As we continue to evaluate the UI/UX in Hell Let Loose, for Update 15.1, we've decided to revisit the Field Manual with a focus on enhancing the overall User Experience (UX). Our primary goals were to improve aesthetics, streamline navigation, and increase usability, ensuring that our updates aren't just about looks but about delivering a more engaging and user-friendly gaming experience. We wanted to put a large emphasis on improving player onboarding, making it easier and more enjoyable for new players to get started. By getting new players up to speed faster, we create a more cohesive and dynamic gaming experience for everyone. Stay tuned, as there is much more exciting content to come in future updates!
The second area we wanted to revisit on the front-end menu was the Barracks screen, which naturally cascaded to the deployment loadouts. We took the time to understand the complexity of the features at play and decided it wasn't right to uproot an already established mental model well-known to the community. Instead, we focused on enhancing a few key features that lacked an intuitive UI, creating a much more fluid and easy-to-use loadout and appearance system. By revisiting the compositional layout, we addressed some contrasting areas of focus and added a few UX enhancements, like experience bars for loadouts. Now, you'll have a clear view of how close you are to unlocking that next weapon you've been working towards.
We hope you enjoy the new UX updates and look forward to hearing your feedback. Let us know if there are any other areas you'd like us to address next. Your input is invaluable as we continue to improve the UI/UX in Hell Let Loose!
❗This Paid DLC is only available for use on Mortain. Operation Lüttich Units are not an option for any other maps. This is to ensure that maps have period-accurate themed DLC attached to them. The same will apply to themed DLC for Elsenborne Ridge and future maps in 2025.
Hardware Memory usage improvements across the entire title
Specifically targeting console hardware stability – keeping memory load under a certain threshold to mitigate crashing issues. (This is another step towards resolving the problem and not to be seen as a final solution. We’ll be keeping a close eye on feedback)