixed research bench removing attachments from gun
  • Fixed ability to med random objects
  • Potential fix for locked crates despawning
  • Fixed armor not disappearing sometimes off players
  • Fixed endlessly running resource producers (campfires, furnaces)

...heave and huff...

  • Potential fix for holdable objects not equipping serverside
  • Fixed workbench UI not updating when opening workbench
  • Fixed turrets being able to shoot through base pieces/rocks/high walls
  • Fixed hand freezing glitch when releasing grip on AK
  • Fixed being able to place deployables when UI elements are opened

Changes:
  • Added chance for turrets to miss shots
  • Slightly decreased turret damage
  • C4 will unequip when placed

Polishes:
  • Fixed hands moving weirdly when grabbing slides
  • Fixed map quickly opening when grabbing slides
  • Added smoothing to hand rotations/positions (most notable when aiming)


Join the Strayed Community!

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit
Official Strayed X Page
Official Strayed Instagram
Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/
Jul 5, 2024
Pandarunium - tenaxstudios
Fix for the experience bar not updating properly after entering a safe zone
Jul 5, 2024
ZomGoBo - IIIartIII




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