Pixelitos - Spritle Royale - ElStrawFedora
Pixelito Updates:
-All Phalaphant Line Boost Effects Reduced By Half (ie. 10HP/10Atk -> 5HP/5Atk)
-Phalaphant Ability Text Updated (Previously Outdated)
The Following Changes Have Been Made to Pixelito Tier Placements:
-Phalaphant 4 -> 5
-Oakannon 5 -> 4

Item Updates:
-Efficacy of Friennel Reduced (Number of Odds Rolls Added: 5 -> 2)
The Following Changes Have Been Made to Item Tier Placements:
-Friennel 4 -> 5
-New Item Added: Replaycorn
--Story Mode Exclusive Item, Obtained at Magnet Cabinet
--Grants Player 1 Extra Life in Squad Bases

UI Updates:
-When Refreshing Shop Bars, Pixelito Slot UI Items Now Tilt with the Shop Bar Movement
-Colored Flavor Text Added to Certain Words in Pixelito Ability InfoBox
-Pixelitos That Have Been Used but Not Won with Will Have Silhouette in Pixelpedia but Not Data Entry
-Quit Button Added to Main Menu Settings

System Updates:
-Default Window Size for Desktop Version set to Fullscreen Window

Fixed Bugs:
-Avatar Skin Sometimes not Correct Shade in Story Mode Overworld
-Dynamic Background Not Appearing When Returning to Shop on Some Rounds
-Camera Rocking Too Strong When Camera Height Low with Pixelito Follow Enabled
-Play/Pause Button Overlapping with Battle Tutorial
-Player Stats Team History Loading Incorrectly When No Won Teams Present
-Pixelpedia Screen Occasionally Shows Title Logo in Background
-Player Wallpapers Not Displaying in Battle Properly (Vertically Squished)
-Back Button from Versus Sends You to Extras Page
-Pixelitos Part of Winning Team Not Always Logging Newly in Pixelpedia
-Won Creatures Table in Results Shows Pixelitos with Trophy Despite not Winning Run
-Main Menu Settings Button Not Working After Moving to Other Pages

Known Bugs:
-Flickering Shadows on Pixelitos Under Certain Conditions in Battle
Jul 4, 2024
Russian Fishing 4 - DeadSpiriT


On July 4th, at 11:00 PM CEST/05:00 PM EDT the server will be restarted. The approximate duration of the work is 2 hours.

FishSoft Team
Spammerina - jinice99


Devlog - 2024/7/4

Developing the Opening Areas:
  • Hex Grid Art Selected and Placed
  • Monster Animations Added
  • Clouds hiding Major Spoilers
Soulash 2 - Artur Smiarowski
Greetings fellow gods,

Today, we're continuing with the settlement-related improvements by adding some baby animals to be found, purchased, and captured and a few new buildings and resources.

Here's the changelog for today's update:

Added
- Building placer menu lists buildings for higher settlement levels under lock to indicate when they will be available.
- Added some baby animals to be purchased from Ranches or found in Special Locations.
- Added action "Catch Animal" on level 15 Agriculture that allows catching baby animals to inventory, for example, Piglets.
- More details in the biome maps.
- Some new animals to find in the wild.
- Added Silk and Pearls to be acquired in certain regions.
- New buildings for player settlements: Cow Ranch, Pig Ranch, Chicken Ranch.

Changed
- Goblins have an inherent +5 bonus to Sneaking because they goblin around.
- Fang Necklace returned to level 32 Leatherworking and material resource was replaced with leather.
- Woodbenders building was moved to settlement tier 3 and was limited to 1 per settlement.
- Added treasure chest to Night Circus.
- Death Knight Castle was renovated.
- Remade the entrance to the Medusa Garden to be more easily noticeable.
- Ground Jelly can be planted and takes time to grow.
- Savory can now only be planted in the jungle region.
- Log Door, Weapon Stand, Armor Stand, and Chopping Block are demolishable.
- Reduced the range of potential treasure chest spawn in Dryad Trees.

Fixed
- Fixed movement lock that sometimes happens when passing a river.
- Woodbenders building correctly produces Maple Wood from Maple Logs.
- Mushrooms correctly spawn in regions.
- Strawberry Gatherer building shows up in player settlements.
- Fixed an issue that would cause a special location to override our settlement after claiming it.
- Immunity to effects like poison applies when you step on tiles that cause them.
- Glowing mushrooms are gatherable in the wild.
- Live roof has correctly set graphic tiles.

Modding
- Added stash cheat command that works like spawn, except it places items and resources in our stash.
- Fixed overriding Weight component and corpses by mods.
- Newly added tags are correctly listed in entity Tags input.
- Properties: hearing, sneaking, magic_power, health_regen and health_regen_tick can now be changed in racial "statistics" property.
- Added support for locations difficulty -1, which have a 20% chance to spawn on any region of specified biome except settlements unrelated to world tile properties like natural resources.


Currently, I'm still focusing on the smaller improvements you request and issues you report, but I think in one or two weeks, I'll shift toward the bigger Family feature some of you have been asking for. Starting our own family, getting a mate, making babies, retiring, and playing as our offspring is the next milestone before I refocus again, this time on deepening world simulation and WAR.

We're continuing to have a nice influx of new players during the Summer Sale - welcome everyone! I hope you'll enjoy your stay. Consider joining our very active Discord server, where you can get some guidance or listen to rumors from experienced travelers. Also, here's a list of quick tutorials for major features in the game.

Have fun,
Artur
Interregnum: False Prophet - Shard
Hey there! Here are some new patch notes:

BATTLE

  • Fixed: Characters not being affected by lights in battle summary levels
  • Added AI able to use medical items properly
  • Added multiple new enemy type presets for survivors, bandits, and military
  • Rebalanced enemies loot

WORLD MAP

  • Fixed: Crash on AMD graphic cards after finishing Hilltopshelter
  • Fixed: Inventory rotating display character
  • Fixed: item detection in slots, fixed functionality of repair kits
  • Fixed: Misleading number of enemy units on worldmap to the actuall numbers of them in Fight
  • Optimization: Worldmap - rendering distance of interactive objects was tweaked
  • Rebalanced the amount of enemies and the compositions of their groups
  • Update of the repair UI and its functionality


EVENTS AND CUTSCENES

  • Fixed softlock issue in Sinkhole event
  • Fixed softlock issue in Town Beneath event
  • Fixed null icons in events

GENERAL

  • Improved various UI text


Thank you so much for playing the game! We're hard at work improving the game and making sure it's as good as it can be, and your feedback is invaluable in this task!
The Riftbreaker - voidreaver
Hello Riftbreakers!

We have just published an update for The Riftbreaker. It contains fixes for various progression-blocking errors and crashes and a host of other bug fixes and changes. If you have encountered problems with the latest updates for the game, please try playing with this patch and see whether your issues have been solved.

Please restart your Steam client if the update is not available to you yet. It will force Steam to check for the latest updates and begin the patching process.

The Riftbreaker Maintenance Update, July 4th, 2024. EXE: 975 DATA: 570 Changelog:
  • Updated the initial configuration options for Steam Deck and Safe Mode. They now include a default setting for the new graphics options, like water simulation.
  • Mr. Riggs' skills can now be used while carrying an item with the Gravity Modulator.
  • The "new" DLC 3 trigger scenario (have Cobalt, Uranium, Titanium and Palladium AHndling researched) is now more robust and should trigger on all saves.
  • Updated the map layout for the Hedroner boss fight tile.
  • Introduced minor improvements to several DLC 3 story map tiles.
  • Added the "too close to another portal" warning to the Outpost building.
  • The Phirian Egg now has a unique icon that is more visible and egg-shaped.
  • The Canceroth Spawner now has a custom minimap icon.
  • Updated the visuals for the Steel Floor and the Extra Stable Floor to make them more unique.
  • Crawlogs should no longer revive "mid-air" and get stuck there for eternity.
  • Fixed additional issues with Mr. Riggs' "interact" options.
  • Fixed issues with the Z-order of icons on the minimap.
  • Fixed an issue that corrupted the messages sent to us through the game's built-in "Send Bug Report" option.
  • Fixed issues with lightning-based weapons target finders.
  • Fixed some issues with Energy Grids not working properly when loading an older saved game.
  • Fixed a crash that occurred when a resource deposit was spawned outside the grid bounds.
  • Fixed a crash that occurred when the game tried to spawn loot from a non-existent entity.
  • Fixed a crash in build mode on missing building blueprint.
  • Fixed a crash in WaveSystem that occurred when content of the game was modified.
  • Fixed a crash in PipesSystem.
  • Fixed a crash in PrepareMirrorItemsBlueprints that occurred if the game's content was modified.
  • Fixed a crash when using the Gravity Modulator on modified content.
  • Fixed a crash that occurred on saved games when opening the build menu.
  • Fixed crashing on startup that occurred if the monitor was using BGRa color space instead of RGBa.
  • Fixed a crash in the InventorySystem that occurred when loading a saved game on modified content.

EXOR Studios
Dark Hours: Prologue - Raven
Hello everyone,

In only 2 weeks, Dark Hours: Prologue will be out for free on July 18, 2024! Mark your calendars and prepare yourself for an unforgettable horror experience. The wait is almost over!

https://store.steampowered.com/app/3064370/Dark_Hours_Prologue/



What is Dark Hours: Prologue?
Dark Hours: Prologue is a free version of Dark Hours. Experience the core gameplay with limited content and get a glimpse of what awaits you in the full game.


The prologue includes:
  • Procedurally Generated Levels: Each playthrough in the Auction House offers a new layout and challenges.
  • New monsters: Encounter up to 3 creatures, each with distinct behaviors and unique abilities.
  • Unique items and co-op action to make your heist a success
Add Dark Hours: Prologue to your wishlist now to be notified at launch!


In the meantime, while you wait, why not try out the Dark Hours demo, which is still available? It's a great opportunity to master the Hidebehind before the new monsters make their appearance!

https://store.steampowered.com/app/2208570/Dark_Hours/


Follow us on our social media and don't hesitate to share your thoughts and feelings about the upcoming release!
Discord Tiktok Twitter Instagram


Have a great day!
Elite Dangerous - Frontier Developments
Greetings Commanders,

A new update will be available for Elite Dangerous Live/4.0 on Friday 5th July. This update focuses on improvements to the Thargoid War experience.

Release Schedule - Friday 5th July 2024
7AM UTC/8AM BST - Servers offline
11AM UTC/12PM BST - Servers back online

Please be aware that these are approximate timings and as such are subject to change.

Features of Note:
  • Ram Tah has been hard at work continuing his investigations of the Anti-Guardian Zone deployed by Thargoids. His most recent breakthrough now allows all Guardian Modules to have the Anti-Guardian Zone Resistance modification applied to them, without penalty.
    • The reduction to Guardian weapon damage has been removed
      • All weapons previously modified with the damage reducing modification have automatically received the improved modification
      • The AX Chieftain prebuilt ship is now delivered with the improved modification

Titan Multiplayer Improvements
  • A number of improvements to Titan instance stability & improvements to the Titan venting cycle
  • Reduced maximum number of Thargoid Ships within Titan instances
Dragon Is Dead - ThomasBW84
We have now released version 0.69975 to address stackable buff issues and game balancing. You can see the full changelog below.


[Bug Fix]
  • Fixed stackable buffs stacking even when reconnecting or progressing through a stage
  • Fixed a bug where stackable buffs would not increase stats when stacked
    • Berserker Skills
      • Ruinously Fervent
    • Artifacts
      • Magical Explorer
      • Art of Negotiation
      • Baby Leech
      • Censer of Strength
      • Censer of Dexterity
      • Censer of Intelligence
      • Craftsman's Grindstone
      • Endless Will
      • Entwined Hatred
      • Fruit of Growth
      • Heated Anvil
      • Legendary Crusher
      • Northern Red Herb
      • Pot of Greed
      • Shadow Eating Artifact
      • Silent Furnace
      • Wolf’s Head Ornament
    • Artifact Synergy
      • Talent: 1st effect
      • Satiation: 1st effect
      • Shatter: 1st, 2nd effects
  • Fixed monster "Executioner" not get stiff when hit
  • Fixed a bug where the previous character's equipped gear would be sorted into the bag if you do inventory sorting multiple times after changing characters in town
  • Fixed Lightning Sphere disappearing when attack
  • Fixed the Legendary equipment Frozen Blade stacking when reused
  • Fixed the Synergy view button not working intermittently
[UI]
  • Increased the size of some text.
  • Passive skills now display category names correctly.
[Balance]
  • Spell Blade
    • Base Health 95 → 120
    • Core Skills - Lightning Rush
      • Reduce pre-delay
      • Coefficient 200% → 250%
    • Mastery Skills - Glacial Splitting
      • Coefficient 180% → 250%
      • Projectile Spawn Chance 60% → 80%
      • Projectile Coefficient 120% → 200%
      • Precise Glacial Splitting chance 80% → 100%
    • Passive - Charge Absorption
      • Cooldown reduction 10% → 5%
      • per 1 level: +10% → +3%
  • Berserker
    • Base Health 120 → 150
    • Basic Skills - Rip off
      • Increased Animation Speed
    • Basic Skills - Hard Blow
      • Increased Animation Speed
    • Core Skills - Frantic Chain
      • 10 Madness on Hit → 10 Madness per Second
    • Core Skill - Berserk Wave
      • Reduced pre-delay
    • Core Skill - Spin Rend
      • Increased Spin Speed
    • Assistant Skill - Bloody Berserk
      • Life Cost 10 → 3
      • Madness Charge 10 per second → 25 per second
    • Assistant Skill - Roar
      • Increased Animation Speed
    • Mastery Skill - Cruel Strike
      • Skill Coefficient 30% → 45%
    • Ultimate Skill - Beheading
      • Reduced pre-delay
  • Difficulty Levels
    • Reduced 20% of enemy damage on Adventure difficulty in Elemental Forest, Galatin Caverns, and Stolen Monastery
    • Reduced Nightmare difficulty enemy damage 500% → 350%
    • Increased Nightmare difficulty enemy health +300% → +500%
    • Increased Lilmozog Boss Health by 50%
    • Increased Lilmozog Boss damage by 20%
    • Reduced Longmore Ghost Projectile damage by 10%
  • Elite
    • Reduced Fireball Elite Projectile damage by 25%
    • Reduced Poison Elite Projectile Damage by 25%
  • Legendary Equipment
    • Frost Wolf's Teeth
      • Frost Axe Coefficient 30 - 70% → 60 - 120%
    • Set Artifact Max Stack
      • Modified Artifact Synergy Shatter second effect and max stack
        Max Health increased by 50 -> 5 each time a Relic is destroyed (max 100 times)
      • Set a maximum stack of Shadow Eating Artifact
        Each time an artifact is destroyed, all damage dealt to enemies is increased by 3%. (Max 50 times)
      • Set a maximum stack of Heated Anvil
        Every time you destroy a Rare Artifact, all damage dealt to enemies is increased by 5% (max 30 times)
      • Set a maximum stack of Legendary Crusher
        Each time you destroy a Legendary Artifact, all damage dealt to enemies is increased by 10%. (Max 15 times)
      • Set a maximum stack of Silent Furnace
        Each time an artifact is destroyed, your maximum resources are increased by 5. (Max 100 times)
Thank you for your continued feedback, and we'll be continuing to adjust and improve balancing in the game while also working on the new content in the Early Access roadmap.
Jul 4, 2024
NodeLord - seba000pl
Hi! The update introduces a new enemy type, the Troll Shaman. It's quite slow and weak but possesses an extraordinary ability - it heals other trolls! Additionally, it is immune to bleeding and fear.
Moreover, I have fixed a few bugs, including the game continuation retaining the selected game mode properly, and one of the maps that wasn't spawning enemies has been fixed.
Have fun!

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