Jul 4, 2024
Fake Lay - NtkuLover
Cube Escape: Paradox - BloodRaven


Hey everyone! All our premium games, including Cube Escape: Paradox - Chapter 2, are now on sale in the SteamSummerSale for 44% OFF! And to make the summer sale even better, our Rusty Lake Bundle is 52% OFF!

https://store.steampowered.com/app/909150/Cube_Escape_Paradox__Chapter_2/

And with the sale, we bring forth some insights into our plans at Rusty Lake:

Lately, we have been very busy with our first physical escape room: Rusty Lake’s Black Cube Exhibition which went live during TwitchCon Rotterdam. The experience turned out to be a huge success, so we hope to bring it to other future conventions, if possible. 
Read more on our blog!

For the past 2 years, we’ve also been working on our first pen & paper, tabletop, escape room: Rusty Lake Untold. We are thrilled to release our first adventure: The Lab for free later this month: on July 24! Make sure to sign up here and read how to play.

We are also collaborating with Hiking Mind studio to release their debut title Follow the meaning through our publishing platform: Second Maze. The game is a premium point-and-click adventure with beautiful graphics and playtime of around 1.5 hours. They aim to release in Q3 and we think a lot of people who enjoy Rusty Lake will also enjoy this adventure so make sure to wishlist.

https://store.steampowered.com/app/2720280/Follow_the_meaning/



Of course, we are also working on new game projects, but unfortunately, we cannot share anything about those plans just yet!

Stay tuned!

PS. All our Second Maze games are also 44% OFF in the Steam Summer Sale!
Jul 4, 2024
Caïssa Board - KnightBefore
The engine level was not correctly initialized in its settings.

When a variant is changed, the players list is now reset and the engines that cannot play that variant are removed.
The White Door - BloodRaven


Hey everyone! All our premium games, including The White Door, are now on sale in the SteamSummerSale for 44% OFF! And to make the summer sale even better, our Rusty Lake Bundle is 52% OFF!

https://store.steampowered.com/app/1145960/The_White_Door/

And with the sale, we bring forth some insights into our plans at Rusty Lake:

Physical Escape Room

Lately, we have been very busy with our first physical escape room: Rusty Lake’s Black Cube Exhibition which went live during TwitchCon Rotterdam. The experience turned out to be a huge success, so we hope to bring it to other future conventions, if possible.
 Read more on our blog!

Rusty Lake Untold

For the past 2 years, we’ve also been working on our first pen & paper, tabletop, escape room: Rusty Lake Untold. We are thrilled to release our first adventure: The Lab for free later this month: on July 24! Make sure to sign up here and read how to play.

Follow the meaning

We are also collaborating with Hiking Mind studio to release their debut title Follow the meaning through our publishing platform: Second Maze. The game is a premium point-and-click adventure with beautiful graphics and playtime of around 1.5 hours. They aim to release in Q3 and we think a lot of people who enjoy Rusty Lake will also enjoy this adventure so make sure to wishlist.

https://store.steampowered.com/app/2720280/Follow_the_meaning/



Of course, we are also working on new game projects, but unfortunately, we cannot share anything about those plans just yet!

Stay tuned!

PS. All our Second Maze games are also 44% OFF in the Steam Summer Sale!
Kalpa of Sword - 阿灯灯
亲爱的道友:

为了给您提供更好的游戏体验,我们将进行停服更新维护。维护期间将无法进入游戏,建议所有道友提前退出游戏,待更新完成后重新登录。给您带来不便,我们深表歉意,再次感谢您的支持!更新结束后小师妹将送上停服更新维护补偿~


【维护时间】

2024年7月5日08:00-10:00(UTC+8)


【新增内容】

1. 活动中心新增活动
a. 7月5日-7月14日 仙境露营·阵营对抗赛
b. 7月5日-7月12日 沧渊猎速·何罗闪击
c. 7月5日-7月14日 炽土双修·领主猎捕
d. 7月5日-7月12日 三器狩狼·四阶试炼


【优化内容】

1.地图【晦川】新增山河绘卷,可直接进行传送,移除了从【晦川】前往【霄宗】的通道


【问题修复】

1. 修复武器【黄泉引】主动技能抽取魂魄后对魂魄造成的伤害统计归于施法者的问题
2. 修复领主【仙羚道长】战斗中有可能会吸收玩家召唤物的问题
3. 修复领主【灵煞犀】战斗中有可能会攻击到玩家召唤物的问题
4. 修复武器【剑壹】技能开启后因为无真气无法继续攻击的问题
5. 修复领主【女魃】召唤物【鸷枭】被击杀后脱离战斗导致后续该领主战斗流程异常的问题
6. 修复领主【女魃】技能高温效果层数,在回到安全区后没有正常清除的问题
7. 修复中低画质下坐骑【瑞彩祥云】显示异常的问题
8. 修复查看长时间离线玩家信息展示错误的问题
9. 修复【论剑争玄】已进入一场战斗的情况下,小概率会匹配到另一场战斗的问题
10. 修复血量较低时触发封魔令红框特效不会正常消失的问题
11. 修复部分已知问题
Hell Let Loose - G_Medlin
Hello everyone,

Update 15.1 is live on all platforms! This update includes a Night variant for Utah Beach, an Omaha Dusk variant; and new Control Skirmish variants for Carentan and Sainte-Mère-Église.

The team has also worked on player onboarding enhancements to streamline your experience when learning about the inner workings of Hell Let Loose.

We’ve also updated the Practice Range and introduced more Free and Paid DLC.

Please read through our previous PTE blog for more info on the changes in 15.1: https://store.steampowered.com/news/app/686810/view/6850618508610524364?l=english


Patch 15.1 Changelog


Maps

  • Utah Beach - New Night Variant
  • Omaha - New Dusk Variant
  • Carentan - New Control Skirmish
  • Sainte-Mère-Église (SME) - New Control Skirmish



Features


Player Onboarding Enhancements

  • Updated UI Field Manual
  • Updated Field Manual Entries
  • New Field Manual Videos

As we continue to evaluate the UI/UX in Hell Let Loose, for Update 15.1, we've decided to revisit the Field Manual with a focus on enhancing the overall User Experience (UX). Our primary goals were to improve aesthetics, streamline navigation, and increase usability, ensuring that our updates aren't just about looks but about delivering a more engaging and user-friendly gaming experience. We wanted to put a large emphasis on improving player onboarding, making it easier and more enjoyable for new players to get started. By getting new players up to speed faster, we create a more cohesive and dynamic gaming experience for everyone. Stay tuned, as there is much more exciting content to come in future updates!


Old Field Manual




New Field Manual



Updated Barracks & Loadout Screens
  • Updated UI

The second area we wanted to revisit on the front-end menu was the Barracks screen, which naturally cascaded to the deployment loadouts. We took the time to understand the complexity of the features at play and decided it wasn't right to uproot an already established mental model well-known to the community. Instead, we focused on enhancing a few key features that lacked an intuitive UI, creating a much more fluid and easy-to-use loadout and appearance system. By revisiting the compositional layout, we addressed some contrasting areas of focus and added a few UX enhancements, like experience bars for loadouts. Now, you'll have a clear view of how close you are to unlocking that next weapon you've been working towards.


Old Barracks




New Barracks

We hope you enjoy the new UX updates and look forward to hearing your feedback. Let us know if there are any other areas you'd like us to address next. Your input is invaluable as we continue to improve the UI/UX in Hell Let Loose!

Updated Practice Range

  • New Faction: German Forces with updated theming



Free DLC

  • Airborne M1942 Reinforced - US - Available for Infantry & Recon roles

https://store.steampowered.com/app/2475320/Hell_Let_Loose__Airborne_M1942_Reinforced/

Paid DLC Bundle

❗This Paid DLC is only available for use on Mortain. Operation Lüttich Units are not an option for any other maps. This is to ensure that maps have period-accurate themed DLC attached to them. The same will apply to themed DLC for Elsenborne Ridge and future maps in 2025.

Mortain: Operation Lüttich Units DLC Bundle

  • US Armour
  • US Infantry
  • US Commander
  • US Hair
  • US Head
  • German Armour
  • German Infantry
  • German Commander
  • German Hair
  • German Head



https://store.steampowered.com/app/3012950/Hell_Let_Loose__Mortain_Operation_Lttich_Units_DLC_Bundle/

Bug Fixes:

General

Hardware Memory usage improvements across the entire title

Specifically targeting console hardware stability – keeping memory load under a certain threshold to mitigate crashing issues. (This is another step towards resolving the problem and not to be seen as a final solution. We’ll be keeping a close eye on feedback)

  • [Basic Training] Unnatural shadows appear on the Practice Range table when changing the video settings
  • The reload animation of the Webley MkVI shows the player loading far more bullets than the cylinder holds
  • Ammo drop empty hint shows "Your vehicle is out of supplies" instead
  • Jeep HUD shows "Cant drop supplies here" when attempting to place ammo in invalid location
  • Tank Gunner hint is missing Precise Aim instructions
  • The game is currently showing old key art on launch.
  • The Medic's armband is missing from the Oak Leaf DLC uniform
  • The sizing of videos found in the field manual are not uniform, with some of them differing slightly.
  • [UW] When inside the deployment appearance/loadout screen in UW, the UI is left justified
  • [UW] The deployment screen for the practise range on UW is only visible on 1 half of the screen
  • The new German Oak Leaf uniforms have belt and buckle texture issues on all classes except "Assault" and "Anti-Tank".
  • IIS will not cover the entire display while booting on a ultrawide-screen monitor
  • The Half-Tracks section in the Seats & Keybindings page of the Field Manual shows the Accelerate/Reverse keybindings in the wrong order
  • The Seats & Keybindings page of the Field Manual shows the Left/ Right Keybinds in the wrong order

SME

  • [E7] Stone Fence presents extended collision
  • [D5] Jumping in between the chair and chimney will get the user stuck.
  • [F6] Wall tiles pop in
  • Certain cross gravestone has shadows popping in
  • Outposts can be placed in certain buildings across the map
  • [E8] Shadows on grass and wall vines pop in at very close range
  • [E7] Unnaturally bright light inside the house of sector E7.
  • Player is unable to crouch walk up barn stairs that can be walked up
  • Wheat field disappears at 400M
  • House missing collision on some roof wood scraps
  • Draw distance issue on stone wall
  • [C4][C5] Buildings shown on the tactical map are missing from the actual map
  • Incorrect terrain blending and painting across the entire map.
  • [F5] Bush is present inside a house
  • [E6] Two benches are overlapping


Utah

  • [B3] Bunker ceiling light is on but does not provide any light
  • One of the lights in the Radio Bunker at B3 does not illuminate the floor under it.
  • Pre-placed destroyed bunker presents no player and bullet collision
  • Smoke plumes present sorting issues

Hurtgen

  • [GER] [Hurtgen] Axis HQ Spawn #02 floating repair station

Carentan

  • [I7] A specific stone pillar asset is corrupted
  • [I8] Building shown on the tactical map is missing from the game itself
  • An open gate south of the Town Centre Capture Point leads into an area that can get vehicles stuck.
  • [F5] Player can get stuck behind a box and cannot get back out
  • [F5] Destroyed halftrack is missing fire VFX
  • [G8] Smoke coming from the pre-place bomb crater is misaligned.
  • [E7] Stone Wall Pillar has reversed Textures
  • Anti Air Gun presents missing player collision
  • [D7] Bench clipping through a sandbag wall
  • The player can clip into a building's rooftop in sector F5 of Carentan map
  • Performance drop is present in the whole town
  • Gas and water tanks assets disappear over 20-45m
  • [J5] Mud asset clipping into building
  • [D7] Stone fence is clipping through a stone wall

Mortain

  • [H6][H7] "Strong Point" UI is showing up when you're not in the strong point
  • Player can spawn inside locked buildings
  • [Offensive US/GER] The loading screen shows different weather conditions.
  • [F6] The player is able to teleport through a fence
  • [D4] Player locomotion is hindered by assets in this sector
  • [D8] Terrain in this sector has incorrect painting, blending or positioning
  • [E7] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced
  • LargeHouse static mesh enterable building has a toilet in its bathroom that isn't hooked up to anything visually.
  • Numerous parachutes are scattered around the north of the map with incorrect positioning.
  • [A3] Terrain in this sector has incorrect painting, blending or positioning
  • [F6] Terrain in this sector has incorrect painting, blending or positioning
  • [E6] Slight clipping or misplacement of assets are present in this sector
  • [A3] Assets in this sector are missing textures, polygon faces or are misplaced
  • A specific old fallen tree trunk presents LOD issues from 7m
  • [E5] The sandbags cover asset presents LOD issues from 20m
  • [E4] Minor clipping issues are present in this sector
  • [C4] Player can teleport through a fence asset
  • Missing buildings on tac-map
  • Window asset is missing player collision.
  • Grass foliage pops in when player moves closer or aims down sights
  • [A8] Vehicle locomotion is hindered by multiple assets in this sector

Remagen

  • [H6] The player can spawn in building next to outpost and gets stuck

SMDM

  • [G6] Player can spawn inside an inaccessible building using an outpost
  • [G9] LOD issue is present on a bush
  • [G6] Damage hitbox for a fire effect on a destroyed vehicle in sector G6 is misplaced
  • [E6] Assets in this sector are missing textures, polygon faces or are very noticeably misplaced
  • Multiple parts of a wrecked artillery gun are missing bullet collision

Stalingrad

  • [I6] Wooden Boxes present LOD issues.
  • [E5] Framerate drops below 50 FPS in Sector E5

Omaha

  • [E3] A floating cart asset on sector E3

El Alamein

  • E5 Specific tree presents low textured model


Uniforms

  • Legacy Clipping Issues
Jul 4, 2024
dotAGE - Catman
A couple of extreme fixes, damn all edge cases!

Bugfixes
  • Fixed a rare bug where Pips trying to travel to dead Pips would instead try to travel to dead Fish during specific events
  • Fixed waypoint grid considering the last column to have the first column as neighbour, making Pips travel all the way back to the first column for fishing in extreme cases

XROOM - play
Update
  • Added object-based rotation (15 degrees)
  • Implemented Ctrl + / - zoom in/out functionality
  • Added precise camera control (rotation based on yaw and pitch)
  • Added Perspective, Top, Front, and Right View options
  • Added CameraView Save/Apply feature
  • Removed related objects after tutorial ends
  • Added Contact Us and Guide sections to Help menu
  • Updated ShortKey information

BugFix
  • Resolved Light_Resistant resolution issue
  • Fixed SoulCave texture issue
  • Corrected WhiteRoom roughness value error
  • Fixed Tutorial_MovingScene display issue
Meta-Ghost: The Breaking Show - noiremo
Dear Participants,

To ensure that future updates are more in line with the needs of our players, we are launching a comprehensive player feedback survey. This survey will be an important channel for us to listen to the voices of every player. Whether it's feedback on existing issues or expectations for future features, your every suggestion is crucial.

To express our gratitude, all players who have completed the survey and played our game will receive a redemption code via their registered email or other contact information. This code can be redeemed in-game for a special reward of "Computing Power * 1000, Ultra-light Alloy * 1000, Feature-screening Cards * 15"! (Note: Players who do not provide contact information may be considered to have forfeited their rewards.) This is not just a small token of appreciation, but also a demonstration of our respect for your valuable feedback.

You can participate in the survey by clicking on the following link:
https://survey.sunrisecolors.cn/s/5i2kFLa4

The deadline for completing the survey is 24:00 UTC+8 on July 18, 2024. Staff will gradually distribute the reward redemption codes within 5 working days after the survey deadline. Please be patient.

Thank you again for your understanding and support. We look forward to hearing from you!

Meta-Ghost: The Breaking Show Team
[Bober Bros] It's Just A Prank - Mnim
We sincerely apologize for the inconvenience caused by the issue where some Japanese characters were not displaying correctly. We have fixed the problem and have verified that all text now displays properly. Thank you for your understanding and patience.
...